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|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
| Must be scanned during the battle.
|-
| [[Slench|Slench 2A]]
| [[Arcterra]] - Stronghold Void 01
| This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.<ref>{{cite|This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.|Slench 2A|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
|-
| [[Slench|Slench 2B]]
| [[Arcterra]] - Stronghold Void 01
| When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.|Slench 2B|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
|-
| [[Slench|Slench 3A]]
| [[Celestial Archives]] - Stronghold Void 02
| This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weapondry.<ref>{{cite|This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weapondry.|Slench 3A|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
|-
| [[Slench|Slench 3B]]
| [[Celestial Archives]] - Stronghold Void 02
| Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.<ref>{{cite|Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.|Slench 3B|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
|-
| [[Slench|Slench 4A]]
| [[Vesper Defense Outpost]] - Stronghold Void 02
| The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.<ref>{{cite|The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.|Slench 4A|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
|-
| [[Slench|Slench 4B]]
| [[Vesper Defense Outpost]] - Stronghold Void 02
| Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.<ref>{{cite|Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.|Slench 4B|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
|-
| [[Spire]]
| [[Alinos]] - High Ground
| Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.<ref>{{cite|Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.|Spire|Metroid Prime Hunters}}</ref>
| No
| Can be scanned in various locations later.
|-
| Stinglarva
| [[Celestial Archives]] - Data Shrine 03
| Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.<ref>{{cite|Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.|Stinglarva|Metroid Prime Hunters}}</ref>
| No
| Can be scanned during any Kanden fight.
|-
| [[Sylux]]
| [[Vesper Defense Outpost]] - Weapons Complex
| This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.<ref{{cite|This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.|Sylux|Metroid Prime Hunters}}</ref>
| No
| Can be scanned in varius locations later.
|-
| [[Trace]]
| [[Arcterra]] - Sic Transit
| Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerablility may explain Trace's tactical preference for sniping. Its weapon of choice, the Imprialist, is a long-range quantum cascade laser with precision targeting.<ref>{{Cite|Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerablility may explain Trace's tactical preference for sniping. Its weapon of choice, the Imprialist, is a long-range quantum cascade laser with precision targeting.|Trace|Metroid Prime Hunters}}</ref>
| No
| Can be scanned in varius locations later.
|-
| Triskelion
| [[Arcterra]] - Sic Transit
| Trace's alternative form, the Triskelion, is a sophisticated Kricken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisable while immobile.<ref>{{cite|Trace's alternative form, the Triskelion, is a sophisticated Kricken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisable while immobile.|Triskelion|Metroid Prime Hunters}}</ref>
| No
| Can be scanned during any Trace fight.
|-
| [[Trocra]]
| [[Oubliette]]
| These crystallized colonies of cynobacteria are highly unstable, and will detonate when they contact a solid surface. Avoid contact.<ref>{{cite|These crystallized colonies of cynobacteria are highly unstable, and will detonate when they contact a solid surface. Avoid contact.|Trocra|Metroid Prime Hunters}}</ref>
| No
| Scan during the fight with Gorea
|-
| Vhoscythe
| [[Arcterra]] - Sic Transit
| The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.<ref>{{Cite|The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.|Vhosythe|Metroid Prime Hunters}}</ref>
| No
| Can be scanned during any Noxus fight.
|-
| [[Voldrum]]
| [[Celestial Archives]]
| A high-speed rollingrobot in nearly constant motion. Equipped with two large guns for attacking from a distance, it is equally efficient at close-quarters combat.<ref>{{cite|A high-speed rollingrobot in nearly constant motion. Equipped with two large guns for attacking from a distance, it is equally efficient at close-quarters combat.|Voldrum|Metroid Prime Hunters}}</ref>
| No
| Can be found in many locations.
|-
| [[War Wasp]]
| [[Alinos]] - Echo Hall
| An aggresive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.<ref>{{cite|An aggresive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.|War Wasp|Metroid Prime Hunters}}</ref>
| No
| Can also be found on Arcterra.
|-
| [[Weavel]]
| [[Alinos]] - Echo Hall
| Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.<ref>{{cite|Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.|Weavel|Metroid Prime Hunters}}</ref>
| No
| Can be found in various locations later.
|-
| [[Zoomer]]
| [[Alinos]]
| Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.<ref>{{cite|Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.|Zoomer|Metroid Prime Hunters}}</ref>
| No
| Can be found in many locations.
|}
|}



Revision as of 18:24, 8 January 2011

Meta Kraid
Meta Kraid

In preparation

This article is in its preparation stages and is currently in "beta" mode. The page will be finished eventually.

This is the entire logbook of Metroid Prime Hunters, with all of the scans' descriptions and other details.

