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This page is used by '''[[User: Metroidking|Metroidking]]''' for writing and experimenting. If you spot anything that needs fixing here, go ahead and fix it, I don't mind any help. | This page is used by '''[[User: Metroidking|Metroidking]]''' for writing and experimenting. If you spot anything that needs fixing here, go ahead and fix it, I don't mind any help. | ||
=Spinner= | |||
'''Spinners''' are devices featured in the [[Metroid Prime (series)|''Metroid Prime'' series]] that are operated by the [[Boost Ball]]. These devices serve a variety of purposes such as manipulating the position of objects or activating machines. | |||
==Data== | |||
===Logbook entries=== | |||
{{logbook | |||
|name=Spinner | |||
|entry=This is a standard Spinner device. The generator belts of the Spinner can be activated by rapid rotational force. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device.<ref>{{cite|This is a standard Spinner device. The generator belts of the Spinner can be activated by rapid rotational force. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device.|Logbook entry for Spinners|Metroid Prime}}</ref> | |||
|game=mp1 | |||
|ref=no | |||
|position=top | |||
}} | |||
{{logbook | |||
|name=Spinner | |||
|entry=Boost powered control system. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.<ref>{{cite|Boost powered control system. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.|Logbook entry for Spinners|Metroid Prime 2: Echoes}}</ref> | |||
|game=mp2 | |||
|location=[[Torvus Bog]] - [[Forgotten Bridge]] | |||
|ref=no | |||
|position=mid | |||
|image=[[File:Spinner (Echoes).png|80px]] | |||
}} | |||
{{logbook | |||
|name=Spinner | |||
|entry=Use the Boost ability of the Morph Ball when inside a Spinner to activate the device in powers.<ref>{{cite||Logbook entry for Spinners|Metroid Prime 3: Corruption}}</ref> | |||
|game=mp3 | |||
|location=[[SkyTown]] - [[Ballista Storage]] | |||
|ref=no | |||
|position=bottom | |||
}} | |||
===Scan data=== | |||
{{sectstub}} | |||
<!-- Scans missing: Spinner before Boost Ball is acquired in MP1 & MP2, any additional scans in Corruption --> | |||
{{scan | |||
|data=This Spinner device has previously been used. It has shut itself off.<ref>{{cite|This Spinner device has previously been used. It has shut itself off|Scan of deactivated Spinner|Metroid Prime}}</ref> | |||
|game=mp1 | |||
|description=Scan of deactivated Spinner | |||
}} | |||
{{scan | |||
|data=Spinner unit offline. Unable to restore function to this unit.<ref>{{cite|Spinner unit offline. Unable to restore function to this unit.|Scan of deactivated Spinner|Metroid Prime 2: Echoes}}</ref> | |||
|game=mp2 | |||
|description=Scan of deactivated Spinner | |||
}} | |||
=Metroid Prime 2: Echoes= | =Metroid Prime 2: Echoes= | ||
{{Game-infobox | {{Game-infobox |
Revision as of 21:36, 23 June 2011
This page is used by Metroidking for writing and experimenting. If you spot anything that needs fixing here, go ahead and fix it, I don't mind any help.
Spinner
Spinners are devices featured in the Metroid Prime series that are operated by the Boost Ball. These devices serve a variety of purposes such as manipulating the position of objects or activating machines.
Data
Logbook entries
Scan data
Metroid Prime 2: Echoes
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Metroid Prime 2: Echoes is a first-person adventure video game that revolves around combat, puzzle-solving, and platform-jumping. It is the second game released in the Prime series, though is chronologically set after Metroid Prime Hunters.
Gameplay
Metroid Prime 2: Echoes takes place on the planets Aether, and its dark twin, Dark Aether. Samus is capable of traveling through the two via Portals. The Space Pirates and Metroids were less of a focus in Echoes, with the primary antagonists of Echoes are the Ing.[6]Reword?
Many aspects of Metroid Prime 2: Echoes are similar to Metroid Prime As with the first Metroid Prime, Samus is already in possession of multiple upgrades in the beginning of the game. This equipment is quickly stolen however.
Plot
Section finished on actual article
Listings
Characters
Bosses
Enemies
Places
Items
Glitches
Production
Production of Echoes announced in 2003. A Link to the Past developers provided assistance due to familiarity with the concept. Elements not included in Prime due to time constraints were implemented in Echoes. Wanted more opportunities to do unique boss fights. Super Metroid inclusion was discussed but not implemented cause of time constraints.
