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{{Location-infobox
{{User:Metroidking/nav}}
|image=[[File:Chozo Ruins 01.png|350px]]
This page is used by '''[[User: Metroidking|Metroidking]]''' for writing and experimenting. I place the outline of what I am going to write then expand it so I do not create [[:Category:Stubs|stubs]]. I would prefer is no one but those who I have given permission edits this page. If you wish to experiment and test your editing skills, go [[Metroid Wiki: Sandbox|here]].
|caption=The Main Plaza of the Chozo Ruins.
 
|games=''[[Metroid Prime (game)|​Metroid Prime]]''
Below are my current projects: Metroid Prime 2: Echoes (as well as some other pages). It will be written in short sentences first, then I'm going to write the plot as I play Echoes so that the information can be as accurate as possible and quotes that only appear once can be referenced.
|planet=[[Tallon IV]]
 
|landscape=Deserted Ruins, Temples, Ponds
=Metroid Prime 2: Echoes=
|upgrades=*[[Missile|Missile Launcher]]
{{Game-infobox
*[[Morph Ball]]
|abbrev=mp2
*[[Charge Beam]]
|infoboxclass=echoesinfobox
*[[Morph Ball Bomb|Morph Ball Bombs]]
|image=[[File:Metroid Prime 2 Echoes Cover.jpg|300px]]
*[[Varia Suit]]
|developer=[[Retro Studios]]
*[[Wavebuster]]
|publisher=[[Nintendo]]
*[[Ice Beam]]
|platforms=[[Nintendo GameCube]]
|expansions=*[[Missile Expansion|Missile Expansions]]: 19
|releasedUS=November 15, 2004
*[[Energy Tank|Energy Tanks]]: 5
|releasedEu=November 26, 2004
*[[Power Bomb|Power Bomb Expansions]]: 1
|releasedJp=May 26, 2005
|artifacts=*[[Artifact of Lifegiver]]
|genre=First Person Adventure
*[[Artifact of Wild]]
|ratings=ESRB: T<br/>PEGI: 12+<br/>USK: 12<br/>CERO: 12
*[[Artifact of World]]
|modes=Single-player, four-player versus multiplayer
|bosses=*[[Hive Mecha]]
|media=Nintendo GameCube optical disc
*[[Incinerator Drone]]
|input=Nintendo GameCube controller
*[[Flaahgra]]
|websites=
|neighboringareas=*[[Tallon Overworld]]
|covers=
*[[Magmoor Caverns]]
}}
}}
'''Metroid Prime 2: Echoes''' is a first-person adventure video game that revolves around combat, puzzle-solving, and platform-jumping. It is the second game released in the [[Metroid Prime (series)|Prime series]], though is chronologically set after ''[[Metroid Prime Hunters]]''.
==Gameplay==
''Metroid Prime 2: Echoes'' takes place on the planets [[Aether]], and its dark twin, [[Dark Aether]]. Samus is capable of traveling through the two via [[Portal|Portals]]. The [[Space Pirate|Space Pirates]] and Metroids were less of a focus in ''Echoes'', with the primary antagonists of Echoes are the [[Ing]].<ref>{{Cite person| quote= It was a conscious effort from Retro and Nintendo to downplay the space pirates and Metroids in this particular game. They're still in there and they still play a role, but we made a decision to make the story revolve around the Ing and Luminoth. But we thought it was still important for them to fit into the story well and serve a particular purpose. | name= Mark Pacini| url= http://cube.ign.com/articles/556/556375p2.html| title= Metroid Prime 2 Echoes Interview}}</ref><small>Reword?</small>
Many aspects of ''Metroid Prime 2: Echoes'' are similar to ''[[Metroid Prime (game)|Metroid Prime]]'' As with the first Metroid Prime, Samus is already in possession of multiple upgrades in the beginning of the game. This equipment is quickly stolen however.
==Plot==
<small>Writing is associated with storytelling REWORD IT!</small>
===P1===
[[File:Gunship Struck by Lightning.jpg|250px|left|thumb|Gunship damaged]]
After the Federation loses contact with the marines of GFMC Task Force Herakles near Aether, they hire Samus Aran to investigate it and provide assistance. Her ship is damaged by a storm as she enters Aether's atmosphere, preventing her from leaving until its repairs are complete. After landfall, she finds her path obstructed so she takes an alternate route through a Splinter hive. There, she finds the marines dead.
===P2===
<!---Add image here of either Dark Samus or the Warrior Ing stealing equipment--->
After Samus clears an obstruction that the marines placed to protect themselves from the Splinters, unknown creatures possess the marines' bodies. After destroying the possessed marines, she finds a dark entity creating a portal to an unknown location. Samus follows the entity through the portal then learns that it is a dark version of herself absorbing large quantities of Phazon. Dark Samus destroys the safe zone Samus is taking refuge in then a swarm of unknown creatures attack. Nearly all of her equipment is stolen but Samus escapes.<ref>{{cite|Chozo Battle Suit
<br/>
Ver. SA1-3368-VM6-P
<br/>
Alert! Gear stolen by unknown creatures..
<br/>
Space Jump Thrusters: Offline
<br/>
Grapple Beam Launcher: Offline
<br/>
Morph Ball Boost Unit: Offline
<br/>
Power Bomb Generator: Offline
<br/>
Missile Launcher: Offline
<br/>
Morph Ball Bomb Module: Offline
<br/>
All remaining systems: Online and Active
|Varia Suit after equipment stolen|Metroid Prime 2: Echoes}}<small>Should this be referenced?</small></ref>
====2.1====
After finding the Tyr, she learned that while on patrol they engaged a Space Pirate frigate. While following it into the atmosphere of Aether, their ship was disabled, forcing them to land on Aether. The crew set up a base and attempted to repair the ship. Eventually they were attacked by wild animals forcing them to fall back to their base. After several assaults they were all wiped out.<ref>{{cite|While on patrol in the Dasha system, we engaged an unknown Space Pirate frigate. The enemy frigate was crippled, and it crashed on the planet Aether. We followed the Pirates, but our ship was damaged by a storm as we entered Aether’s atmosphere. Heavy magnetic activity during the storm disabled our comm systems. Upon landing, we split into two units: one to set up an Ops base, the other to repair the ship. Each unit was doing fine, no problems… 
…until they appeared.|Final report, GFMC Task Force Herakles|Metroid Prime 2: Echoes}}</ref> After Samus acquires a replacement Missile Launcher from a nearby crate, she is attacked by a small group of Dark Splinters.
===P3===