Lore

Entry First Location Entry Text
Alimbic Cannon 01 Alinos - Alimbic Cannon Control Room The Alimbic Cannon issues bursts of polarized antimatter beyond light speed at specified coordinates and frequency to open a dimensional rift known as the Infinity Void[1]
Alimbic Cannon 02 Alinos - Alimbic Cannon Control Room This device opened the Infinity Void to imprison Gorea. Reuniting eight Octoliths will return power to this dormant machine.[2]
Alimbic Cannon 03 Alinos - Alimbic Cannon Control Room After trapping Gorea in the Seal Sphere, we consigned it to a prison from which there could be no escape.[3]
Alimbic Cannon 04 Alinos - Alimbic Cannon Control Room The Alimbic Cannon enabled us to open the Infinity Void and hide Gorea's prison within it. By locating the prison in an alternate dimension. We ensured that the prisoner would neither escape nor be released by accident.[4]
Alimbic Datashade 01 Alinos - Alinos Gateway Datashades are packets of telepathic data scattered throughout the Tetra Galaxy. They can be accessed by most galactic-standard scan systems.[5]
Alimbic Datashade 02 Alinos - Alinos Gateway Designed to maintain data integrity indefinitely. Datashades are highly resistant to tampering and decay. Scanning these packets will allow you access to our scriptures and Lore.[6]
Alimbic Order 01 Celestial Archives - Docking Bay There were Eight Elders in the Alimbic Order.[7]
Alimbic Order 02 Celestial Archives - Docking Bay You will not find all Eight of the Octoliths. They have been scattered. Hidden in Four of our most heavily defended territories.[8]
Alimbic Order 03 Celestial Archives - Docking Bay There are never more than Two Octoliths hidden on any planet or space station.[9]
Alimbic Order 04 Celestial Archives - Docking Bay Within each Octolith is a spirit. The transferred Essence of an Alimbic Elder.[10]
Alimbic Order 05 Vesper Defense Outpost - Fuel Stack Reunite all Eight Octoliths in the Cannon Control Room to open the doorway to Gorea.[11]
Alimbic Pride 01 Arcterra - Ice Hive We continued research to improve our defense systems. Eventually we became so proficient in the art of war that we believed ourselves invincible.[12]
Alimbic Pride 02 Alinos - Processor Core Our pride was a veil over our eyes. We did not see the danger until it was upon us.[13]
Alimbic Pride 03 Alinos - Crash Site Ruin came quickly as the cancer swept like fire across our worlds.[14]
Alimbic Pride 04 Alinos - Council Chamber Those who survived appeared lifeless and hollow, as if their very spirits had been sucked dry.[15]
Alimbic Pride 05 Alinos - Combat Hall We should have been more vigilant. We became complacent in our technical prowess and thought ourselves unassailable.[16]
Alimbic Prophecy 01 Celestial Archives - Celestial Gateway It is written that the Alimbic power shall materialize when six frequencies shimmer in the divine spectral sequence.[17]
Alimbic Prophecy 02 Alinos - Alinos Gateway In the beginning shall the darkness be torn asunder by a flash of Yellow Lightning.[18]
Alimbic Prophecy 03 Vesper Defense Outpost - VDO Gateway Yellow Lightning shall strike with demonic fury upon the Greenwood.[19]
Alimbic Prophecy 04 Arcterra - Arcterra Gateway With a voice of thunder shall the Greenwood burst into an Orange Blaze.[20]
Alimbic Prophecy 05 Celestial Archives - Synergy Core The Orange Blaze shall die away to be reborn on wings of Blue Smoke.[21]
Alimbic Prophecy 06 Alinos - High Ground Tendrils of Blue Smoke shall weave the geomestry of Violet Crystal.[22]
Alimbic Prophecy 07 Vesper Defense Outpost - Weapons Complex Violet Crystal shall shatter the heavens, leaving in its wake a Red Stain.[23]
Alimbic Prophecy 08 Arcterra - Fault Line When the Red Stain shall vanish, so shall the ancient Alimbic power be manifest.[24]
Alimbic War 01 Arcterra - Sanctorus The war lasted three standard galactic months. Even with the galaxy's most powerful technology at our disposal, we fell like dry grass beneath the blade.[25]
Alimbic War 02 Alinos - Alimbic Gardens Without warning, our doom fell from the sky. From whence it came we do not know.[26]
Alimbic War 03 Alinos - Council Chamber Gorea was immune to even our most sophisticated weaponry, while we were defenseless against its relentless attacks.[27]
Alimbic War 04 Arcterra - Subterranean Gorea devoured our people's life energy and grew powerful from it. Death swept across our worlds, and we despaired.[28]
Alimbic War 05 Arcterra - Subterranean We feared not only the extinction of our race, but the possibility that the evil would sweep the galaxy, annihilating all in its path.[29]
Alimbic War 06 Arcterra - Sanctorus Gorea is a cancerous bloom that would wreak havoc across the universe.[30]
Alimbic War 07 Alinos - Council Chamber We knew that if we did not stop Gorea, it would rampage across the galaxy, devouring everything in its path.[31]
Alimbic War 08 Vesper Defense Outpost - Fuel Stack We finally contained Gorea, but we paid a heavy price to do so. May our sacrifice bring peace to our galaxy.[32]
Alimbic War 09 Arcterra - Fault Line Eight of our elders gathered to create the Alimbic Order to prevent Gorea from destroying our civilization. Their final, desperate plan was to create the Seal Sphere.[33]
Alimbic War 10 Vesper Defense Outpost - Compression Chamber If you are reading this message, our plan to contain Gorea was a success. Honor our sacrifice and do not seek this thing. Only harm can come from such a course.[34]
Alimbic War 11 Arcterra - Subterranean To contain Gorea, our people reduced themselves to pure telepathic energy through the process of Essence Transference.[35]
Alimbic War 12 Arcterra - Sanctorus We gave our lives to confine the foul monstrosity known as Gorea. Do not seek this creature unless you have the means to Destroy it.[36]
Battle Sarcophagus Alinos - High Ground This tomb contains the remains of Alimbic general Almiiak, who led the Alimbic people to victory in the tetra border wars two thousand years ago. He later formed the Alimbic Order of elders.[37]
Biodefense Chamber A Celestial Archives - Stronghold Void 01 This room serves not only as home to our most sacred treasure, but also as a mortal terminus for those who would trespass.[38]
Biodefense Chamber B Alinos - Stronghold Void 01 Those who dare trespass upon our sacred chambers may expect to pay dearly for that which they would seek.[39]
Combat Hall Alinos - Combat Hall We used this room for combat training of Alimbic military recruits. In this room were forged some of our greatest heroes.[40]
Final Wish Celestial Archives - Docking Bay Do not underestimate the danger concealed herein. We have sacrified our world to confine the monstrosity known as Gorea. Do not seek this thing unless you have the means to destroy it.[41]
Gorea 01 Alinos - Alimbic Gardens The horror shrieked its name: Gorea.[42]
Gorea 02 Alinos - Alimbic Gardens Gorea is power beyond reckoning and evil unrelenting. The universe has not known terror such as this.[43]
