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==Critical Acclaim==
Metroid: Other M did not have an as much welcoming embrace from the fans as the previous installments of the Metroid franchise did. This is due to the unexpected and prioritized story telling and cinematic linear game design. The aspect, that has marked the Metroid series mostly unique and outstanding to other action adventure games is the free and progressive exploring of open worlds, hence the genre neologism "Metroidvaganza". Because of the absence of this familiar gaming aspect, Mixed Reactions are to be seen in the critics reviews and longterm fans' sentiments.


==Bosses==
==Bosses==

Revision as of 19:26, 25 July 2011

Position in Timeline
Metroid Prime Trilogy Release Date Latest Game
Super Metroid Metroid Chronology Metroid Fusion


Metroid: Other M
Metroid: Other M

Metroid: Other M North American Cover Art

Publisher Nintendo
Developer(s) Project M (Nintendo SPD Production Group 1, Team Ninja, D-Rockets)
Platform(s) Wii
Released

North American release August 31, 2010
European release September 3, 2010
Australian release September 2, 2010
Japanese release September 2, 2010

Genre Action-Adventure
Ratings *ESRB: T
  • PEGI: 16
  • CERO: B
  • OFLC: M
Modes Single-player
Media Wii Optical Disc
Official Website(s) metroid.com
Input Wii Remote
Theme Title theme
Logbook
Logbook

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Samus
Samus

This article contains various irremovable spoilers.

Read at your own risk!

Metroid: Other M is a game released on the Wii on August 31, 2010. The game was developed by Team Ninja together with Nintendo SPD. It is the second to last game on the chronological timeline. Events in this game follow those after Super Metroid and precede those of Metroid Fusion. This game is the first Metroid installment to ever have a voice actor speak dialogue as Samus Aran. Rather than using Jennifer Hale from the Metroid Prime series, who only voiced Samus by making grunting noises after an impact from an enemy, the game uses Jessica Martin to give Samus her first true speaking role.

Plot

The story begins immediately following the events of Super Metroid, when a baby Metroid gave its life to protect Samus. She receives a distress signal known as a "Baby's Cry" and moves to intercept it immediately. The signal is coming from the Bottle Ship, a decommissioned Galactic Federation space facility. Once aboard, she discovers that a Federation platoon is already on board, and the team is being led by her old commander and mentor, Adam Malkovich. She decides to stay to help out Adam and his team. They later discover that the Bottle Ship was used for the illegal raising and training of creatures as possible bioweapons. However, they discover that something is causing the creatures to go rogue, and Samus is instructed to find it. She later finds out that the creature she discovered is actually Ridley, and that he is responsible for the creatures going rogue. After defeating it, she meets with Madeline Bergman again, who tells her that the ship is keeping Metroids in a secret sector known as Sector Zero, along with an artificial intelligence to simulate Mother Brain, known as MB. Samus sets out to destroy the sector, but is stopped by Adam, who tells her that the Metroids on board can't be frozen. He tells her that he will cause the sector to self-destruct, sacrificing himself in the process. Samus then chases after Ridley, who had escaped after the battle. She finds him lifeless, however. She then discovers a woman who releases a Queen Metroid. Upon defeating it, the woman runs away. Samus gives chase and discovers that she is the real Madeline Bergman. The woman whom Samus met earlier was actually the AI known as MB, or Melissa Bergman. Melissa appears and commands the creatures to attack again, and Samus is nearly killed. However, the Federation appears and kills Melissa before she can do any harm. Anthony appears again, as he had actually managed to save himself when Ridley threw him towards the lava. Being the last surviving member of his squad, Madeline Bergman is placed under his care. The Bottle Ship is scheduled to be destroyed, and the project there is considered closed.

Manual intro to Plot

Manual info from Metroid: Other M
Story: I had gone to planet SR388 to destroy the Metroids. After a deadly struggle I managed to defeat the Queen Metroid, and as I was preparing to return, a baby Metroid hatched before my eyes. As I was the first thing the baby saw, it took me to be its mother.
I felt that studying the baby might produce some peaceful applications, so I took it back to the Galactic Federation.
But that baby Metroid was attacked in the middle of an experiment and fell into the hands of Space Pirates, who were led by Mother Brain.
In the hopes of rescuing the baby, I infiltrated the stronghold controlled by Mother Brain on planet Zebes.
But Mother's overwhelming power brought me to the brink of death.
And then the strangest thing began to restore vigor to my spirit's light, which was close to going out.


"Why am I still alive..."
The baby protected me from Mother Brain's attack.
It gave me power.
And then the baby was destroyed above my head...
"Mother... Time to go!"
Mother Brain, the Space Pirates, and the Metroids were terminated along with the planet Zebes.
I don't know how much time passed since then. I was traveling in my Star Ship when I unexpectedly received a signal.
Code name: "Baby's Cry"
A common SOS with the urgency of a baby crying...
The nickname comes from the fact that the purpose of the signal is to draw attention.
The signal was coming from a remote part of space. I altered the course of my ship as if this detour had already been part of my flight plan.
Baby's Cry...
It was as though it was crying specifically for me...

Gameplay

Metroid: Other M's gameplay is much more different than the gameplay from the Metroid Prime series, as Metroid: Other M is taken from a third-person perspective rather than the first-person view from Samus's visor in the Prime games. The gameplay in Metroid: Other M is unique in its own manner; certain events are scripted to occur to give the game a cinematic and "fast-paced action movie" feel. Samus appears to be more acrobatic and more flexible in this game, as she is able to perform athletic blows to enemies, such as the Overblast and various kicks and throws. Another unique addition currently exclusive to Metroid: Other M is the ability to dodge incoming attacks or obstacles by moving the D-Pad in any direction before the attack makes contact.

