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{{prepare}}
This is the entire logbook of ''[[Metroid Prime Hunters]]'', with all of the scans' descriptions and other details.
==[[Alimbic Lore|Lore]]==


This is the entire logbook of ''[[Metroid Prime Hunters]]'', with all of the scans' descriptions and other details.
==Bioforms==
==Lore==
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
{| border="4" cellpadding=3 cellspacing=2 style="{{round}} border:2px solid #{{mw color light}}; background: #{{mw color}}"
! width="15%" style="{{roundtl}}" | Entry
! style="{{roundtl}}" | Entry
! width="20%" | First Location
! First Location
! width="45%" | Entry Text
! Entry Text
! width="5%" | Limited Scan?
! width="15%" style="{{roundtr}}" | Notes
|-
|-
| Alimbic Cannon 01
| style="{{border}} {{background}}" | [[Alimbic Turret|Alimbic Turret v1.0]]{{anchor|Alimbic Turret v1.0}}
| [[Alinos]] - Alimbic Cannon Control Room
| style="{{border}} {{background}}" | [[Celestial Archives]]
| The Alimbic Cannon issues bursts of polarized antimatter beyond light speed at specified coordinates and frequency to open a dimensional rift known as the Infinity Void<ref>{{cite|The Alimbic Cannon issues bursts of polarized antimatter beyond light speed at specified coordinates and frequency to open a dimensional rift known as the Infinity Void|Logbook Data-Alimbic Cannon 01|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A mounted gun equipped with infrared motion detection and DNA-identification technology. This weapon will fire on any non-Alimbic creature within its range.<ref>{{cite|A mounted gun equipped with infrared motion detection and DNA-identification technology. This weapon will fire on any non-Alimbic creature within its range.|Alimbic Turret v1.0|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Has various locations.
|-
|-
| Alimbic Cannon 02
| style="{{border}} {{background}}" | [[Alimbic Turret|Alimbic Turret v1.4]]{{anchor|Alimbic Turret v1.4}}
| [[Alinos]] - Alimbic Cannon Control Room
| style="{{border}} {{background}}" | [[Alinos]] - [[Alinos Perch]]
| This device opened the Infinity Void to imprison Gorea. Reuniting eight Octoliths will return power to this dormant machine.<ref>{{cite|This device opened the Infinity Void to imprison Gorea. Reuniting eight Octoliths will return power to this dormant machine.|Logbook Data-Alimbic Cannon 02|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This modified turret is capable of rapid-fire operation with little or no overheating.<ref>{{cite|This modified turret is capable of rapid-fire operation with little or no overheating.|Alimbic Turret v1.4|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found on [[Vesper Defense Outpost]].
|-
|-
| Alimbic Cannon 03
| style="{{border}} {{background}}" | [[Alimbic Turret|Alimbic Turret v2.7]]{{anchor|Alimbic Turret v2.7}}
| [[Alinos]] - Alimbic Cannon Control Room
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stasis Bunker]]
| After trapping Gorea in the Seal Sphere, we consigned it to a prison from which there could be no escape.<ref>{{cite|After trapping Gorea in the Seal Sphere, we consigned it to a prison from which there could be no escape.|Logbook Data-Alimbic Cannon 03|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A late model Alimbic Turret with improved targeting capability.<ref>{{cite|A late model Alimbic Turret with improved targeting capability.|Alimbic Turret v2.7|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Has various locations.
|-
|-
| Alimbic Cannon 04
| style="{{border}} {{background}}" | [[Arctic Spawn]]{{anchor|Arctic Spawn}}
| [[Alinos]] - Alimbic Cannon Control Room
| style="{{border}} {{background}}" | [[Arcterra]] - [[Fault Line]]
| The Alimbic Cannon enabled us to open the Infinity Void and hide Gorea's prison within it. By locating the prison in an alternate dimension. We ensured that the prisoner would neither escape nor be released by accident.<ref>{{cite|The Alimbic Cannon enabled us to open the Infinity Void and hide Gorea's prison within it. By locating the prison in an alternate dimension. We ensured that the prisoner would neither escape nor be released by accident.|Logbook Data-Alimbic Cannon 04|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.<ref>{{cite|Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.|Arctic Spawn|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned while battling it.
|-
|-
| Alimbic Datashade 01
| style="{{border}} {{background}}" | [[Barbed War Wasp]]{{anchor|Barbed War Wasp}}
| [[Alinos]] - Alinos Gateway
| style="{{border}} {{background}}" | [[Arcterra]]
| Datashades are packets of telepathic data scattered throughout the Tetra Galaxy. They can be accessed by most galactic-standard scan systems.<ref>{{cite|Datashades are packets of telepathic data scattered throughout the Tetra Galaxy. They can be accessed by most galactic-standard scan systems.|Logbook Data-Alimbic Datashade 01|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | An aggressively territorial insect capable of launching its stinger as a projectile. The more dangerous cousin of the War Wasp, Barbed War Wasps migrate in large swarms, attacking even the largest life-forms in isolated regions of Tallon IV.<ref>{{cite|An aggressively territorial insect capable of launching its stinger as a projectile. The more dangerous cousin of the War Wasp, Barbed War Wasps migrate in large swarms, attacking even the largest life-forms in isolated regions of Tallon IV.|Barbed War Wasps|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Is in the [[Ice Hive]].
|-
|-
| Alimbic Datashade 02
| style="{{border}} {{background}}" | [[Blastcap]]{{anchor|Blastcap}}
| [[Alinos]] - Alinos Gateway
| style="{{border}} {{background}}" | [[Alinos]]
| Designed to maintain data integrity indefinitely. Datashades are highly resistant to tampering and decay. Scanning these packets will allow you access to our scriptures and Lore.<ref>{{cite|Designed to maintain data integrity indefinitely. Datashades are highly resistant to tampering and decay. Scanning these packets will allow you access to our scriptures and Lore.|Logbook Data-Alimbic Datashade 02|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A large mushroom that explodes on contact, emitting noxious gas. Originating on Tallon IV, its spores can survive without atmosphere and have propagated throughout the galaxy on solar winds.<ref>{{cite|A large mushroom that explodes on contact, emitting noxious gas. Originating on Tallon IV, its spores can survive without atmosphere and have propagated throughout the galaxy on solar winds.|Blastcap|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | This creature was first in ''[[Metroid Prime (game)|Metroid Prime]]''
|-
|-
| Alimbic Order 01
| style="{{border}} {{background}}" | [[Blue Barbed War Wasp]]{{anchor|Blue Barbed War Wasp}}
| [[Celestial Archives]] - Docking Bay
| style="{{border}} {{background}}" | [[Arcterra]]
| There were Eight Elders in the Alimbic Order.<ref>{{cite|There were Eight Elders in the Alimbic Order.|Logbook Data-Alimbic Order 01|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A mutated form of the Red Barbed War Wasp. The metabolism of the Blue Barbed War Wasp requires a frozen enviroment to produce endothermic projectiles.<ref>{{cite|A mutated form of the Red Barbed War Wasp. The metabolism of the Blue Barbed War Wasp requires a frozen enviroment to produce endothermic projectiles.|Blue Barbed War Wasp|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Found in only the [[Ice Hive]].