Samus then goes to the Great Temple, where she is attacked by another group of Dark Splinters, followed by there leader. After damaging him enough, the Alpha Splinter is possessed. After it is destroyed, an unknown technology fuses with her suit. Samus meets U-Mos who explains the plight of the Luminoth and the dangers the Ing pose to universe. <!---Add information the ETM being fused with the Varia Suit and more about what U-Mos said about the Ing---> Samus agrees to help, U-Mos sends her to Agon Wastes.
===P4===
After she arrives in Agon, she is attacked by a group of Space Pirates. Space Pirates die, Samus goes to Temple, attacked by Alpha Sandigger which is quickly possessed by Warrior Ing the stole Bombs. Bomb Guardian dies, Samus goes to Energy Controller. Automated message left by sentinel informs her about her next task<!--- add more here, mention about the Light Crystals --->.
===P5===
With her Bombs now acquired, Samus can power a portal to Dark Agon. Kills Warrior Ing, explores, attacked by Jump Guardian. Jump Guardian dies, Space Jump Boots acquired, Dark Temple Key acquired. Back to Agon, fight group of Pirates, infiltrates Pirate Base, fights Dark Samus, acquires Dark Beam. Back to Dark Agon, acquires another DTK, explores, finds Light Beam, kills group of Warrior Ing, acquires last DTK, back to Agon, then back to Dark Agon. <!---Information here is good --->
===P6===
Fights, kills the Amorbis, acquires Dark Suit, drains Dark Agon's energy. Transfer's energy back to Agon, goes to U-Mos. <!--- Add info about what U-Mos says ---> Goes to Torvus, explores a bit, attacked by Space Pirates in Temple. Space Pirates die, Super Missile acquired. Gets information from dead sentinel about Dark Torvus <!--- add more info here --->, goes to Dark Torvus, finds Boost Guardian. Kills the evil thing, acquires Boost Ball, Temple Key, heads back to Torvus then to Temple Grounds. Rearranges some things, acquires Seeker Launcher.
===P7===
Heads back to Torvus, goes to submerged portion, finds that Dark Samus survived. DS doesn't attack, laughs, goes away. Samus lifts two locks allowing her to access a lower part, acquires Gravity Boost, Alpha Blogg attacks, she kills it. Escapes with GB, goes to the nearby portal to acquire DTK. Goes to another part of Dark Torvus, fights Grapple Guardian. Once Grapple Beam acquired, final DTK can be acquired. Fights, kills Chykka, drains Dark Torvus energy.
===P8===
Returns energy to Torvus, goes back to U-Mos <!--- add info about briefing --->, who sends Samus to Sanctuary Fortress. On way to Sanctuary, Samus encounters then kills Space Pirates. Gets to Sanctuary Entrance, ambushed by Pirate Commandos. Commandos die, Samus gets into Sanctuary, attacked by a Quad. Explores, travels through Ing Hive, back to Sanctuary, to Temple. Attacked by two Dark Quads in Temple.
===P9===
Gets to Energy Controller, <!--- add info ---> Sentinel tells her about area. Explores some more, finds Spider Guardian. Kills it by making it ram into electrical nodes. Attacked by Ingsmashers. Gets DTK in Ing Hive. Exists Sanctuary, Dark Samus blows up bridge. Goes to Torvus then Dark Torvus, battle, smashes Power Bomb Guardian. Back to Sanctuary, finds defeats Dark Samus, gets Echo Visor. Battles Caretaker Drone, destroys it, gets Screw Attack and DTK. Goes to Dark Temple, gets last DTK. Battles Quadraxis, gets Annihilator Beam and drains energy.
===P10===
Returns energy, back to U-Mos, gets Light Suit <!--- more info needed --->. Acquires all nine Sky Temple Keys after long quest through all areas of Dark Aether. Goes to Gateway in Sky Temple Grounds to Sky Temple. Battles, destroys Emperor Ing, drains last Dark Aether Energy Controller. Dark Aether starts to collapse. Samus escapes to Sky Temple Grounds only to be attacked by Dark Samus. Dark Samus defeated after Samus uses Phazon against her. Samus attacked by large group of Warrior Ing, instead of fighting, she escapes through a portal she may now access.
[[File:Dark Samus mp2 Screenshot 5.jpg|250px|left|thumb|Dark Samus reforming herself]]
===P11===
Returns last of Aether's energy, Luminoth thank her. Samus leaves Aether. If 100% of the items are acquired, Dark Samus is seen reforming herself.
{{clear}}
==Listings==
===[[Characters in Metroid Prime 2: Echoes|Characters]]===
===[[Bosses in Metroid Prime 2: Echoes|Bosses]]===
===[[:Category:Enemies in Metroid Prime 2: Echoes|Enemies]]===
===[[:Category:Locations in Metroid Prime 2: Echoes|Places]]===
===[[Items in Metroid Prime 2: Echoes|Items]]===
===[[Glitches in Metroid Prime 2: Echoes|Glitches]]===
==Production==
<!--- Info regarding the production of the game would help, make it around one or two paragraphs. --->
Production of ''Echoes'' announced in 2003. A Link to the Past developers provided assistance due to familiarity with the concept. Elements not included in Prime due to time constraints were implemented in Echoes. Wanted more opportunities to do unique boss fights. Super Metroid inclusion was discussed but not implemented cause of time constraints.
==Reception==
<!--- Section Complete --->
{| Border=1 style="float: right; Border:{{round}}; background-color:#3b2541; padding:5px; border:1px solid #{{mw color light}}"
!style="border: {{Roundtl}}"| Aggregator
!style="border: {{roundtr}}"| Score
|-|style="border: 1px solid #{{mw color light}}"
|{{wp|GameRankings|GameRankings}}
|92.08% out of 67 reviews<ref name=GR>{{cite web|url= http://www.gamerankings.com/gamecube/589573-metroid-prime-2-echoes/index.html|title= ''Metroid Prime 2: Echoes'' for GameCube|site= GameRankings}}</ref>
|-
!Publication
!Score
|-
|{{wp|Game Informer|Game Informer}}
|9.5 out of 10
|-
|{{wp|GameTrailers|GameTrailers}}
|9.4 out of 10<ref>{{cite web|url= http://www.gametrailers.com/video/gt-video-mp2-echoes/6606|title= ''Metroid Prime 2: Echoes'' Video Review|site= GameTrailers}}</ref>
|-
|{{wp|Eurogamer|Eurogamer}}
|9 out of 10<ref>{{cite web|url= http://www.eurogamer.net/articles/r_metroidprime2_gc|title= 'Metroid Prime 2: Echoes ''Review|site= Eurogamer}}</ref>
|-
|{{wp|IGN|IGN}}
|9.5 out of 10<ref>{{cite web|url= http://cube.ign.com/articles/565/565908p4.html|title= ''Metroid Prime 2: Echoes''' Review|site= IGN}}</ref>
|-
|''{{wp|GameSpy|GameSpy}}''
|5 out of 5<ref>{{cite web|url= http://cube.gamespy.com/gamecube/metroid-prime-2/566621p1.html|title= ''Metroid Prime 2: Echoes''|site= Gamespy}}</ref>
|-
| style="border: {{roundbl}}" | ''{{wp|GameSpot|GameSpot}}''
| style="border: {{roundbr}}" | 9.1 out of 10<ref>{{cite web|url= http://www.gamespot.com/gamecube/action/metroidprime2/review.html|title= ''Metroid Prime 2: Echoes'' Review|site= GameSpot}}</ref>
|}


