Navigation menu

Spore Spawn: Difference between revisions

From Metroid Wiki
mNo edit summary
m (→‎Trivia: typo)
Tags: Mobile edit Mobile web edit
 
(8 intermediate revisions by 5 users not shown)
Line 11: Line 11:
}}
}}


The '''Spore Spawn''' is a mini-boss that appears in [[Brinstar]] in ''[[Super Metroid]]''. This aggressive plant was genetically engineered by [[Space Pirate]]s,<ref name="Manual" /> likely to guard Brinstar from the [[Galactic Federation|Federation]]. Spore Spawn sits in a very large room, attached by thorny vines of some sort to the wall behind it. Unlike most plant-enemies, Spore Spawn is highly mobile, able to zoom across the large room it sits in. The plant creature has an impenetrable shell, but it occasionally stops moving and reveals it's sensitive core.<ref name="Manual" />
The '''Spore Spawn''' is a mini-boss that appears in [[Brinstar]] in ''[[Super Metroid]]''. This aggressive plant was genetically engineered by [[Space Pirate]]s,<ref name="Manual" /> likely to guard Brinstar from the [[Galactic Federation|Federation]]. Spore Spawn sits in a very large room, attached by thorny vines of some sort to the wall behind it. Unlike most plant-enemies, Spore Spawn is highly mobile, able to zoom across the large room it sits in. The plant creature has an impenetrable shell, but it occasionally stops moving and reveals its sensitive core.<ref name="Manual" />


==A Killer Plant==
==Battle==
Spore Spawn seems highly aggressive or hungry, it attacks Samus as she jumps up into its room. Spore Spawn slowly moves around the room, shaking down spores that damage [[Samus Aran|Samus]] if she touches them. After a while, Spore Spawn will cease movement and open its weak inner core, Samus cannot trigger this pause. At this vulnerable point, Samus can fire her [[Power Beam]] or [[Missile]]s at it's vulnerable core before it closes up again.
Spore Spawn seems highly aggressive or hungry, as it attacks Samus as she jumps up into its room. Spore Spawn slowly moves around the room, shaking down spores that damage [[Samus Aran|Samus]] if she touches them. After a while, Spore Spawn will cease movement and open its weak inner core, but Samus cannot trigger this pause. At this brief juncture, Samus can fire her [[Power Beam]] or [[Missile]]s at its vulnerable core before it closes up again.


As the battle goes on, Spore Spawn will move around more quickly. It will become increasingly red in color as it takes damage, much like many other enemies. Its quicker movements will make it more difficult to avoid; however, if Samus rolls into her [[Morph Ball]] at the bottom of the room, it will be unable to touch her, although its spores still pose a threat. Rolling to a corner of a room will minimize the possibility of being damaged.
As the battle goes on, Spore Spawn will move around more quickly. It will become increasingly red in color as it takes damage, much like many other enemies. Its quicker movements will make it more difficult to avoid; however, if Samus rolls into her [[Morph Ball]] at the bottom of the room, it will be unable to touch her, although its spores still pose a threat. Rolling to a corner of a room will minimize the possibility of being damaged.


After defeating it, Samus may reach her first [[Super Missile Expansion]], allowing her to shoot the devastatingly powerful [[Super Missiles]]. Spore Spawn's body remains in the room it was defeated in, brown and dried up and Samus can stand on its corpse.
After defeating it, Samus may reach her first [[Super Missile Expansion]], allowing her to shoot the devastatingly powerful [[Super Missile]]s. Spore Spawn's body remains in the room it was defeated in, a dried husk upon which Samus can stand.