|-
|-
| Alimbic Order 02
| style="{{border}} {{background}}" | [[Crash Pillar]]{{anchor|Crash Pillar}}
| [[Celestial Archives]] - Docking Bay
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Incubation Vault 02]]
| You will not find all Eight of the Octoliths. They have been scattered. Hidden in Four of our most heavily defended territories.<ref>{{cite|You will not find all Eight of the Octoliths. They have been scattered. Hidden in Four of our most heavily defended territories.|Logbook Data-Alimbic Order 02|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.<ref>{{cite|Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.|Crash Pillar|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | None
|-
|-
| Alimbic Order 03
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v1]]{{anchor|Cretaphid v1}}
| [[Celestial Archives]] - Docking Bay
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Stronghold Void 01]]
| There are never more than Two Octoliths hidden on any planet or space station.<ref>{{cite|There are never more than Two Octoliths hidden on any planet or space station.|Logbook Data-Alimbic Order 03|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.|Cretaphid v1|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned while battling it.
|-
|-
| Alimbic Order 04
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v2]]{{anchor|Cretaphid v2}}
| [[Celestial Archives]] - Docking Bay
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stronghold Void 01]]
| Within each Octolith is a spirit. The transferred Essence of an Alimbic Elder.<ref>{{cite|Within each Octolith is a spirit. The transferred Essence of an Alimbic Elder.|Logbook Data-Alimbic Order 04|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.|Cretaphid v2|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned while battling it.
|-
|-
| Alimbic Order 05
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v3]]{{anchor|Cretaphid v3}}
| [[Vesper Defense Outpost]] - Fuel Stack
| style="{{border}} {{background}}" | [[Alinos]] - [[Stronghold Void 02]]
| Reunite all Eight Octoliths in the Cannon Control Room to open the doorway to Gorea.<ref>{{cite|Reunite all Eight Octoliths in the Cannon Control Room to open the doorway to Gorea.|Logbook Data-Alimbic Order 05|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.|Cretaphid v3|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| style="{{border}} {{background}}" | Must be scanned while battling it.
|-
|-
| Alimbic Pride 01
| style="{{border}} {{background}}" | [[Cretaphid|Cretaphid v4]]{{anchor|Cretaphid v4}}
| [[Arcterra]] - Ice Hive
| style="{{border}} {{background}}" | [[Arcterra]] - [[Stronghold Void 02]]
| We continued research to improve our defense systems. Eventually we became so proficient in the art of war that we believed ourselves invincible.<ref>{{cite|We continued research to improve our defense systems. Eventually we became so proficient in the art of war that we believed ourselves invincible.|Logbook Data-Alimbic Pride 01|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.<ref>{{cite|The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.|Cretaphid v4|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned while battling it.
|-
|-
| Alimbic Pride 02
| style="{{border}} {{background}}" | [[Dialanche]]{{anchor|Dialanche}}
| [[Alinos]] - Processor Core
| style="{{border}} {{background}}" | [[Alinos]] - [[Elder Passage]]
| Our pride was a veil over our eyes. We did not see the danger until it was upon us.<ref>{{cite|Our pride was a veil over our eyes. We did not see the danger until it was upon us.|Logbook Data-Alimbic Pride 02|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.<ref>{{cite|Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.|Dialanche|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned during any fight with [[Spire]].
|-
|-
| Alimbic Pride 03
| style="{{border}} {{background}}" | [[Voldrum|Electro Voldrum]]{{anchor|Electro Voldrum}}
| [[Alinos]] - Crash Site
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Incubation Vault 02]]
| Ruin came quickly as the cancer swept like fire across our worlds.<ref>{{cite|Ruin came quickly as the cancer swept like fire across our worlds.|Logbook Data-Alimbic Pride 03|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weaponry.<ref>{{cite|This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weaponry.|Electro Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | They are only fought once.
|-
|-
| Alimbic Pride 04
| style="{{border}} {{background}}" | [[Slench|Energy Blaster]]{{anchor|Energy Blaster}}{{anchor|Slench}}
| [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | [[Alinos]] - [[Stronghold Void 01]]
| Those who survived appeared lifeless and hollow, as if their very spirits had been sucked dry.<ref>{{cite|Those who survived appeared lifeless and hollow, as if their very spirits had been sucked dry.|Logbook Data-Alimbic Pride 04|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.<ref>{{cite|Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.|Energy Blaster|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | No
| style="{{border}} {{background}}" | They can be scanned during any Slench battle.
|-
|-
| Alimbic Pride 05
| style="{{border}} {{background}}" | [[Fire Spawn]]{{anchor|Fire Spawn}}
| [[Alinos]] - Combat Hall
| style="{{border}} {{background}}" | [[Alinos]] - [[Council Chamber]]
| We should have been more vigilant. We became complacent in our technical prowess and thought ourselves unassailable.<ref>{{cite|We should have been more vigilant. We became complacent in our technical prowess and thought ourselves unassailable.|Logbook Data-Alimbic Pride 05|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.<ref>{{cite|A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.|Fire Spawn|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned while battling it.
|-
|-
| Alimbic Prophecy 01
| style="{{border}} {{background}}" | [[Geemer]]{{anchor|Geemer}}
| [[Celestial Archives]] - Celestial Gateway
| style="{{border}} {{background}}" | [[Alinos]]
| It is written that the Alimbic power shall materialize when six frequencies shimmer in the divine spectral sequence.<ref>{{cite|It is written that the Alimbic power shall materialize when six frequencies shimmer in the divine spectral sequence.|Logbook Data-Alimbic Prophecy 01|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on Zebes.<ref>{{cite|A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on Zebes.|Geemer|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | This creature can also be found on [[Arcterra]].