The '''Chozo Ruins''' are the remains of a great civilization that [[Samus Aran|Samus]] visits in ''[[Metroid Prime (game)|Metroid Prime]]'' and one of the main areas on [[Tallon IV]] along with [[Tallon Overworld]], [[Magmoor Caverns]], [[Phendrana Drifts]], and the [[Phazon Mines]].
Metroid Prime 2: Echoes was given high reviews by many critics. It was the highest rated GameCube game in 2004,<ref name=GR/> it also won IGN's GameCube Game of the Year Award.<ref name=GOTY>{{Cite web| url= http://bestof.ign.com/2004/cube/17.html| title= The Best of 2004| site= IGN}}</ref> Many reviewers praised its graphical capabilities as well as the artwork. IGN praised the detail put into Aether, but was critical of Dark Aether's appearance saying "The Dark World can be summed up in a word: purple."<ref>{{Cite web|quote= The Dark World can be summed up in a word: purple. Although the alternate dimension houses some clever puzzles and some truly remarkable boss fights, we oftentimes found ourselves preferring the Light World locations for their variety and for their beauty.| url= http://cube.ign.com/articles/565/565908p2.html| title= ''Metroid Prime 2: Echoes'' Review| site= IGN}}</ref> ''Metroid Prime 2: Echoes'' was given the award for best graphics on the GameCube in 2004 and was also placed as the 7th best looking GameCube game by IGN.<ref>{{Cite web| url= http://bestof.ign.com/2004/cube/10.html| title= The Best of 2004| site= IGN}}</ref><ref>{{Cite web|url= http://cube.ign.com/articles/608/608634p2.html| title= Top Ten Best Looking GameCube Games| site= IGN}}</ref> It was placed as the 13th best GameCube game by GameSpy and 15th best by IGN.<ref>{{Cite web|url= http://cube.ign.com/articles/772/772300p3.html| title= Top 25 GameCube Games of All-Time| site= GameSpy}}</ref><ref>{{Cite web|url= http://cube.ign.com/articles/772/772300p3.html| title= The Top 25 GameCube Games of All Time| site= IGN}}</ref> Its sound and music was also praised by reviewers. Many reviewers noted that ''Metroid Prime 2: Echoes''is more difficult than the original Prime, but also commented that it is more rewarding.