==Data==
==Data==
Line 37: Line 37:


==Trivia==
==Trivia==
*Through the use of [[Sequence Breaking|sequence breaking]], Samus can obtain Super Missiles early, allowing her to skip Sore Spawn entirely.
*Through the use of [[Sequence Breaking|sequence breaking]], Samus can obtain Super Missiles early, allowing her to skip Spore Spawn entirely.
*Considering their physiology, Spore Spawn may be a heavily genetically engineered [[Cacatac]], as those are the only creatures on [[Zebes]] remotely resembling the creature.
*Considering their physiology, Spore Spawn may be a heavily genetically engineered [[Cacatac]], as those are the only creatures on [[Zebes]] remotely resembling the creature.
*Spore Spawn is one of few bosses whose corpse can be seen after death.
*Spore Spawn is one of few bosses whose corpse can be seen after death.
*The [[Imago]] battle is very similar to the Spore Spawn battle, it even has a remade version of the battle theme.
*The [[Imago]] battle is very similar to the Spore Spawn battle. It even has a remade version of the battle theme.


{{clear}}
{{ref}}
{{ref}}
{{Plantlife-nav|1}}
[[Category:Brinstar Plantlife]]
[[Category:Brinstar Life Forms]]
[[Category:Super Metroid Bosses]]
[[Category:Mini-boss]]
[[Category:Mini-boss]]
[[Category:Plants]]
[[Category:Space Pirate Forces]]
[[Category:Space Pirate]]
[[Category:Brinstar Wildlife]]
[[Category:Brinstar Plantlife]]

Latest revision as of 13:13, 13 November 2023

Spore Spawn
Spore Spawn

The Spore Spawn

Game(s)

Super Metroid

Attacks
  • Spores
  • Thorns
Weakness(es)
Location(s)

Brinstar

Rewards

Super Missile


The Spore Spawn is a mini-boss that appears in Brinstar in Super Metroid. This aggressive plant was genetically engineered by Space Pirates,[1] likely to guard Brinstar from the Federation. Spore Spawn sits in a very large room, attached by thorny vines of some sort to the wall behind it. Unlike most plant-enemies, Spore Spawn is highly mobile, able to zoom across the large room it sits in. The plant creature has an impenetrable shell, but it occasionally stops moving and reveals its sensitive core.[1]

Battle[edit | edit source]

Spore Spawn seems highly aggressive or hungry, as it attacks Samus as she jumps up into its room. Spore Spawn slowly moves around the room, shaking down spores that damage Samus if she touches them. After a while, Spore Spawn will cease movement and open its weak inner core, but Samus cannot trigger this pause. At this brief juncture, Samus can fire her Power Beam or Missiles at its vulnerable core before it closes up again.

As the battle goes on, Spore Spawn will move around more quickly. It will become increasingly red in color as it takes damage, much like many other enemies. Its quicker movements will make it more difficult to avoid; however, if Samus rolls into her Morph Ball at the bottom of the room, it will be unable to touch her, although its spores still pose a threat. Rolling to a corner of a room will minimize the possibility of being damaged.

After defeating it, Samus may reach her first Super Missile Expansion, allowing her to shoot the devastatingly powerful Super Missiles. Spore Spawn's body remains in the room it was defeated in, a dried husk upon which Samus can stand.

Data[edit | edit source]

Manual[edit | edit source]

Manual info from Super Metroid
Spore Spawn: (The Mini-Boss of Brinstar)


This creature was genetically engineered by the space pirates. Its weak point is its core, which is protected by the plant's hard shell.[1]

Sprite[edit | edit source]

Game Spore Spawn
Super Metroid The Spore Spawn

Trivia[edit | edit source]

  • Through the use of sequence breaking, Samus can obtain Super Missiles early, allowing her to skip Spore Spawn entirely.
  • Considering their physiology, Spore Spawn may be a heavily genetically engineered Cacatac, as those are the only creatures on Zebes remotely resembling the creature.
  • Spore Spawn is one of few bosses whose corpse can be seen after death.
  • The Imago battle is very similar to the Spore Spawn battle. It even has a remade version of the battle theme.

References[edit source]

  1. 1.0 1.1 1.2 "(The Mini-Boss of Brinstar)
    This creature was genetically engineered by the space pirates. Its weak point is its core, which is protected by the plant's hard shell.
    " sm Instruction Booklet, Pg 29