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The '''Plasma Beam''' is a [[Chozo]]-designed upgrade to Samus's [[Arm Cannon]]. It serves different functions in its different appearances in the ''[[Metroid (series)|Metroid]]'' series. It is the one of the most powerful beam weapons in Samus's arsenal.
The '''Plasma Beam''' is a [[Chozo]]-designed upgrade to Samus' [[Arm Cannon]]. It serves different functions in its different appearances in the ''[[Metroid (series)|Metroid]]'' series. It is the one of the most powerful beam weapons in Samus' arsenal.


In ''[[Metroid II: Return of Samus]]'', ''[[Super Metroid]]'', and ''[[Metroid Fusion]]'' It has the ability to pass through enemies allowing it to hit multiple targets, this effect is also carried over when the Plasma Beam is stacked with other weapons.<ref name=mf/><ref name=sm/> In Metroid II, the Plasma Beam can also travel through walls.<ref name=m2/> Samus can obtain the Plasma Beam in [[Metroid: Zero Mission]] with the same effects, though she cannot use it until she defeats the [[Ruins Test]].  
In ''[[Metroid II: Return of Samus]]'', ''[[Super Metroid]]'', and ''[[Metroid Fusion]]'' It has the ability to pass through enemies allowing it to hit multiple targets, this effect is also carried over when the Plasma Beam is stacked with other weapons.<ref name=mf/><ref name=sm/> In Metroid II, the Plasma Beam can also travel through walls.<ref name=m2/> Samus can obtain the Plasma Beam in [[Metroid: Zero Mission]] with the same effects, though she cannot use it until she defeats the [[Ruins Test]].  
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==Manuals==
==Manuals==
===Metroid Prime===
===Metroid Prime===
{{Manual|mp1|Plasma Beam|The most powerful beam weapon in Samus's arsenal, the short-range Plasma Beam launches streams of molten energy that can ignite some enemies and melt ice. Like all beam weapons, the Plasma Beam can combine with Missiles for a high-powered combo attack once Samus finds its combo power-up.<ref name=prime>{{Cite manual|The most powerful beam weapon in Samus's arsenal, the short-range Plasma Beam launches streams of molten energy that can ignite some enemies and melt ice. Like all beam weapons, the Plasma Beam can combine with Missiles for a high-powered combo attack once Samus finds its combo power-up.|Metroid Prime|17}}</ref>}}
{{Manual|mp1|Plasma Beam|The most powerful beam weapon in Samus' arsenal, the short-range Plasma Beam launches streams of molten energy that can ignite some enemies and melt ice. Like all beam weapons, the Plasma Beam can combine with Missiles for a high-powered combo attack once Samus finds its combo power-up.<ref name=prime>{{Cite manual|The most powerful beam weapon in Samus' arsenal, the short-range Plasma Beam launches streams of molten energy that can ignite some enemies and melt ice. Like all beam weapons, the Plasma Beam can combine with Missiles for a high-powered combo attack once Samus finds its combo power-up.|Metroid Prime|17}}</ref>}}


===Metroid Prime: Trilogy===
===Metroid Prime: Trilogy===
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===Metroid Prime===
===Metroid Prime===
"​Fire the Plasma Beam to open Red Doors.​ ​The Plasma Beam is very effective against cold-​based enemies.​ ​Charge the Plasma Beam to fire a sphere of plasma.​ Enemies struck by this blast will be engulfed in flames for a few moments."<ref>{{cite|Fire the Plasma Beam to open Red Doors.​ ​ ​The Plasma Beam is very effective against cold-​based enemies.​ Charge the Plasma Beam to fire a sphere of plasma.​ Enemies struck by this blast will be engulfed in flames for a few moments.|Samus's Notes|Metroid Prime}}</ref>
"​Fire the Plasma Beam to open Red Doors.​ ​The Plasma Beam is very effective against cold-​based enemies.​ ​Charge the Plasma Beam to fire a sphere of plasma.​ Enemies struck by this blast will be engulfed in flames for a few moments."<ref>{{cite|Fire the Plasma Beam to open Red Doors.​ ​ ​The Plasma Beam is very effective against cold-​based enemies.​ Charge the Plasma Beam to fire a sphere of plasma.​ Enemies struck by this blast will be engulfed in flames for a few moments.|Samus' Notes|Metroid Prime}}</ref>


