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{{Boss-infobox
{{Boss-infobox
|image=[[File:Dark Amorbis.jpg|300px]]
|image=[[file:Amorbis Artwork 01.png|240px]]
|caption=Amorbis attached to the Dark Sphere
|caption=Artwork of the Dark Amorbis attacking Samus
|games= ''[[Metroid Prime 2: Echoes]]''
|games= ''[[Metroid Prime 2: Echoes]]''
|location= [[Dark Agon Wastes|Dark Agon]]
|location= [[Dark Agon Wastes]]
|attacks= Ramming<br>Energy Bursts<br>Sustained Energy Beams
|room= [[Dark Agon Temple]]
|weaknesses= [[Power Beam]]<br>[[Light Beam]]<br>[[Charge Beam]]<br>[[Missile|Missiles]]<br>[[Morph Ball Bomb|Bombs]]
|attacks=*Ramming
*Energy Bursts
*Sustained Energy Beams
|weaknesses=*[[Beam]] and [[Missile|Concussive]] weapons
*[[Morph Ball Bomb|Bombs]]
|rewards= [[Dark Suit]]
|rewards= [[Dark Suit]]
|music=[http://metroid.retropixel.net/mprime2/music/mp236.mp3 Amorbis' theme]
}}
}}


The '''Amorbis''' are worm-like creatures native to [[Dark Aether]] that serve as the Guardian of the Energy Controller in [[Dark Agon Wastes]].
The '''Amorbis''' are worm-like creatures native to [[Dark Aether]] that serve as the Guardian of the Energy Controller in [[Dark Agon Wastes]]. These gigantic tunneling Guardians, while potent foes, cannot survive long if their protective outer shell is damaged.<ref>{{cite|Morphology: Amorbis<br> Gigantic tunneling Guardians. Avoid target as it enters and leaves the earth: look for disturbances in the ground. Target cannot survive for long if its outer shell is cracked.|Scan Data|Metroid Prime 2: Echoes}}</ref>
 
== Battle ==
== Battle ==
The battle begins with a single Amorbis burrowing in and out of the ground. [[Samus Aran|Samus]] has to fire at it until it attaches to the Dark Sphere at the center of the temple. While attached to it, the Amorbis gain armor as well as the ability to fire up to three sustained beams of energy simultaneously and bursts of powerful energy that may nullify safe zones. While avoiding these attacks, Samus has to fire at its head until its armor shatters. After the armor shatters, Amorbis will start to suck in massive amounts of air; during this time Samus must use the [[Morph Ball]] to get sucked in then drop a [[Morph Ball Bomb|bomb]] inside it. The damaged Amorbis will then slam the Dark Sphere into the ground, cracking it in the process.  
Three Amorbis appear when Samus first enters their domain, and then promptly tunnel into the earth. The battle begins with a single Amorbis, vulnerable to all types of weapons fire, burrowing out of the ground with enough momentum to make a brief airborne attack before it burrows beneath the surface again. [[Samus Aran|Samus]] must fire at its head until it sustains significant damage, at which point it attaches to the [[Dark Sphere]] at the center of the temple. Once attached, the Amorbis becomes Dark Amorbis, and energy from the Dark Sphere lends it powerful armor, the ability to fire bursts of [[Dark Beam|dark energy]] that can nullify safe zones, and regenerative powers.<ref>{{cite|Morphology: Dark Amorbis<br>Dark energy-charged Guardians. Targets gain armor, beam weapon, and regenerative powers when fused to Dark Sphere. Weak spot within mouth detected: concussive force will deliver heavy damage to it.|Scan Data|Metroid Prime 2: Echoes}}</ref> While avoiding these attacks, Samus must fire at its head until its armor shatters.
 
When its armor is irreparably damaged, the Amorbis will fall to the ground and inhale violently, creating a vacuum-like effect; during this time Samus must enter [[Morph Ball]] mode and enter the vacuum, to the end of gaining access to its vulnerable mouth cavity. From within, Samus can drop a [[Morph Ball Bomb|bomb]], the concussive effects of which cause heavy damage. The damaged Amorbis will then slam the Dark Sphere into the ground, cracking it in the process.
 
[[File:Dark Amorbis mp2 Screenshot 03.jpg|thumb|left|230px|Dark Amorbis attached to the Dark Sphere]]
A second Amorbis will then appear and the process repeats; Samus has to damage them until they both attach to the Dark Sphere. Using their abilities conjointly, they will fire large purple beams that sweep around the area. Samus must shatter each one's armor and detonate bombs inside each of them. The Amorbis will slam the Dark Sphere into the ground again, cracking it even further.
 
Finally the third Amorbis will appear and Samus repeats the process again while evading their attacks, now made more potent by the addition of another Amorbis.
 
