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{{User:Metroidking/nav}}
{{User:Metroidking/nav}}
This page is used by '''[[User: Metroidking|Metroidking]]''' for writing and experimenting. I place the outline of what I am going to write then expand it so I do not create [[:Category:Stubs|stubs]]. I would prefer is no one but those who I have given permission edits this page. If you wish to experiment and test your editing skills, go [[Metroid Wiki: Sandbox|here]].
This page is used by '''[[User: Metroidking|Metroidking]]''' for writing and experimenting. If you spot anything that needs fixing here, go ahead and fix it, I don't mind any help.


Below are my current projects: Metroid Prime 2: Echoes (as well as some other pages). It will be written in short sentences first, then I'm going to write the plot as I play Echoes so that the information can be as accurate as possible and quotes that only appear once can be referenced.
=Spinner=
'''Spinners''' are devices featured in the [[Metroid Prime (series)|''Metroid Prime'' series]] that are operated by the [[Boost Ball]]. These devices serve a variety of purposes such as manipulating the position of objects or activating machines.


==Data==
===Logbook entries===
{{logbook
|name=Spinner
|entry=This is a standard Spinner device. The generator belts of the Spinner can be activated by rapid rotational force. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device.<ref>{{cite|This is a standard Spinner device. The generator belts of the Spinner can be activated by rapid rotational force. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device.|Logbook entry for Spinners|Metroid Prime}}</ref>
|game=mp1
|ref=no
|position=top
}}
{{logbook
|name=Spinner
|entry=Boost powered control system. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.<ref>{{cite|Boost powered control system. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.|Logbook entry for Spinners|Metroid Prime 2: Echoes}}</ref>
|game=mp2
|location=[[Torvus Bog]] - [[Forgotten Bridge]]
|ref=no
|position=mid
|image=[[File:Spinner (Echoes).png|80px]]
}}
{{logbook
|name=Spinner
|entry=Use the Boost ability of the Morph Ball when inside a Spinner to activate the device in powers.<ref>{{cite||Logbook entry for Spinners|Metroid Prime 3: Corruption}}</ref>
|game=mp3
|location=[[SkyTown]] - [[Ballista Storage]]
|ref=no
|position=bottom
}}
===Scan data===
<!--{{sectstub}}-->
<!-- Scans missing: Spinner before Boost Ball is acquired in MP1 & MP2, any additional scans in Corruption -->
{{scan
|data=This Spinner device has previously been used. It has shut itself off.<ref>{{cite|This Spinner device has previously been used. It has shut itself off|Scan of deactivated Spinner|Metroid Prime}}</ref>
|game=mp1
|description=Scan of deactivated Spinner
}}
{{scan
|data=Spinner unit offline. Unable to restore function to this unit.<ref>{{cite|Spinner unit offline. Unable to restore function to this unit.|Scan of deactivated Spinner|Metroid Prime 2: Echoes}}</ref>
|game=mp2
|description=Scan of deactivated Spinner
}}
=Metroid Prime 2: Echoes=
=Metroid Prime 2: Echoes=
{{Game-infobox
{{Game-infobox
Line 30: Line 70:


