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Charge Beam

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Charge Beam
Artwork of the Charge Beam upgrade from Super Metroid

The Charge Beam upgrade from Super Metroid

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The Charge Beam was an upgrade to Samus Aran's Power Suit that created a more powerful shot through the Arm Cannon. The Charge Beam could be used with all of the Power Beams acquired through the games. In the 2-D games, Samus can perform a small type of Screw Attack when spin-jumping with a fully charged arm cannon. The Charge Beam first appeared in Super Metroid for the SNES and has been in all of the games that are after its release.

Appearances

Metroid: Zero Mission

The Charge Beam appears as an optional upgrade in Zero Mission. It allows Samus to charge her beam for a more powerful shot and allows her to use the Charge Attack. Interestingly, Samus can use the Charge Beam to a lesser capacity if she skips the Long Beam. The upgrade is one of few upgrades in Zero Mission not obtained on a Chozo Statue. It is dropped by Deorem in Brinstar upon its defeat.

Metroid Prime Series

In the Metroid Prime series, the Charge Beam also took longer to travel, with any beam being used. This is most noticeable in Metroid Prime 3: Corruption. In addition to the Charge Beam, Samus can find Charge Combos that, when combined with Missiles, make new abilities with devastating power. There are Charge Combos for every Beam in Metroid Prime and Metroid Prime 2: Echoes.

In Metroid Prime 2: Echoes, the Charge attacks for the Light Beam, Dark Beam, and Annihilator Beam have very different attacks from when they are normally shot. For instance, when shot without charging, the Dark Beam fires swirling, star-shaped piece of dark matter. However, the charged Dark Beam creates a compact blob of dark matter that ensnares the enemy with dark energy that prevents movement, like the Ice Beam's charge beam. The Light Beam is similar to a shotgun when shot without charging because it fires a long, powerful shot. When a charged Light shot is fired, it releases a volley of fast spherical projectiles that home in on locked-on enemies. When a charged Annihilator shot is fired, it creates a super-powered shot that creates a space rift that massively damages targets and stuns enemies near the rift.

In the Metroid Prime series, as long as the button is held, the charged shot creates a tractor beam to draw in power-ups.

Data

Manuals

Manual Entries
Manual info from Metroid: Zero Mission

Charge Beam zm Manual Image.jpg

Charge: Obtaining this power-up allows Samus to charge beam energy into a single, powerful beam blast. Hold the B button to charge and release it to fire.[1]
Manual info from Super Metroid

The Charge Beam upgrade

Charge: The charge item allows you to charge your beam and send out a super-powerful blast.[2]
Manual info from Metroid Fusion

Charge Beam mf Manual Image.jpg

Charge: Charge up the normal beam's energy for a more powerful shot. Press and hold the B Button. Release when energy is built up.[3]


Screen Data

Screen data from Metroid: Other M
CHARGE BEAM
Press and hold 1 Button Wii.png until fully charged and then release.[4]


Gallery

References

  1. "Obtaining this power-up allows Samus to charge beam energy into a single, powerful beam blast. Hold the B button to charge and release it to fire." Metroid: Zero Mission Instruction Booklet, Pg 24
  2. "The charge item allows you to charge your beam and send out a super-powerful blast." Super Metroid Instruction Booklet, Pg 23
  3. "Charge up the normal beam's energy for a more powerful shot. Press and hold the B Button. Release when energy is built up." Metroid Fusion Instruction Booklet, Pg 32
  4. "CHARGE BEAM
    Press and hold 1 Button Wii.png until fully charged and then release.
    " —Screen Data (Metroid: Other M)


Annihilator Beam 2.png Beams of Metroid Light Beam (Echoes).png
Beam Weapons
Beam Upgrades
Charge Combos
Affinity Weapons