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Zoomers are creatures native to Zebes and Tallon IV. These creatures can be found throughout
the Metroid series.
They are small creatures that are relatively insignificant, as
they do not willfully attack Samus and simply walk in a set path. Zoomers are
related to the slightly larger, red Geemer.
Zoomers appear in Metroid's Brinstar. Their behavior is similar to many other
enemies, such as Moheek
or Tsumuri. Zoomers
walk forward in a path and will follow that path indefinitely. They
are one of the most feeble creatures on Zebes and can be killed with few shots of Samus's
Zoomers are not very different from Zebesian Zoomers. These Zoomers
are pictured as more gray, but their behavior is similar to their
predecessors. They pace back and forth or in a circle, clinging to
walls or ceilings if they please.
These Zoomers were among the species studied by Space Pirates for use
in Phazon experimentation
on their research frigate Orpheon.
Location: Tallon Overworld - Tallon Canyon
|Anchors itself to walls and other surfaces. Avoid contact
with spikes. A basic nerve center located directly above the
Zoomer's mandibles detects nutrients. Sharp spines protect it
from casual predators, but the lack of a reinforced carapace makes
the Zoomer vulnerable to any indirect attacks.
- In the original Metroid, if a block is destroyed while a
Zoomer is on it, it will float and circle rapidly in one area.
- Yellow Zoomers are the first enemies encountered in Metroid and,
in turn, the entire Metroid series.
- There is a similar enemy in Super Metroid and
Fusion known as the Owtch.
The lesser yellow Zoomer in Metroid
A more powerful variant, predecessor to the Geemer
A Zoomer specimen on Frigate Orpheon
Zero Mission's comic-influenced depiction of a Zoomer
- ↑ "These
fierce little creatures spray sticky fluid from their feet so they
can move along the floor or up and down walls. There are two kinds:
red zoomers and less powerful yellow zoomers." Metroid
- ↑ "The
fierce little creatures excrete a sticky liquid from their feet,
allowing them to move up, down, and across floors, walls, and
ceilings. There are two kinds of Zoomers: red ones and yellow ones.
Red ones are much more powerful." Metroid: Zero Mission Instruction
"Anchors itself to walls and other
surfaces. Avoid contact with spikes. A basic nerve center located
directly above the Zoomer's mandibles detects nutrients. Sharp
spines protect it from casual predators, but the lack of a
reinforced carapace makes the Zoomer vulnerable to any indirect
attacks." — Logbook "Zoomer" (Metroid