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Power Beam: Difference between revisions
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Metroid Fan (talk | contribs) (Made some changes and split the Power Beam into two sections based on their functions from the 2D and Prime series. Added some info.) |
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The '''Power Beam''' is a beam of | The '''Power Beam''' (Originally called '''Normal Beam'''<ref>{{Cite manual|When Samus equips a beam type item, her normal beam will change to that beam.|Metroid II: Return of Samus|21}}</ref> | ||
<ref>{{Cite manual|At the beginning of the game, Samus is equipped with a normal beam.|Super Metroid|22}}</ref> | |||
<ref>{{Cite manual|Normal Beam/Charge Beam</br>Press the 1 Button to fire a beam. Press and hold the 1 Button until the charge gauge is full and release to fire a powerful Charge Beam.|Metroid: Other M|22}}</ref><ref>{{Cite manual|Normal<br/>This is the standard beam Samus possesses at the beginning of the game.|Metroid Fusion|32}}</ref>) is [[Samus Aran|Samus']] standard [[Beam|beam]] weapon, which she begins with throughout the [[Metroid (series)|''Metroid'']] and [[Metroid Prime (series)|''Metroid Prime'' series]]. | |||
===''Metroid Series''=== | |||
Throughout the ''Metroid'' series, the Power Beam is Samus' original beam weapon, but as she progresses, she can upgrade her Power Beam to make it a more powerful beam weapon. It wasn't until ''[[Super Metroid]]'' where Samus was able to combine all of her beam weapons into one, with the exception of the [[Spazer Beam|Spazer]] and [[Plasma Beam]]. ''Super Metroid'' is also the only known 2D game where Samus can activate or deactivate her beams. | |||
===''Metroid Prime Series''=== | |||
Much like the ''Metroid'' series, Samus can use more powerful beam weapons. However, similar to the function of [[Metroid (game)|''Metroid'']] and ''[[Metroid II: Return of Samus]]'', Samus cannot combine her beams in ''[[Metroid Prime (game)|Metroid Prime]]'', ''[[Metroid Prime Hunters]]'', and ''[[Metroid Prime 2: Echoes]]'', and is restricted to using one at a time, with the exception of the [[Charge Beam]]. It isn't until ''[[Metroid Prime 3: Corruption]]'' that Samus can fully combine the beam weapons she collects. | |||
Unlike its 2D counter-part's rate of fire, which is dependently entirely on the game engine, the Power Beam has the highest rate of fire. Interestingly, in ''Metroid Prime 3: Corruption'', the rate of fire remains the same when combined with the Plasma and [[Nova Beam]]. Although the Power Beam isn't the most powerful, it can become more powerful when combined with the Charge Beam. Another advantage, which is only demonstrated in ''Metroid Prime Hunters'' and ''Metroid Prime 2: Echoes'', is that it has limitless firepower. | |||
{{clear}} | {{clear}} | ||
==Data== | |||
===Manuals=== | |||
{{Manual | |||
|game=mp1 | |||
|name=Power Beam | |||
|entry=This is Samus's standard beam, which you can fire continuously by rapidly tapping the A Button. As with all beam weapons, the Power Beam becomes much stronger once Samus finds the Charge Beam power-up. Once Samus has found the Charge Beam, press and hold the A Button to charge up her shot, then release the A Button to fire a powerful blast.<ref>{{Cite manual|This is Samus's standard beam, which you can fire continuously by rapidly tapping the A Button. As with all beam weapons, the Power Beam becomes much stronger once Samus finds the Charge Beam power-up. Once Samus has found the Charge Beam, press and hold the A Button to charge up her shot, then release the A Button to fire a powerful blast.|Metroid Prime|17}}</ref> | |||
|order=middle | |||
}} | |||
{{Manual | |||
|game=mp2 | |||
|name=Power Beam | |||
|entry=Fire the Power Beam continuously by rapidly tapping the A Button. It becomes much stronger when Samus uses the Charge Beam. Hold the A Button to charge (which also engages a tractor beam effect that draws power-ups toward Samus), then release it. The Power Beam can open blue hatches and has infinite ammo.<ref>{{Cite manual|Fire the Power Beam continuously by rapidly tapping the A Button. It becomes much stronger when Samus uses the Charge Beam. Hold the A Button to charge (which also engages a tractor beam effect that draws power-ups toward Samus), then release it. The Power Beam can open blue hatches and has infinite ammo.|Metroid Prime 2: Echoes|16}}</ref> | |||
|order=middle | |||
}} | |||
{{clear|left}} | |||
==Trivia== | ==Trivia== | ||
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File:Powerbeam.png|The Power Beam appearance in ''[[Metroid Prime (game)|Metroid Prime]]''. | File:Powerbeam.png|The Power Beam appearance in ''[[Metroid Prime (game)|Metroid Prime]]''. | ||
</gallery> | </gallery> | ||
{{Refbar}} | |||
{{beam-nav}} | {{beam-nav}} |
Revision as of 14:37, 9 July 2011
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The Power Beam (Originally called Normal Beam[1] [2] [3][4]) is Samus' standard beam weapon, which she begins with throughout the Metroid and Metroid Prime series.
