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{{Location-infobox
{{Location-infobox
|image=
|image=[[File:Kraid_Area.png|250px]]
|caption=
|caption=[[Kraid]] can be found through the red door.
|games=*''[[Metroid (game)|Metroid]]''
|games=*''[[Metroid (game)|Metroid]]''
*''[[Metroid: Zero Mission]]''
*''[[Metroid: Zero Mission]]''
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|neighboringareas=[[Brinstar]]
|neighboringareas=[[Brinstar]]
}}
}}
{{image}}
 
{{stub}}
'''Kraid''' (also '''Kraid's Lair''') is an area in [[Brinstar]].
'''Kraid''' or '''Kraid's Lair''' is an area located in the depths of [[Brinstar]] on [[Zebes]] and is the home of [[Kraid]]. It has been featured in ''[[Metroid (game)|Metroid]]'' (known as '''Mini-Boss Hideout I'''), ''[[Metroid: Zero Mission]]'', and ''[[Super Metroid]]''. Rooms with pools of acid are common in both ''Metroid'' and ''Metroid: Zero Mission''. While it is a part of Brinstar in ''Super Metroid'', Samus must cut through [[Maridia]] in order to access it. In ''Metroid'' and ''Metroid: Zero Mission'', the area consists of a central area with branching corridors to the left and right. In ''Metroid: Zero Mission'', there are power handholds throughout the area that can be used to travel across large gaps once the power is activated. The [[Mua]] must be defeated to activate the power.  
 
==Appearances==
=== ''Metroid'' ===
 
In the original ''[[Metroid (game)|Metroid]]'', Kraid's Lair (also known as '''Mini-Boss Hideout I''') consists of a tall grey chamber, with several doors on each side. Many of these lead to long purple corridors. Common enemies found in this area are [[Ripper|Rippers]], [[Skree|Skrees]], [[Side Hopper|Side Hoppers]], [[Zeela|Zeelas]], [[Memu|Memus]] and [[Geega|Geegas]]. Acid is commonly found throughout this area like in other rooms of Brinstar. In order to reach this area, [[Samus]] must have the [[Morph Ball]] and [[Morph Ball Bombs|bombs]].
 
=== ''Metroid: Zero Mission'' ===
 
In ''[[Metroid: Zero Mission]]'', there are a few changes. There are power handholds throughout the area that have to be activated to cross large gaps. The [[Mua]] also appears as a mini-boss. In order to get to Kraid himself though, Samus must obtain one of the [[Space Jump|Unknown Items]] to be able to destroy certain blocks. Additionally, the [[Speed Booster]] can be obtained by defeating Kraid.
 
=== ''Super Metroid'' ===
[[File:Kraid's_Entrance_sm.png|220px|thumb|left|The entrance to Kraid in ''Super Metroid'']]
 
While there isn't a Kraid's Lair by title, there is a designated area for him within Brinstar. His hideout is located east, to the right of the elevator leading to [[Norfair]]. His entrance has the same beastly decor that is in the original ''Metroid''. Kraid's hideout requires [[Super Missiles]], and the [[High-Jump Boots]]. It is possible to gain access without the High-Jump Boots by using the [[Bomb_Jump|Bomb Jump]] or [[Wall Jump]] techniques, but first-time players are unlikely to use these methods.
 
Kraid's area has a mechanical look here, with bolts and panels scattered on the walls. When getting closer to Kraid, the music changes to signify an upcoming boss fight, and the walls are green. There are even curved spikes on the ceiling similar to the original ''Metroid'', and a [[Mini Kraid]]. Samus can also obtain the [[Varia Suit]] upon defeating Kraid.  
 
 
{{clear}}  
{{clear}}  
{{Zebes-nav}}
{{Zebes-nav}}
[[Category:Locations]]
[[Category:Locations]]

Latest revision as of 03:01, 15 November 2016

Kraid (area)
Kraid Area.png

Kraid can be found through the red door.

Game(s)
Upgrade(s)
Expansions
Boss(es)
Planet

Zebes

Neighboring Areas

Brinstar

Kraid (also Kraid's Lair) is an area in Brinstar.

Appearances[edit | edit source]

Metroid[edit | edit source]

In the original Metroid, Kraid's Lair (also known as Mini-Boss Hideout I) consists of a tall grey chamber, with several doors on each side. Many of these lead to long purple corridors. Common enemies found in this area are Rippers, Skrees, Side Hoppers, Zeelas, Memus and Geegas. Acid is commonly found throughout this area like in other rooms of Brinstar. In order to reach this area, Samus must have the Morph Ball and bombs.

Metroid: Zero Mission[edit | edit source]

In Metroid: Zero Mission, there are a few changes. There are power handholds throughout the area that have to be activated to cross large gaps. The Mua also appears as a mini-boss. In order to get to Kraid himself though, Samus must obtain one of the Unknown Items to be able to destroy certain blocks. Additionally, the Speed Booster can be obtained by defeating Kraid.

Super Metroid[edit | edit source]

The entrance to Kraid in Super Metroid

While there isn't a Kraid's Lair by title, there is a designated area for him within Brinstar. His hideout is located east, to the right of the elevator leading to Norfair. His entrance has the same beastly decor that is in the original Metroid. Kraid's hideout requires Super Missiles, and the High-Jump Boots. It is possible to gain access without the High-Jump Boots by using the Bomb Jump or Wall Jump techniques, but first-time players are unlikely to use these methods.

Kraid's area has a mechanical look here, with bolts and panels scattered on the walls. When getting closer to Kraid, the music changes to signify an upcoming boss fight, and the walls are green. There are even curved spikes on the ceiling similar to the original Metroid, and a Mini Kraid. Samus can also obtain the Varia Suit upon defeating Kraid.


Locations on Zebes