==Plot==
==Plot==
<small>Writing is associated with storytelling REWORD IT!</small>
Section finished on actual article
===P1===
[[File:Gunship Struck by Lightning.jpg|250px|left|thumb|Gunship damaged]]
After the Federation loses contact with the marines of GFMC Task Force Herakles near Aether, they hire Samus Aran to investigate it and provide assistance. Her ship is damaged by a storm as she enters Aether's atmosphere, preventing her from leaving until its repairs are complete. After landfall, she finds her path obstructed so she takes an alternate route through a Splinter hive. There, she finds the marines dead.
===P2===
<!---Add image here of either Dark Samus or the Warrior Ing stealing equipment--->
After Samus clears an obstruction that the marines placed to protect themselves from the Splinters, unknown creatures possess the marines' bodies. After destroying the possessed marines, she finds a dark entity creating a portal to an unknown location. Samus follows the entity through the portal then learns that it is a dark version of herself absorbing large quantities of Phazon. Dark Samus destroys the safe zone Samus is taking refuge in then a swarm of unknown creatures attack. Nearly all of her equipment is stolen but Samus escapes.<ref>{{cite|Chozo Battle Suit
<br/>
Ver. SA1-3368-VM6-P
<br/>
Alert! Gear stolen by unknown creatures..
<br/>
Space Jump Thrusters: Offline
<br/>
Grapple Beam Launcher: Offline
<br/>
Morph Ball Boost Unit: Offline
<br/>
Power Bomb Generator: Offline
<br/>
Missile Launcher: Offline
<br/>
Morph Ball Bomb Module: Offline
<br/>
All remaining systems: Online and Active
|Varia Suit after equipment stolen|Metroid Prime 2: Echoes}}<small>Should this be referenced?</small></ref>
====2.1====
After finding the Tyr, she learned that while on patrol they engaged a Space Pirate frigate. While following it into the atmosphere of Aether, their ship was disabled, forcing them to land on Aether. The crew set up a base and attempted to repair the ship. Eventually they were attacked by wild animals forcing them to fall back to their base. After several assaults they were all wiped out.<ref>{{cite|While on patrol in the Dasha system, we engaged an unknown Space Pirate frigate. The enemy frigate was crippled, and it crashed on the planet Aether. We followed the Pirates, but our ship was damaged by a storm as we entered Aether’s atmosphere. Heavy magnetic activity during the storm disabled our comm systems. Upon landing, we split into two units: one to set up an Ops base, the other to repair the ship. Each unit was doing fine, no problems… 
…until they appeared.|Final report, GFMC Task Force Herakles|Metroid Prime 2: Echoes}}</ref> After Samus acquires a replacement Missile Launcher from a nearby crate, she is attacked by a small group of Dark Splinters.
===P3===
Samus then goes to the Great Temple, where she is attacked by another group of Dark Splinters, followed by there leader. After damaging him enough, the Alpha Splinter is possessed. After it is destroyed, an unknown technology fuses with her suit. Samus meets U-Mos who explains the plight of the Luminoth and the dangers the Ing pose to universe. <!---Add information the ETM being fused with the Varia Suit and more about what U-Mos said about the Ing---> Samus agrees to help, U-Mos sends her to Agon Wastes.
===P4===
