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Metroid Prime: Trilogy: Difference between revisions

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===''Metroid Prime'' and ''Metroid Prime 2: Echoes''===
===''Metroid Prime'' and ''Metroid Prime 2: Echoes''===
*The control scheme used in ''[[Metroid Prime 3: Corruption]]'' replaces the usual [[Metroid Prime (series)|Metroid Prime]] control scheme.
*The control scheme used in ''[[Metroid Prime 3: Corruption]]'' replaces the usual [[Metroid Prime (series)|Metroid Prime]] control scheme.
*Some texture resolutions were enhanced
*Some texture resolutions were enhanced.
*Loading times are reduced.
*Loading times are reduced.
*Bloom lighting has been added to all areas.
*Bloom lighting has been added to all areas.

Revision as of 17:02, 19 April 2011

Position in Timeline
Metroid Prime 3: Corruption Release Date Metroid: Other M
Metroid / Metroid: Zero Mission Metroid Chronology Metroid II: Return of Samus


Metroid Prime: Trilogy
Metroid Prime: Trilogy

Metroid Prime: Trilogy North American Cover Art

Publisher Nintendo
Developer(s) Retro Studios
Platform(s) Wii
Released

North American release August 24, 2009[1]
European release September 4, 2009[1]
Australian release October 15, 2009[1]

Genre First-person Adventure
Ratings *ESRB: T[1]
  • OFLC: M
  • PEGI: 12+
  • USK: 16
Modes Single-player, Four-player versus multiplayer
Media Wii Optical Disc
Input Wii Remote + Nunchuck


Metroid Prime Trilogy is a limited-edition compilation set of the games in the Prime series: Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption. It was released for the Wii in North America, Europe, and Australia. It did not see a Japanese release. In that region, Wii de Asobu! Metroid Prime and Wii de Asobu! Metroid Prime 2: Dark Echoes were released in place of the trilogy. Nintendo of America discontinued the game on January 8, 2010.[2] On January 11, 2010, it was reported that Nintendo Australia discontinued the game's production as well.[3]

Release

In North America the game was released in a "collector's edition" steel case, featuring art of Samus in the Varia Suit and Dark Suit. Other regions saw the release of a standard plastic case featuring the same artwork. The case contains a booklet providing a brief overview of the Prime trilogy's plot, and several pages of new concept art and beta images during the the games' production.

Metroid Prime Trilogy's main menu is designed to resemble the inner structure of Samus's Arm Cannon. When players decide which of the Prime games they wish to play, the view zooms out rapidly to show Samus's major appearance in the relevant game. Players can also purchase bonuses with the credits they earn while playing the games.

Game Alterations

Metroid Prime and Metroid Prime 2: Echoes

  • The control scheme used in Metroid Prime 3: Corruption replaces the usual Metroid Prime control scheme.
  • Some texture resolutions were enhanced.
  • Loading times are reduced.
  • Bloom lighting has been added to all areas.
  • "Normal" and "Hard" difficulty modes are discarded in favor of the "Normal", "Veteran" and "Hypermode" difficulties.
  • The scan visor's visual effects are redesigned to look like the scan visor from Metroid Prime 3: Corruption.
  • The game can optionally be played in 16:9 anamorphic widescreen mode, resulting in a crisper image.
  • Players collect credits during gameplay. These can be redeemed at the main menu for various rewards and extras, such as concept art.

Metroid Prime

  • The game script is altered, most of which include alterations of logbook entries.
  • The game's visual effects related to the arm cannon are simplified or removed, such as the removal of some visual effects of the Ice Beam.
  • Objects passing through the surface of water no longer create a ripple or splash.

Metroid Prime 2: Echoes

  • The difficulty of several boss battles was reduced, such as the Boost Guardian and the Ing.
  • The HUD is redesigned, with the four blue lights across the top midsection of Samus's visor indicating the Wii Remote's remaining battery life, as in Metroid Prime 3: Corruption.

Metroid Prime 3: Corruption

  • "Damn!" is replaced with "No!" in one dialog line spoken by Admiral Dane when GFS Olympus is raided by Space Pirates.
  • The Hazard Shield glowing effect (which indicates that Samus is being shielded from a hazardous substance) is removed while she is in pools or puddles of Phazon.

Gallery


Introduction

References


Ridley from Metroid: Zero Mission Metroid Games Samus from Super Metroid
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