Unlike the Metroid Prime series, however, Samus in Metroid: Other M does not need to scan as much as she did in the aforementioned series. Whenever an object needs to be examined, the player can convert Samus's third-person view to a first-person perspective, similar to the Prime games. When the targeting reticule locks on to a point of interest, the camera zooms in and tells Samus what is needed to destroy or bypass the structure, whether it be items like Bombs or Missiles. Missiles work in the same manner in the first-person mode.

Because Samus Aran is being monitored by her commanding officer, Adam Malkovich, she needs to wait until Adam authorizes her power-ups instead of having Samus collect the item like in most Metroid games. An example of this is when Samus is in the Pyrosphere and is taking damage by the heat because she is unable to have her Varia Suit (which can resist extreme heat) authorized via Adam's approval. Adam does not approve her Varia Suit's activation until the very end of the section, in which Samus is in a very dangerous situation.

Controls

Metroid: Other M's control is very unique in terms of how to use the Wii remote to navigate Samus Aran throughout the game. To control Samus in her third-person perspective, the Wii remote is held sideways, similar to a Nintendo Entertainment System's controller. To switch from the third-person camera to the first-person view, the Wii remote is pointed at the screen, similar to the controls in Metroid Prime 3: Corruption. Because a Wii nunchuck is not utilized to play the game (since playing with the Wii remote sideways attached to a nunchuck was not preferable by the developers), Samus can only point and shoot in this mode. Samus cannot move forwards, backwards, or sideways in the first-person view, but can dodge attacks from enemies before impact as well in this mode. Samus can switch to first-person to third-person at any time, unless she is in a "hunt the pixel" situation in which she is forced to be stationary in first-person mode until she determines a point of interest. Samus can also switch from first-person to third-person in midjump, which can be effective in using Missile/Overblast combos on enemies.

Visuals

The graphical style of Metroid: Other M is slightly different than what fans are used to in the Metroid Prime series, as a different art direction is taken due to the different camera angles from the said series. The graphical detail in the several environments is overhauled, as the advantage of the Wii's expanded memory space and enhanced processor from the Nintendo GameCube gives Metroid: Other M a technical boost in visual flair. Although the game may look astonishing in many sectors during the adventure, some low-resolution textures are used to prevent gameplay slowdowns. The game mostly runs around a solid 50-60 frames per second (FPS), but will occasionally slow down if too much action is on the screen.

A variety of graphical techniques are seen throughout Metroid: Other M, such as complex bump-mapping, bloom lighting, and the use of Computer-Generated Imagery (CGI). The water effects on the surface of rivers make heavy use of bump-mapping and texture-mapping, as the reflection of the water accurately displays the reflection while maintaining a real-time flowing effect. Bloom lighting is very consistent throughout the game; it is used for many of Samus's beams and Space Pirate beam attacks. Bloom lighting and afterimage techniques are heavily used in the Pyrosphere section, as the lava appears very bright onscreen and appears to "bleed" onto surrounding areas. The lava effects, however, are somewhat lacking in detail, as the effect is only a moving 2D plane. However still, the game manages to maintain a steady frame rate while utilizing many graphical touches and technical boosts, which is what many video game websites praised during their review of Metroid: Other M.

Music

The music in Metroid: Other M is much different than what fans are used to in the other games in the Metroid series. Metroid: Other M's music is more ambient and atmospheric than the diverse memorable tunes from other games in the series. A prime example of this is in the game's title screen, which plays the main theme of Metroid with several ambient effects adding tension and suspense to the game, which hints that Samus will experience a very movie-like adventure. The music in this game is orchestrated unlike the other games, which use mostly Musical Instrument Digital Interface (MIDI) effects or synthesizers used many times in the Prime games. The music in Metroid: Other M has more of a fast-paced beat with several panic-inducing effects such as loud percussion or the various musical techniques used by the strings, such as a vibrating tremolo effect.

However, when the action cools down, the orchestra's mood changes with the current events Samus is experiencing. When Samus is investigating the sectors in the game, the music changes to a suspenseful tone which often lets Samus know that something will occur and that she must stay on alert at all times. Some examples of this are the sudden beating of drums which ensues with strings. Samus's theme consists of only a piano, depicting her feeling near the end of the mission with Adam, instead of a remake of the series theme in Corruption in the credits or a remix of Brinstar in Metroid Prime.

Critical Acclaim

Metroid: Other M did not have an as much welcoming embrace from the fans as the previous installments of the Metroid franchise did. This is due to the unexpected and prioritized story telling and cinematic linear game design. The aspect, that has marked the Metroid series mostly unique and outstanding to other action adventure games is the free and progressive exploring of open worlds, hence the genre neologism "Metroidvaganza". Because of the absence of this familiar gaming aspect, Mixed Reactions are to be seen in the critics reviews and longterm fans' sentiments.

Bosses

  1. Brug Mass
  2. Fune and Namihe
  3. King Kihunter
  4. Mystery Creature
  5. Goyagma
  6. RB176 Ferrocrusher
  7. Vorash
  8. Ridley
  9. Nightmare
  10. Queen Metroid
  11. MB
  12. Phantoon

Gallery

Videos


Other M's E3 2009 trailer

Other M's E3 2010 trailer

A gameplay trailer for Other M

GameTrailer's exclusive Other M trailer

The leaked Live Action commercial

The released Live Action commercial

Images

Official art

Screenshots

External links

Ridley from Metroid: Zero Mission Metroid Games Samus from Super Metroid
2D Games
3D Games
Other Games