Reception
Metroid Prime 2: Echoes was given high reviews by many critics. It was the highest rated GameCube game in 2004,[7] it also won IGN's GameCube Game of the Year Award.[13] Many reviewers praised its graphical capabilities as well as the artwork. IGN praised the detail put into Aether, but was critical of Dark Aether's appearance saying "The Dark World can be summed up in a word: purple."[14] Metroid Prime 2: Echoes was given the award for best graphics on the GameCube in 2004 and was also placed as the 7th best looking GameCube game by IGN.[15][16] It was placed as the 13th best GameCube game by GameSpy and 15th best by IGN.[17][18] Its sound and music was also praised by reviewers. Many reviewers noted that Metroid Prime 2: Echoes is more difficult than the original Prime, but also commented that it is more rewarding.
The multiplayer included in Metroid Prime 2: Echoes received mixed to negative reception. EuroGamer suggested that single player mechanics were not meant to be translated into multiplayer and that players would tire of it easily.[19] Gamespy felt that it was forced into the game and was not memorable.[20]
Several reviewers were critical of the some issues that come with locking onto enemies, but said that it was manageable. Other complaints came from the difficulty increasing in some parts due to a lack of Save Stations.
Other M Reception
References
- ↑ "This is a standard Spinner device. The generator belts of the Spinner can be activated by rapid rotational force. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device." —Logbook entry for Spinners (Metroid Prime)
- ↑ "Boost powered control system. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers." —Logbook entry for Spinners (Metroid Prime 2: Echoes)
- ↑ "" —Logbook entry for Spinners (Metroid Prime 3: Corruption)
- ↑ "This Spinner device has previously been used. It has shut itself off" —Scan of deactivated Spinner (Metroid Prime)
- ↑ "Spinner unit offline. Unable to restore function to this unit." —Scan of deactivated Spinner (Metroid Prime 2: Echoes)
- ↑ "It was a conscious effort from Retro and Nintendo to downplay the space pirates and Metroids in this particular game. They're still in there and they still play a role, but we made a decision to make the story revolve around the Ing and Luminoth. But we thought it was still important for them to fit into the story well and serve a particular purpose." —Mark Pacini (Metroid Prime 2 Echoes Interview)
- ↑ 7.0 7.1 Metroid Prime 2: Echoes for GameCube, GameRankings
- ↑ Metroid Prime 2: Echoes Video Review, GameTrailers
- ↑ 'Metroid Prime 2: Echoes Review, Eurogamer
- ↑ Metroid Prime 2: Echoes' Review, IGN
- ↑ Metroid Prime 2: Echoes, Gamespy
- ↑ Metroid Prime 2: Echoes Review, GameSpot
- ↑ The Best of 2004, IGN
- ↑ "The Dark World can be summed up in a word: purple. Although the alternate dimension houses some clever puzzles and some truly remarkable boss fights, we oftentimes found ourselves preferring the Light World locations for their variety and for their beauty." Metroid Prime 2: Echoes Review, IGN
- ↑ The Best of 2004, IGN
- ↑ Top Ten Best Looking GameCube Games, IGN
- ↑ Top 25 GameCube Games of All-Time, GameSpy
- ↑ The Top 25 GameCube Games of All Time, IGN
- ↑ "To be brutal, the single-player mechanics were never meant to be translated into multiplayer, so the ability to turn into a Morph ball and run away makes encounters slightly irritating, while the ability to lock onto opponents and pound them with too-powerful weapons makes a fair fight a distant prospect. Add to those daft power-ups like Invincibility, or the Super Missile or Heavy Damage, Unlimited Ammo and it's one of those games you quickly tire of." Metroid Prime 2: Echoes, EuroGamer
- ↑ "One thing that does come across as forced is the subdued multiplayer mode, which only supports split-screen action on one GameCube. There's no hint of LAN connectivity, and let's not even bother mentioning the lack of online potential here -- Halo 2 has that stitched up rather nicely. The four-player stuff is OK, but that's it. It's nothing memorable, and even with a couple of different modes thrown in there, Echoes is simply all about the single-player experience." Metroid Prime 2: Echoes, Gamespy