==History==
The multiplayer included in ''Metroid Prime 2: Echoes'' received negative reception. Kristan Reed of EuroGamer said that single player mechanics were not meant to be translated into multiplayer and that players would tire of it easily. Most reviewers said that the multiplayer was average and unnecessary. Some reviewers did say that they enjoyed the multiplayer however.  
===Founding===
At an unspecified point in history, [[Chozo]] settlers left their home planet of [[Zebes]] and colonized [[Tallon IV]]. These colonists made a conscious decision to abandon their technologically advanced lifestyle and live in harmony with nature, and their descendants left behind [[Chozo Lore|lore]] to honor their legacy. Consequently, they constructed what later became the Chozo Ruins with simple materials, forming their city's architecture around the natural landscape: buildings were hewn from stone, bridges were woven with branches, halls followed watercourses and chambers surrounded ancient trees. In the deeper portions of their city, they built sentient [[Chozo Statue|statues]] in their likeness, as well as other non-sentient sculptures for purposes decorative and otherwise. Several years after the initial settling began, the Chozo began developing new senses that allowed them to glimpse the future, an evolution that they believed to be a sign of their "harmonization with the infinite;" in these visions they foresaw the coming of a [[Metroid Prime (specimen)|Worm]] that would destroy their world.
===Architecture===
[[file:Arboretum 01.png|thumb|200px|left|Lit runic carvings in Chozo Ruins.]]
In addition to the trademark simplistic, unobtrusive, natural materials that make up the Ruins, other distinctive Chozo designs make them unique. Smooth, carved [[Half Pipe]]s, testaments to the painstaking craftsmanship of Chozo builders, appear in several chambers. Mammoth, sometimes luminescent, etchings of ancient Chozo runes are situated decoratively on walls, platforms, and floors throughout the Ruins. Complex [[Runic Symbol]]s and translucent, holographic runic messages capable of producing nonpolluting, self-sustaining illumination are also found here.


While the Chozo on Tallon IV chose to live without advanced technology, metal hallways connecting two areas through large rock masses are sometimes used, and hallways lined with large pipes venting steam evidence some sort of steam powered system in the area, though its function is not specified.  
Several reviewers were critical of the some issues that come with locking onto enemies, but said that it was manageable. Other complaints came from the difficulty increasing in some parts due to a lack of Save Stations.
{{clear|left}}


===Corruption===
=Other M Reception=
[[file:Flaahgra 03.png|thumb|left|200px|The corrupted Sacred Fountain.]]
{| Border=1 style="float: right; Border:{{round}}; background-color:#3b2541; padding:5px; border:1px solid #{{mw color light}}"
A [[Leviathan|meteor]] impact on Tallon IV led to the spread of a [[Phazon|Great Poison]] over the planet's surface, corrupting the ecosystem and mutating the wildlife. [[Flaahgra|One]] of the mutated creatures took root in their [[Sunchamber|sacred fountain]], poisoning the water supply of the city. The Phazon corruption even led to hauntings by [[Chozo Ghost]]s, called by their fellow Chozo "The Turned" - entities that know no reason beyond the instinctive urge to protect Chozo lands. The Chozo contained the spread of the Poison but could not destroy it, and so they left knowledge and technology for the [[Samus Aran|Entrusted One]] they had glimpsed in their visions and abandoned their mortal forms. Time and the Great Poison continued to erode the city until it became overgrown ruins.
!style="border: {{Roundtl}}"| Aggregator
!style="border: {{roundtr}}"| Score
|-|style="border: 1px solid #{{mw color light}}"
|{{wp|GameRankings|GameRankings}}
|80.94% out of 8 reviews (So far)
|-
!Publication
!Score
|-
|{{wp|1UP.com|1UP.com}}
|A  
|-
|-
|{{wp|Eurogamer|Eurogamer}}
|8 out of 10
|-
|''{{wp|Famitsu|Famitsu}}''
|35 out of 40
|-
|{{wp|GameSpot|GameSpot}}
|8.5 out of 10
|-
|{{wp|GameInformer|GameInformer}}
|6.25 out of 10
|-
|{{wp|IGN|IGN}}
|8.5 out of 10
|-
| style="border: {{roundbl}}" | ''{{wp|X-Play|X-Play}}''
| style="border: {{roundbr}}" | 2 out of 5
|}
{{clear}}
{{clear}}
{{refbar}}
<!---
{{Suit-infobox
|image=[[File:Dark Suit.png|250px]]
|caption=The ''[[Dark Suit]]''
|games=''[[Metroid Prime 2: Echoes]]''
|acquired=[[Dark Agon Wastes]]
|properties=Decreases atmospheric damage
}}
The '''Dark Suit''' is a [[Luminoth]] designed suit that decreases the damage cause by [[Dark Aether|Dark Aether's]] atmosphere as well as prevents damage caused by the dark vapor excreted by [[Ingclaw]].
==Manual==
{{Manual|mp2|Dark Suit|When Samus finds the Dark Suit, she will be able to resist the poisonous atmosphere of Dark Aether to a certain extent. Dark matter attacks and extreme toxins will still injure her.<ref>{{Cite manual|When Samus finds the Dark Suit, she will be able to resist the poisonous atmosphere of Dark Aether to a certain extent. Dark matter attacks and extreme toxins will still injure her.|Metroid Prime 2: Echoes|16}}</ref>}}
==Samus's Notes==
"This modification increases your defensive shielding. While the Dark Suit can resist the caustic effects of Dark Aether's environment, dark energy attacks will still cause damage."<ref>{{cite|This modification increases your defensive shielding. While the Dark Suit can resist the caustic effects of Dark Aether's environment, dark energy attacks will still cause damage.|Samus's Notes|Metroid Prime 2: Echoes}}</ref>
==Trophy==
{{Trophy|Dark Suit|Samus (Dark Suit)|A Power Suit that reduces damage taken from the atmosphere of [[Dark Aether]]. It is obtained after defeating [[Amorbis]] in the Dark Torvus Temple. With its increased protection, it greatly widens the range of exploration available in the toxic atmosphere. This suit was developed by the [[Luminoth]], the native race of [[Aether]].<ref>{{cite|A Power Suit that reduces damage taken from the atmosphere of Dark Aether. It is obtained after defeating Amorbis  in the Dark Torvus Temple. With its increased protection, it greatly widens the range of exploration available in the toxic atmosphere. This suit was developed by the Luminoth, the native race of Aether.|Trophy Gallery|Super Smash Bros. Brawl}}</ref>
*[[Metroid Prime 2: Echoes]]|Randomly Obtained}}