After the final Amorbis slams the Dark Sphere into the ground, it will die, and the Dark Sphere will explode, revealing the [[Dark Suit]] within.
{{clear|left}}
 
==Data==
===Logbook===
{{logbook
|name=Amorbis
|entry=The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in [[Dark Agon Temple|their domain]]. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.<ref>{{cite|The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.|[[Metroid Prime 2: Echoes Logbook]] "Amorbis"|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|image=[[file:Amorbis_1.png|80px]]
|location=[[Dark Agon Temple]]
|position=top
|onetime=yes
|ref=no
}}
{{logbook
|name=Dark Amorbis
|entry=The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at [[Light Crystal]]s, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature’s mouth. Concentrate your fire at this area to damage an Amorbis.<ref>{{cite|The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature’s mouth. Concentrate your fire at this area to damage an Amorbis.|[[Metroid Prime 2: Echoes Logbook]] "Dark Amorbis "|Metroid Prime 2: Echoes}}</ref>
|game=mp2
|image=[[file:Amorbis_2.png|80px]]
|location=[[Dark Agon Temple]]
|position=bottom
|onetime=yes
|ref=no
}}


A second Amorbis will then appear, Samus has to damage them until they both attach to the Dark Sphere, shatter their armor, then drop bombs inside both. The Amorbis will again slam the Dark Sphere into the ground cracking it even further. The third Amorbis will appear and Samus must again drop bombs inside them. After the final Amorbis slams the Dark Sphere into the ground, it will die and the Dark Sphere will explode revealing the [[Dark Suit]] inside it
==Gallery==
<br clear=all>
<gallery>
== [[Logbook]] Entry ==
File:Dormant Amorbis mp2 Screenshot 01.png|The Dormant Amorbis
===''Metroid Prime 2: Echoes''===
File:Dark Agon Temple mp2 Screenshot 01.png|The Dormant Amorbis
{{Logbook|Amorbis 1|The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in [[Dark Agon Temple|their domain]]. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.<ref>{{cite|The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.|Logbook|[[Metroid Prime 2: Echoes]]}}</ref>}}
File:Dark Amorbis mp2 Screenshot 01.png|The Dark Amorbis
<br clear=all>
File:Dark Amorbis mp2 Screenshot 02.png|The Amorbis attacking
{{Logbook|Amorbis 2|The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire [[Dark Beam|dark energy]] at [[Light Crystal]]s, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature’s mouth. Concentrate your fire at this area to damage an Amorbis.<ref>{{cite|The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature’s mouth. Concentrate your fire at this area to damage an Amorbis.|Logbook|Metroid Prime 2: Echoes}}</ref>}}
File:Amorbis mp2 Concept Artwork 01.png|Artwork of the Amorbis
<br clear=all>
File:Amorbis mp2 Concept Artwork 02.png|Artwork of the Amorbis
{{Logbook|Dark Sphere|Structural analysis complete. Target is a biogenerated power sphere. Sphere provides dark energy to the Amorbis. Xenotech detected in sphere. Sphere is impervious to weapons.<ref>{{cite|Structural analysis complete. Target is a biogenerated power sphere. Sphere provides dark energy to the Amorbis. Xenotech detected in sphere. Sphere is impervious to weapons.|Logbook|Metroid Prime 2: Echoes}}</ref>}}
File:Amorbis mp2 Concept Artwork 03.png|Artwork of the Amorbis
<br clear=all>
File:Amorbis mp2 Concept Artwork 04.png|Artwork of the Amorbis
File:Amorbis mp2 Concept Artwork 05.png|Artwork of the Amorbis
File:Amorbis Screenshot.jpg|Amorbis
File:Amorbis mp2 Website 01.png|Japanese Website
</gallery>


==Trivia==
==Trivia==
*Amorbis may the be largest boss Samus has ever fought, along with [[Kraid (specimen)|Kraid]], [[Quadraxis]], [[Flaahgra]], [[Omega Pirate]], [[Omega Ridley]], and [[Mogenar]].
*Amorbis may the be largest boss Samus has ever fought, along with [[Kraid]], [[Quadraxis]], [[Flaahgra]], [[Omega Pirate]], [[Omega Ridley]], and [[Mogenar]].
*Many believe that the design of Amorbis was based off of the boss [http://zeldawiki.org/Twinmold Twinmold] from [http://zeldawiki.org/The_Legend_of_Zelda:_Majora's_Mask ''The Legend of Zelda: Majora's Mask''].
*Amorbis bears great resemblance to [[zeldawiki:Twinmold|Twinmold]] from the ''[[zeldawiki:The Legend of Zelda (series)|Legend of Zelda]]'' series game ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]''.
{{clear}}


{{ref}}
{{ref}}
{{Foreignname-header}}
{{Foreignname|Japanese|{{hover|アモービス|Amōbisu}}|Amorbis}}
{{Foreignname|Spanish|Amorbis|Amorbis}}
{{Foreignname|French|Amorbis|Amorbis}}
{{Foreignname|German|Amorbis|Amorbis}}
{{Foreignname|Italian|Amorbis|Amorbis|close}}