===Metroid Prime 3: Corruption===
===Metroid Prime 3: Corruption===

Revision as of 06:28, 16 October 2010

Plasma Beam
Plasmabeam.png

Plasma Beam in Metroid Prime

Game(s)

Metroid: Zero Mission
Metroid Prime
Metroid Prime 3: Corruption
Metroid II: Return of Samus
Super Metroid
Metroid: Other M
Metroid Fusion

Users

Samus Aran
Plasma Trooper
Dark Samus
Ghor
SA-X

Located in

Metroid Zero Mission: Crateria
Metroid Prime: Magmoor Caverns
Metroid Prime 3: Corruption: SkyTown
Super Metroid: Maridia
Metroid Fusion: Sector 2

Charge Combo

Flamethrower

Properties

Travels through enemies (2D)
Ignites foes (Metroid Prime)

The Plasma Beam is a Chozo-designed upgrade to Samus' Arm Cannon. It serves different functions in its different appearances in the Metroid series. It is the one of the most powerful beam weapons in Samus' arsenal.

In Metroid II: Return of Samus, Super Metroid, and Metroid Fusion It has the ability to pass through enemies allowing it to hit multiple targets, this effect is also carried over when the Plasma Beam is stacked with other weapons.[1][2] In Metroid II, the Plasma Beam can also travel through walls.[3] Samus can obtain the Plasma Beam in Metroid: Zero Mission with the same effects, though she cannot use it until she defeats the Ruins Test.

In Super Metroid, it allows Samus to execute a Plasma Shield.

Metroid Prime series

In the Metroid Prime series, it serves as a heat based weapon, allowing Samus to melt both ice and frigidite and ignite foes.[4] In Metroid Prime, a charged shot can vaporize most enemies instantly. In Metroid Prime 3 it can be used to weld or melt some objects. While the beam is weaker than in Metroid Prime, it has a higher rate of fire.[5]

While not present in Metroid Prime 2: Echoes, the Light Beam is capable of igniting enemies.

Flamethrower

Main article: Flamethrower

The Flamethrower is the Plasma Beam's Charge Combo. It allows Samus to fire a steady stream of fire that ignites any nearby opponents.

Manuals

Metroid Prime

Manual info from game
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Metroid Prime: Trilogy

Manual info from game
{{{name}}}: {{{entry}}}
Manual info from game
{{{name}}}: {{{entry}}}

Metroid II: Return of Samus

Manual info from game
{{{name}}}: {{{entry}}}

Super Metroid

Manual info from game
{{{name}}}: {{{entry}}}

Metroid: Other M

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Metroid Fusion

Manual info from game
{{{name}}}: {{{entry}}}

In Game Data

Metroid: Zero Mission

"This powerful beam can blast through multiple enemies."[6]

Metroid Prime

"​Fire the Plasma Beam to open Red Doors.​ ​The Plasma Beam is very effective against cold-​based enemies.​ ​Charge the Plasma Beam to fire a sphere of plasma.​ Enemies struck by this blast will be engulfed in flames for a few moments."[7]

Metroid Prime 3: Corruption

This section of the page is incomplete or missing.
You can help Metroid Wiki by expanding it.

References

  1. Cite error: Invalid <ref> tag; no text was provided for refs named mf
  2. Cite error: Invalid <ref> tag; no text was provided for refs named sm
  3. Cite error: Invalid <ref> tag; no text was provided for refs named m2
  4. Cite error: Invalid <ref> tag; no text was provided for refs named prime
  5. Cite error: Invalid <ref> tag; no text was provided for refs named tri
  6. "This powerful beam can blast through multiple enemies." —Inventory Data (Metroid: Zero Mission)
  7. "Fire the Plasma Beam to open Red Doors.​ ​ ​The Plasma Beam is very effective against cold-​based enemies.​ Charge the Plasma Beam to fire a sphere of plasma.​ Enemies struck by this blast will be engulfed in flames for a few moments." —Samus' Notes (Metroid Prime)


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