==Environment==
==Trivia==
[[file:Sacred Fountain 02.png|thumb|right|200px|The purified Sacred Fountain]]
*The Trophy for the Dark Suit mistakenly states that it was acquired in the Dark Torvus Temple while it was really acquired in the Dark Agon Temple.  
The Chozo ruins as they exist when Samus arrives are filled with hazards from the lingering Great Poison. Most of the water in the ruins is poisonous and deals damage to Samus when she comes in contact with it as a result of contamination. The water purifies after the defeat of [[Flaahgra]], the mutated plant that is the source of the toxic water Local flora consists mostly of [[Tangle Weed]]s, [[Venom Weed]]s, and [[Blastcap]]s, plantforms that are well suited to the barren landscape.
{{ref}}
{{suits}}
{{Luminoth Tech}}
[[Category:Suits]]


===Biosphere===
--->
The abandoned structures and courtyards are home to a wide variety of common creatures, including [[Beetle]]s who burrow in the warm sands and the more ferocious [[Plated Beetle]]. The [[War Wasp Hive|hives]] of [[War Wasp]]s, [[Barbed War Wasp]]s, and [[Ram War Wasp]]s litter the crevices of the ruins. Immobile [[Eyon]]s sit on the walls of tunnels, and [[Scarab]]s, which travel in  large swarms, inhabit similar areas. [[Stone Toad]]s, which are usually non-aggressive, can sometimes be found where there is water nearby. [[Shriekbat]]s hang from ceilings in dark areas, and rock-dwelling [[Reaper Vine]]s that embed themselves in cliff faces and walls. Light-emitting [[Plazmite]]s stalk abandoned hallways looking for prey.
=Retro=
{{Company-infobox
|image=[[File:Retro Studios logo.png|250px]]
|caption=Retro Studios' logo
|founded=October 1, 1998
|metroid=''[[Metroid Prime]]<br>[[Metroid Prime 2: Echoes]]<br>[[Metroid Prime 3: Corruption]]<br>[[Metroid Prime: Trilogy]]''
|parent=[[Nintendo]]
|website=[http://retrostudios.com retrostudios.com]
}}
'''Retro Studios''' is a game developing company based in {{wp|Austin, Texas|Austin, Texas}}.<ref>{{Cite web|quote= Our studio is located in beautiful Austin, Texas.| url= http://www.retrostudios.com/retro.asp| title= Retro| site= Retro Studios.com}}</ref> The company was founded by Jeff Spangenberg on October 1st, 1998.<ref>{{Cite web|quote= On October 1, 1998, Jeff announced that he had formed a new company right out of his very own home. Much like Iguana, the company was a video game development studio. Naming the fledgling company Retro Studios Inc.| url= http://cube.ign.com/articles/574/574119p2.html| title= A Retrospective: The Story of Retro Studios| site= IGN.com}}</ref> Nintendo later purchased Spangenberg's shares, causing Retro to become fully owned by Nintendo.<ref>{{Cite web|quote= Nintendo purchased the remaining 55 million shares for a sum of $1 million. Previously Nintendo owned 15 million shares, a 21.4% stake in the company, with the majority ownership being held by Mr. Spangenberg.| url= http://cube.ign.com/articles/358/358408p1.html| title= Retro Studios Bought Out| site= IGN.com}}</ref>