|-
|-
| Alimbic Prophecy 02
| style="{{border}} {{background}}" | [[Gorea]] (First Stage){{anchor|Gorea}}{{anchor|Gorea First Stage}}
| [[Alinos]] - Alinos Gateway
| style="{{border}} {{background}}" | [[Oubliette]]
| In the beginning shall the darkness be torn asunder by a flash of Yellow Lightning.<ref>{{cite|In the beginning shall the darkness be torn asunder by a flash of Yellow Lightning.|Logbook Data-Alimbic Prophecy 02|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Superficial scan indicates Gorea's body is impervious to attack.<ref>{{cite|Superficial scan indicates Gorea's body is impervious to attack.|Gorea|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | This scan is refered to in-game as "Gorea"
|-
|-
| Alimbic Prophecy 03
| style="{{border}} {{background}}" | [[Gorea]] (Second Stage){{anchor|Gorea Second Stage}}
| [[Vesper Defense Outpost]] - VDO Gateway
| style="{{border}} {{background}}" | [[Oubliette]]
| Yellow Lightning shall strike with demonic fury upon the Greenwood.<ref>{{cite|Yellow Lightning shall strike with demonic fury upon the Greenwood.|Logbook Data-Alimbic Prophecy 03|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Sensors unable to locate the upper-arm vulnerabililty present in Gorea's prior form.<ref>{{cite|Sensors unable to locate the upper-arm vulnerabililty present in Gorea's prior form.|Gorea|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | This scan is refered to in-game as "Gorea"
|-
|-
| Alimbic Prophecy 04
| style="{{border}} {{background}}" | [[Gorea|Gorea 2]]{{anchor|Gorea 2}}
| [[Arcterra]] - Arcterra Gateway
| style="{{border}} {{background}}" | [[Oubliette]]
| With a voice of thunder shall the Greenwood burst into an Orange Blaze.<ref>{{cite|With a voice of thunder shall the Greenwood burst into an Orange Blaze.|Logbook Data-Alimbic Prophecy 04|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weaponry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it.<ref>{{cite|Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weaponry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it.|Gorea 2|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | This is the final stage of Gorea.
|-
|-
| Alimbic Prophecy 05
| style="{{border}} {{background}}" | [[Gorea|Gorea Arm]]{{anchor|Gorea Arm}}
| [[Celestial Archives]] - Synergy Core
| style="{{border}} {{background}}" | [[Oubliette]]
| The Orange Blaze shall die away to be reborn on wings of Blue Smoke.<ref>{{cite|The Orange Blaze shall die away to be reborn on wings of Blue Smoke.|Logbook Data-Alimbic Prophecy 05|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Analysis indicates the presence of fragile biomorphic neurons in Gorea's shoulders, periodically vulnerable to specific energy types.<ref>{{cite|Analysis indicates the presence of fragile biomorphic neurons in Gorea's shoulders, periodically vulnerable to specific energy types.|Gorea Arm|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Part of Gorea's first form.
|-
|-
| Alimbic Prophecy 06
| style="{{border}} {{background}}" | [[Seal Sphere|Gorea Seal Sphere]]{{anchor|Seal Sphere}}{{anchor|Gorea Seal Sphere}}
| [[Alinos]] - High Ground
| style="{{border}} {{background}}" | [[Oubliette]]
| Tendrils of Blue Smoke shall weave the geomestry of Violet Crystal.<ref>{{cite|Tendrils of Blue Smoke shall weave the geomestry of Violet Crystal.|Logbook Data-Alimbic Prophecy 06|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Harmonic analysis of the central sphere suggests that it is susceptible to direct attack.<ref>{{cite|Harmonic analysis of the central sphere suggests that it is susceptible to direct attack.|Gorea Seal Sphere|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned when Gorea is vulnerable.
|-
|-
| Alimbic Prophecy 07
| style="{{border}} {{background}}" | [[Greater Ithrak]]{{anchor|Ithrak}}{{anchor|Greater Ithrak}}
| [[Vesper Defense Outpost]] - Weapons Complex
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[New Arrival Registration]]
| Violet Crystal shall shatter the heavens, leaving in its wake a Red Stain.<ref>{{cite|Violet Crystal shall shatter the heavens, leaving in its wake a Red Stain.|Logbook Data-Alimbic Prophecy 07|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.<ref>{{cite|The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.|Greater Ithrak|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | No
| style="{{border}} {{background}}" | Is fought only twice.
|-
|-
| Alimbic Prophecy 08
| style="{{border}} {{background}}" | [[Guardian]]{{anchor|Guardian}}
| [[Arcterra]] - Fault Line
| style="{{border}} {{background}}" | [[Celestial Archives]]
| When the Red Stain shall vanish, so shall the ancient Alimbic power be manifest.<ref>{{cite|When the Red Stain shall vanish, so shall the ancient Alimbic power be manifest.|Logbook Data-Alimbic Prophecy 08|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Specifically designed to guard the Alimbic Order, these automatons are now programmed to serve in its absence. These intelligent androids often travel in packs, attacking with energy projectiles produced by three small fusion generators located in the cranium.<ref>{{cite|Specifically designed to guard the Alimbic Order, these automatons are now programmed to serve in its absence. These intelligent androids often travel in packs, attacking with energy projectiles produced by three small fusion generators located in the cranium.|Guardian|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | They are fought many times in many locations.
|-
|-
| Alimbic War 01
| style="{{border}} {{background}}" | [[Halfturret]]{{anchor|Halfturret}}
| [[Arcterra]] - Sanctorus
| style="{{border}} {{background}}" | [[Alinos]] - [[Echo Hall]]
| The war lasted three standard galactic months. Even with the galaxy's most powerful technology at our disposal, we fell like dry grass beneath the blade.<ref>{{cite|The war lasted three standard galactic months. Even with the galaxy's most powerful technology at our disposal, we fell like dry grass beneath the blade.|Alimbic War 01|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weaponry.<ref>{{cite|Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weaponry.|Halfturret|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned during any [[Weavel]] battle.
|-
|-
| Alimbic War 02
| style="{{border}} {{background}}" | [[Voldrum|Ice Voldrum]]{{anchor|Ice Voldrum}}
| [[Alinos]] - Alimbic Gardens
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stasis Bunker]]
| Without warning, our doom fell from the sky. From whence it came we do not know.<ref>{{cite|Without warning, our doom fell from the sky. From whence it came we do not know.|Alimbic War 02|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.<ref>{{cite|A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.|Ice Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found on Alinos.
|-
|-
| Alimbic War 03
| style="{{border}} {{background}}" | [[Kanden]]{{anchor|Kanden}}
| [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 03]]
| Gorea was immune to even our most sophisticated weaponry, while we were defenseless against its relentless attacks.<ref>{{cite|Gorea was immune to even our most sophisticated weaponry, while we were defenseless against its relentless attacks.|Alimbic War 03|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.<ref>{{cite|A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.|Kanden|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found in many other locations later.