Gorea 03 Arcterra - Sanctorus At first we thought Gorea was comet. It crashed upon our planet and emerged as a vapor.[44]
Gorea 04 Arcterra - Sanctorus Gorea mimiced our cellular structure and replicated itself in solid form.[45]
Gorea 05 Alinos - Council Chamber We have seen Gorea alter its atomic structure from a vapor to a solid. Our scientists believe Gorea may also possess other Shape-Changing abilities.[46]
Gorea 06 Celestial Archives - New Arrival Registration Gorea is capable of changing its shape, and it uses a wide variety of lethal weapondry.[47]
Gorea 07 Celestial Archives - New Arrival Registration Our defenses were useless against Gorea as it swept through our empire in an orgy of annihilation.[48]
Gorea 08 Celestial Archives - New Arrival Registration Alimbic soldiers were powerless before Gorea's onslaught.[49]
Gorea 09 Celestial Archives - New Arrival Registration We deployed our deadliest weapons to defeat the beast. To our horror, every every weapon was somehow used against us by Gorea.[50]
History 01 Alinos - Echo Hall These are our last recorded messages. We depart from this place of death. If you honor our memory, do not attempt to solve the mystery of our disappearance.[51]
History 02 Alinos - High Ground We overcame our harsh genesis through intellect and resolve. The Alimbic mind is bound by a will of iron.[52]
History 03 Vesper Defense Outpost - Weapons Complex The peace of ancient Alimbic tribal culture was shattered by a deadly extraterrestrial invasion. The survivors vowed never again to be caught unprepared.[53]
History 04 Vesper Defense Outpost - Weapons Complex We focused our resources on military science and quickly developed weapons and defenses that surpassed the technology of our enemies.[54]
History 05 Vesper Defense Outpost - Compression Chamber We were a peaceful people, but we defended our homeworld with a fierce determination.[55]
History 06 Vesper Defense Outpost - Compression Chamber To defend our territories from extraterrestrial attack. We deployed lethal bioweaponry.[56]
History 07 Vesper Defense Outpost - Compression Chamber Our protective exoskeletons enabled us to survive the enviromental extremes of the Alimbic homeworlds.[57]
History 08 Vesper Defense Outpost - Compression Chamber Our enlarged forebrains facilitated enhanced cognitive function. It was our ability to think quickly that saved us from early and violent extinction.[58]
History 09 Arcterra - Ice Hive For generations our superior military capability deterred all enemies. A renewed sense of peace allowed us to return to our natural philosophical pursuits.
History 10 Arcterra - Ice Hive Through science and technology we increased our already formidable mental skills. Significant advances were made in the areas of Telepathy, Telekinesis, and Extradimensional Exploration.[59]
History 11 Arcterra - Ice Hive We continued to bolster our defenses against possible future invasion. Our military technology grew increasingly sophisticated and lethal.[60]
Interment Chamber Alinos - High Ground Alimbic warriors of valor are here laid to rest, that their spirits may return to the planetary core.[61]
Octolith Safeguard Vesper Defense Outpost - Weapons Complex Beware our guardians. These deadly sentinels travel in packs and are programmed to protect that which is dear to us.[62]
Oubliette 01 Arcterra - Fault Line The monster cannot be defeated. As a resort, we created the Seal Sphere to cage the horror for all eternity.[63]
Oubliette 02 Vesper Defense Outpost - Stasis Bunker Eight Octoliths are required to power the Alimbic Cannon. Each Octolith contains unique coordinates, frequencies, and codes necessary to operate the cannon.[64]
Oubliette 03 Vesper Defense Outpost - Stasis Bunker The Alimbic Cannon creates a fissures between this dimension and the Infinity Void that houses Gorea's prison, known as the Oubliette.[65]
Oubliette 04 Vesper Defense Outpost - Stasis Bunker The Oubliette cannot be found in this galaxy. It is hidden in another dimension. If you seek the Seal Sphere, you must first seek the keys.[66]
Oubliette 05 Vesper Defense Outpost - Stasis Bunker We have sent the Oubliette beyond this dimension to ensure that the galaxy will never again suffer the horror that is Gorea.[67]
Oubliette 06 Vesper Defense Outpost - Stasis Bunker Gorea is alone in the Void. For the sake of all life, it must remain so.[68]
Oubliette 07 Vesper Defense Outpost - Stasis Bunker The Infinity Void is a vast parallel dimension of formless antimatter.[69]
Oubliette 08 Vesper Defense Outpost - Compression Chamber Only the Alimbic Cannon can access the Infinity Void.[70]
Science Sarcophagus Alinos - High Ground This tomb contains the remains of the great Arctherus, whose discovery of Neurogenesis marked the advent of the modern Alimbic era, a time of unprecedented peace and prosperity.[71]
Seal Sphere 01 Arcterra - Fault Line The fathomless power of the captive beast is the very engine of the Seal Sphere. As long as its psychic powers are ensnared, Gorea cannot escape.[72]
Seal Sphere 02 Vesper Defense Outpost - Fuel Stack Gorea is immobilized within the Seal Sphere, just one of the many precautions taken to ensure its eternal captivity.[73]
Seal Sphere 03 Vesper Defense Outpost - Stasis Bunker The Alimbic Order directed surviving citizens to transfer their essences into the Seal Sphere. Our combined psychic energy is the engine that powers the sphere.[74]
Seal Sphere 04 Vesper Defense Outpost - Stasis Bunker The Seal Sphere is secure within the Oubliette, from which there is no escape.[75]
Sealing Gorea 01 Oubliette No weapon could defeat Gorea.[76]
Sealing Gorea 02 Oubliette As the death toll rose, we crafted a plan. Rather than destroy Gorea, we would contain it in a interdimensional prison.[77]
Sealing Gorea 03 Oubliette We lured Gorea into our trap. The Seal Sphere was deployed and the creature ensnared. With Gorea bound, we had to act quickly.[78]
Sealing Gorea 04 Oubliette We transported Gorea to its prison, the Oubliette. Trapping Gorea was not enough, however. Additional security measures were needed for so great a threat.[79]
Sealing Gorea 05 Oubliette We forced open an alternate dimension with the Alimbic Cannon, and the Oubliette was sent into it. The Infinity Void was sealed shut, never to be reopened.[80]
Stronghold Void Any stronghold entrance room, the first of which is in the Celestial Archives. This hidden room, accessible only by extraordinary means, houses our most sacred relics. It is guarded by our most formidable cybernetic security systems. Only by activating a Portal controlled by a trio of Artifacts one can gain access to this secret location.[81]

Bioforms

Entry First Location Entry Text Limited Scan? Notes
Alimbic Turret v1.0 Celestial Archives A mounted gun equipped with infrared motion detection and DNA-identification technology. This weapon will fire on any non-Alimbic creature within its range.[82] No Has various locations.