===Obstacles and Acquisitions===
Began developing four games, three canceled. Game not canceled became Metroid Prime. Layoffs happened, Spangenberg quit.
[[Chozo Ghost]]s continue to haunt many religious sites after the purification and respawn after Samus leaves a room in which they abide. The Chozo Ruins contain the most upgrades in the game, as well as five Energy Tanks and nineteen Missile Expansions. The area also has most of the [[Chozo Lore]]. The bosses of the area are the [[Hive Mecha]], a Plated Beetle, the [[Incinerator Drone]], and Flaahgra. The Artifacts that are found in the Ruins are [[Artifact of Lifegiver|Lifegiver]], [[Artifact of Wild|Wild]], and [[Artifact of World|World]], tying it with Phendrana for the most Artifacts.


==Gallery==
Retro then began Echoes development in 2003<!--- Mention this in the Echoes article in the development section too --->
<gallery>
file:Chozo Ruins 02.png|Nature-based architecture is a staple of the Chozo Ruins.
file:Flaahgra 01.png|Flaahgra, corrupting the Sacred Fountain.
file:Flaahgra 02.png|Flaahgra, corrupting the Sacred Fountain.
file:Sacred Fountain 01.png|The purified Sacred Fountain.
file:Runic Symbols.png|Glowing runic symbols
file:Runic Symbols 2.png|Glowing runic symbols
file:Arboretum 02.png|Chozo architecture in the [[Arboretum]]
</gallery>


{{clear}}
Retro is now developing <span class="plainlinks">[http://www.mariowiki.com/Donkey_Kong_Country_Returns Donkey Kong Country Returns]</span> for the Nintendo Wii.
=James Pierce=
'''James Pierce''' is the communications officer assigned to the [[Galactic Federation 07th Platoon|07th Platoon]] in ''[[Metroid: Other M]]''. <small>needs more details here on what he does in Other M</small>
{{Theory}}
==The Deleter==
An assassin had been planted on the 07th Platoon in order to destroy evidence pertaining to the Galactic Federation's Metroid breeding program, Pierce is the most likely culprit as the Deleter. <small>needs more supporting evidence, will expand later</small>

Revision as of 23:55, 10 February 2011

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This page is used by Metroidking for writing and experimenting. I place the outline of what I am going to write then expand it so I do not create stubs. I would prefer is no one but those who I have given permission edits this page. If you wish to experiment and test your editing skills, go here.

Below are my current projects: Metroid Prime 2: Echoes (as well as some other pages). It will be written in short sentences first, then I'm going to write the plot as I play Echoes so that the information can be as accurate as possible and quotes that only appear once can be referenced.

Metroid Prime 2: Echoes

Metroidking/Sandbox
Metroid Prime 2 Echoes Cover.jpg

Metroidking/Sandbox North American Cover Art

Publisher Nintendo
Developer(s) Retro Studios
Platform(s) Nintendo GameCube
Released

North American release November 15, 2004
European release November 26, 2004

Japanese release May 26, 2005

Genre First Person Adventure
Ratings ESRB: T
PEGI: 12+
USK: 12
CERO: 12
Modes Single-player, four-player versus multiplayer
Media Nintendo GameCube optical disc
Input Nintendo GameCube controller

Metroid Prime 2: Echoes is a first-person adventure video game that revolves around combat, puzzle-solving, and platform-jumping. It is the second game released in the Prime series, though is chronologically set after Metroid Prime Hunters.

Gameplay

Metroid Prime 2: Echoes takes place on the planets Aether, and its dark twin, Dark Aether. Samus is capable of traveling through the two via Portals. The Space Pirates and Metroids were less of a focus in Echoes, with the primary antagonists of Echoes are the Ing.[1]Reword?

Many aspects of Metroid Prime 2: Echoes are similar to Metroid Prime As with the first Metroid Prime, Samus is already in possession of multiple upgrades in the beginning of the game. This equipment is quickly stolen however.

Plot

Writing is associated with storytelling REWORD IT!

P1

File:Gunship Struck by Lightning.jpg
Gunship damaged

After the Federation loses contact with the marines of GFMC Task Force Herakles near Aether, they hire Samus Aran to investigate it and provide assistance. Her ship is damaged by a storm as she enters Aether's atmosphere, preventing her from leaving until its repairs are complete. After landfall, she finds her path obstructed so she takes an alternate route through a Splinter hive. There, she finds the marines dead.

P2

After Samus clears an obstruction that the marines placed to protect themselves from the Splinters, unknown creatures possess the marines' bodies. After destroying the possessed marines, she finds a dark entity creating a portal to an unknown location. Samus follows the entity through the portal then learns that it is a dark version of herself absorbing large quantities of Phazon. Dark Samus destroys the safe zone Samus is taking refuge in then a swarm of unknown creatures attack. Nearly all of her equipment is stolen but Samus escapes.[2]

2.1

After finding the Tyr, she learned that while on patrol they engaged a Space Pirate frigate. While following it into the atmosphere of Aether, their ship was disabled, forcing them to land on Aether. The crew set up a base and attempted to repair the ship. Eventually they were attacked by wild animals forcing them to fall back to their base. After several assaults they were all wiped out.[3] After Samus acquires a replacement Missile Launcher from a nearby crate, she is attacked by a small group of Dark Splinters.