[[Category:Enemies]]
{{Dark Creatures-nav|3}}
[[Category:Bosses]]
{{MP2 Creatures-nav|2}}
[[Category:Metroid Prime 2: Echoes Bosses]]

Latest revision as of 01:28, 26 May 2016

Amorbis
Amorbis Artwork 01.png

Artwork of the Dark Amorbis attacking Samus

Game(s)

Metroid Prime 2: Echoes

Attacks
  • Ramming
  • Energy Bursts
  • Sustained Energy Beams
Weakness(es)
Location(s)

Dark Agon Wastes

Room(s)

Dark Agon Temple

Rewards

Dark Suit

Music

Amorbis' theme


The Amorbis are worm-like creatures native to Dark Aether that serve as the Guardian of the Energy Controller in Dark Agon Wastes. These gigantic tunneling Guardians, while potent foes, cannot survive long if their protective outer shell is damaged.[1]

Battle[edit | edit source]

Three Amorbis appear when Samus first enters their domain, and then promptly tunnel into the earth. The battle begins with a single Amorbis, vulnerable to all types of weapons fire, burrowing out of the ground with enough momentum to make a brief airborne attack before it burrows beneath the surface again. Samus must fire at its head until it sustains significant damage, at which point it attaches to the Dark Sphere at the center of the temple. Once attached, the Amorbis becomes Dark Amorbis, and energy from the Dark Sphere lends it powerful armor, the ability to fire bursts of dark energy that can nullify safe zones, and regenerative powers.[2] While avoiding these attacks, Samus must fire at its head until its armor shatters.

When its armor is irreparably damaged, the Amorbis will fall to the ground and inhale violently, creating a vacuum-like effect; during this time Samus must enter Morph Ball mode and enter the vacuum, to the end of gaining access to its vulnerable mouth cavity. From within, Samus can drop a bomb, the concussive effects of which cause heavy damage. The damaged Amorbis will then slam the Dark Sphere into the ground, cracking it in the process.

Dark Amorbis attached to the Dark Sphere

A second Amorbis will then appear and the process repeats; Samus has to damage them until they both attach to the Dark Sphere. Using their abilities conjointly, they will fire large purple beams that sweep around the area. Samus must shatter each one's armor and detonate bombs inside each of them. The Amorbis will slam the Dark Sphere into the ground again, cracking it even further.

Finally the third Amorbis will appear and Samus repeats the process again while evading their attacks, now made more potent by the addition of another Amorbis.

After the final Amorbis slams the Dark Sphere into the ground, it will die, and the Dark Sphere will explode, revealing the Dark Suit within.

Data[edit | edit source]

Logbook[edit | edit source]

Logbook entry from Metroid Prime 2: Echoes: Amorbis
First Location: Dark Agon Temple Limited Scan
The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain.[3]
Amorbis 1.png
Logbook entry from Metroid Prime 2: Echoes: Dark Amorbis
First Location: Dark Agon Temple Limited Scan
The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature’s mouth. Concentrate your fire at this area to damage an Amorbis.[4]
Amorbis 2.png

Gallery[edit | edit source]

Trivia[edit | edit source]

References[edit source]

  1. "Morphology: Amorbis
    Gigantic tunneling Guardians. Avoid target as it enters and leaves the earth: look for disturbances in the ground. Target cannot survive for long if its outer shell is cracked.
    " —Scan Data (Metroid Prime 2: Echoes)
  2. "Morphology: Dark Amorbis
    Dark energy-charged Guardians. Targets gain armor, beam weapon, and regenerative powers when fused to Dark Sphere. Weak spot within mouth detected: concussive force will deliver heavy damage to it.
    " —Scan Data (Metroid Prime 2: Echoes)
  3. "The enormous Amorbis can move through solid rock and earth with ease, and can sense the location of surface-level prey deep within the ground. They will attempt to ram any target they can find in their domain. They are vulnerable to all forms of weapons fire, but are incredibly strong and resistant to pain." —Metroid Prime 2: Echoes Logbook "Amorbis" (Metroid Prime 2: Echoes)
  4. "The Amorbis can attach themselves to the Dark Sphere, drawing potent energy from within. They can fire dark energy at Light Crystals, nullifying Safe Zones for a short time. They can also channel this energy into powerful beam attacks. Bioscans indicate a weak spot inside the creature’s mouth. Concentrate your fire at this area to damage an Amorbis." —Metroid Prime 2: Echoes Logbook "Dark Amorbis " (Metroid Prime 2: Echoes)


Language Name Meaning
Japanese アモービス Amorbis
Spanish Amorbis Amorbis
French Amorbis Amorbis
German Amorbis Amorbis
Italian Amorbis Amorbis 
Quad Creatures from Metroid Prime 2: Echoes    Warrior Ing
AetherDark AetherOffworld