|-
|-
| Alimbic War 04
| style="{{border}} {{background}}" | [[Lesser Ithrak]]{{anchor|Lesser Ithrak}}
| [[Arcterra]] - Subterranean
| style="{{border}} {{background}}" | [[Celestial Archives]]
| Gorea devoured our people's life energy and grew powerful from it. Death swept across our worlds, and we despaired.<ref>{{cite|Gorea devoured our people's life energy and grew powerful from it. Death swept across our worlds, and we despaired.|Alimbic War 04|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This nocturnal creature clings to the ceiling and is exceptionally fierce when disturbed.<ref>{{cite|This nocturnal creature clings to the ceiling and is exceptionally fierce when disturbed.|Lesser Ithrak|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found on [[Vesper Defense Outpost]].
|-
|-
| Alimbic War 05
| style="{{border}} {{background}}" | [[Lockjaw]]{{anchor|Lockjaw}}
| [[Arcterra]] - Subterranean
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Weapons Complex]]
| We feared not only the extinction of our race, but the possibility that the evil would sweep the galaxy, annihilating all in its path.<ref>{{cite|We feared not only the extinction of our race, but the possibility that the evil would sweep the galaxy, annihilating all in its path.|Alimbic War 05|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Sylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.<ref>{{cite|Sylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.|Lockjaw|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned during any [[Sylux]] battle.
|-
|-
| Alimbic War 06
| style="{{border}} {{background}}" | [[Voldrum|Magma Voldrum]]{{anchor|Magma Voldrum}}
| [[Arcterra]] - Sanctorus
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stasis Bunker]]
| Gorea is a cancerous bloom that would wreak havoc across the universe.<ref>{{cite|Gorea is a cancerous bloom that would wreak havoc across the universe.|Alimbic War 06|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weaponry.<ref>{{cite|Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weaponry.|Magma Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found on Alinos.
|-
|-
| Alimbic War 07
| style="{{border}} {{background}}" | [[Noxus]]{{anchor|Noxus}}
| [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| We knew that if we did not stop Gorea, it would rampage across the galaxy, devouring everything in its path.<ref>{{cite|We knew that if we did not stop Gorea, it would rampage across the galaxy, devouring everything in its path.|Alimbic War 07|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.<ref>{{Cite|Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.|Noxus|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found in many other locations later.
|-
|-
| Alimbic War 08
| style="{{border}} {{background}}" | [[Petrasyl]]{{anchor|Petrasyl}}
| [[Vesper Defense Outpost]] - Fuel Stack
| style="{{border}} {{background}}" | [[Celestial Archives]]
| We finally contained Gorea, but we paid a heavy price to do so. May our sacrifice bring peace to our galaxy.<ref>{{cite|We finally contained Gorea, but we paid a heavy price to do so. May our sacrifice bring peace to our galaxy.|Alimbic War 08|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Harmless from a distance, this airborne creature secretes a corrosive toxin that can burn through all but the toughest materials on contact.<ref>{{Cite|Harmless from a distance, this airborne creature secretes a corrosive toxin that can burn through all but the toughest materials on contact.|Petrasyl|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found in many areas.
|-
|-
| Alimbic War 09
| style="{{border}} {{background}}" | [[Psycho Bit|Psycho Bit v1.0]]{{anchor|Psycho Bit}}{{anchor|Psycho Bit v1.0}}
| [[Arcterra]] - Fault Line
| style="{{border}} {{background}}" | [[Celestial Archives]]
| Eight of our elders gathered to create the Alimbic Order to prevent Gorea from destroying our civilization. Their final, desperate plan was to create the Seal Sphere.<ref>{{cite|Eight of our elders gathered to create the Alimbic Order to prevent Gorea from destroying our civilization. Their final, desperate plan was to create the Seal Sphere.|Alimbic War 09|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A levitating spherical sentry droid equipped with 360-degree sensors and a low level teleportation device. The basic silver model fires an energy blast, whereas the advanced green model features a Heavy-Duty gun powered by a nanoscale nuclear reactor.<ref>{{Cite|A levitating spherical sentry droid equipped with 360-degree sensors and a low level teleportation device. The basic silver model fires an energy blast, whereas the advanced green model features a Heavy-Duty gun powered by a nanoscale nuclear reactor.|Psycho Bit v1.0|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found in many areas.
|-
|-
| Alimbic War 10
| style="{{border}} {{background}}" | [[Psycho Bit|Psycho Bit v2.0]]{{anchor|Psycho Bit v2.0}}
| [[Vesper Defense Outpost]] - Compression Chamber
| style="{{border}} {{background}}" | [[Celestial Archives]]
| If you are reading this message, our plan to contain Gorea was a success. Honor our sacrifice and do not seek this thing. Only harm can come from such a course.<ref>{{cite|If you are reading this message, our plan to contain Gorea was a success. Honor our sacrifice and do not seek this thing. Only harm can come from such a course.|Alimbic War 10|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A levitating spherical sentry droid equipped with 360-degree sensors and a low-level teleportation device. This model uses High-Voltage electromagnetic pulse to drain energy from its target.<ref>{{cite|A levitating spherical sentry droid equipped with 360-degree sensors and a low-level teleportation device. This model uses High-Voltage electromagnetic pulse to drain energy from its target.|Psycho Bit v2.0|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | None
|-
|-
| Alimbic War 11
| style="{{border}} {{background}}" | [[Psycho Bit|Psycho Bit v3.0]]{{anchor|Psycho Bit v3.0}}
| [[Arcterra]] - Subterranean
| style="{{border}} {{background}}" | [[Alinos]]
| To contain Gorea, our people reduced themselves to pure telepathic energy through the process of Essence Transference.<ref>{{cite|To contain Gorea, our people reduced themselves to pure telepathic energy through the process of Essence Transference.|Alimbic War 11|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Similar in design to earlier models, this version fires Superheated Magma at its target.<ref>{{cite|Similar in design to earlier models, this version fires Superheated Magma at its target.|Psycho Bit v3.0|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found on Vesper Defense Outpost.
|-
|-
| Alimbic War 12
| style="{{border}} {{background}}" | [[Psycho Bit|Psycho Bit v4.0]]{{anchor|Psycho Bit v4.0}}
| [[Arcterra]] - Sanctorus
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]]
| We gave our lives to confine the foul monstrosity known as Gorea. Do not seek this creature unless you have the means to Destroy it.<ref>{{cite|We gave our lives to confine the foul monstrosity known as Gorea. Do not seek this creature unless you have the means to Destroy it.|Alimbic War 12|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Cryogenic nanite technology enables this advanced sentry droid to freeze its prey with Supercooled Plasma.<ref>{{cite|Cryogenic nanite technology enables this advanced sentry droid to freeze its prey with Supercooled Plasma.|Psycho Bit v4.0|Metroid Prime Hunters}}</ref>
|style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found on Arcterra.