P3

Samus then goes to the Great Temple, where she is attacked by another group of Dark Splinters, followed by there leader. After damaging him enough, the Alpha Splinter is possessed. After it is destroyed, an unknown technology fuses with her suit. Samus meets U-Mos who explains the plight of the Luminoth and the dangers the Ing pose to universe. Samus agrees to help, U-Mos sends her to Agon Wastes.

P4

After she arrives in Agon, she is attacked by a group of Space Pirates. Space Pirates die, Samus goes to Temple, attacked by Alpha Sandigger which is quickly possessed by Warrior Ing the stole Bombs. Bomb Guardian dies, Samus goes to Energy Controller. Automated message left by sentinel informs her about her next task.

P5

With her Bombs now acquired, Samus can power a portal to Dark Agon. Kills Warrior Ing, explores, attacked by Jump Guardian. Jump Guardian dies, Space Jump Boots acquired, Dark Temple Key acquired. Back to Agon, fight group of Pirates, infiltrates Pirate Base, fights Dark Samus, acquires Dark Beam. Back to Dark Agon, acquires another DTK, explores, finds Light Beam, kills group of Warrior Ing, acquires last DTK, back to Agon, then back to Dark Agon.

P6

Fights, kills the Amorbis, acquires Dark Suit, drains Dark Agon's energy. Transfer's energy back to Agon, goes to U-Mos. Goes to Torvus, explores a bit, attacked by Space Pirates in Temple. Space Pirates die, Super Missile acquired. Gets information from dead sentinel about Dark Torvus , goes to Dark Torvus, finds Boost Guardian. Kills the evil thing, acquires Boost Ball, Temple Key, heads back to Torvus then to Temple Grounds. Rearranges some things, acquires Seeker Launcher.

P7

Heads back to Torvus, goes to submerged portion, finds that Dark Samus survived. DS doesn't attack, laughs, goes away. Samus lifts two locks allowing her to access a lower part, acquires Gravity Boost, Alpha Blogg attacks, she kills it. Escapes with GB, goes to the nearby portal to acquire DTK. Goes to another part of Dark Torvus, fights Grapple Guardian. Once Grapple Beam acquired, final DTK can be acquired. Fights, kills Chykka, drains Dark Torvus energy.

P8

Returns energy to Torvus, goes back to U-Mos , who sends Samus to Sanctuary Fortress. On way to Sanctuary, Samus encounters then kills Space Pirates. Gets to Sanctuary Entrance, ambushed by Pirate Commandos. Commandos die, Samus gets into Sanctuary, attacked by a Quad. Explores, travels through Ing Hive, back to Sanctuary, to Temple. Attacked by two Dark Quads in Temple.

P9

Gets to Energy Controller, Sentinel tells her about area. Explores some more, finds Spider Guardian. Kills it by making it ram into electrical nodes. Attacked by Ingsmashers. Gets DTK in Ing Hive. Exists Sanctuary, Dark Samus blows up bridge. Goes to Torvus then Dark Torvus, battle, smashes Power Bomb Guardian. Back to Sanctuary, finds defeats Dark Samus, gets Echo Visor. Battles Caretaker Drone, destroys it, gets Screw Attack and DTK. Goes to Dark Temple, gets last DTK. Battles Quadraxis, gets Annihilator Beam and drains energy.

P10

Returns energy, back to U-Mos, gets Light Suit . Acquires all nine Sky Temple Keys after long quest through all areas of Dark Aether. Goes to Gateway in Sky Temple Grounds to Sky Temple. Battles, destroys Emperor Ing, drains last Dark Aether Energy Controller. Dark Aether starts to collapse. Samus escapes to Sky Temple Grounds only to be attacked by Dark Samus. Dark Samus defeated after Samus uses Phazon against her. Samus attacked by large group of Warrior Ing, instead of fighting, she escapes through a portal she may now access.

Dark Samus reforming herself

P11

Returns last of Aether's energy, Luminoth thank her. Samus leaves Aether. If 100% of the items are acquired, Dark Samus is seen reforming herself.

Listings

Characters

Bosses

Enemies

Places

Items

Glitches

Production

Production of Echoes announced in 2003. A Link to the Past developers provided assistance due to familiarity with the concept. Elements not included in Prime due to time constraints were implemented in Echoes. Wanted more opportunities to do unique boss fights. Super Metroid inclusion was discussed but not implemented cause of time constraints.

Reception

Aggregator Score
GameRankings 92.08% out of 67 reviews[4]
Publication Score
Game Informer 9.5 out of 10
GameTrailers 9.4 out of 10[5]
Eurogamer 9 out of 10[6]
IGN 9.5 out of 10[7]
GameSpy 5 out of 5[8]
GameSpot 9.1 out of 10[9]

Metroid Prime 2: Echoes was given high reviews by many critics. It was the highest rated GameCube game in 2004,[4] it also won IGN's GameCube Game of the Year Award.[10] Many reviewers praised its graphical capabilities as well as the artwork. IGN praised the detail put into Aether, but was critical of Dark Aether's appearance saying "The Dark World can be summed up in a word: purple."[11] Metroid Prime 2: Echoes was given the award for best graphics on the GameCube in 2004 and was also placed as the 7th best looking GameCube game by IGN.[12][13] It was placed as the 13th best GameCube game by GameSpy and 15th best by IGN.[14][15] Its sound and music was also praised by reviewers. Many reviewers noted that Metroid Prime 2: Echoesis more difficult than the original Prime, but also commented that it is more rewarding.

