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(Created page with "{{Room-infobox |image=File:Cortex CPU.jpg |caption=The central processing unit |game=''Metroid Prime Hunters'' |location=Vesper Defense Outpost |connected=*[[Compress...")
 
 
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|items=*[[Battlehammer]]
|items=*[[Battlehammer]]
*1 [[Missile Expansion]]
*1 [[Missile Expansion]]
|music=*[http://metroid.retropixel.net/mphunters/music/mph40.mp3 VDO Main Theme]
|music=[http://metroid.retropixel.net/mphunters/music/mph40.mp3 VDO Main Theme]
*[http://metroid.retropixel.net/mphunters/music/mph41.mp3 New Weapon Acquired Fanfare]
*[http://metroid.retropixel.net/mphunters/music/mph15.mp3 Minor Item Acquisition Fanfare]
}}
}}


The '''Cortex CPU''' is a room in the [[Vesper Defense Outpost]]. It is divided into two sections.
The '''Cortex CPU''' is a room in the [[Vesper Defense Outpost]]. It is divided into two sections.


One section of the room acts as a [[Morph Ball]] puzzle. Found in this area are platforms that [[Samus]] can [[Morph Ball Bomb Jump|jump]] on using [[Morph Ball Bomb]]s. She can obtain a [[Missile Expansion]] by using these platforms.  
One section of the room acts as a [[Morph Ball]] puzzle. Found in this area are platforms that [[Samus]] can [[Bomb Jump|jump]] on using [[Morph Ball Bomb]]s. She can obtain a [[Missile Expansion]] by using these platforms.  


The other connecting section contains the central processing unit. By using her [[Scan Visor]], she deactivates multiple panels that deny access to the [[Battlehammer]]. After this, she rolls to this power-up through a Morph Ball tunnel.
The other connecting section contains the central processing unit and the Cortex Chamber, which controls the entire neural ensemble.<ref name="cpu">{{cite|Controls the entire neural ensemble by processing input from the thalamic coil.|Scan Data|Metroid Prime Hunters}}</ref> By using her [[Scan Visor]], Samus deactivates multiple panels that deny access to the [[Battlehammer]]. After this, she rolls to this power-up through a Morph Ball tunnel. A [[Green Force Field]] must be destroyed to exit this section after obtaining the Battlehammer.
 
==Data==
===Available Logbook Entries===
*[[Metroid Prime Hunters Logbook#Cortex Chamber|Cortex Chamber]]
*[[Metroid Prime Hunters Logbook#Battlehammer|Battlehammer]]
 
===Scans===
{{scan
|data=Spectral Lock 1 deactivated.<ref>{{cite|Spectral Lock 1 deactivated.|Scan Data|[[Metroid Prime Hunters]]}}</ref>
|game=mph
|location=[[Vesper Defense Outpost]] - [[Cortex CPU]]
|description=Spectral Lock 1
|order=top
}}
{{scan
|data=Spectral Lock 2 deactivated.<ref>{{cite|Spectral Lock 2 deactivated.|Scan Data|[[Metroid Prime Hunters]]}}</ref>
|game=mph
|location=[[Vesper Defense Outpost]] - [[Cortex CPU]]
|description=Spectral Lock 2
|order=mid
}}
{{scan
|data=Spectral Lock 3 deactivated.<ref>{{cite|Spectral Lock 3 deactivated.|Scan Data|[[Metroid Prime Hunters]]}}</ref>
|game=mph
|location=[[Vesper Defense Outpost]] - [[Cortex CPU]]
|description=Spectral Lock 3
|order=mid
}}
{{scan
|data=Spectral Lock 4 deactivated.<ref>{{cite|Spectral Lock 4 deactivated.|Scan Data|[[Metroid Prime Hunters]]}}</ref>
|game=mph
|location=[[Vesper Defense Outpost]] - [[Cortex CPU]]
|description=Spectral Lock 4
|order=mid
}}
{{scan
|data=Analysis indicates the force field is impervious to most weapons. A Heavy-Duty weapon may damage its Guard Node.<ref>{{cite|Analysis indicates the force field is impervious to most weapons. A Heavy-Duty weapon may damage its Guard Node.|Scan Data|[[Metroid Prime Hunters]]}}</ref>
|game=mph
|location=[[Vesper Defense Outpost]] - [[Cortex CPU]]
|description=Green Force Field
|order=bottom
}}
 