After she arrives in Agon, she is attacked by a group of Space Pirates. Space Pirates die, Samus goes to Temple, attacked by Alpha Sandigger which is quickly possessed by Warrior Ing the stole Bombs. Bomb Guardian dies, Samus goes to Energy Controller. Automated message left by sentinel informs her about her next task<!--- add more here, mention about the Light Crystals --->.
===P5===
With her Bombs now acquired, Samus can power a portal to Dark Agon. Kills Warrior Ing, explores, attacked by Jump Guardian. Jump Guardian dies, Space Jump Boots acquired, Dark Temple Key acquired. Back to Agon, fight group of Pirates, infiltrates Pirate Base, fights Dark Samus, acquires Dark Beam. Back to Dark Agon, acquires another DTK, explores, finds Light Beam, kills group of Warrior Ing, acquires last DTK, back to Agon, then back to Dark Agon. <!---Information here is good --->
===P6===
Fights, kills the Amorbis, acquires Dark Suit, drains Dark Agon's energy. Transfer's energy back to Agon, goes to U-Mos. <!--- Add info about what U-Mos says ---> Goes to Torvus, explores a bit, attacked by Space Pirates in Temple. Space Pirates die, Super Missile acquired. Gets information from dead sentinel about Dark Torvus <!--- add more info here --->, goes to Dark Torvus, finds Boost Guardian. Kills the evil thing, acquires Boost Ball, Temple Key, heads back to Torvus then to Temple Grounds. Rearranges some things, acquires Seeker Launcher.
===P7===
Heads back to Torvus, goes to submerged portion, finds that Dark Samus survived. DS doesn't attack, laughs, goes away. Samus lifts two locks allowing her to access a lower part, acquires Gravity Boost, Alpha Blogg attacks, she kills it. Escapes with GB, goes to the nearby portal to acquire DTK. Goes to another part of Dark Torvus, fights Grapple Guardian. Once Grapple Beam acquired, final DTK can be acquired. Fights, kills Chykka, drains Dark Torvus energy.
===P8===
Returns energy to Torvus, goes back to U-Mos <!--- add info about briefing --->, who sends Samus to Sanctuary Fortress. On way to Sanctuary, Samus encounters then kills Space Pirates. Gets to Sanctuary Entrance, ambushed by Pirate Commandos. Commandos die, Samus gets into Sanctuary, attacked by a Quad. Explores, travels through Ing Hive, back to Sanctuary, to Temple. Attacked by two Dark Quads in Temple.
===P9===
Gets to Energy Controller, <!--- add info ---> Sentinel tells her about area. Explores some more, finds Spider Guardian. Kills it by making it ram into electrical nodes. Attacked by Ingsmashers. Gets DTK in Ing Hive. Exists Sanctuary, Dark Samus blows up bridge. Goes to Torvus then Dark Torvus, battle, smashes Power Bomb Guardian. Back to Sanctuary, finds defeats Dark Samus, gets Echo Visor. Battles Caretaker Drone, destroys it, gets Screw Attack and DTK. Goes to Dark Temple, gets last DTK. Battles Quadraxis, gets Annihilator Beam and drains energy.
===P10===
Returns energy, back to U-Mos, gets Light Suit <!--- more info needed --->. Acquires all nine Sky Temple Keys after long quest through all areas of Dark Aether. Goes to Gateway in Sky Temple Grounds to Sky Temple. Battles, destroys Emperor Ing, drains last Dark Aether Energy Controller. Dark Aether starts to collapse. Samus escapes to Sky Temple Grounds only to be attacked by Dark Samus. Dark Samus defeated after Samus uses Phazon against her. Samus attacked by large group of Warrior Ing, instead of fighting, she escapes through a portal she may now access.
[[File:Dark Samus mp2 Screenshot 5.jpg|250px|left|thumb|Dark Samus reforming herself]]
===P11===
Returns last of Aether's energy, Luminoth thank her. Samus leaves Aether. If 100% of the items are acquired, Dark Samus is seen reforming herself.
{{clear}}