Alimbic Turret v1.4 Alinos - Alinos Perch This modified turret is capable of rapid-fire operation with little or no overheating.[83] No Can also be found on Vesper Defense Outpost.
Alimbic Turret v2.7 Vesper Defense Outpost - Stasis Bunker A late model Alimbic Turret with improved targeting capability.[84] No Has various locations.
Arctic Spawn Arcterra - Fault Line Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.[85] Yes Must be scanned while battling it.
Barbed War Wasps Arcterra An aggressively territorial insect capable of launching its stinger as a projectile. The more dangerous cousin of the War Wasp, Barbed War Wasps migrate in large swarms, attacking even the largest life-forms in isolated regions of Tallon IV.[86] No Is in a couple of rooms on Arcterra.
Blastcap Alinos A large mushroom that explodes on contact, emitting noxious gas. Originating on Tallon IV, its spores can survive without atmosphere and have propagated throughout the galaxy on solar winds.[87] No This creature was first in Metroid Prime
Blue Barbed War Wasp Arcterra A mutated form of the Red War Wasp. The metabolism of the Blue Barbed War Wasp requires a frozen enviroment to produce endothermic projectiles.[88] No Found in only a few rooms.
Crash Pillar Celestial Archives - Incubation Vault 02 Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.[89] No None
Cretaphid v1 Celestial Archives - Stronghold Void 01 Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.[90] Yes Must be scanned while battling it.
Cretaphid v2 Vesper Defense Outpost - Stronghold Void 01 This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.[91] Yes Must be scanned while battling it.
Cretaphid v3 Alinos - Stronghold Void 02 Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.[92] Yes Must be scanned while battling it.
Cretaphid v4 Arcterra - Stronghold Void 02 The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.[93] Yes Must be scanned while battling it.
Dialanche Alinos - Elder Passage Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.[94] No Can be scanned during any fight with Spire.
Electro Voldrum Celestial Archives - Incubation Vault 02 This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weapondry.[95] Yes They are only fought once.
Energy Blaster Alinos - Stronghold Void 01 Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.[96] Yes They can be scanned during any Slench battle.
Fire Spawn Alinos - Council Chamber A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.[97] Yes Must be scanned while battling it.
Geemer Alinos A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on Zebes.[98] No This creature can also be found on Arcterra.
Gorea (First Stage) Oubliette Superficial scan indicates Gorea's body is impervious to attack.[99] No This scan is refered to in-game as "Gorea"
Gorea (Second Stage) Oubliette Sensors unable to locate the upper-arm vulnerabililty present in Gorea's prior form.[100] No This scan is refered to in-game as "Gorea"
Gorea 2 Oubliette Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weapondry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it.[101] No This is the final stage of Gorea.
Gorea Arm Oubliette Analysis indicates the presence of fragile biomorphic neurons in Gorea's shoulders, periodically vulnerable to specific energy types.[102] No Part of Gorea's first form.
Gorea Seal Sphere Oubliette Harmonic analysis of the central sphere suggests that it is susceptible to direct attack.[103] No Can be scanned when Gorea is vulnerable.
Greater Ithrak Celestial Archives - New Arrival Registration The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.[104] Yes Is fought only twice.
Guardian Celestial Archives Specifically designed to guard the Alimbic Order, these automatons are now programmed to serve in its absence. These intelligent androids often travel in packs, attacking with energy projectiles produced by three small fusion generators located in the cranium.[105] No They are fought many times in many locations.
Halfturret Alinos - Echo Hall Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weapondry.[106] No Can be scanned during any Weavel battle.
Ice Voldrum Vesper Defense Outpost - Stasis Bunker A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.[107] No Can also be found on Alinos.
Kanden Celestial Archives - Data Shrine 03 A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.[108] No Can be found in many other locations later.
Lesser Ithrak Celestial Archives This nocturnal creature clings to the ceiling and is exceptionally fierce when disturbed.[109] No Can also be found on Vesper Defense Outpost.
Lockjaw Vesper Defense Outpost - Weapons Complex Stylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.[110] No Can be scanned during any Stylux battle.
Magma Voldrum Vesper Defense Outpost - Stasis Bunker Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weapondry.[111] No Can also be found on Alinos.
Noxus Arcterra - Sic Transit Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.[112] No Can be found in many other locations later.
Petrasyl Celestial Archives Harmless from a distance, this airborne creature secretes a corrosive toxin that can burn through all but the toughest materials on contact.[113] No Can be found in many areas.
Psycho Bit v1.0 Celestial Archives A levitating spherical sentry droid equipped with 360-degree sensors and a low level teleportation device. The basic silver model fires an energy blast, whereas the advanced green model features a Heavy-Duty gun powered by a nanoscale nuclear reactor.[114] No Can be found in many areas.
Psycho Bit v2.0 Celestial Archives A levitating spherical sentry droid equipped with 360-degree sensors and a low-level teleportation device. This model uses High-Voltage electromagnetic pulse to drain energy from its target.[115] No None
Psycho Bit v3.0 Alinos Similar in design to earlier models, this version fires Superheated Magma at its target.[116] No Can also be found on Vesper Defense Outpost.
