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|location=[[Phendrana Drifts]]<br>[[Sanctuary Fortress]]<br>[[SkyTown]] | |location=[[Phendrana Drifts]]<br>[[Sanctuary Fortress]]<br>[[SkyTown]] | ||
|obtain=Defeat [[Thardus]]<br>Defeat [[Spider Guardian]]<br>Fix gear mechanism in Powerworks | |obtain=Defeat [[Thardus]]<br>Defeat [[Spider Guardian]]<br>Fix gear mechanism in Powerworks | ||
|uses=Climb magnetically charged surfaces (''[[Metroid Prime (series)|Prime series]]'')<br>Climb walls (''[[Metroid II: Return of Samus|Metroid II]]'') | |uses=Climb magnetically charged surfaces (''[[Metroid Prime (series)|Prime series]]'')<br>Climb walls and ceilings (''[[Metroid II: Return of Samus|Metroid II]]'') | ||
}} | }} | ||
[[File:Return of Samus Spider Ball.png|thumb|left|150px|The original Spider Ball in action.]] | [[File:Return of Samus Spider Ball.png|thumb|left|150px|The original Spider Ball in action.]] | ||
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===''Metroid II: Return of Samus''=== | ===''Metroid II: Return of Samus''=== | ||
{{Manual|m2|Spider Ball|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A button.<ref>{{Cite manual|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A | {{Manual|m2|Spider Ball|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A button.<ref>{{Cite manual|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A Botton.|Metroid II: Return of Samus|17}}</ref>}} | ||
==Official ''Metroid Prime'' Website== | ==Official ''Metroid Prime'' Website== | ||
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==Samus's Notes== | ==Samus's Notes== | ||
===''Metroid Prime''=== | ===''Metroid Prime''=== | ||
"Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail."<ref>{{cite|Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail.|Samus's Notes|Metroid Prime 2: Echoes}}</ref> | :''"Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail."''<ref>{{cite|Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail.|Samus's Notes|Metroid Prime 2: Echoes}}</ref> | ||
===''Metroid Prime 2: Echoes''=== | ===''Metroid Prime 2: Echoes''=== | ||
"Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail. You use the Boost ability to rapidly propel the Spider Ball away from magnetic rails."<ref>{{cite|Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail. You use the Boost ability to rapidly propel the Spider Ball away from magnetic rails.|Samus's Notes|Metroid Prime 2: Echoes}}</ref> | :''"Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail. You use the Boost ability to rapidly propel the Spider Ball away from magnetic rails."''<ref>{{cite|Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail. You use the Boost ability to rapidly propel the Spider Ball away from magnetic rails.|Samus's Notes|Metroid Prime 2: Echoes}}</ref> | ||
===''Metroid Prime 3: Corruption''=== | ===''Metroid Prime 3: Corruption''=== | ||
{{ | :''"Follow the magnetic rails to explore new areas. <br/>The [[Morph Ball Bomb]] cam be used to trigger a [[Bomb Jump]] while attached to a rail.<br/> You can yse the [[Boost Ball|Boost ability]] to rapidly propel the Spider Ball away from magnetic rails."''<ref>{{cite|Follow the magnetic rails to explore new areas. <br/>The [[Morph Ball Bomb]] cam be used to trigger a [[Bomb Jump]] while attached to a rail.<br/> You can yse the [[Boost Ball|Boost ability]] to rapidly propel the Spider Ball away from magnetic rails.|Samus's Notes|Metroid Prime 3: Corruption}}</ref> | ||
==Trivia== | |||
*The ''[[Metroid II: Return of Samus|Return of Samus]]'' manual entry for Spider Ball has a typo in it, writing 'Botton' instead of 'Button'. | |||
*By taking advantage of glitches and with enough skill, the Spider Ball upgrade can be skipped in ''[[Metroid Prime (game)|Metroid Prime]]'' | |||
{{refbar}} | {{refbar}} | ||
[[Category:Upgrades]] | [[Category:Upgrades]] | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
[[Category:Morph Ball]] | [[Category:Morph Ball]] |
Revision as of 21:36, 15 August 2010
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The Spider Ball is an upgrade for Samus's Morph Ball. In its first appearance in Metroid II: Return of Samus, it allowed Samus to scale nearly any wall while in Morph Ball mode. In the Metroid Prime series however, the Spider Ball can only cling to magnetically charged surfaces, usually special tracks.
While Samus typically uses the Spider Ball to access hard to reach locations, she can use it in combat. Bosses such as Quadraxis and the Power Bomb Guardian have weaknesses that can only be reached with the Spider Ball. The Emperor Ing also requires use of the Spider Ball to climb on its magnetically charged chrysalis.
Manual
Metroid Prime
Metroid Prime 2: Echoes
Metroid Prime: Trilogy
Metroid Prime's entry
Metroid Prime 2 and Metroid Prime 3's entry
Metroid II: Return of Samus
Official Metroid Prime Website
- Morph Ball Upgrade
- The Spider Ball allows Samus to take advantage of special Spider Ball Tracks while in Morph Ball form. With the Spider Ball, Samus can cling to these surfaces and roll over obstacles, across walls and even upside-down. The Morph Ball Bomb can be used to trigger a Bomb Jump while Samus is attached to a Spider Ball Track.[1]
Samus's Notes
Metroid Prime
- "Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail."[2]
Metroid Prime 2: Echoes
- "Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail. You use the Boost ability to rapidly propel the Spider Ball away from magnetic rails."[3]
Metroid Prime 3: Corruption
- "Follow the magnetic rails to explore new areas.
The Morph Ball Bomb cam be used to trigger a Bomb Jump while attached to a rail.
You can yse the Boost ability to rapidly propel the Spider Ball away from magnetic rails."[4]
Trivia
- The Return of Samus manual entry for Spider Ball has a typo in it, writing 'Botton' instead of 'Button'.
- By taking advantage of glitches and with enough skill, the Spider Ball upgrade can be skipped in Metroid Prime
References
- ↑ "Morph Ball Upgrade
The Spider Ball allows Samus to take advantage of special Spider Ball Tracks while in Morph Ball form. With the Spider Ball, Samus can cling to these surfaces and roll over obstacles, across walls and even upside-down. The Morph Ball Bomb can be used to trigger a Bomb Jump while Samus is attached to a Spider Ball Track." Metroid Prime, Metroid.com - ↑ "Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail." —Samus's Notes (Metroid Prime 2: Echoes)
- ↑ "Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail. You use the Boost ability to rapidly propel the Spider Ball away from magnetic rails." —Samus's Notes (Metroid Prime 2: Echoes)
- ↑ "Follow the magnetic rails to explore new areas.
The Morph Ball Bomb cam be used to trigger a Bomb Jump while attached to a rail.
You can yse the Boost ability to rapidly propel the Spider Ball away from magnetic rails." —Samus's Notes (Metroid Prime 3: Corruption)