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__NOTOC__
{{Tech-infobox
{{image}}
|image=[[file:Echo Gate mp2 Screenshot 01.png|250px]]
The '''Echo Key Beam System''' is made up of sonic interfaces that can be manipulated by the simultaneous use of the [[Annihilator Beam]] and the [[Echo Visor]]. The main components of this system are the Echo Key Beam Emitter and the Echo Gate. The lock on the Echo Gate can be opened with a series of four consecutive focused sounds of particular pitches, and the order can be determined by shooting the Echo Gate lock with the Annihilator Beam. Each emitter is tuned to fire a blast of sound in a particular pitch and must be activated in the predetermined series to override the locks on the Echo Gate.
|caption=An Echo Gate
|games=''[[Metroid Prime 2: Echoes]]''
|location=*[[Aether]]
*[[Dark Aether]]
|uses=[[Sonic Security System]]
|creators=[[Luminoth]]
}}


==Echo Key Beam Emitter==
The '''Echo Key Beam System''' is a [[Luminoth]] [[Sonic Security System]] made up of sonic interfaces that can be manipulated by the simultaneous use of the [[Annihilator Beam]] and the [[Echo Visor]].


The main components of this system are the Echo Key Beam Emitter and the Echo Gate. The lock on the Echo Gate can be opened with a series of four consecutive focused sounds of particular pitches, and the order can be determined by shooting the Echo Gate lock with the Annihilator Beam. Each emitter is tuned to fire a blast of sound in a particular pitch and must be activated in the predetermined series to override the locks on the Echo Gate.
==Components==
===Echo Key Beam Emitter===
Echo Key Beam Emitters work by firing blasts of focused sound at an Echo Gate lock when activated by a shot from the Annihilator Beam. When the emitters are activated in the correct sequential order the Echo Gate is unlocked.
Echo Key Beam Emitters work by firing blasts of focused sound at an Echo Gate lock when activated by a shot from the Annihilator Beam. When the emitters are activated in the correct sequential order the Echo Gate is unlocked.


===Scan Data===
===Echo Gate===
The sonic security systems that protect Echo Gates are locked by a combination of four sonic locks. Shooting the Echo Gate with the Annihilator Beam plays back the combination for anyone wearing sonic detection gear, and then the emitters can be used to enter the correct sequence.
 
==Scan Data==
{{Scan
{{Scan
|data=Object scan complete. This is an Echo Key Beam system. Sonic detection gear needed to interface with this system. Shoot the Echo Key Beam emitter with a sonic pulse to activate it. It will then fire a blast of focused sound at an Echo Gate lock.<ref name=Emitterscan>{{cite|Object scan complete. This is an Echo Key Beam system. Sonic detection gear needed to interface with this system. Shoot the Echo Key Beam emitter with a sonic pulse to activate it. It will then fire a blast of focused sound at an Echo Gate lock.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Object scan complete. This is an Echo Key Beam system. Sonic detection gear needed to interface with this system. Shoot the Echo Key Beam emitter with a sonic pulse to activate it. It will then fire a blast of focused sound at an Echo Gate lock.<ref name=Emitterscan>{{cite|Object scan complete. This is an Echo Key Beam system. Sonic detection gear needed to interface with this system. Shoot the Echo Key Beam emitter with a sonic pulse to activate it. It will then fire a blast of focused sound at an Echo Gate lock.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=[[Aether]]
|location=
|description=Echo Key Beam Emitter
|order=top
}}
}}
==Echo Gate==
The sonic security systems that protect Echo Gates are locked by a combination of four sonic locks. Shooting the Echo Gate with the Annihilator Beam plays back the combination for anyone wearing sonic detection gear, and then the emitters can be used to enter the correct sequence.
===Scan Data===
{{Scan
{{Scan
|data=This Echo Gate uses a sonic security system. Sonic detection gear needed to interface with this system. Shoot the Echo Gate with a sonic pulse to learn the combination of its sonic locks. Unlock the locks in this sequence to advance.<ref name=Gatescan>{{cite|This Echo Gate uses a sonic security system. Sonic detection gear needed to interface with this system. Shoot the Echo Gate with a sonic pulse to learn the combination of its sonic locks. Unlock the locks in this sequence to advance.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This Echo Gate uses a sonic security system. Sonic detection gear needed to interface with this system. Shoot the Echo Gate with a sonic pulse to learn the combination of its sonic locks. Unlock the locks in this sequence to advance.<ref name=Gatescan>{{cite|This Echo Gate uses a sonic security system. Sonic detection gear needed to interface with this system. Shoot the Echo Gate with a sonic pulse to learn the combination of its sonic locks. Unlock the locks in this sequence to advance.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=[[Aether]]
|location=
|description=Echo Gate
|order=bottom
}}
}}
==Gallery==
===Audio===
<gallery>
file:Echo Puzzle mp2 01.ogg|Emitter sound
file:Echo Puzzle mp2 02.ogg|Emitter sound
file:Echo Puzzle mp2 03.ogg|Emitter sound
</gallery>