Psycho Bit v4.0 Vesper Defense Outpost Cryogenic nanite technology enables this advanced sentry droid to freeze its prey with Supercooled Plasma.[117]
Quadtroid Celestial Archives - New Arrival Registration Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.[118] No Can also be found on Vesper Defense Outpost.
Red Barbed War Wasp Alinos One of the most aggressive varieties of wasp, the Red Barbed War Wasp uses body heat to generate an igneous projectile.[119] No None
Shriekbat Alinos - Council Chamber A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.[120] No Scanning from a distance will make this easier.
Slench 1A Alinos - Stronghold Void 01 Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.[121] Yes Must be scanned during the battle.
Slench 1B Alinos - Stronghold Void 01 When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.[122] Yes Must be scanned during the battle.
Slench 2A Arcterra - Stronghold Void 01 This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.[123] Yes Must be scanned during the battle.
Slench 2B Arcterra - Stronghold Void 01 When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.[124] Yes Must be scanned during the battle.
Slench 3A Celestial Archives - Stronghold Void 02 This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weapondry.[125] Yes Must be scanned during the battle.
Slench 3B Celestial Archives - Stronghold Void 02 Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.[126] Yes Must be scanned during the battle.
Slench 4A Vesper Defense Outpost - Stronghold Void 02 The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.[127] Yes Must be scanned during the battle.
Slench 4B Vesper Defense Outpost - Stronghold Void 02 Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.[128] Yes Must be scanned during the battle.
Spire Alinos - High Ground Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.[129] No Can be scanned in various locations later.
Stinglarva Celestial Archives - Data Shrine 03 Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.[130] No Can be scanned during any Kanden fight.
Sylux Vesper Defense Outpost - Weapons Complex This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.<ref"This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos." —Sylux (Metroid Prime Hunters) </ref> No Can be scanned in varius locations later.
Trace Arcterra - Sic Transit Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerablility may explain Trace's tactical preference for sniping. Its weapon of choice, the Imprialist, is a long-range quantum cascade laser with precision targeting.[131] No Can be scanned in varius locations later.
Triskelion Arcterra - Sic Transit Trace's alternative form, the Triskelion, is a sophisticated Kricken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisable while immobile.[132] No Can be scanned during any Trace fight.
Trocra Oubliette These crystallized colonies of cynobacteria are highly unstable, and will detonate when they contact a solid surface. Avoid contact.[133] No Scan during the fight with Gorea
Vhoscythe Arcterra - Sic Transit The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.[134] No Can be scanned during any Noxus fight.
Voldrum Celestial Archives A high-speed rollingrobot in nearly constant motion. Equipped with two large guns for attacking from a distance, it is equally efficient at close-quarters combat.[135] No Can be found in many locations.
War Wasp Alinos - Echo Hall An aggresive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.[136] No Can also be found on Arcterra.
Weavel Alinos - Echo Hall Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.[137] No Can be found in various locations later.
Zoomer Alinos Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.[138] No Can be found in many locations.

Objects

Equipment

References

  1. "The Alimbic Cannon issues bursts of polarized antimatter beyond light speed at specified coordinates and frequency to open a dimensional rift known as the Infinity Void" —Logbook Data-Alimbic Cannon 01 (Metroid Prime Hunters)
  2. "This device opened the Infinity Void to imprison Gorea. Reuniting eight Octoliths will return power to this dormant machine." —Logbook Data-Alimbic Cannon 02 (Metroid Prime Hunters)
  3. "After trapping Gorea in the Seal Sphere, we consigned it to a prison from which there could be no escape." —Logbook Data-Alimbic Cannon 03 (Metroid Prime Hunters)
  4. "The Alimbic Cannon enabled us to open the Infinity Void and hide Gorea's prison within it. By locating the prison in an alternate dimension. We ensured that the prisoner would neither escape nor be released by accident." —Logbook Data-Alimbic Cannon 04 (Metroid Prime Hunters)
  5. "Datashades are packets of telepathic data scattered throughout the Tetra Galaxy. They can be accessed by most galactic-standard scan systems." —Logbook Data-Alimbic Datashade 01 (Metroid Prime Hunters)
  6. "Designed to maintain data integrity indefinitely. Datashades are highly resistant to tampering and decay. Scanning these packets will allow you access to our scriptures and Lore." —Logbook Data-Alimbic Datashade 02 (Metroid Prime Hunters)
  7. "There were Eight Elders in the Alimbic Order." —Logbook Data-Alimbic Order 01 (Metroid Prime Hunters)
  8. "You will not find all Eight of the Octoliths. They have been scattered. Hidden in Four of our most heavily defended territories." —Logbook Data-Alimbic Order 02 (Metroid Prime Hunters)
  9. "There are never more than Two Octoliths hidden on any planet or space station." —Logbook Data-Alimbic Order 03 (Metroid Prime Hunters)
  10. "Within each Octolith is a spirit. The transferred Essence of an Alimbic Elder." —Logbook Data-Alimbic Order 04 (Metroid Prime Hunters)
  11. "Reunite all Eight Octoliths in the Cannon Control Room to open the doorway to Gorea." —Logbook Data-Alimbic Order 05 (Metroid Prime Hunters)
  12. "We continued research to improve our defense systems. Eventually we became so proficient in the art of war that we believed ourselves invincible." —Logbook Data-Alimbic Pride 01 (Metroid Prime Hunters)
  13. "Our pride was a veil over our eyes. We did not see the danger until it was upon us." —Logbook Data-Alimbic Pride 02 (Metroid Prime Hunters)
  14. "Ruin came quickly as the cancer swept like fire across our worlds." —Logbook Data-Alimbic Pride 03 (Metroid Prime Hunters)