|-
|-
| Battle Sarcophagus
| style="{{border}} {{background}}" | [[Quadtroid]]{{anchor|Quadtroid}}
| [[Alinos]] - High Ground
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[New Arrival Registration]]
| This tomb contains the remains of Alimbic general Almiiak, who led the Alimbic people to victory in the tetra border wars two thousand years ago. He later formed the Alimbic Order of elders.<ref>{{cite|This tomb contains the remains of Alimbic general Almiiak, who led the Alimbic people to victory in the tetra border wars two thousand years ago. He later formed the Alimbic Order of elders.|Battle Sarcophagus|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.<ref>{{Cite|Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.|Quadtroid|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found on Vesper Defense Outpost.
|-
|-
| Biodefense Chamber A
| style="{{border}} {{background}}" | [[Red Barbed War Wasp]]{{anchor|Red Barbed War Wasp}}
| [[Celestial Archives]] - Stronghold Void 01
| style="{{border}} {{background}}" | [[Alinos]]
| This room serves not only as home to our most sacred treasure, but also as a mortal terminus for those who would trespass.<ref>{{cite|This room serves not only as home to our most sacred treasure, but also as a mortal terminus for those who would trespass.|Biodefense Chamber A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | One of the most aggressive varieties of wasp, the Red Barbed War Wasp uses body heat to generate an igneous projectile.<ref>{{cite|One of the most aggressive varieties of wasp, the Red Barbed War Wasp uses body heat to generate an igneous projectile.|Red Barbed War Wasp|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | None
|-
|-
| Biodefense Chamber B
| style="{{border}} {{background}}" | [[Shriekbat]]{{anchor|Shriekbat}}
| [[Alinos]] - Stronghold Void 01
| style="{{border}} {{background}}" | [[Alinos]] - [[Council Chamber]]
| Those who dare trespass upon our sacred chambers may expect to pay dearly for that which they would seek.<ref>{{cite|Those who dare trespass upon our sacred chambers may expect to pay dearly for that which they would seek.|Biodefense Chamber B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.<ref>{{cite|A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.|Shriekbat|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Scanning from a distance will make this easier.
|-
|-
| Combat Hall
| style="{{border}} {{background}}" | [[Slench|Slench 1A]]{{anchor|Slench}}{{anchor|Slench 1A}}
| [[Alinos]] - Combat Hall
| style="{{border}} {{background}}" | [[Alinos]] - [[Stronghold Void 01]]
| We used this room for combat training of Alimbic military recruits. In this room were forged some of our greatest heroes.<ref>{{cite|We used this room for combat training of Alimbic military recruits. In this room were forged some of our greatest heroes.|Combat Hall|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.<ref>{{cite|Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.|Slench 1A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
|-
| Final Wish
| style="{{border}} {{background}}" | [[Slench|Slench 1B]]{{anchor|Slench 1B}}
| [[Celestial Archives]] - Docking Bay
| style="{{border}} {{background}}" | [[Alinos]] - [[Stronghold Void 01]]
| Do not underestimate the danger concealed herein. We have sacrified our world to confine the monstrosity known as Gorea. Do not seek this thing unless you have the means to destroy it.<ref>{{cite|Do not underestimate the danger concealed herein. We have sacrified our world to confine the monstrosity known as Gorea. Do not seek this thing unless you have the means to destroy it.|Final Wish|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.|Slench 1B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
|-
| Gorea 01
| style="{{border}} {{background}}" | [[Slench|Slench 2A]]{{anchor|Slench 2A}}
| [[Alinos]] - Alimbic Gardens
| style="{{border}} {{background}}" | [[Arcterra]] - [[Stronghold Void 01]]
| The horror shrieked its name: Gorea.<ref>{{cite|The horror shrieked its name: Gorea.|Gorea 01|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.<ref>{{cite|This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.|Slench 2A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
|-
| Gorea 02
| style="{{border}} {{background}}" | [[Slench|Slench 2B]]{{anchor|Slench 2B}}
| [[Alinos]] - Alimbic Gardens
| style="{{border}} {{background}}" | [[Arcterra]] - [[Stronghold Void 01]]
| Gorea is power beyond reckoning and evil unrelenting. The universe has not known terror such as this.<ref>{{cite|Gorea is power beyond reckoning and evil unrelenting. The universe has not known terror such as this.|Gorea 02|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.|Slench 2B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
|-
| Gorea 03
| style="{{border}} {{background}}" | [[Slench|Slench 3A]]{{anchor|Slench 3A}}
| [[Arcterra]] - Sanctorus
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Stronghold Void 02]]
| At first we thought Gorea was comet. It crashed upon our planet and emerged as a vapor.<ref>{{cite|At first we thought Gorea was comet. It crashed upon our planet and emerged as a vapor.|Gorea 03|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.<ref>{{cite|This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.|Slench 3A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
|-
| Gorea 04
| style="{{border}} {{background}}" | [[Slench|Slench 3B]]{{anchor|Slench 3B}}
| [[Arcterra]] - Sanctorus
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Stronghold Void 02]]
| Gorea mimiced our cellular structure and replicated itself in solid form.<ref>{{cite|Gorea mimiced our cellular structure and replicated itself in solid form.|Gorea 04|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.<ref>{{cite|Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.|Slench 3B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
|-
| Gorea 05
| style="{{border}} {{background}}" | [[Slench|Slench 4A]]{{anchor|Slench 4A}}
| [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stronghold Void 02]]
| We have seen Gorea alter its atomic structure from a vapor to a solid. Our scientists believe Gorea may also possess other Shape-Changing abilities.<ref>{{cite|We have seen Gorea alter its atomic structure from a vapor to a solid. Our scientists believe Gorea may also possess other Shape-Changing abilities.|Gorea 05|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.<ref>{{cite|The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.|Slench 4A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
|-
| Gorea 06
| style="{{border}} {{background}}" | [[Slench|Slench 4B]]{{anchor|Slench 4B}}
| [[Celestial Archives]] - New Arrival Registration
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Stronghold Void 02]]
| Gorea is capable of changing its shape, and it uses a wide variety of lethal weapondry.<ref>{{cite|Gorea is capable of changing its shape, and it uses a wide variety of lethal weapondry.|Gorea 06|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.<ref>{{cite|Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.|Slench 4B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background|neutral}}" | Yes
| style="{{border}} {{background}}" | Must be scanned during the battle.