{{clear}}
{{clear}}
{{ref}}
{{ref}}


{{Luminoth Tech-nav|1}}
[[Category:Luminoth Technology]]
[[Category:Luminoth Technology]]

Latest revision as of 03:44, 30 September 2015

Echo Key Beam System
Echo Gate mp2 Screenshot 01.png

An Echo Gate

Game(s)

Metroid Prime 2: Echoes

Located in
Uses

Sonic Security System

Creator(s)

Luminoth


The Echo Key Beam System is a Luminoth Sonic Security System made up of sonic interfaces that can be manipulated by the simultaneous use of the Annihilator Beam and the Echo Visor.

The main components of this system are the Echo Key Beam Emitter and the Echo Gate. The lock on the Echo Gate can be opened with a series of four consecutive focused sounds of particular pitches, and the order can be determined by shooting the Echo Gate lock with the Annihilator Beam. Each emitter is tuned to fire a blast of sound in a particular pitch and must be activated in the predetermined series to override the locks on the Echo Gate.

Components[edit | edit source]

Echo Key Beam Emitter[edit | edit source]

Echo Key Beam Emitters work by firing blasts of focused sound at an Echo Gate lock when activated by a shot from the Annihilator Beam. When the emitters are activated in the correct sequential order the Echo Gate is unlocked.

Echo Gate[edit | edit source]

The sonic security systems that protect Echo Gates are locked by a combination of four sonic locks. Shooting the Echo Gate with the Annihilator Beam plays back the combination for anyone wearing sonic detection gear, and then the emitters can be used to enter the correct sequence.

Scan Data[edit | edit source]

Scan Data from Metroid Prime 2: Echoes (Echo Key Beam Emitter)

Object scan complete. This is an Echo Key Beam system. Sonic detection gear needed to interface with this system. Shoot the Echo Key Beam emitter with a sonic pulse to activate it. It will then fire a blast of focused sound at an Echo Gate lock.[1]

Scan Data from Metroid Prime 2: Echoes (Echo Gate)

This Echo Gate uses a sonic security system. Sonic detection gear needed to interface with this system. Shoot the Echo Gate with a sonic pulse to learn the combination of its sonic locks. Unlock the locks in this sequence to advance.[2]

Gallery[edit | edit source]

Audio[edit | edit source]

References[edit source]

  1. "Object scan complete. This is an Echo Key Beam system. Sonic detection gear needed to interface with this system. Shoot the Echo Key Beam emitter with a sonic pulse to activate it. It will then fire a blast of focused sound at an Echo Gate lock." —Scan Data (Metroid Prime 2: Echoes)
  2. "This Echo Gate uses a sonic security system. Sonic detection gear needed to interface with this system. Shoot the Echo Gate with a sonic pulse to learn the combination of its sonic locks. Unlock the locks in this sequence to advance." —Scan Data (Metroid Prime 2: Echoes)


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