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[[File:Plasmabeam.png|thumb|In ''[[Metroid Prime]]'', the [[Arm Cannon]] shifts configurations when the '''Plasma Beam''' is active.]]
[[File:Plasmabeam.png|thumb|In ''[[Metroid Prime (game)|Metroid Prime]]'', the [[Arm Cannon]] shifts configurations when the '''Plasma Beam''' is active.]]
The '''Plasma Beam''' is a [[Chozo]]-designed upgrade to Samus's [[Arm Cannon]]. It serves different functions in its different appearances in the ''[[Metroid (series)|Metroid]]'' series.
The '''Plasma Beam''' is a [[Chozo]]-designed upgrade to Samus's [[Arm Cannon]]. It serves different functions in its different appearances in the ''[[Metroid (series)|Metroid]]'' series.


In ''[[Metroid II: Return of Samus]]'', ''[[Super Metroid]]'', and ''[[Metroid Fusion]]'', it is the most powerful of Samus's beam weapons. It has the ability to pass through enemies, meaning that it can hit multiple targets.
In ''[[Metroid II: Return of Samus]]'', ''[[Super Metroid]]'', and ''[[Metroid Fusion]]'', it is the most powerful of Samus's beam weapons. It has the ability to pass through enemies, meaning that it can hit multiple targets. In these 2-D games, it is generally one of the later Arm Cannon upgrades obtained due to its power.


In the ''[[Metroid Prime (series)|Metroid Prime]]'' series, it serves as a heat based weapon, allowing [[Samus Aran|Samus]] to melt ice and [[frigidite]], weld damaged circuitry, and ignite various hostiles. Its charge combo is the [[Flamethrower]].
In the [[Metroid Prime (series)|Metroid Prime series]], it serves as a heat based weapon, allowing [[Samus Aran|Samus]] to melt ice and [[frigidite]], weld damaged circuitry, and ignite various hostiles. The Plasma Beam is obtainable in the first ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 3: Corruption]]'', but not in ''[[Metroid Prime 2: Echoes]]''. Its Metroid Prime exclusive charge combo is the [[Flamethrower]].


[[Category:Beams]]
[[Category:Beams]]
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Arm Cannon]]
[[Category:Arm Cannon]]

Revision as of 01:20, 25 May 2010

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In Metroid Prime, the Arm Cannon shifts configurations when the Plasma Beam is active.

The Plasma Beam is a Chozo-designed upgrade to Samus's Arm Cannon. It serves different functions in its different appearances in the Metroid series.

In Metroid II: Return of Samus, Super Metroid, and Metroid Fusion, it is the most powerful of Samus's beam weapons. It has the ability to pass through enemies, meaning that it can hit multiple targets. In these 2-D games, it is generally one of the later Arm Cannon upgrades obtained due to its power.

In the Metroid Prime series, it serves as a heat based weapon, allowing Samus to melt ice and frigidite, weld damaged circuitry, and ignite various hostiles. The Plasma Beam is obtainable in the first Metroid Prime and Metroid Prime 3: Corruption, but not in Metroid Prime 2: Echoes. Its Metroid Prime exclusive charge combo is the Flamethrower.