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Super Metroid

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Metroid II: Return of Samus Release Date Metroid Fusion / Metroid Prime
Metroid II: Return of Samus Metroid Chronology Metroid: Other M


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Super Metroid
Super Metroid

Super Metroid North American Cover Art

Publisher Nintendo
Developer(s) Nintendo R&D1 and Intelligent Systems
Platform(s) Super Nintendo Entertainment System
Released

North American release April 18, 1994
European release July 28, 1994

Japanese release March 19, 1994

Genre Action Adventure
Ratings ESRB: E
OFLC: G8+
Modes Single-player
Media 24-megabit cartridge
Input SNES Controller

Super Metroid is the successor to Metroid II: Return of Samus. In it, Samus answers a distress call at the Space Colony Ceres. She finds that the station is deserted and the researchers are dead. When she located the Metroid Hatchling, she finds that Ridley has taken it and gives chase. Super Metroid improved on the formula established in Metroid and Metroid II: Return of Samus.

History

After the release of the original Metroid, director Yoshio Sakamoto sat out on the development of its direct sequel, Metroid II: Return of Samus. Instead, after the release of the SNES, he culled members from Nintendo R&D1 and Intelligent Systems to begin work on the third game in the series, which would become Super Metroid.

Plot

Super Metroid is a direct sequel to Metroid II: Return of Samus. After Samus's mission on SR388 is over, she brings the last surviving Metroid hatchling to the Ceres Space Colony to have scientists harness its power and study it. After it is stolen by Ridley, she returns to Zebes to find it. After delving deep into the planet's inner depths, she confronts Ridley once again and defeats him; however, the infant Metroid is nowhere to be found. Shortly afterward, Samus invades Tourian to defeat Mother Brain, but on the way she is attacked by a massive Metroid, which is none other than the hatchling. At the brink of death, the Metroid recognizes Samus and spares her life, flying off. Samus continues through Tourian and eventually reaches Mother Brain's lair; however, after Samus has seemingly defeated the supercomputer, it reveals its true powers in an enormous body. Mother Brain's strength proves to be too much for Samus to handle; however, at the last minute, the Metroid hatchling swoops in and drains Mother Brain's life energy, giving it to Samus. Mother Brain manages to recover, however, and kills the Metroid; its remains fall upon Samus, and she gains access to the Hyper Beam, allowing her to finish off Mother Brain. Afterward, Samus escapes from the impending explosion of Zebes; during the countdown, the player has the option of rescuing the Etecoons and Dachoras as well.

Locations

Gameplay

Super Metroid is a sidescrolling action game containing elements of both platformers and shooters. The game takes place over a massive, interconnected world; in order to progress, Samus must explore and acquire new abilities that will grant her further access to new areas, such as her Morph Ball and High Jump Boots.

The controls are completely customizable, allowing the player to assign any function to any button he or she desires. These functions include jumping, firing, dashing, aiming diagonally up or down, and selecting among Missiles, Super Missiles, Power Bombs, the Grappling Beam, and the X-Ray Scope.

Trivia

  • Super Metroid is the only main series game whose title does not begin with the word "Metroid".
  • Many scenes from Super Metroid are recreated in scenes from Metroid: Other M.

Gallery

Cover Artwork

External Links

Metroid Recon's Full Map of Super Metroid's Zebes.

Ridley from Metroid: Zero Mission Metroid Games Samus from Super Metroid
2D Games
3D Games
Other Games