==Listings==
==Listings==
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==Reception==
==Reception==
<!--- Section Complete --->
<!--- Still needs expansion--->
{| Border=1 style="float: right; Border:{{round}}; background-color:#3b2541; padding:5px; border:1px solid #{{mw color light}}"
{| Border=1 style="float: right; Border:{{round}}; background-color:#3b2541; padding:5px; border:1px solid #{{mw color light}}"
!style="border: {{Roundtl}}"| Aggregator
!style="border: {{Roundtl}}"| Aggregator
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|}
|}


Metroid Prime 2: Echoes was given high reviews by many critics. It was the highest rated GameCube game in 2004,<ref name=GR/> it also won IGN's GameCube Game of the Year Award.<ref name=GOTY>{{Cite web| url= http://bestof.ign.com/2004/cube/17.html| title= The Best of 2004| site= IGN}}</ref> Many reviewers praised its graphical capabilities as well as the artwork. IGN praised the detail put into Aether, but was critical of Dark Aether's appearance saying "The Dark World can be summed up in a word: purple."<ref>{{Cite web|quote= The Dark World can be summed up in a word: purple. Although the alternate dimension houses some clever puzzles and some truly remarkable boss fights, we oftentimes found ourselves preferring the Light World locations for their variety and for their beauty.| url= http://cube.ign.com/articles/565/565908p2.html| title= ''Metroid Prime 2: Echoes'' Review| site= IGN}}</ref> ''Metroid Prime 2: Echoes'' was given the award for best graphics on the GameCube in 2004 and was also placed as the 7th best looking GameCube game by IGN.<ref>{{Cite web| url= http://bestof.ign.com/2004/cube/10.html| title= The Best of 2004| site= IGN}}</ref><ref>{{Cite web|url= http://cube.ign.com/articles/608/608634p2.html| title= Top Ten Best Looking GameCube Games| site= IGN}}</ref> It was placed as the 13th best GameCube game by GameSpy and 15th best by IGN.<ref>{{Cite web|url= http://cube.ign.com/articles/772/772300p3.html| title= Top 25 GameCube Games of All-Time| site= GameSpy}}</ref><ref>{{Cite web|url= http://cube.ign.com/articles/772/772300p3.html| title= The Top 25 GameCube Games of All Time| site= IGN}}</ref> Its sound and music was also praised by reviewers. Many reviewers noted that ''Metroid Prime 2: Echoes''is more difficult than the original Prime, but also commented that it is more rewarding.
Metroid Prime 2: Echoes was given high reviews by many critics. It was the highest rated GameCube game in 2004,<ref name=GR/> it also won IGN's GameCube Game of the Year Award.<ref name=GOTY>{{Cite web| url= http://bestof.ign.com/2004/cube/17.html| title= The Best of 2004| site= IGN}}</ref> Many reviewers praised its graphical capabilities as well as the artwork. IGN praised the detail put into Aether, but was critical of Dark Aether's appearance saying "The Dark World can be summed up in a word: purple."<ref>{{Cite web|quote= The Dark World can be summed up in a word: purple. Although the alternate dimension houses some clever puzzles and some truly remarkable boss fights, we oftentimes found ourselves preferring the Light World locations for their variety and for their beauty.| url= http://cube.ign.com/articles/565/565908p2.html| title= ''Metroid Prime 2: Echoes'' Review| site= IGN}}</ref> ''Metroid Prime 2: Echoes'' was given the award for best graphics on the GameCube in 2004 and was also placed as the 7th best looking GameCube game by IGN.<ref>{{Cite web| url= http://bestof.ign.com/2004/cube/10.html| title= The Best of 2004| site= IGN}}</ref><ref>{{Cite web|url= http://cube.ign.com/articles/608/608634p2.html| title= Top Ten Best Looking GameCube Games| site= IGN}}</ref> It was placed as the 13th best GameCube game by GameSpy and 15th best by IGN.<ref>{{Cite web|url= http://cube.ign.com/articles/772/772300p3.html| title= Top 25 GameCube Games of All-Time| site= GameSpy}}</ref><ref>{{Cite web|url= http://cube.ign.com/articles/772/772300p3.html| title= The Top 25 GameCube Games of All Time| site= IGN}}</ref> Its sound and music was also praised by reviewers. Many reviewers noted that ''Metroid Prime 2: Echoes'' is more difficult than the original Prime, but also commented that it is more rewarding.


The multiplayer included in ''Metroid Prime 2: Echoes'' received negative reception. Kristan Reed of EuroGamer said that single player mechanics were not meant to be translated into multiplayer and that players would tire of it easily. Most reviewers said that the multiplayer was average and unnecessary. Some reviewers did say that they enjoyed the multiplayer however.  
The multiplayer included in ''Metroid Prime 2: Echoes'' received mixed to negative reception. EuroGamer suggested that single player mechanics were not meant to be translated into multiplayer and that players would tire of it easily.<ref>{{Cite web|quote= To be brutal, the single-player mechanics were never meant to be translated into multiplayer, so the ability to turn into a Morph ball and run away makes encounters slightly irritating, while the ability to lock onto opponents and pound them with too-powerful weapons makes a fair fight a distant prospect. Add to those daft power-ups like Invincibility, or the Super Missile or Heavy Damage, Unlimited Ammo and it's one of those games you quickly tire of.| url= http://www.eurogamer.net/articles/r_metroidprime2_gc| title= Metroid Prime 2: Echoes| site= EuroGamer}}</ref>  Gamespy felt that it was forced into the game and was not memorable.<ref>{{Cite web|quote= One thing that does come across as forced is the subdued multiplayer mode, which only supports split-screen action on one GameCube. There's no hint of LAN connectivity, and let's not even bother mentioning the lack of online potential here -- Halo 2 has that stitched up rather nicely. The four-player stuff is OK, but that's it. It's nothing memorable, and even with a couple of different modes thrown in there, Echoes is simply all about the single-player experience. | url= http://cube.gamespy.com/gamecube/metroid-prime-2/566621p4.html| title= Metroid Prime 2: Echoes| site= Gamespy}}</ref>


Several reviewers were critical of the some issues that come with locking onto enemies, but said that it was manageable. Other complaints came from the difficulty increasing in some parts due to a lack of Save Stations.
Several reviewers were critical of the some issues that come with locking onto enemies, but said that it was manageable. Other complaints came from the difficulty increasing in some parts due to a lack of Save Stations.
Line 194: Line 186:


