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'''Charge Combos''' are special weapons found in the first two games of the Prime Trilogy, ''[[Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]''. A Charge Combo is used by fully charging the corresponding beam weapon and then firing a [[Missile]]. This will 'combine' its energy with the energy of the beam, firing the Charge Combo.
{{Upgrade-infobox
|image=[[File:Super Missile mp1 Screenshot 1.jpg‎|250px|Super Missile Upgrade as seen in Metroid Prime]]
|caption=The [[Super Missile]] [[upgrade]] as seen in ''[[Metroid Prime (game)|Metroid Prime]]''
|games=*''[[Metroid Prime (game)|Metroid Prime]]''
*''[[Metroid Prime 2: Echoes]]''
|users=[[Samus Aran]]
|location=''See Chart Below''
|obtain=Bypass certain puzzles
|uses=Increase offensive capabilities of a [[Beam]]
}}


[[File:Supermisslepowerup.jpg‎|thumb|200px|right|frame|Super Missle Power Up Charge Combo as seen in ''[[Metroid Prime]]'']]
'''Charge Combos''' are weapons that essentially combine a [[Charge Beam|Charge Shot]] and a [[Missile]]. They are found in ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]''. Aside from the Super Missile, all of them are optional accessories and not required to complete the game. The Charge Combos are activated by fully charging the corresponding beam weapon and then firing a [[Missile]]. Most Charge Combos fire a single projectile. However, several fire a continuous stream.
__TOC__


== ''[[Metroid Prime Trilogy]]'' ==
{{clear}}
Each game contains four beam weapons and four Charge Combos. The combos are items which must be acquired before they can be used. With the exception of the Super Missile, all Charge Combos are optional.
==All Combos==
{| style="width:100%; {{round|20px}}; border: 2px solid #{{mw color light}}; background-color: #{{mw color}}" cellpadding=4
! Name
! Appears in
! Beam Weapon
! Ammunition Cost
! Location
|-
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Super Missile]]
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | ''Metroid Prime'', ''Metroid Prime 2: Echoes''
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Power Beam]]
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | 5 Missiles
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Observatory]] - [[Phendrana Drifts]] <small>(''Metroid Prime'')</small>, [[Torvus Temple]] - [[Torvus Bog]] <small>(''Echoes'')</small>
|-
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Wavebuster]]
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | ''Metroid Prime''
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Wave Beam (Metroid Prime)|Wave Beam]]
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | 10 Missiles, 5 additional Missiles per second
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Tower of Light]] - [[Chozo Ruins]]
|-
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Ice Spreader]]
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | ''Metroid Prime''
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Ice Beam]]
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | 10 Missiles
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Shore Tunnel]] - [[Magmoor Caverns]]
|-
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Flamethrower]]
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | ''Metroid Prime''
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Plasma Beam (Metroid Prime series)|Plasma Beam]]
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | 10 Missiles, 5 additional Missiles per second
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Storage Depot A]] - [[Phazon Mines]]
|-
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Phazon Combo]]
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | ''Metroid Prime'' (unused)
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Hyper Beam (Phazon)|Phazon Beam]]
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Unknown
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | No Location
|-
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Darkburst]]
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | ''Metroid Prime 2: Echoes''
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Dark Beam]]
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | 5 Missiles and 30 Dark Ammo
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Mining Station B]] - [[Agon Wastes]]
|-
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Sunburst]]
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | ''Metroid Prime 2: Echoes''
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Light Beam]]
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | 5 Missiles and 30 Light Ammo
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Grand Windchamber]] - [[Temple Grounds]]
|-
| style="{{roundbl}} border:1px solid #{{mw color light}}; background:#{{mw color dark}}" | [[Sonic Boom]]
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | ''Metroid Prime 2: Echoes''
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Annihilator Beam]]
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}" | 5 Missiles, 30 Light Ammo, and 30 Dark Ammo
| style="{{roundbr}} border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | [[Ing Cache 2]] - [[Dark Agon Wastes]]
|}


