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Quadraxis

From Metroid Wiki
Quadraxis
Quadraxis.jpg

Quadraxis awakens in the Sanctuary Fortress.

Game(s)

Metroid Prime 2: Echoes

Attacks

Annihilator Beam
Shock Waves
Missiles
Tornado Attack
Turret
Dark Quads

Weakness(es)

Light Beam
Super Missiles
Bombs

Location(s)

Ing Hive

Rewards

Annihilator Beam

Quadraxis is an enormous, quadrupedal mechanoid built by the Luminoth. It serves as the Guardian of the Ing Hive's Energy Controller. During her battle against it, Samus constantly takes damage from Dark Aether's atmosphere due to a lack of Safe Zones. Although Samus only encounters one Quadraxis unit, there are parts to an incomplete unit at the Sanctuary Temple.

Quadraxis has a similar design to Quads, sharing several abilities. Quadraxis's version of the spin attack used by Quads sucks in any nearby objects. The Head Module is also capable of functioning without the main body with limited capacity.

Its primary weapon is the Annihilator Beam which it will use to fire both normal and Disruptor blasts. Samus can evade the Disruptor blast with either the Boost Ball or with the Screw Attack to deflect the blast. If she fails to dodge it, she will become temporarily stunned. Quadraxis is also armed with homing missiles and a rapid firing turret. Its legs are capable of creating shock waves, and although Samus can disable the generators, they will reactivated afterward.

After defeating Quadraxis, Samus can obtain the Annihilator Beam.

Battle

Quadraxis becoming possessed

Shortly after Samus enters the Hive Temple, Quadraxis is possessed by an Ing and activates. Its legs will begin rotating around its body and occasionally one of its knees will become vulnerable. Even if she destroys the casing around a knee, it can still remain active. Once several knees are destroyed it will begin to use more powerful attacks such as the Disruptor or its tornado attack.

Quadraxis Head Module separating from its body

After its main body is disabled, the Head Module will detach and continue to engage Samus. The main body will send transmissions to the Head Module instructing it on what to do. While receiving signals, the Head will raise a impregnable shield. If Samus uses her Echo Visor, she can target the antenna on the main body to temporarily disable it, causing the shield to drop. She can then target the receivers on the Head Module. After a receiver is destroyed, the Head Module will send out Dark Quads.

Exposing the Spider Ball Tracks

After the three receivers are destroyed, the shield will drop then the Head Module will shatter the armor around the main body's legs, revealing Spider Ball Tracks beneath. The shield around the Head Module will also be permanently dropped. After stunning it, Samus can climb the tracks then Boost to the magnetically charged surface on the head. After dropping Bombs in the exposed vulnerabilities, the Head Module will crash into the ground and explode.

The two weak points exposed

Logbook

Logbook entry from a Metroid Prime game: Quadraxis
{{{entry}}}[1]


Logbook entry from a Metroid Prime game: Quadraxis
{{{entry}}}[1]


Logbook entry from a Metroid Prime game: Quadraxis
{{{entry}}}[1]


Logbook entry from a Metroid Prime game: Quadraxis
{{{entry}}}[1]


Logbook entry from a Metroid Prime game: Quadraxis
{{{entry}}}[1]

Scan Data

Scan Data from Metroid Prime 2: Echoes (Part of an incomplete Quadraxis)
Located in: Sanctuary Fortress

This is a component of an incomplete mechanoid. Design similarities exist between incomplete unit and the rogue mechanoids of Luminoth design found throughout this area.[2]

Trivia

Gallery

References

  1. 1.0 1.1 1.2 1.3 1.4 "{{{entry}}}" — Logbook entry ([[|Invalid game]])
  2. "This is a component of an incomplete mechanoid. Design similarities exist between incomplete unit and the rogue mechanoids of Luminoth design found throughout this area." —Scan Data (Metroid Prime 2: Echoes)
  3. "My favorite part about Metroid Prime 2 is the Quadraxis battle. It's the biggest boss that's ever been in a Metroid Prime game, just physically. It's also one of the most grueling. But I think it's just the most logically laid out of the boss encounters in that you have to take this massive structure down, bit by bit, in a realistic way," —Bryan Walker (A Space Bounty Hunter in Texas)


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