Metroid Series
Throughout the Metroid series, the Power Beam is Samus' original beam weapon, but as she progresses, she can upgrade her Power Beam to make it a more powerful beam weapon. It wasn't until Super Metroid where Samus was able to combine all of her beam weapons into one, with the exception of the Spazer and Plasma Beam. Super Metroid is also the only known 2D game where Samus can activate or deactivate her beams.
Metroid Prime Series
Much like the Metroid series, Samus can use more powerful beam weapons. However, similar to the function of Metroid and Metroid II: Return of Samus, Samus cannot combine her beams in Metroid Prime, Metroid Prime Hunters, and Metroid Prime 2: Echoes, and is restricted to using one at a time, with the exception of the Charge Beam. It isn't until Metroid Prime 3: Corruption that Samus can fully combine the beam weapons she collects.
Unlike its 2D counter-part's rate of fire, which is dependently entirely on the game engine, the Power Beam has the highest rate of fire. Interestingly, in Metroid Prime 3: Corruption, the rate of fire remains the same when combined with the Plasma and Nova Beam. Although the Power Beam isn't the most powerful, it can become more powerful when combined with the Charge Beam. Another advantage, which is only demonstrated in Metroid Prime Hunters and Metroid Prime 2: Echoes, is that it has limitless firepower.
Data
Manuals
Trivia
- Samus has started with the Power Beam in every Metroid game.
- In Metroid Prime 3: Corruption, when stepping away from a console such as a hand scanner, the Arm Cannon will act as if it is charging a beam. This only works while Samus has the Power Beam.
Gallery
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The Power Beam appearance in Metroid Prime.
References
- ↑ "When Samus equips a beam type item, her normal beam will change to that beam." Metroid II: Return of Samus Instruction Booklet, Pg 21
- ↑ "At the beginning of the game, Samus is equipped with a normal beam." Super Metroid Instruction Booklet, Pg 22
- ↑ "Normal Beam/Charge Beam
Press the 1 Button to fire a beam. Press and hold the 1 Button until the charge gauge is full and release to fire a powerful Charge Beam." Metroid: Other M Instruction Booklet, Pg 22 - ↑ "Normal
This is the standard beam Samus possesses at the beginning of the game." Metroid Fusion Instruction Booklet, Pg 32 - ↑ "This is Samus's standard beam, which you can fire continuously by rapidly tapping the A Button. As with all beam weapons, the Power Beam becomes much stronger once Samus finds the Charge Beam power-up. Once Samus has found the Charge Beam, press and hold the A Button to charge up her shot, then release the A Button to fire a powerful blast." Metroid Prime Instruction Booklet, Pg 17
- ↑ "Fire the Power Beam continuously by rapidly tapping the A Button. It becomes much stronger when Samus uses the Charge Beam. Hold the A Button to charge (which also engages a tractor beam effect that draws power-ups toward Samus), then release it. The Power Beam can open blue hatches and has infinite ammo." Metroid Prime 2: Echoes Instruction Booklet, Pg 16
Beams of Metroid | |
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Beam Weapons | |
Beam Upgrades | |
Charge Combos | |
Affinity Weapons |