There are two types of Charge Combos: Single Charge Combos and Continuous Charge Combos. Single Charge Combos will fire one blast at a time and usually depletes 5 or 10 missiles each shot. Continuous Charge Combos fire a constant stream which can be stopped at any time, 10 missiles are used to activate and 5 missiles are depleted every second afterwards.
===Super Missile===
{{Main|Super Missile}}
[[File:Super Missile mp1 Screenshot 2.png|thumb|200px|right|Super Missile as seen in ''Metroid Prime'' on the [[Wii]]]]
The '''Super Missile''' is the Charge Combo of the Power Beam. It fires a more powerful version of the standard Missile. Samus does not attain this until after finding the Wave Beam. The Super Missile is the single most useful and essential Charge Combo in the entire game. Before this combo is attained, several enemies that could only take Power Beam damage were oftentimes very difficult and time consuming to kill. With this combo the game is much easier to progress through. It is located at the top of the [[Observatory]] in the [[Phendrana Drifts]] region, and in the [[Torvus Bog]] temple.


==== Super Missile ====
===Wavebuster===
The '''Super Missile''' is the Charge Combo of the Power Beam, and is a Single Charge Combo. It is found in both ''Metroid Prime'' and ''Metroid Prime 2: Echoes'', and is required to complete both games. It is used to defeat certain enemies, destroy Cordite in ''Metroid Prime'', and open green doors in ''Metroid Prime 2: Echoes''.
{{Main|Wavebuster}}
The '''Wavebuster''' is the Wave Beam's Charge Combo. It fires a stream of electricity, automatically locking onto and causing continuous damage to a single target. If the target dies or moves out of its range, the Wavebuster will automatically choose a new target. It is capable of paralyzing enemies. The Wavebuster is located at the top of the [[Tower of Light]] in the [[Chozo Ruins]]. Samus must expend a large number of Missiles to climb this structure. The exact number of Missiles required varies with the difficulty level of the game.


==== Wavebuster ====
===Ice Spreader===
The '''Wavebuster''' is the Charge Combo of the Wave Beam, and is a Continuous Charge Combo. It fires a stream of electricity, paralyzing enemies.
{{Main|Ice Spreader}}
The '''Ice Spreader''' is the Ice Beam's Charge Combo. It fires a single Missile, coating the target in ice. Because an ice sheet spreads from the point of impact, the Ice Spreader is capable of freezing multiple enemies. It is located in the [[Magmoor Caverns]]. A [[Power Bomb]] must be used to access it.


==== Ice Spreader ====
===Flamethrower===
The '''Ice Spreader''' is the Charge Combo of the Ice Beam, and is a Single Charge Combo. It coats whatever it touches in a thick layer of ice, and can freeze multiple targets.
{{Main|Flamethrower}}
The '''Flamethrower''' is the Plasma Beam's Charge Combo. It creates a continuous stream of fire, causing severe damage to targets. It is most effectively used by sweeping it across large groups of targets. It is located in [[Storage Depot A]] of the [[Phazon Mines]]. The Plasma Beam, as well as a [[Power Bomb]], must be used to access it.


==== Flamethrower ====
===Phazon Combo===
The '''Flamethrower''' is the Charge Combo of the Plasma Beam, and is a Continuous Charge Combo. It fires a short-ranged stream of fire, which deals immense damage to all it touches. It is useful against large groups of enemies, as it can be swept across them quickly.
{{Main|Phazon Combo}}
The '''Phazon Combo''' is referenced in the code of ''[[Metroid Prime (game)|Metroid Prime]]''. However, it is impossible to obtain this weapon by any means. Based on its name, it would likely have been the charge combo of the [[Hyper Beam (Phazon)|Phazon Beam]]. Due to the incompatibility between the [[Charge Beam]] and Phazon Beam, it is uncertain how this weapon would have been activated. This Charge Combo was most likely left after the beta stage of ''Metroid Prime's'' production, and was dummied out of the game. Other details of its function are unknown.