  15. "Those who survived appeared lifeless and hollow, as if their very spirits had been sucked dry." —Logbook Data-Alimbic Pride 04 (Metroid Prime Hunters)
  16. "We should have been more vigilant. We became complacent in our technical prowess and thought ourselves unassailable." —Logbook Data-Alimbic Pride 05 (Metroid Prime Hunters)
  17. "It is written that the Alimbic power shall materialize when six frequencies shimmer in the divine spectral sequence." —Logbook Data-Alimbic Prophecy 01 (Metroid Prime Hunters)
  18. "In the beginning shall the darkness be torn asunder by a flash of Yellow Lightning." —Logbook Data-Alimbic Prophecy 02 (Metroid Prime Hunters)
  19. "Yellow Lightning shall strike with demonic fury upon the Greenwood." —Logbook Data-Alimbic Prophecy 03 (Metroid Prime Hunters)
  20. "With a voice of thunder shall the Greenwood burst into an Orange Blaze." —Logbook Data-Alimbic Prophecy 04 (Metroid Prime Hunters)
  21. "The Orange Blaze shall die away to be reborn on wings of Blue Smoke." —Logbook Data-Alimbic Prophecy 05 (Metroid Prime Hunters)
  22. "Tendrils of Blue Smoke shall weave the geomestry of Violet Crystal." —Logbook Data-Alimbic Prophecy 06 (Metroid Prime Hunters)
  23. "Violet Crystal shall shatter the heavens, leaving in its wake a Red Stain." —Logbook Data-Alimbic Prophecy 07 (Metroid Prime Hunters)
  24. "When the Red Stain shall vanish, so shall the ancient Alimbic power be manifest." —Logbook Data-Alimbic Prophecy 08 (Metroid Prime Hunters)
  25. "The war lasted three standard galactic months. Even with the galaxy's most powerful technology at our disposal, we fell like dry grass beneath the blade." —Alimbic War 01 (Metroid Prime Hunters)
  26. "Without warning, our doom fell from the sky. From whence it came we do not know." —Alimbic War 02 (Metroid Prime Hunters)
  27. "Gorea was immune to even our most sophisticated weaponry, while we were defenseless against its relentless attacks." —Alimbic War 03 (Metroid Prime Hunters)
  28. "Gorea devoured our people's life energy and grew powerful from it. Death swept across our worlds, and we despaired." —Alimbic War 04 (Metroid Prime Hunters)
  29. "We feared not only the extinction of our race, but the possibility that the evil would sweep the galaxy, annihilating all in its path." —Alimbic War 05 (Metroid Prime Hunters)
  30. "Gorea is a cancerous bloom that would wreak havoc across the universe." —Alimbic War 06 (Metroid Prime Hunters)
  31. "We knew that if we did not stop Gorea, it would rampage across the galaxy, devouring everything in its path." —Alimbic War 07 (Metroid Prime Hunters)
  32. "We finally contained Gorea, but we paid a heavy price to do so. May our sacrifice bring peace to our galaxy." —Alimbic War 08 (Metroid Prime Hunters)
  33. "Eight of our elders gathered to create the Alimbic Order to prevent Gorea from destroying our civilization. Their final, desperate plan was to create the Seal Sphere." —Alimbic War 09 (Metroid Prime Hunters)
  34. "If you are reading this message, our plan to contain Gorea was a success. Honor our sacrifice and do not seek this thing. Only harm can come from such a course." —Alimbic War 10 (Metroid Prime Hunters)
  35. "To contain Gorea, our people reduced themselves to pure telepathic energy through the process of Essence Transference." —Alimbic War 11 (Metroid Prime Hunters)
  36. "We gave our lives to confine the foul monstrosity known as Gorea. Do not seek this creature unless you have the means to Destroy it." —Alimbic War 12 (Metroid Prime Hunters)
  37. "This tomb contains the remains of Alimbic general Almiiak, who led the Alimbic people to victory in the tetra border wars two thousand years ago. He later formed the Alimbic Order of elders." —Battle Sarcophagus (Metroid Prime Hunters)
  38. "This room serves not only as home to our most sacred treasure, but also as a mortal terminus for those who would trespass." —Biodefense Chamber A (Metroid Prime Hunters)
  39. "Those who dare trespass upon our sacred chambers may expect to pay dearly for that which they would seek." —Biodefense Chamber B (Metroid Prime Hunters)
  40. "We used this room for combat training of Alimbic military recruits. In this room were forged some of our greatest heroes." —Combat Hall (Metroid Prime Hunters)
  41. "Do not underestimate the danger concealed herein. We have sacrified our world to confine the monstrosity known as Gorea. Do not seek this thing unless you have the means to destroy it." —Final Wish (Metroid Prime Hunters)
  42. "The horror shrieked its name: Gorea." —Gorea 01 (Metroid Prime Hunters)
  43. "Gorea is power beyond reckoning and evil unrelenting. The universe has not known terror such as this." —Gorea 02 (Metroid Prime Hunters)
  44. "At first we thought Gorea was comet. It crashed upon our planet and emerged as a vapor." —Gorea 03 (Metroid Prime Hunters)
  45. "Gorea mimiced our cellular structure and replicated itself in solid form." —Gorea 04 (Metroid Prime Hunters)
  46. "We have seen Gorea alter its atomic structure from a vapor to a solid. Our scientists believe Gorea may also possess other Shape-Changing abilities." —Gorea 05 (Metroid Prime Hunters)
  47. "Gorea is capable of changing its shape, and it uses a wide variety of lethal weapondry." —Gorea 06 (Metroid Prime Hunters)
  48. "Our defenses were useless against Gorea as it swept through our empire in an orgy of annihilation." —Gorea 07 (Metroid Prime Hunters)
  49. "Alimbic soldiers were powerless before Gorea's onslaught." —Gorea 08 (Metroid Prime Hunters)
  50. "We deployed our deadliest weapons to defeat the beast. To our horror, every every weapon was somehow used against us by Gorea." —Gorea 09 (Metroid Prime Hunters)
  51. "These are our last recorded messages. We depart from this place of death. If you honor our memory, do not attempt to solve the mystery of our disappearance." —History 01 (Metroid Prime Hunters)
  52. "We overcame our harsh genesis through intellect and resolve. The Alimbic mind is bound by a will of iron." —History 02 (Metroid Prime Hunters)
  53. "The peace of ancient Alimbic tribal culture was shattered by a deadly extraterrestrial invasion. The survivors vowed never again to be caught unprepared." —History 03 (Metroid Prime Hunters)
  54. "We focused our resources on military science and quickly developed weapons and defenses that surpassed the technology of our enemies." —History 04 (Metroid Prime Hunters)
