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{{Boss-infobox
{{Boss-infobox
|image=[[File:Sporespawn.gif|The Spore Spawn]]
|image=[[File:Spore Spawn sm Artwork.png|Spore Spawn]]
|caption=The Spore Spawn
|caption=The Spore Spawn
|games=''[[Super Metroid]]''
|games=''[[Super Metroid]]''
|location=[[Brinstar]]
|location=[[Brinstar]]
|attacks=
|attacks=*Spores
*Thorns
|weaknesses=*[[Power Beam]]
|weaknesses=*[[Power Beam]]
*[[Missile]]s
*[[Missile]]s
|rewards=[[Super Missile]]
|rewards=[[Super Missile]]
}}
}}
{{stub}}
 
The '''Spore Spawn''' is a mini-boss that appears in [[Brinstar]] in ''[[Super Metroid]]''. It slowly moves around the room, shaking down spores that damage [[Samus Aran|Samus]] if she touches them, before pausing and opening its weak inner maw. At this point, Samus can fire her [[Power Beam]] or [[Missile]]s at it before it closes up again. As the battle goes on, the Spore Spawn will move more quickly, making it more difficult to avoid.  However, if Samus rolls into her [[Morph Ball]] at the bottom of the room, it will be unable to touch her, although its spores still pose a threat. However, if samus rolls into her [[Morph Ball]] at the bottom-far-left of the screen, the spores can't get her. After defeating it, Samus may reach her first [[Super Missile]] expansion.
The '''Spore Spawn''' is a mini-boss that appears in [[Brinstar]] in ''[[Super Metroid]]''. This aggressive plant was genetically engineered by [[Space Pirate]]s,<ref name="Manual" /> likely to guard Brinstar from the [[Galactic Federation|Federation]]. Spore Spawn sits in a very large room, attached by thorny vines of some sort to the wall behind it. Unlike most plant-enemies, Spore Spawn is highly mobile, able to zoom across the large room it sits in. The plant creature has an impenetrable shell, but it occasionally stops moving and reveals its sensitive core.<ref name="Manual" />
 
==Battle==
Spore Spawn seems highly aggressive or hungry, as it attacks Samus as she jumps up into its room. Spore Spawn slowly moves around the room, shaking down spores that damage [[Samus Aran|Samus]] if she touches them. After a while, Spore Spawn will cease movement and open its weak inner core, but Samus cannot trigger this pause. At this brief juncture, Samus can fire her [[Power Beam]] or [[Missile]]s at its vulnerable core before it closes up again.
 
As the battle goes on, Spore Spawn will move around more quickly. It will become increasingly red in color as it takes damage, much like many other enemies. Its quicker movements will make it more difficult to avoid; however, if Samus rolls into her [[Morph Ball]] at the bottom of the room, it will be unable to touch her, although its spores still pose a threat. Rolling to a corner of a room will minimize the possibility of being damaged.
 
After defeating it, Samus may reach her first [[Super Missile Expansion]], allowing her to shoot the devastatingly powerful [[Super Missile]]s. Spore Spawn's body remains in the room it was defeated in, a dried husk upon which Samus can stand.
 
==Data==
===Manual===
{{Manual
|game=sm
|name=Spore Spawn
|entry=(The Mini-Boss of [[Brinstar]])
<br />This creature was genetically engineered by the [[Space Pirate|space pirates]]. Its weak point is its core, which is protected by the plant's hard shell.<ref name="Manual">{{cite manual|(The Mini-Boss of [[Brinstar]])
<br />This creature was genetically engineered by the [[Space Pirate|space pirates]]. Its weak point is its core, which is protected by the plant's hard shell.|sm|29}}</ref>
}}
 
===Sprite===
{{sprite table
|sm=[[File:Sporespawn.gif|The Spore Spawn]]
|bottomright=sm
}}


==Trivia==
==Trivia==
*Through the use of [[Sequence Breaking|sequence breaking]], Samus can obtain Super Missiles early, allowing her to skip Sore Spawn entirely.
*Through the use of [[Sequence Breaking|sequence breaking]], Samus can obtain Super Missiles early, allowing her to skip Spore Spawn entirely.
*Considering their physiology, Spore Spawn may be a heavily genetically engineered [[Cacatac]], as those are the only creatures on [[Zebes]] remotely resembling the creature.
*Spore Spawn is one of few bosses whose corpse can be seen after death.
*The [[Imago]] battle is very similar to the Spore Spawn battle. It even has a remade version of the battle theme.


[[Category:Enemies]]
{{clear}}
{{ref}}
{{Plantlife-nav|1}}
[[Category:Brinstar Plantlife]]
[[Category:Brinstar Life Forms]]
[[Category:Super Metroid Bosses]]
[[Category:Mini-boss]]
[[Category:Mini-boss]]
[[Category:Space Pirate Forces]]

Latest revision as of 13:13, 13 November 2023

Spore Spawn
Spore Spawn

The Spore Spawn

Game(s)

Super Metroid

Attacks
  • Spores
  • Thorns
Weakness(es)
Location(s)

Brinstar

Rewards

Super Missile


The Spore Spawn is a mini-boss that appears in Brinstar in Super Metroid. This aggressive plant was genetically engineered by Space Pirates,[1] likely to guard Brinstar from the Federation. Spore Spawn sits in a very large room, attached by thorny vines of some sort to the wall behind it. Unlike most plant-enemies, Spore Spawn is highly mobile, able to zoom across the large room it sits in. The plant creature has an impenetrable shell, but it occasionally stops moving and reveals its sensitive core.[1]

Battle[edit | edit source]

Spore Spawn seems highly aggressive or hungry, as it attacks Samus as she jumps up into its room. Spore Spawn slowly moves around the room, shaking down spores that damage Samus if she touches them. After a while, Spore Spawn will cease movement and open its weak inner core, but Samus cannot trigger this pause. At this brief juncture, Samus can fire her Power Beam or Missiles at its vulnerable core before it closes up again.

As the battle goes on, Spore Spawn will move around more quickly. It will become increasingly red in color as it takes damage, much like many other enemies. Its quicker movements will make it more difficult to avoid; however, if Samus rolls into her Morph Ball at the bottom of the room, it will be unable to touch her, although its spores still pose a threat. Rolling to a corner of a room will minimize the possibility of being damaged.

After defeating it, Samus may reach her first Super Missile Expansion, allowing her to shoot the devastatingly powerful Super Missiles. Spore Spawn's body remains in the room it was defeated in, a dried husk upon which Samus can stand.

Data[edit | edit source]

Manual[edit | edit source]

Manual info from Super Metroid
Spore Spawn: (The Mini-Boss of Brinstar)


This creature was genetically engineered by the space pirates. Its weak point is its core, which is protected by the plant's hard shell.[1]

Sprite[edit | edit source]

Game Spore Spawn
Super Metroid The Spore Spawn

Trivia[edit | edit source]

  • Through the use of sequence breaking, Samus can obtain Super Missiles early, allowing her to skip Spore Spawn entirely.
  • Considering their physiology, Spore Spawn may be a heavily genetically engineered Cacatac, as those are the only creatures on Zebes remotely resembling the creature.
  • Spore Spawn is one of few bosses whose corpse can be seen after death.
  • The Imago battle is very similar to the Spore Spawn battle. It even has a remade version of the battle theme.

References[edit source]

  1. 1.0 1.1 1.2 "(The Mini-Boss of Brinstar)
    This creature was genetically engineered by the space pirates. Its weak point is its core, which is protected by the plant's hard shell.
    " sm Instruction Booklet, Pg 29