==== Darkburst ====
===Darkburst===
The '''Darkburst''' is the Charge Combo of the Dark Beam, and is a Single Charge Combo. It fires a slow-moving projectile, which on impact creates a blcak hole sucking in all nearby enemies.
{{Main|Darkburst}}
The '''Darkburst''' is the Dark Beam's Charge Combo. It fires a single projectile. This projectile deals no damage and moves extremely slowly. However, on impact with any surface, this projectile will become stationary, drawing in surrounding enemies. These are disposed of in another dimension, removing most threats. Some enemies are immune to this effect. However, the Darkburst's effect will still cause damage to such enemies. The Darkburst is found in [[Agon Wastes]]' [[Mining Station B]].


==== Sunburst ====
===Sunburst===
The '''Sunburst''' is the Charge Combo of the Light Beam, and is a Single Charge Combo. It fires a large slow-moving projectile, a sphere of intensely bright, rainbow-tinted light. It deals immense damage to the creatures of Dark Aether.
{{Main|Sunburst}}
The '''Sunburst''' is the Light Beam's Charge Combo. It fires a single projectile that emits multicolored light. This projectile moves quite slowly, damaging passing targets as it does so. It deals immense damage to the creatures of Dark Aether, and has the capability to ignite foes. The Sunburst is found in the [[Grand Windchamber]], located in the [[Temple Grounds]].  


==== Sonic Boom ====
===Sonic Boom===
The '''Sonic Boom''' is the Charge Combo of the Annihilator Beam, and is a Single Charge Combo. It fires an extremely fast projectile, so fast that it instantly appears right next to the target. The Sonic Boom creates a rift in space, damaging nearby enemies.
{{Main|Sonic Boom}}
The '''Sonic Boom''' is the Annihilator Beam's Charge Combo. It fires a single wave of force, which travels so quickly that appears to hit its target instantaneously. The Sonic Boom creates a rift in space, and is suitable for use against multiple enemies. It is found in [[Ing Cache 2]] of [[Dark Agon Wastes]].
 
==Data==
===Manual Data===
{{Manual
|game=tri
|name=Charge Combo
|entry=As the game progresses and you obtain the Charge Combo for each beam, you will be able to combine missiles with the beams you are using to fire a very powerful attack. When you press and hold {{WiiIcon|a}} and charge it to its maximum, press on the {{WiiIcon|down}} while still holding down {{WiiIcon|a}}. The performance of the Charge Combo and the number of missiles it consumes will vary according to the beam you are using.<ref>{{Cite manual|As the game progresses and you obtain the Charge Combo for each beam, you will be able to combine missiles with the beams you are using to fire a very powerful attack. When you press and hold {{WiiIcon|a}} and charge it to its maximum, press on the {{WiiIcon|down}} while still holding down {{WiiIcon|a}}. The performance of the Charge Combo and the number of missiles it consumes will vary according to the beam you are using.|Metroid Prime Trilogy|15}}</ref>
|notes=First entry for ''Trilogy''
|order=top
}}
{{Manual
|game=tri
|name=Charge Combo
|entry=As the game progresses and you obtain the Charge Combo for each beam, you will be able to combine missiles with the beams you are using to fire a very powerful attack. When you press and hold {{WiiIcon|a}} and charge it to its maximum, press on the {{WiiIcon|down}} while still holding down {{WiiIcon|a}}. The performance of the Charge Combo and the number of missiles or beam ammo it consumes will vary according to the beam you are using.<ref>{{Cite manual|As the game progresses and you obtain the Charge Combo for each beam, you will be able to combine missiles with the beams you are using to fire a very powerful attack. When you press and hold {{WiiIcon|a}} and charge it to its maximum, press on the {{WiiIcon|down}} while still holding down {{WiiIcon|a}}. The performance of the Charge Combo and the number of missiles or beam ammo it consumes will vary according to the beam you are using.|Metroid Prime Trilogy|29}}</ref>
|notes=Second entry for ''Trilogy''
|order=bottom
}}
{{clear|left}}
{{ref}}