--->
--->
=Retro=
=Fusion=
{{Company-infobox
Some time after the events on the Bottle Ship, Samus was assigned with the protection of a research team on SR388.<ref>{{cite|I'd been assigned to watch over Biologic's research team, so I once again found myself on the surface of SR388.|Samus Aran|Metroid Fusion}}</ref> There, she encountered a Hornoad and fired upon it revealing a creature she had not yet encountered,<ref>{{cite|It was there that I was attacked by a life-form I had never encountered before.|Samus Aran|Metroid Fusion}}</ref> later learned to be a parasitic organism known as the [[X Parasite|X]].<ref>{{cite|It was only later that I learned the identity of my attacker: the parasitic organism we now know as X. Unaware of my condition, I was returning to the station when disaster struck.|Samus Aran|Metroid Fusion}}</ref> X breed in Samus, she loses consciousness and ship drifts into asteroid belt,<ref>{{cite|Once the X had infested my central nervous system, I lost consciousness and my ship drifted into an asteroid belt.|Samus Aran|Metroid Fusion}}</ref> an escape pod is jettisoned from the ship and recovered.<ref>{{cite|The ship's emergency systems automatically ejected the escape pod before impact. Biologic's vessel recovered it and transported me to Galactic Federation HQ.|Samus Aran|Metroid Fusion}}</ref>
|image=[[File:Retro Studios logo.png|250px]]
|caption=Retro Studios' logo
|founded=October 1, 1998
|metroid=''[[Metroid Prime]]<br>[[Metroid Prime 2: Echoes]]<br>[[Metroid Prime 3: Corruption]]<br>[[Metroid Prime: Trilogy]]''
|parent=[[Nintendo]]
|website=[http://retrostudios.com retrostudios.com]
}}
'''Retro Studios''' is a game developing company based in {{wp|Austin, Texas|Austin, Texas}}.<ref>{{Cite web|quote= Our studio is located in beautiful Austin, Texas.| url= http://www.retrostudios.com/retro.asp| title= Retro| site= Retro Studios.com}}</ref> The company was founded by Jeff Spangenberg on October 1st, 1998.<ref>{{Cite web|quote= On October 1, 1998, Jeff announced that he had formed a new company right out of his very own home. Much like Iguana, the company was a video game development studio. Naming the fledgling company Retro Studios Inc.| url= http://cube.ign.com/articles/574/574119p2.html| title= A Retrospective: The Story of Retro Studios| site= IGN.com}}</ref> Nintendo later purchased Spangenberg's shares, causing Retro to become fully owned by Nintendo.<ref>{{Cite web|quote= Nintendo purchased the remaining 55 million shares for a sum of $1 million. Previously Nintendo owned 15 million shares, a 21.4% stake in the company, with the majority ownership being held by Mr. Spangenberg.| url= http://cube.ign.com/articles/358/358408p1.html| title= Retro Studios Bought Out| site= IGN.com}}</ref>  


Began developing four games, three canceled. Game not canceled became Metroid Prime. Layoffs happened, Spangenberg quit.
{{ref}}
 
Retro then began Echoes development in 2003<!--- Mention this in the Echoes article in the development section too --->
 
Retro is now developing <span class="plainlinks">[http://www.mariowiki.com/Donkey_Kong_Country_Returns Donkey Kong Country Returns]</span> for the Nintendo Wii.
=James Pierce=
'''James Pierce''' is the communications officer assigned to the [[Galactic Federation 07th Platoon|07th Platoon]] in ''[[Metroid: Other M]]''. <small>needs more details here on what he does in Other M</small>
{{Theory}}
==The Deleter==
An assassin had been planted on the 07th Platoon in order to destroy evidence pertaining to the Galactic Federation's Metroid breeding program, Pierce is the most likely culprit as the Deleter. <small>needs more supporting evidence, will expand later</small>

Latest revision as of 16:16, 9 July 2011

Metroidking's Pages

SR388
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Metroid Wiki admin and Tingle hater
DEATH TO TINGLE! This user hates Tingle with a deep passion.

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This page is used by Metroidking for writing and experimenting. If you spot anything that needs fixing here, go ahead and fix it, I don't mind any help.

Spinner[edit | edit source]

Spinners are devices featured in the Metroid Prime series that are operated by the Boost Ball. These devices serve a variety of purposes such as manipulating the position of objects or activating machines.