  55. "We were a peaceful people, but we defended our homeworld with a fierce determination." —History 05 (Metroid Prime Hunters)
  56. "To defend our territories from extraterrestrial attack. We deployed lethal bioweaponry." —History 06 (Metroid Prime Hunters)
  57. "Our protective exoskeletons enabled us to survive the enviromental extremes of the Alimbic homeworlds." —History 07 (Metroid Prime Hunters)
  58. "Our enlarged forebrains facilitated enhanced cognitive function. It was our ability to think quickly that saved us from early and violent extinction." —History 08 (Metroid Prime Hunters)
  59. "Through science and technology we increased our already formidable mental skills. Significant advances were made in the areas of Telepathy, Telekinesis, and Extradimensional Exploration." —History 10 (Metroid Prime Hunters)
  60. "We continued to bolster our defenses against possible future invasion. Our military technology grew increasingly sophisticated and lethal." —History 11 (Metroid Prime Hunters)
  61. "Alimbic warriors of valor are here laid to rest, that their spirits may return to the planetary core." —Interment Chamber (Metroid Prime Hunters)
  62. "Beware our guardians. These deadly sentinels travel in packs and are programmed to protect that which is dear to us." —Octolith Safeguard (Metroid Prime Hunters)
  63. "The monster cannot be defeated. As a resort, we created the Seal Sphere to cage the horror for all eternity." —Oubliette 01 (Metroid Prime Hunters)
  64. "Eight Octoliths are required to power the Alimbic Cannon. Each Octolith contains unique coordinates, frequencies, and codes necessary to operate the cannon." —Oubliette 02 (Metroid Prime Hunters)
  65. "The Alimbic Cannon creates a fissures between this dimension and the Infinity Void that houses Gorea's prison, known as the Oubliette." —Oubliette 03 (Metroid Prime Hunters)
  66. "The Oubliette cannot be found in this galaxy. It is hidden in another dimension. If you seek the Seal Sphere, you must first seek the keys." —Oubliette 04 (Metroid Prime Hunters)
  67. "We have sent the Oubliette beyond this dimension to ensure that the galaxy will never again suffer the horror that is Gorea. " —Oubliette 05 (Metroid Prime Hunters)
  68. "Gorea is alone in the Void. For the sake of all life, it must remain so." —Oubliette 06 (Metroid Prime Hunters)
  69. "The Infinity Void is a vast parallel dimension of formless antimatter." —Oubliette 07 (Metroid Prime Hunters)
  70. "Only the Alimbic Cannon can access the Infinity Void." —Oubliette 08 (Metroid Prime Hunters)
  71. "This tomb contains the remains of the great Arctherus, whose discovery of Neurogenesis marked the advent of the modern Alimbic era, a time of unprecedented peace and prosperity." —Science Sarcophagus (Metroid Prime Hunters)
  72. "The fathomless power of the captive beast is the very engine of the Seal Sphere. As long as its psychic powers are ensnared, Gorea cannot escape." —Seal Sphere 01 (Metroid Prime Hunters)
  73. "Gorea is immobilized within the Seal Sphere, just one of the many precautions taken to ensure its eternal captivity." —Seal Sphere 02 (Metroid Prime Hunters)
  74. "The Alimbic Order directed surviving citizens to transfer their essences into the Seal Sphere. Our combined psychic energy is the engine that powers the sphere." —Seal Sphere 03 (Metroid Prime Hunters)
  75. "The Seal Sphere is secure within the Oubliette, from which there is no escape." —Seal Sphere 04 (Metroid Prime Hunters)
  76. "No weapon could defeat Gorea." —Sealing Gorea 01 (Metroid Prime Hunters)
  77. "As the death toll rose, we crafted a plan. Rather than destroy Gorea, we would contain it in a interdimensional prison." —Sealing Gorea 02 (Metroid Prime Hunters)
  78. "We lured Gorea into our trap. The Seal Sphere was deployed and the creature ensnared. With Gorea bound, we had to act quickly." —Sealing Gorea 03 (Metroid Prime Hunters)
  79. "We transported Gorea to its prison, the Oubliette. Trapping Gorea was not enough, however. Additional security measures were needed for so great a threat." —Sealing Gorea 04 (Metroid Prime Hunters)
  80. "We forced open an alternate dimension with the Alimbic Cannon, and the Oubliette was sent into it. The Infinity Void was sealed shut, never to be reopened." —Sealing Gorea 05 (Metroid Prime Hunters)
  81. "This hidden room, accessible only by extraordinary means, houses our most sacred relics. It is guarded by our most formidable cybernetic security systems. Only by activating a Portal controlled by a trio of Artifacts one can gain access to this secret location." —Stronghold Void (Metroid Prime Hunters)
  82. "A mounted gun equipped with infrared motion detection and DNA-identification technology. This weapon will fire on any non-Alimbic creature within its range." —Alimbic Turret v1.0 (Metroid Prime Hunters)
  83. "This modified turret is capable of rapid-fire operation with little or no overheating." —Alimbic Turret v1.4 (Metroid Prime Hunters)
  84. "A late model Alimbic Turret with improved targeting capability." —Alimbic Turret v2.7 (Metroid Prime Hunters)
  85. "Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice." —Arctic Spawn (Metroid Prime Hunters)
  86. "An aggressively territorial insect capable of launching its stinger as a projectile. The more dangerous cousin of the War Wasp, Barbed War Wasps migrate in large swarms, attacking even the largest life-forms in isolated regions of Tallon IV." —Barbed War Wasps (Metroid Prime Hunters)
  87. "A large mushroom that explodes on contact, emitting noxious gas. Originating on Tallon IV, its spores can survive without atmosphere and have propagated throughout the galaxy on solar winds." —Blastcap (Metroid Prime Hunters)
  88. "A mutated form of the Red War Wasp. The metabolism of the Blue Barbed War Wasp requires a frozen enviroment to produce endothermic projectiles." —Blue Barbed War Wasp (Metroid Prime Hunters)
  89. "Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base." —Crash Pillar (Metroid Prime Hunters)
  90. "Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects." —Cretaphid v1 (Metroid Prime Hunters)
  91. "This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects." —Cretaphid v2 (Metroid Prime Hunters)
