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Spider Ball: Difference between revisions

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m (Text replace - "Samus'" to "Samus's")
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{{Manual|tri|Spider Ball|As the game progresses, if you obtain the Spider Ball, you will be able to magnetically attach yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track. To release from the track, let go of Z. Also you can launch off the track with the Boost Ball by pressing and holding B, then letting go.<ref>{{Cite manual|As the game progresses, if you obtain the Spider Ball, you will be able to magnetically attach yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track. To release from the track, let go of Z. Also you can launch off the track with the Boost Ball by pressing and holding B, then letting go.|Metroid Prime: Trilogy|32 and 48}}</ref>}}
{{Manual|tri|Spider Ball|As the game progresses, if you obtain the Spider Ball, you will be able to magnetically attach yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track. To release from the track, let go of Z. Also you can launch off the track with the Boost Ball by pressing and holding B, then letting go.<ref>{{Cite manual|As the game progresses, if you obtain the Spider Ball, you will be able to magnetically attach yourself in Morph Ball mode to certain magnetic tracks by pressing and holding Z. If you move [Control Stick] on a Spider Ball track, you can move along the track. To release from the track, let go of Z. Also you can launch off the track with the Boost Ball by pressing and holding B, then letting go.|Metroid Prime: Trilogy|32 and 48}}</ref>}}


===''Metroid II: Return of Samus's'===
===''Metroid II: Return of Samus'===
{{Manual|m2|Spider Ball|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A button.<ref>{{Cite manual|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A Botton.|Metroid II: Return of Samus|17}}</ref>}}
{{Manual|m2|Spider Ball|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A button.<ref>{{Cite manual|When Samus has obtained the ball shape, she can activate the Spider Ball by pressing Down on the Control Pad. This "sticky ball", gives her the power to move across the walls and ceiling unhindered by gravity. To maneuver, use the Control Pad. To return to the regular ball, press the A Botton.|Metroid II: Return of Samus|17}}</ref>}}



Revision as of 05:19, 17 October 2010

Spider Ball

The Spider Ball on a Spider Ball Track

Game(s)

Metroid Prime
Metroid Prime 2: Echoes
Metroid Prime 3: Corruption
Metroid II: Return of Samus

Users

Samus Aran
Spider Guardian

Located in

Phendrana Drifts
Sanctuary Fortress
SkyTown

How to Obtain

Defeat Thardus
Defeat Spider Guardian
Fix gear mechanism in Powerworks

Uses

Climb magnetically charged surfaces (Prime series)
Climb walls and ceilings (Metroid II)

File:Return of Samus Spider Ball.png
The original Spider Ball in action.

The Spider Ball is an upgrade for Samus's Morph Ball. In its first appearance in Metroid II: Return of Samus, it allowed Samus to scale nearly any wall while in Morph Ball mode. In the Metroid Prime series however, the Spider Ball can only cling to magnetically charged surfaces, usually special tracks.

While Samus typically uses the Spider Ball to access hard to reach locations, she can use it in combat. Bosses such as Quadraxis and the Power Bomb Guardian have weaknesses that can only be reached with the Spider Ball. The Emperor Ing also requires use of the Spider Ball to climb on its magnetically charged chrysalis.


Manual

Metroid Prime

Manual info from game
{{{name}}}: {{{entry}}}

Metroid Prime 2: Echoes

Manual info from game
{{{name}}}: {{{entry}}}

Metroid Prime: Trilogy

Metroid Prime's entry

Manual info from game
{{{name}}}: {{{entry}}}

Metroid Prime 2 and Metroid Prime 3's entry

Manual info from game
{{{name}}}: {{{entry}}}

Metroid II: Return of Samus'

Manual info from game
{{{name}}}: {{{entry}}}

Official Metroid Prime Website

Spider Ball
Name: Spider Ball
Weapon Effect: N/A
Weapon Range: N/A
Weapon Potential: Non-Lethal
Morph Ball Upgrade
The Spider Ball allows Samus to take advantage of special Spider Ball Tracks while in Morph Ball form. With the Spider Ball, Samus can cling to these surfaces and roll over obstacles, across walls and even upside-down. The Morph Ball Bomb can be used to trigger a Bomb Jump while Samus is attached to a Spider Ball Track.[1]

Samus's Notes

Metroid Prime

"Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail."[2]

Metroid Prime 2: Echoes

"Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail. You use the Boost ability to rapidly propel the Spider Ball away from magnetic rails."[3]

Metroid Prime 3: Corruption

"Follow the magnetic rails to explore new areas.
The Morph Ball Bomb cam be used to trigger a Bomb Jump while attached to a rail.
You can yse the Boost ability to rapidly propel the Spider Ball away from magnetic rails."
[4]

Trivia

  • The Return of Samus manual entry for Spider Ball has a typo in it, writing 'Botton' instead of 'Button'.
  • By taking advantage of glitches and with enough skill, the Spider Ball upgrade can be skipped in Metroid Prime

References

  1. "Morph Ball Upgrade
    The Spider Ball allows Samus to take advantage of special Spider Ball Tracks while in Morph Ball form. With the Spider Ball, Samus can cling to these surfaces and roll over obstacles, across walls and even upside-down. The Morph Ball Bomb can be used to trigger a Bomb Jump while Samus is attached to a Spider Ball Track.
    " Metroid Prime, Metroid.com
  2. "Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail." —Samus's Notes (Metroid Prime 2: Echoes)
  3. "Follow the magnetic rails to explore new areas. The Morph Ball Bomb can be used to trigger a Bomb Jump while attached to a rail. You use the Boost ability to rapidly propel the Spider Ball away from magnetic rails." —Samus's Notes (Metroid Prime 2: Echoes)
  4. "Follow the magnetic rails to explore new areas.
    The Morph Ball Bomb cam be used to trigger a Bomb Jump while attached to a rail.
    You can yse the Boost ability to rapidly propel the Spider Ball away from magnetic rails.
    " —Samus's Notes (Metroid Prime 3: Corruption)