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'''Magmoor Caverns''' | The '''Magmoor Caverns''' are a large volcanic region of [[Tallon IV]], and the third area visited by [[Samus Aran|Samus]] ''[[Metroid Prime (game)|Metroid Prime]]''. | ||
The Caverns are primarily subterranean and are widely considered a crossway in ''Metroid Prime'', supported by the fact that all areas of Tallon IV, except for the [[Impact Crater]], connect to it. Their name originates from the common lava-dwelling predator that inhabits the area, the [[Magmoor]]. | |||
== Features and Environment == | |||
===Structure=== | |||
The Magmoor Caverns are fraught with environmental hazards, specifically overwhelming heat, extruding [[Flame Jet|flame jets]], and abundant lava lakes, which often necessitate the use of the [[Varia Suit]] and other [[upgrade]]s, such as the [[Spider Ball]] and [[Grapple Beam]], to safely venture deep within them. Several caves have large [[Stalactite]] formations that can be dislodged to create platforms for navigational purposes, as well as floating platforms which will often descend when burdened with too much weight. | |||
The abundance of magma pools in the area attracted the [[Space Pirate]]s, who were looking for new power sources. Eventually they set up a geothermal processing operation in the [[Monitor Station]], protected by [[Auto Defense Turret]]s, using [[Immersion Piston]]s; it was so successful that a recommendation was sent to the Space Pirate Energy Command calling for deactivation of their [[Central Dynamo]] in favor of total reliance on geothermal power.<ref>{{cite|Immersion pistons are leaching power from the magma pools as planned. Geothermal power source is promising. Recommend Energy Command deactivate Central Dynamo and switch to geothermal power at once.|Scan Data|Metroid Prime}}</ref> The Space Pirates also had plans to harvest local magma-filled [[Red Magma Crystal|crystal formations]] that were valuable in specific markets.<ref>{{cite|Local crystal formations possess low Phazon residue. They do have high value to the monks of Grondheim, however. Recommend processing of crystal for that market once Phazon operations cease.|Scan Data|Metroid Prime}}</ref> | |||
While the whole area is below every other area in the game, three rooms are located above the surface, those being the [[Triclops Pit]], Monitor Station, and [[Magmoor Workstation]]. | |||
===Biosphere=== | |||
The most common enemies of Magmoor Caverns are Magmoors, [[Puffer]]s, [[Triclops]], [[Grizby]]s, and [[Flying Pirate]]s. | |||
===Obstacles and Acquisitions=== | |||
The area is the only one in ''Metroid Prime'' that does not contain a [[:Category:Bosses|boss]]. It also has the least amount of upgrades, besides the Impact Crater, the only ones being the [[Ice Spreader]] and the [[Plasma Beam]]. There are two [[Missile Expansion|Missile Expansions]], two [[Energy Tank|Energy Tanks]], and one [[Power Bomb|Power Bomb Expansion]]. | |||
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Revision as of 05:13, 20 February 2011
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The Magmoor Caverns are a large volcanic region of Tallon IV, and the third area visited by Samus Metroid Prime.
The Caverns are primarily subterranean and are widely considered a crossway in Metroid Prime, supported by the fact that all areas of Tallon IV, except for the Impact Crater, connect to it. Their name originates from the common lava-dwelling predator that inhabits the area, the Magmoor.
Features and Environment
Structure
The Magmoor Caverns are fraught with environmental hazards, specifically overwhelming heat, extruding flame jets, and abundant lava lakes, which often necessitate the use of the Varia Suit and other upgrades, such as the Spider Ball and Grapple Beam, to safely venture deep within them. Several caves have large Stalactite formations that can be dislodged to create platforms for navigational purposes, as well as floating platforms which will often descend when burdened with too much weight.
The abundance of magma pools in the area attracted the Space Pirates, who were looking for new power sources. Eventually they set up a geothermal processing operation in the Monitor Station, protected by Auto Defense Turrets, using Immersion Pistons; it was so successful that a recommendation was sent to the Space Pirate Energy Command calling for deactivation of their Central Dynamo in favor of total reliance on geothermal power.[1] The Space Pirates also had plans to harvest local magma-filled crystal formations that were valuable in specific markets.[2]
While the whole area is below every other area in the game, three rooms are located above the surface, those being the Triclops Pit, Monitor Station, and Magmoor Workstation.
Biosphere
The most common enemies of Magmoor Caverns are Magmoors, Puffers, Triclops, Grizbys, and Flying Pirates.
Obstacles and Acquisitions
The area is the only one in Metroid Prime that does not contain a boss. It also has the least amount of upgrades, besides the Impact Crater, the only ones being the Ice Spreader and the Plasma Beam. There are two Missile Expansions, two Energy Tanks, and one Power Bomb Expansion.
Trivia
- The main theme of the Magmoor Caverns is a remix of Super Metroid's Lower Norfair theme.
Gallery
-
The caverns.
References
- ↑ "Immersion pistons are leaching power from the magma pools as planned. Geothermal power source is promising. Recommend Energy Command deactivate Central Dynamo and switch to geothermal power at once." —Scan Data (Metroid Prime)
- ↑ "Local crystal formations possess low Phazon residue. They do have high value to the monks of Grondheim, however. Recommend processing of crystal for that market once Phazon operations cease." —Scan Data (Metroid Prime)