Data[edit | edit source]

Logbook entries[edit | edit source]

Logbook entry from Metroid Prime: Spinner
This is a standard Spinner device. The generator belts of the Spinner can be activated by rapid rotational force. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device.[1]
Logbook entry from Metroid Prime 2: Echoes: Spinner
First Location: Torvus Bog - Forgotten Bridge
Boost powered control system. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.[2]
Spinner (Echoes).png
First Location: SkyTown - Ballista Storage
Use the Boost ability of the Morph Ball when inside a Spinner to activate the device in powers.[3]

Scan data[edit | edit source]

Scan Data from Metroid Prime (Scan of deactivated Spinner)

This Spinner device has previously been used. It has shut itself off.[4]

Scan Data from Metroid Prime 2: Echoes (Scan of deactivated Spinner)

Spinner unit offline. Unable to restore function to this unit.[5]

Metroid Prime 2: Echoes[edit | edit source]

Metroidking/Sandbox
Metroid Prime 2 Echoes Cover.jpg

Metroidking/Sandbox North American Cover Art

Publisher Nintendo
Developer(s) Retro Studios
Platform(s) Nintendo GameCube
Released

North American release November 15, 2004
European release November 26, 2004

Japanese release May 26, 2005

Genre First Person Adventure
Ratings ESRB: T
PEGI: 12+
USK: 12
CERO: 12
Modes Single-player, four-player versus multiplayer
Media Nintendo GameCube optical disc
Input Nintendo GameCube controller

Metroid Prime 2: Echoes is a first-person adventure video game that revolves around combat, puzzle-solving, and platform-jumping. It is the second game released in the Prime series, though is chronologically set after Metroid Prime Hunters.

Gameplay[edit | edit source]

Metroid Prime 2: Echoes takes place on the planets Aether, and its dark twin, Dark Aether. Samus is capable of traveling through the two via Portals. The Space Pirates and Metroids were less of a focus in Echoes, with the primary antagonists of Echoes are the Ing.[6]Reword?

Many aspects of Metroid Prime 2: Echoes are similar to Metroid Prime As with the first Metroid Prime, Samus is already in possession of multiple upgrades in the beginning of the game. This equipment is quickly stolen however.

Plot[edit | edit source]

Section finished on actual article

Listings[edit | edit source]

Characters[edit | edit source]

Bosses[edit | edit source]

Enemies[edit | edit source]

Places[edit | edit source]

Items[edit | edit source]

Glitches[edit | edit source]

Production[edit | edit source]

Production of Echoes announced in 2003. A Link to the Past developers provided assistance due to familiarity with the concept. Elements not included in Prime due to time constraints were implemented in Echoes. Wanted more opportunities to do unique boss fights. Super Metroid inclusion was discussed but not implemented cause of time constraints.

Reception[edit | edit source]

Aggregator Score
GameRankings 92.08% out of 67 reviews[7]
Publication Score
Game Informer 9.5 out of 10
GameTrailers 9.4 out of 10[8]
Eurogamer 9 out of 10[9]
IGN 9.5 out of 10[10]
GameSpy 5 out of 5[11]
GameSpot 9.1 out of 10[12]

Metroid Prime 2: Echoes was given high reviews by many critics. It was the highest rated GameCube game in 2004,[7] it also won IGN's GameCube Game of the Year Award.[13] Many reviewers praised its graphical capabilities as well as the artwork. IGN praised the detail put into Aether, but was critical of Dark Aether's appearance saying "The Dark World can be summed up in a word: purple."[14] Metroid Prime 2: Echoes was given the award for best graphics on the GameCube in 2004 and was also placed as the 7th best looking GameCube game by IGN.[15][16] It was placed as the 13th best GameCube game by GameSpy and 15th best by IGN.[17][18] Its sound and music was also praised by reviewers. Many reviewers noted that Metroid Prime 2: Echoes is more difficult than the original Prime, but also commented that it is more rewarding.

The multiplayer included in Metroid Prime 2: Echoes received mixed to negative reception. EuroGamer suggested that single player mechanics were not meant to be translated into multiplayer and that players would tire of it easily.[19] Gamespy felt that it was forced into the game and was not memorable.[20]

Several reviewers were critical of the some issues that come with locking onto enemies, but said that it was manageable. Other complaints came from the difficulty increasing in some parts due to a lack of Save Stations.