|-
|-
| Gorea 07
| style="{{border}} {{background}}" | [[Spire]]{{anchor|Spire}}
| [[Celestial Archives]] - New Arrival Registration
| style="{{border}} {{background}}" | [[Alinos]] - [[High Ground]]
| Our defenses were useless against Gorea as it swept through our empire in an orgy of annihilation.<ref>{{cite|Our defenses were useless against Gorea as it swept through our empire in an orgy of annihilation.|Gorea 07|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.<ref>{{cite|Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.|Spire|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned in various locations later.
|-
|-
| Gorea 08
| style="{{border}} {{background}}" | [[Stinglarva]]{{anchor|Stinglarva}}
| [[Celestial Archives]] - New Arrival Registration
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 03]]
| Alimbic soldiers were powerless before Gorea's onslaught.<ref>{{cite|Alimbic soldiers were powerless before Gorea's onslaught.|Gorea 08|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.<ref>{{cite|Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.|Stinglarva|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned during any Kanden fight.
|-
|-
| Gorea 09
| style="{{border}} {{background}}" | [[Sylux]]{{anchor|Sylux}}
| [[Celestial Archives]] - New Arrival Registration
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Weapons Complex]]
| We deployed our deadliest weapons to defeat the beast. To our horror, every every weapon was somehow used against us by Gorea.<ref>{{cite|We deployed our deadliest weapons to defeat the beast. To our horror, every every weapon was somehow used against us by Gorea.|Gorea 09|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.<ref>{{cite|This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.|Sylux|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned in varius locations later.
|-
|-
| History 01
| style="{{border}} {{background}}" | [[Trace]]{{anchor|Trace}}
| [[Alinos]] - Echo Hall
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| These are our last recorded messages. We depart from this place of death. If you honor our memory, do not attempt to solve the mystery of our disappearance.<ref>{{cite|These are our last recorded messages. We depart from this place of death. If you honor our memory, do not attempt to solve the mystery of our disappearance.|History 01|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerability may explain Trace's tactical preference for sniping. Its weapon of choice, the Imperialist, is a long-range quantum cascade laser with precision targeting.<ref>{{Cite|Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerability may explain Trace's tactical preference for sniping. Its weapon of choice, the Imperialist, is a long-range quantum cascade laser with precision targeting.|Trace|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned in various locations later.
|-
|-
| History 02
| style="{{border}} {{background}}" | [[Triskelion]]{{anchor|Triskelion}}
| [[Alinos]] - High Ground
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| We overcame our harsh genesis through intellect and resolve. The Alimbic mind is bound by a will of iron.<ref>{{cite|We overcame our harsh genesis through intellect and resolve. The Alimbic mind is bound by a will of iron.|History 02|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Trace's alternative form, the Triskelion, is a sophisticated Kriken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisible while immobile.<ref>{{cite|Trace's alternative form, the Triskelion, is a sophisticated Kriken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisible while immobile.|Triskelion|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned during any Trace fight.
|-
|-
| History 03
| style="{{border}} {{background}}" | [[Trocra]]{{anchor|Trocra}}
| [[Vesper Defense Outpost]] - Weapons Complex
| style="{{border}} {{background}}" | [[Oubliette]]
| The peace of ancient Alimbic tribal culture was shattered by a deadly extraterrestrial invasion. The survivors vowed never again to be caught unprepared.<ref>{{cite|The peace of ancient Alimbic tribal culture was shattered by a deadly extraterrestrial invasion. The survivors vowed never again to be caught unprepared.|History 03|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | These crystallized colonies of cynobacteria are highly unstable, and will detonate when they contact a solid surface. Avoid contact.<ref>{{cite|These crystallized colonies of cynobacteria are highly unstable, and will detonate when they contact a solid surface. Avoid contact.|Trocra|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Scan during the fight with Gorea
|-
|-
| History 04
| style="{{border}} {{background}}" | [[Vhoscythe]]{{anchor|Vhoscythe}}
| [[Vesper Defense Outpost]] - Weapons Complex
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| We focused our resources on military science and quickly developed weapons and defenses that surpassed the technology of our enemies.<ref>{{cite|We focused our resources on military science and quickly developed weapons and defenses that surpassed the technology of our enemies.|History 04|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.<ref>{{Cite|The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.|Vhosythe|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be scanned during any Noxus fight.
|-
|-
| History 05
| style="{{border}} {{background}}" | [[Voldrum]]{{anchor|Voldrum}}
| [[Vesper Defense Outpost]] - Compression Chamber
| style="{{border}} {{background}}" | [[Celestial Archives]]
| We were a peaceful people, but we defended our homeworld with a fierce determination.<ref>{{cite|We were a peaceful people, but we defended our homeworld with a fierce determination.|History 05|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A high-speed rollingrobot in nearly constant motion. Equipped with two large guns for attacking from a distance, it is equally efficient at close-quarters combat.<ref>{{cite|A high-speed rollingrobot in nearly constant motion. Equipped with two large guns for attacking from a distance, it is equally efficient at close-quarters combat.|Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found in many locations.
|-
|-
| History 06
| style="{{border}} {{background}}" | [[War Wasp]]{{anchor|War Wasp}}
| [[Vesper Defense Outpost]] - Compression Chamber
| style="{{border}} {{background}}" | [[Alinos]] - [[Echo Hall]]
| To defend our territories from extraterrestrial attack. We deployed lethal bioweaponry.<ref>{{cite|To defend our territories from extraterrestrial attack. We deployed lethal bioweaponry.|History 06|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | An aggressive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.<ref>{{cite|An aggressive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.|War Wasp|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can also be found on Arcterra.
|-
|-
| History 07
| style="{{border}} {{background}}" | [[Weavel]]{{anchor|Weavel}}
| [[Vesper Defense Outpost]] - Compression Chamber
| style="{{border}} {{background}}" | [[Alinos]] - [[Echo Hall]]
| Our protective exoskeletons enabled us to survive the enviromental extremes of the Alimbic homeworlds.<ref>{{cite|Our protective exoskeletons enabled us to survive the enviromental extremes of the Alimbic homeworlds.|History 07|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.<ref>{{cite|Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.|Weavel|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{border}} {{background}}" | Can be found in various locations later.