[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Arm Cannon]]
[[Category:Arm Cannon]]
[[Category:Charge Combos|*]]

Latest revision as of 02:36, 14 August 2016

Charge Combo
Super Missile Upgrade as seen in Metroid Prime

The Super Missile upgrade as seen in Metroid Prime

Game(s)
Users

Samus Aran

Located in

See Chart Below

How to Obtain

Bypass certain puzzles

Uses

Increase offensive capabilities of a Beam

Charge Combos are weapons that essentially combine a Charge Shot and a Missile. They are found in Metroid Prime and Metroid Prime 2: Echoes. Aside from the Super Missile, all of them are optional accessories and not required to complete the game. The Charge Combos are activated by fully charging the corresponding beam weapon and then firing a Missile. Most Charge Combos fire a single projectile. However, several fire a continuous stream.

All Combos[edit | edit source]

Name Appears in Beam Weapon Ammunition Cost Location
Super Missile Metroid Prime, Metroid Prime 2: Echoes Power Beam 5 Missiles Observatory - Phendrana Drifts (Metroid Prime), Torvus Temple - Torvus Bog (Echoes)
Wavebuster Metroid Prime Wave Beam 10 Missiles, 5 additional Missiles per second Tower of Light - Chozo Ruins
Ice Spreader Metroid Prime Ice Beam 10 Missiles Shore Tunnel - Magmoor Caverns
Flamethrower Metroid Prime Plasma Beam 10 Missiles, 5 additional Missiles per second Storage Depot A - Phazon Mines
Phazon Combo Metroid Prime (unused) Phazon Beam Unknown No Location
Darkburst Metroid Prime 2: Echoes Dark Beam 5 Missiles and 30 Dark Ammo Mining Station B - Agon Wastes
Sunburst Metroid Prime 2: Echoes Light Beam 5 Missiles and 30 Light Ammo Grand Windchamber - Temple Grounds
Sonic Boom Metroid Prime 2: Echoes Annihilator Beam 5 Missiles, 30 Light Ammo, and 30 Dark Ammo Ing Cache 2 - Dark Agon Wastes

Super Missile[edit | edit source]

Main article: Super Missile
Super Missile as seen in Metroid Prime on the Wii

The Super Missile is the Charge Combo of the Power Beam. It fires a more powerful version of the standard Missile. Samus does not attain this until after finding the Wave Beam. The Super Missile is the single most useful and essential Charge Combo in the entire game. Before this combo is attained, several enemies that could only take Power Beam damage were oftentimes very difficult and time consuming to kill. With this combo the game is much easier to progress through. It is located at the top of the Observatory in the Phendrana Drifts region, and in the Torvus Bog temple.

Wavebuster[edit | edit source]

Main article: Wavebuster

The Wavebuster is the Wave Beam's Charge Combo. It fires a stream of electricity, automatically locking onto and causing continuous damage to a single target. If the target dies or moves out of its range, the Wavebuster will automatically choose a new target. It is capable of paralyzing enemies. The Wavebuster is located at the top of the Tower of Light in the Chozo Ruins. Samus must expend a large number of Missiles to climb this structure. The exact number of Missiles required varies with the difficulty level of the game.

Ice Spreader[edit | edit source]

Main article: Ice Spreader

The Ice Spreader is the Ice Beam's Charge Combo. It fires a single Missile, coating the target in ice. Because an ice sheet spreads from the point of impact, the Ice Spreader is capable of freezing multiple enemies. It is located in the Magmoor Caverns. A Power Bomb must be used to access it.

