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{{Manual|ssbb|Missile|Launch a guided missile press along with [control stick tap side] to launch a stronger missile that travels straight forward.<ref>{{Cite manual|Launch a guided missile press along with (control stick tap side) to launch a stronger missile that travels straight forward.|Super Smash Bros. Brawl|32}}</ref>}} | {{Manual|ssbb|Missile|Launch a guided missile press along with [control stick tap side] to launch a stronger missile that travels straight forward.<ref>{{Cite manual|Launch a guided missile press along with (control stick tap side) to launch a stronger missile that travels straight forward.|Super Smash Bros. Brawl|32}}</ref>}} | ||
==In Game Data== | ==In Game Data== | ||
===Metroid: Zero Mission=== | ===Metroid: Zero Mission=== | ||
"Press R + B to fire. Opens red hatches."<ref>{{cite|Press R + B to fire. Opens red hatches.|Inventory Screen|Metroid: Zero Mission}}</ref> | "Press R + B to fire. Opens red hatches."<ref>{{cite|Press R + B to fire. Opens red hatches.|Inventory Screen|Metroid: Zero Mission}}</ref> | ||
===Metroid Prime=== | ===Metroid Prime=== | ||
"Missiles fired with a lock-on will seek their targets. Missiles can destroy objects made from Radion or Brinstone. There are Charge Combo enhancements scattered throughout the environment. They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts. Each Missile Expansion you find will increase the number of Missiles you can carry by 5."<ref>{{cite|Missiles fired with a lock-on will seek their targets. Missiles can destroy objects made from Radion or Brinstone. There are Charge Combo enhancements scattered throughout the environment. They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts. Each Missile Expansion you find will increase the number of Missiles you can carry by 5.|Samus's Notes|Metroid Prime}}</ref> | |||
===Metroid Prime 2: Echoes=== | ===Metroid Prime 2: Echoes=== | ||
"Missiles fired with a lock-on will seek their targets. Missiles can destroy objects made of Brinstone. There are Charge Combo enhancements scattered throughout the environment. They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts. Each Missile Expansion you find will increase the number of Missiles you can carry by 5."<ref>{{cite|Missiles fired with a lock-on will seek their targets. Missiles can destroy objects made of Brinstone. There are Charge Combo enhancements scattered throughout the environment. They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts. Each Missile Expansion you find will increase the number of Missiles you can carry by 5.|Samus's Notes|Metroid Prime 2: Echoes}}</ref> | |||
===Metroid Prime 3: Corruption=== | ===Metroid Prime 3: Corruption=== | ||
{{sectstub}} | |||
==Gallery== | |||
<center><gallery> | |||
Image:M1 Missile.png|''The Missile in the original [[Metroid (game)|Metroid]]'' | |||
Image:Sm Missile.jpg|''Samus using a Missile on a frozen [[Metroid (species)|Metroid]] in [[Super Metroid]]'' | |||
Image:FU Missile.png|''Samus using a Missile against [[Arachnus-X]] in [[Metroid Fusion]]'' | |||
</gallery></center> | |||
{{refbar}} | {{refbar}} | ||
<br> | <br> |
Revision as of 20:55, 18 July 2010
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Missiles are long-range concussive projectiles and one of Samus Aran's most used weapons, featured in every Metroid game. They typically do more damage than most of Samus's uncharged beam weapons. Samus commonly uses them to destroy barriers such as rocks or shielding on doors and enemies. Some enemies, such as the Core-X, can only be damaged with Missiles.[1] When used in conjuncture with the Ice Beam or Dark Beam, Samus can shatter enemies to pieces, this is also one of the few ways she can kill a Metroid in some games. Initially, Samus can only hold five Missiles, though if she acquires Missile Expansions, she can increase the maximum up to 255 in most games.
They typically have a high rate of fire, though in the Metroid Prime series it is greatly diminished. In the first Metroid Prime, Samus can rapidly fire Missiles by firing the Power Beam immediately afterward to reset the Arm Cannon. Using this method, Samus can have a maximum of three missiles out at a time. In Metroid Prime and Metroid Prime 2: Echoes, there are Charge Combos that use missiles in conjuncture with the Charge Beam to fire various powerful attacks.[2] Missiles in the Prime games also have a homing effect when locked onto targets.[2]
Types
Super Missile
- Main article: Super Missile
Super Missiles are far more potent than regular Missiles, they also create large shock waves that can knock objects off walls.
Seeker Missile
- Main article: Seeker Missile
The Seeker Missile allows Samus to fire a maximum of five Missiles at multiple targets simultaniously.
Ice Missile
- Main article: Ice Missile
Ice Missiles add a freezing effect to the Missile.
Hyper Missile
- Main article: Hyper Missile
Samus can only use the Hyper Missile when she enters Hypermode. It fires a fast-moving Missile that does massive damage but lacks the homing capability.
Ship Missile
- Main article: Ship Missile
Samus Aran's Gunship is capable of launching a volley of powerful Missile when Samus targets an area with her Command Visor.
Diffusion Missile
- Main article: Diffusion Missile
The Diffusion Missile increases the freezing capability of the Ice Missile allowing Samus to freeze several targets at once.
Manuals
Metroid: Zero Mission
Metroid Prime
Metroid Prime Hunters
Metroid Prime 2: Echoes
Metroid Prime: Trilogy
Metroid Fusion
Super Smash Bros. Melee
Super Smash Bros. Brawl
In Game Data
Metroid: Zero Mission
"Press R + B to fire. Opens red hatches."[3]
Metroid Prime
"Missiles fired with a lock-on will seek their targets. Missiles can destroy objects made from Radion or Brinstone. There are Charge Combo enhancements scattered throughout the environment. They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts. Each Missile Expansion you find will increase the number of Missiles you can carry by 5."[4]
Metroid Prime 2: Echoes
"Missiles fired with a lock-on will seek their targets. Missiles can destroy objects made of Brinstone. There are Charge Combo enhancements scattered throughout the environment. They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts. Each Missile Expansion you find will increase the number of Missiles you can carry by 5."[5]
Metroid Prime 3: Corruption
Gallery
-
The Missile in the original Metroid
-
Samus using a Missile on a frozen Metroid in Super Metroid
-
Samus using a Missile against Arachnus-X in Metroid Fusion
References
- ↑ "The abilities of the Core-X parasites differ from type to type, but the thick thorny membrane that encases them is a common feature. This tough casing must be ruptured by a powerful attack, such as a Missile blast, to render the core vulnerable to absorption." Metroid Fusion Instruction Booklet, Pg 29
- ↑ 2.0 2.1 Cite error: Invalid
<ref>
tag; no text was provided for refs namedmp2
- ↑ "Press R + B to fire. Opens red hatches." —Inventory Screen (Metroid: Zero Mission)
- ↑ "Missiles fired with a lock-on will seek their targets. Missiles can destroy objects made from Radion or Brinstone. There are Charge Combo enhancements scattered throughout the environment. They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts. Each Missile Expansion you find will increase the number of Missiles you can carry by 5." —Samus's Notes (Metroid Prime)
- ↑ "Missiles fired with a lock-on will seek their targets. Missiles can destroy objects made of Brinstone. There are Charge Combo enhancements scattered throughout the environment. They use the Missile Launcher and the Charge Beam in tandem to fire more effective blasts. Each Missile Expansion you find will increase the number of Missiles you can carry by 5." —Samus's Notes (Metroid Prime 2: Echoes)