|-
|-
| History 08
| style="{{roundbl}} {{border}} {{background}}" | [[Zoomer]]{{anchor|Zoomer}}
| [[Vesper Defense Outpost]] - Compression Chamber
| style="{{border}} {{background}}" | [[Alinos]]
| Our enlarged forebrains facilitated enhanced cognitive function. It was our ability to think quickly that saved us from early and violent extinction.<ref>{{cite|Our enlarged forebrains facilitated enhanced cognitive function. It was our ability to think quickly that saved us from early and violent extinction.|History 08|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.<ref>{{cite|Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.|Zoomer|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | No
| style="{{roundbr}} {{border}} {{background}}" | Can be found in many locations.
|}
 
==Objects==
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! width="20%" style="{{roundtl}}" | Entry
! width="20%" | First Location
! width="60%" style="{{roundtr}}" | Entry Text
|-
|-
| History 09
| style="{{border}} {{background}}" | Alimbic Artifacts{{anchor|Alimbic Artifacts}}
| [[Arcterra]] - Ice Hive
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 01]]
| For generations our superior military capability deterred all enemies. A renewed sense of peace allowed us to return to our natural philosophical pursuits.
| style="{{border}} {{background}}" | Artifacts are encoded with program data unique to the Stronghold Portal. Three Artifacts are necessary to activate the Portal.<ref>{{cite|Artifacts are encoded with program data unique to the Stronghold Portal. Three Artifacts are necessary to activate the Portal.|Alimbic Artifacts|Metroid Prime Hunters}}</ref>
|-
|-
| History 10
| style="{{border}} {{background}}" | Alimbic Crest{{anchor|Alimbic Crest}}
| [[Arcterra]] - Ice Hive
| style="{{border}} {{background}}" | [[Arcterra]] - [[Arcterra Gateway]]
| Through science and technology we increased our already formidable mental skills. Significant advances were made in the areas of Telepathy, Telekinesis, and Extradimensional Exploration.<ref>{{cite|Through science and technology we increased our already formidable mental skills. Significant advances were made in the areas of Telepathy, Telekinesis, and Extradimensional Exploration.|History 10|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Each of these crests celebrates the accomplishments of a major Alimbic tribe<ref>{{cite|Each of these crests celebrates the accomplishments of a major Alimbic tribe|Alimbic Crest|Metroid Prime Hunters}}</ref>
|-
|-
| History 11
| style="{{border}} {{background}}" | Alimbic Emblem{{anchor|Alimbic Emblem}}
| [[Arcterra]] - Ice Hive
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| We continued to bolster our defenses against possible future invasion. Our military technology grew increasingly sophisticated and lethal.<ref>{{cite|We continued to bolster our defenses against possible future invasion. Our military technology grew increasingly sophisticated and lethal.|History 11|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This emblem commemorates fallen Alimbic heroes.<ref>{{cite|This emblem commemorates fallen Alimbic heroes.|Alimbic Emblem|Metroid Prime Hunters}}</ref>
|-
|-
| Interment Chamber
| style="{{border}} {{background}}" | Alimbic Garden{{anchor|Alimbic Garden}}
| [[Alinos]] - High Ground
| style="{{border}} {{background}}" | [[Alinos]] - [[Alimbic Gardens]]
| Alimbic warriors of valor are here laid to rest, that their spirits may return to the planetary core.<ref>{{cite|Alimbic warriors of valor are here laid to rest, that their spirits may return to the planetary core.|Interment Chamber|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Scan indicates fossilized remains of Alimbic plant life.<ref>{{cite|Scan indicates fossilized remains of Alimbic plant life.|Alimbic Garden|Metroid Prime Hunters}}</ref>
|-
|-
| Octolith Safeguard
| style="{{border}} {{background}}" | Alimbic Insignia{{anchor|Alimbic Insignia}}
| [[Vesper Defense Outpost]] - Weapons Complex
| style="{{border}} {{background}}" | [[Arcterra]] - [[Ice Hive]]
| Beware our guardians. These deadly sentinels travel in packs and are programmed to protect that which is dear to us.<ref>{{cite|Beware our guardians. These deadly sentinels travel in packs and are programmed to protect that which is dear to us.|Octolith Safeguard|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A large ceremonial emblem of the Alimbic Order, celebrating their victories and leadership. Solar-cycle counter dates its creation after Alinos first came under attack.<ref>{{cite|A large ceremonial emblem of the Alimbic Order, celebrating their victories and leadership. Solar-cycle counter dates its creation after Alinos first came under attack.|Alimbic Insignia|Metroid Prime Hunters}}</ref>
|-
|-
| Oubliette 01
| style="{{border}} {{background}}" | Alimbic Joist{{anchor|Alimbic Joist}}
| [[Arcterra]] - Fault Line
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 02]]
| The monster cannot be defeated. As a resort, we created the Seal Sphere to cage the horror for all eternity.<ref>{{cite|The monster cannot be defeated. As a resort, we created the Seal Sphere to cage the horror for all eternity.|Oubliette 01|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The design of this joist suggests highly evolved conceptual architecture.<ref>{{cite|The design of this joist suggests highly evolved conceptual architecture.|Alimbic Joist|Metroid Prime Hunters}}</ref>
|-
|-
| Oubliette 02
| style="{{border}} {{background}}" | Alimbic Panel{{anchor|Alimbic Panel}}
| [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Meditation Room]]
| Eight Octoliths are required to power the Alimbic Cannon. Each Octolith contains unique coordinates, frequencies, and codes necessary to operate the cannon.<ref>{{cite|Eight Octoliths are required to power the Alimbic Cannon. Each Octolith contains unique coordinates, frequencies, and codes necessary to operate the cannon.|Oubliette 02|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Alpha waves emanate from this architectural structure. It appears designed to calm the senses and to create an environment ideal for meditation.<ref>{{cite|Alpha waves emanate from this architectural structure. It appears designed to calm the senses and to create an environment ideal for meditation.|Alimbic Panel|Metroid Prime Hunters}}</ref>
|-
|-
| Oubliette 03
| style="{{border}} {{background}}" | Alimbic Scripture{{anchor|Alimbic Scripture}}
| [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | [[Alinos]] - [[High Ground]]
| The Alimbic Cannon creates a fissures between this dimension and the Infinity Void that houses Gorea's prison, known as the Oubliette.<ref>{{cite|The Alimbic Cannon creates a fissures between this dimension and the Infinity Void that houses Gorea's prison, known as the Oubliette.|Oubliette 03|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This language cannot be translated.<ref>{{Cite|This language cannot be translated.|Alimbic Scripture|Metroid Prime Hunters}}</ref>
|-
|-
| Oubliette 04
| style="{{border}} {{background}}" | [[Alinos]]{{anchor|Alinos}}
| [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | [[Alinos]] - [[Alinos Gateway]]
| The Oubliette cannot be found in this galaxy. It is hidden in another dimension. If you seek the Seal Sphere, you must first seek the keys.<ref>{{cite|The Oubliette cannot be found in this galaxy. It is hidden in another dimension. If you seek the Seal Sphere, you must first seek the keys.|Oubliette 04|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This once-beautiful planet of Alinos, home to the Alimbic Elders, has fallen into disrepair since the explosion of the planet's core.<ref>{{cite|This once-beautiful planet of Alinos, home to the Alimbic Elders, has fallen into disrepair since the explosion of the planet's core.|Alinos|Metroid Prime Hunters}}</ref>
|-
|-
| Oubliette 05
| style="{{border}} {{background}}" | Ammolite Shards{{anchor|Ammolite Shards}}
| [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | [[Arcterra]] - [[Ice Hive]]
| We have sent the Oubliette beyond this dimension to ensure that the galaxy will never again suffer the horror that is Gorea.<ref>{{cite|We have sent the Oubliette beyond this dimension to ensure that the galaxy will never again suffer the horror that is Gorea.