Flamethrower[edit | edit source]

Main article: Flamethrower

The Flamethrower is the Plasma Beam's Charge Combo. It creates a continuous stream of fire, causing severe damage to targets. It is most effectively used by sweeping it across large groups of targets. It is located in Storage Depot A of the Phazon Mines. The Plasma Beam, as well as a Power Bomb, must be used to access it.

Phazon Combo[edit | edit source]

Main article: Phazon Combo

The Phazon Combo is referenced in the code of Metroid Prime. However, it is impossible to obtain this weapon by any means. Based on its name, it would likely have been the charge combo of the Phazon Beam. Due to the incompatibility between the Charge Beam and Phazon Beam, it is uncertain how this weapon would have been activated. This Charge Combo was most likely left after the beta stage of Metroid Prime's production, and was dummied out of the game. Other details of its function are unknown.

Darkburst[edit | edit source]

Main article: Darkburst

The Darkburst is the Dark Beam's Charge Combo. It fires a single projectile. This projectile deals no damage and moves extremely slowly. However, on impact with any surface, this projectile will become stationary, drawing in surrounding enemies. These are disposed of in another dimension, removing most threats. Some enemies are immune to this effect. However, the Darkburst's effect will still cause damage to such enemies. The Darkburst is found in Agon Wastes' Mining Station B.

Sunburst[edit | edit source]

Main article: Sunburst

The Sunburst is the Light Beam's Charge Combo. It fires a single projectile that emits multicolored light. This projectile moves quite slowly, damaging passing targets as it does so. It deals immense damage to the creatures of Dark Aether, and has the capability to ignite foes. The Sunburst is found in the Grand Windchamber, located in the Temple Grounds.

Sonic Boom[edit | edit source]

Main article: Sonic Boom

The Sonic Boom is the Annihilator Beam's Charge Combo. It fires a single wave of force, which travels so quickly that appears to hit its target instantaneously. The Sonic Boom creates a rift in space, and is suitable for use against multiple enemies. It is found in Ing Cache 2 of Dark Agon Wastes.

Data[edit | edit source]

Manual Data[edit | edit source]

Manual Entries
Manual info from Metroid Prime Trilogy
Charge Combo: As the game progresses and you obtain the Charge Combo for each beam, you will be able to combine missiles with the beams you are using to fire a very powerful attack. When you press and hold A Button Wii.png and charge it to its maximum, press on the Dpad Down Wii.png while still holding down A Button Wii.png. The performance of the Charge Combo and the number of missiles it consumes will vary according to the beam you are using.[1]
First entry for Trilogy
Manual info from Metroid Prime Trilogy
Charge Combo: As the game progresses and you obtain the Charge Combo for each beam, you will be able to combine missiles with the beams you are using to fire a very powerful attack. When you press and hold A Button Wii.png and charge it to its maximum, press on the Dpad Down Wii.png while still holding down A Button Wii.png. The performance of the Charge Combo and the number of missiles or beam ammo it consumes will vary according to the beam you are using.[2]
Second entry for Trilogy

References[edit source]

  1. "As the game progresses and you obtain the Charge Combo for each beam, you will be able to combine missiles with the beams you are using to fire a very powerful attack. When you press and hold A Button Wii.png and charge it to its maximum, press on the Dpad Down Wii.png while still holding down A Button Wii.png. The performance of the Charge Combo and the number of missiles it consumes will vary according to the beam you are using." Metroid Prime Trilogy Instruction Booklet, Pg 15
  2. "As the game progresses and you obtain the Charge Combo for each beam, you will be able to combine missiles with the beams you are using to fire a very powerful attack. When you press and hold A Button Wii.png and charge it to its maximum, press on the Dpad Down Wii.png while still holding down A Button Wii.png. The performance of the Charge Combo and the number of missiles or beam ammo it consumes will vary according to the beam you are using." Metroid Prime Trilogy Instruction Booklet, Pg 29