The multiplayer included in Metroid Prime 2: Echoes received negative reception. Kristan Reed of EuroGamer said that single player mechanics were not meant to be translated into multiplayer and that players would tire of it easily. Most reviewers said that the multiplayer was average and unnecessary. Some reviewers did say that they enjoyed the multiplayer however.

Several reviewers were critical of the some issues that come with locking onto enemies, but said that it was manageable. Other complaints came from the difficulty increasing in some parts due to a lack of Save Stations.

Other M Reception

Aggregator Score
GameRankings 80.94% out of 8 reviews (So far)
Publication Score
1UP.com A
Eurogamer 8 out of 10
Famitsu 35 out of 40
GameSpot 8.5 out of 10
GameInformer 6.25 out of 10
IGN 8.5 out of 10
X-Play 2 out of 5

References

  1. "It was a conscious effort from Retro and Nintendo to downplay the space pirates and Metroids in this particular game. They're still in there and they still play a role, but we made a decision to make the story revolve around the Ing and Luminoth. But we thought it was still important for them to fit into the story well and serve a particular purpose." —Mark Pacini (Metroid Prime 2 Echoes Interview)
  2. "Chozo Battle Suit
    Ver. SA1-3368-VM6-P
    Alert! Gear stolen by unknown creatures..
    Space Jump Thrusters: Offline
    Grapple Beam Launcher: Offline
    Morph Ball Boost Unit: Offline
    Power Bomb Generator: Offline
    Missile Launcher: Offline
    Morph Ball Bomb Module: Offline
    All remaining systems: Online and Active
    " —Varia Suit after equipment stolen (Metroid Prime 2: Echoes) Should this be referenced?
  3. "While on patrol in the Dasha system, we engaged an unknown Space Pirate frigate. The enemy frigate was crippled, and it crashed on the planet Aether. We followed the Pirates, but our ship was damaged by a storm as we entered Aether’s atmosphere. Heavy magnetic activity during the storm disabled our comm systems. Upon landing, we split into two units: one to set up an Ops base, the other to repair the ship. Each unit was doing fine, no problems… …until they appeared." —Final report, GFMC Task Force Herakles (Metroid Prime 2: Echoes)
  4. 4.0 4.1 Metroid Prime 2: Echoes for GameCube, GameRankings
  5. Metroid Prime 2: Echoes Video Review, GameTrailers
  6. 'Metroid Prime 2: Echoes Review, Eurogamer
  7. Metroid Prime 2: Echoes' Review, IGN
  8. Metroid Prime 2: Echoes, Gamespy
  9. Metroid Prime 2: Echoes Review, GameSpot
  10. The Best of 2004, IGN
  11. "The Dark World can be summed up in a word: purple. Although the alternate dimension houses some clever puzzles and some truly remarkable boss fights, we oftentimes found ourselves preferring the Light World locations for their variety and for their beauty." Metroid Prime 2: Echoes Review, IGN
  12. The Best of 2004, IGN
  13. Top Ten Best Looking GameCube Games, IGN
  14. Top 25 GameCube Games of All-Time, GameSpy
  15. The Top 25 GameCube Games of All Time, IGN


Retro

Metroidking/Sandbox
Retro Studios logo.png

Retro Studios' logo

Founded

October 1, 1998

Parent Company

Nintendo

Metroid Games Developed

Metroid Prime
Metroid Prime 2: Echoes
Metroid Prime 3: Corruption
Metroid Prime: Trilogy

Website(s)

retrostudios.com

Retro Studios is a game developing company based in Austin, Texas.[1] The company was founded by Jeff Spangenberg on October 1st, 1998.[2] Nintendo later purchased Spangenberg's shares, causing Retro to become fully owned by Nintendo.[3]

Began developing four games, three canceled. Game not canceled became Metroid Prime. Layoffs happened, Spangenberg quit.

Retro then began Echoes development in 2003

Retro is now developing Donkey Kong Country Returns for the Nintendo Wii.

James Pierce

James Pierce is the communications officer assigned to the 07th Platoon in Metroid: Other M. needs more details here on what he does in Other M Template:Theory

The Deleter

An assassin had been planted on the 07th Platoon in order to destroy evidence pertaining to the Galactic Federation's Metroid breeding program, Pierce is the most likely culprit as the Deleter. needs more supporting evidence, will expand later

  1. "Our studio is located in beautiful Austin, Texas." Retro, Retro Studios.com
  2. "On October 1, 1998, Jeff announced that he had formed a new company right out of his very own home. Much like Iguana, the company was a video game development studio. Naming the fledgling company Retro Studios Inc." A Retrospective: The Story of Retro Studios, IGN.com
  3. "Nintendo purchased the remaining 55 million shares for a sum of $1 million. Previously Nintendo owned 15 million shares, a 21.4% stake in the company, with the majority ownership being held by Mr. Spangenberg." Retro Studios Bought Out, IGN.com