===Inhabitants===
{{Inhabitants-header}}
{{Inhabitants|[[Quadtroid]]|1|All visits|close}}


==Gallery==
==Gallery==
<center><gallery>
<gallery>
File:Cortex CPU 2.jpg|[[Morph Ball]] area
File:Cortex CPU 2.jpg|[[Morph Ball]] area
File:Cortex CPU 3.jpg|The location of the [[Battlehammer]]
File:Cortex CPU 3.jpg|The location of the [[Battlehammer]]
</gallery></center>
File:Cortex CPU shape.png|A map of the Cortex CPU
</gallery>
{{clear}}
{{ref}}
{{Foreignname-header}}
{{Foreignname|Spanish|Ordenador Cerebrum|Brain Computer|close}}


{{MPH Rooms-nav|VDO}}
{{MPH Rooms-nav|VDO}}
[[Category:Rooms in the Vesper Defense Outpost]]
[[Category:Rooms in the Vesper Defense Outpost]]

Latest revision as of 21:57, 21 May 2013

Cortex CPU
Cortex CPU.jpg

The central processing unit

Game

Metroid Prime Hunters

Location

Vesper Defense Outpost

Connected Rooms
Item(s)
Music

VDO Main Theme


The Cortex CPU is a room in the Vesper Defense Outpost. It is divided into two sections.

One section of the room acts as a Morph Ball puzzle. Found in this area are platforms that Samus can jump on using Morph Ball Bombs. She can obtain a Missile Expansion by using these platforms.

The other connecting section contains the central processing unit and the Cortex Chamber, which controls the entire neural ensemble.[1] By using her Scan Visor, Samus deactivates multiple panels that deny access to the Battlehammer. After this, she rolls to this power-up through a Morph Ball tunnel. A Green Force Field must be destroyed to exit this section after obtaining the Battlehammer.

Data[edit | edit source]

Available Logbook Entries[edit | edit source]

Scans[edit | edit source]

Scan Data from Metroid Prime Hunters (Spectral Lock 1)
Located in: Vesper Defense Outpost - Cortex CPU

Spectral Lock 1 deactivated.[2]

Scan Data from Metroid Prime Hunters (Spectral Lock 2)
Located in: Vesper Defense Outpost - Cortex CPU

Spectral Lock 2 deactivated.[3]

Scan Data from Metroid Prime Hunters (Spectral Lock 3)
Located in: Vesper Defense Outpost - Cortex CPU

Spectral Lock 3 deactivated.[4]

Scan Data from Metroid Prime Hunters (Spectral Lock 4)
Located in: Vesper Defense Outpost - Cortex CPU

Spectral Lock 4 deactivated.[5]

Scan Data from Metroid Prime Hunters (Green Force Field)
Located in: Vesper Defense Outpost - Cortex CPU

Analysis indicates the force field is impervious to most weapons. A Heavy-Duty weapon may damage its Guard Node.[6]

Inhabitants[edit | edit source]

Creature Number Encountered
Quadtroid 1  All visits  

Gallery[edit | edit source]

References[edit source]

  1. "Controls the entire neural ensemble by processing input from the thalamic coil." —Scan Data (Metroid Prime Hunters)
  2. "Spectral Lock 1 deactivated." —Scan Data (Metroid Prime Hunters)
  3. "Spectral Lock 2 deactivated." —Scan Data (Metroid Prime Hunters)
  4. "Spectral Lock 3 deactivated." —Scan Data (Metroid Prime Hunters)
  5. "Spectral Lock 4 deactivated." —Scan Data (Metroid Prime Hunters)
  6. "Analysis indicates the force field is impervious to most weapons. A Heavy-Duty weapon may damage its Guard Node." —Scan Data (Metroid Prime Hunters)


Language Name Meaning
Spanish Ordenador Cerebrum Brain Computer