  92. "Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects." —Cretaphid v3 (Metroid Prime Hunters)
  93. "The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail." —Cretaphid v4 (Metroid Prime Hunters)
  94. "Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries." —Dialanche (Metroid Prime Hunters)
  95. "This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weapondry." —Electro Voldrum (Metroid Prime Hunters)
  96. "Turrets on the walls of the chamber fire blasts of plasma generated by the Slench." —Energy Blaster (Metroid Prime Hunters)
  97. "A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory." —Fire Spawn (Metroid Prime Hunters)
  98. "A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on Zebes." —Geemer (Metroid Prime Hunters)
  99. "Superficial scan indicates Gorea's body is impervious to attack." —Gorea (Metroid Prime Hunters)
  100. "Sensors unable to locate the upper-arm vulnerabililty present in Gorea's prior form." —Gorea (Metroid Prime Hunters)
  101. "Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weapondry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it." —Gorea 2 (Metroid Prime Hunters)
  102. "Analysis indicates the presence of fragile biomorphic neurons in Gorea's shoulders, periodically vulnerable to specific energy types." —Gorea Arm (Metroid Prime Hunters)
  103. "Harmonic analysis of the central sphere suggests that it is susceptible to direct attack." —Gorea Seal Sphere (Metroid Prime Hunters)
  104. "The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator." —Greater Ithrak (Metroid Prime Hunters)
  105. "Specifically designed to guard the Alimbic Order, these automatons are now programmed to serve in its absence. These intelligent androids often travel in packs, attacking with energy projectiles produced by three small fusion generators located in the cranium." —Guardian (Metroid Prime Hunters)
  106. "Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weapondry." —Halfturret (Metroid Prime Hunters)
  107. "A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact." —Ice Voldrum (Metroid Prime Hunters)
  108. "A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor." —Kanden (Metroid Prime Hunters)
  109. "This nocturnal creature clings to the ceiling and is exceptionally fierce when disturbed." —Lesser Ithrak (Metroid Prime Hunters)
  110. "Stylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire." —Lockjaw (Metroid Prime Hunters)
  111. "Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weapondry." —Magma Voldrum (Metroid Prime Hunters)
  112. "Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks." —Noxus (Metroid Prime Hunters)
  113. "Harmless from a distance, this airborne creature secretes a corrosive toxin that can burn through all but the toughest materials on contact." —Petrasyl (Metroid Prime Hunters)
  114. "A levitating spherical sentry droid equipped with 360-degree sensors and a low level teleportation device. The basic silver model fires an energy blast, whereas the advanced green model features a Heavy-Duty gun powered by a nanoscale nuclear reactor." —Psycho Bit v1.0 (Metroid Prime Hunters)
  115. "A levitating spherical sentry droid equipped with 360-degree sensors and a low-level teleportation device. This model uses High-Voltage electromagnetic pulse to drain energy from its target." —Psycho Bit v2.0 (Metroid Prime Hunters)
  116. "Similar in design to earlier models, this version fires Superheated Magma at its target." —Psycho Bit v3.0 (Metroid Prime Hunters)
  117. "Cryogenic nanite technology enables this advanced sentry droid to freeze its prey with Supercooled Plasma." —Psycho Bit v4.0 (Metroid Prime Hunters)
  118. "Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp." —Quadtroid (Metroid Prime Hunters)
  119. "One of the most aggressive varieties of wasp, the Red Barbed War Wasp uses body heat to generate an igneous projectile." —Red Barbed War Wasp (Metroid Prime Hunters)
  120. "A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet." —Shriekbat (Metroid Prime Hunters)
  121. "Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser." —Slench 1A (Metroid Prime Hunters)
  122. "When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation." —Slench 1B (Metroid Prime Hunters)
  123. "This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon." —Slench 2A (Metroid Prime Hunters)
  124. "When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation." —Slench 2B (Metroid Prime Hunters)
  125. "This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weapondry." —Slench 3A (Metroid Prime Hunters)
  126. "Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey." —Slench 3B (Metroid Prime Hunters)
  127. "The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit." —Slench 4A (Metroid Prime Hunters)
  128. "Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised." —Slench 4B (Metroid Prime Hunters)
  129. "Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma." —Spire (Metroid Prime Hunters)
  130. "Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding." —Stinglarva (Metroid Prime Hunters)
  131. "Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerablility may explain Trace's tactical preference for sniping. Its weapon of choice, the Imprialist, is a long-range quantum cascade laser with precision targeting." —Trace (Metroid Prime Hunters)
  132. "Trace's alternative form, the Triskelion, is a sophisticated Kricken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisable while immobile." —Triskelion (Metroid Prime Hunters)
  133. "These crystallized colonies of cynobacteria are highly unstable, and will detonate when they contact a solid surface. Avoid contact." —Trocra (Metroid Prime Hunters)
  134. "The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes." —Vhosythe (Metroid Prime Hunters)
  135. "A high-speed rollingrobot in nearly constant motion. Equipped with two large guns for attacking from a distance, it is equally efficient at close-quarters combat." —Voldrum (Metroid Prime Hunters)
  136. "An aggresive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll." —War Wasp (Metroid Prime Hunters)
  137. "Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon." —Weavel (Metroid Prime Hunters)
  138. "Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species." —Zoomer (Metroid Prime Hunters)



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