Other M Reception[edit | edit source]

Aggregator Score
GameRankings 80.94% out of 8 reviews (So far)
Publication Score
1UP.com A
Eurogamer 8 out of 10
Famitsu 35 out of 40
GameSpot 8.5 out of 10
GameInformer 6.25 out of 10
IGN 8.5 out of 10
X-Play 2 out of 5

References

  1. "This is a standard Spinner device. The generator belts of the Spinner can be activated by rapid rotational force. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device." —Logbook entry for Spinners (Metroid Prime)
  2. "Boost powered control system. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers." —Logbook entry for Spinners (Metroid Prime 2: Echoes)
  3. "" —Logbook entry for Spinners (Metroid Prime 3: Corruption)
  4. "This Spinner device has previously been used. It has shut itself off" —Scan of deactivated Spinner (Metroid Prime)
  5. "Spinner unit offline. Unable to restore function to this unit." —Scan of deactivated Spinner (Metroid Prime 2: Echoes)
  6. "It was a conscious effort from Retro and Nintendo to downplay the space pirates and Metroids in this particular game. They're still in there and they still play a role, but we made a decision to make the story revolve around the Ing and Luminoth. But we thought it was still important for them to fit into the story well and serve a particular purpose." —Mark Pacini (Metroid Prime 2 Echoes Interview)
  7. 7.0 7.1 Metroid Prime 2: Echoes for GameCube, GameRankings
  8. Metroid Prime 2: Echoes Video Review, GameTrailers
  9. 'Metroid Prime 2: Echoes Review, Eurogamer
  10. Metroid Prime 2: Echoes' Review, IGN
  11. Metroid Prime 2: Echoes, Gamespy
  12. Metroid Prime 2: Echoes Review, GameSpot
  13. The Best of 2004, IGN
  14. "The Dark World can be summed up in a word: purple. Although the alternate dimension houses some clever puzzles and some truly remarkable boss fights, we oftentimes found ourselves preferring the Light World locations for their variety and for their beauty." Metroid Prime 2: Echoes Review, IGN
  15. The Best of 2004, IGN
  16. Top Ten Best Looking GameCube Games, IGN
  17. Top 25 GameCube Games of All-Time, GameSpy
  18. The Top 25 GameCube Games of All Time, IGN
  19. "To be brutal, the single-player mechanics were never meant to be translated into multiplayer, so the ability to turn into a Morph ball and run away makes encounters slightly irritating, while the ability to lock onto opponents and pound them with too-powerful weapons makes a fair fight a distant prospect. Add to those daft power-ups like Invincibility, or the Super Missile or Heavy Damage, Unlimited Ammo and it's one of those games you quickly tire of." Metroid Prime 2: Echoes, EuroGamer
  20. "One thing that does come across as forced is the subdued multiplayer mode, which only supports split-screen action on one GameCube. There's no hint of LAN connectivity, and let's not even bother mentioning the lack of online potential here -- Halo 2 has that stitched up rather nicely. The four-player stuff is OK, but that's it. It's nothing memorable, and even with a couple of different modes thrown in there, Echoes is simply all about the single-player experience." Metroid Prime 2: Echoes, Gamespy


Fusion[edit | edit source]

Some time after the events on the Bottle Ship, Samus was assigned with the protection of a research team on SR388.[1] There, she encountered a Hornoad and fired upon it revealing a creature she had not yet encountered,[2] later learned to be a parasitic organism known as the X.[3] X breed in Samus, she loses consciousness and ship drifts into asteroid belt,[4] an escape pod is jettisoned from the ship and recovered.[5]

References[edit source]

  1. "I'd been assigned to watch over Biologic's research team, so I once again found myself on the surface of SR388." —Samus Aran (Metroid Fusion)
  2. "It was there that I was attacked by a life-form I had never encountered before." —Samus Aran (Metroid Fusion)
  3. "It was only later that I learned the identity of my attacker: the parasitic organism we now know as X. Unaware of my condition, I was returning to the station when disaster struck." —Samus Aran (Metroid Fusion)
  4. "Once the X had infested my central nervous system, I lost consciousness and my ship drifted into an asteroid belt." —Samus Aran (Metroid Fusion)
  5. "The ship's emergency systems automatically ejected the escape pod before impact. Biologic's vessel recovered it and transported me to Galactic Federation HQ." —Samus Aran (Metroid Fusion)