| style="{{border}} {{background}}" | Naturally occuring minerals with phosphorescent properties.<ref>{{cite|Naturally occuring minerals with phosphorescent properties.|Ammolite Shards|Metroid Prime Hunters}}</ref>
|Oubliette 05|Metroid Prime Hunters}}</ref>
|-
|-
| Oubliette 06
| style="{{border}} {{background}}" | Anthropological Hub{{anchor|Anthropological Hub}}
| [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 03]]
| Gorea is alone in the Void. For the sake of all life, it must remain so.<ref>{{cite|Gorea is alone in the Void. For the sake of all life, it must remain so.|Oubliette 06|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Access denied. Alimbic anthropological data bank severely damaged.<ref>{{cite|Access denied. Alimbic anthropological data bank severely damaged.|Anthropological Hub}}</ref>
|-
|-
| Oubliette 07
| style="{{border}} {{background}}" | [[Arcterra]]{{anchor|Arcterra}}
| [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | [[Arcterra]] - [[Arcterra Gateway]]
| The Infinity Void is a vast parallel dimension of formless antimatter.<ref>{{cite|The Infinity Void is a vast parallel dimension of formless antimatter.|Oubliette 07|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The outmost planet in the Alimbic Cluster, Arcterra is an inhospitable wasteland noteworthy for a honeycomb of tunnels and caves within its frozen interior.<ref>{{cite|The outmost planet in the Alimbic Cluster, Arcterra is an inhospitable wasteland noteworthy for a honeycomb of tunnels and caves within its frozen interior.|Arcterra|Metroid Prime Hunters}}</ref>
|-
|-
| Oubliette 08
| style="{{border}} {{background}}" | Artifact Shield{{anchor|Artifact Shield}}
| [[Vesper Defense Outpost]] - Compression Chamber
| style="{{border}} {{background}}" | [[Celestial Archives]]
| Only the Alimbic Cannon can access the Infinity Void.<ref>{{cite|Only the Alimbic Cannon can access the Infinity Void.|Oubliette 08|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A security device that protects the Artifacts. This device can be unlocked with the proper key.<ref>{{Cite|A security device that protects the Artifacts. This device can be unlocked with the proper key.|Artifact Shield|Metroid Prime Hunters}}</ref>
|-
|-
| Science Sarcophagus
| style="{{border}} {{background}}" | Attameter Artifact{{anchor|Attameter Artifact}}
| [[Alinos]] - High Ground
| style="{{border}} {{background}}" | [[Celestial Archives]]
| This tomb contains the remains of the great Arctherus, whose discovery of Neurogenesis marked the advent of the modern Alimbic era, a time of unprecedented peace and prosperity.<ref>{{cite|This tomb contains the remains of the great Arctherus, whose discovery of Neurogenesis marked the advent of the modern Alimbic era, a time of unprecedented peace and prosperity.|Science Sarcophagus|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The Attameter Artifact contains schematics for atomic mapping, allowing a Portal to disassemble the molecular structure of anything within the teleportation matrix.<ref>{{cite|The Attameter Artifact contains schematics for atomic mapping, allowing a Portal to disassemble the molecular structure of anything within the teleportation matrix.|Attameter Artifact|Metroid Prime Hunters}}</ref>
|-
|-
| Seal Sphere 01
| style="{{border}} {{background}}" | Backup Processor{{anchor|Backup Processor}}
| [[Arcterra]] - Fault Line
| style="{{border}} {{background}}" | [[Alinos]] - [[Processor Core]]
| The fathomless power of the captive beast is the very engine of the Seal Sphere. As long as its psychic powers are ensnared, Gorea cannot escape.<ref>{{cite|The fathomless power of the captive beast is the very engine of the Seal Sphere. As long as its psychic powers are ensnared, Gorea cannot escape.|Seal Sphere 01|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Deconstructed for maintenance, apparently incomplete.<ref>{{Cite|Deconstructed for maintenance, apparently incomplete.|Backup Processor|Metroid Prime Hunters}}</ref>
|-
|-
| Seal Sphere 02
| style="{{border}} {{background}}" | Binary Subscripture{{anchor|Binary Subscripture}}
| [[Vesper Defense Outpost]] - Fuel Stack
| style="{{border}} {{background}}" | [[Celestial Archives]]
| Gorea is immobilized within the Seal Sphere, just one of the many precautions taken to ensure its eternal captivity.<ref>{{Cite|Gorea is immobilized within the Seal Sphere, just one of the many precautions taken to ensure its eternal captivity.|Seal Sphere 02|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The Binary Subscripture Artifact contains the precise frequency of the Stronghold Portal's spectral transponder, allowing anything within the teleportation matrix to warp from one point to another.<ref>{{cite|The Binary Subscripture Artifact contains the precise frequency of the Stronghold Portal's spectral transponder, allowing anything within the teleportation matrix to warp from one point to another.|Binary Subscripture|Metroid Prime Hunters}}</ref>
|-
|-
| Seal Sphere 03
| style="{{border}} {{background}}" | [[Blast Shield]]{{anchor|Blast Shield}}
| [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | [[Alinos]] - [[Combat Hall]]
| The Alimbic Order directed surviving citizens to transfer their essences into the Seal Sphere. Our combined psychic energy is the engine that powers the sphere.<ref>{{cite|The Alimbic Order directed surviving citizens to transfer their essences into the Seal Sphere. Our combined psychic energy is the engine that powers the sphere.|Seal Sphere 03|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Used for projectile weapons training.<ref>{{cite|Used for projectile weapons training.|Blast Shield|Metroid Prime Hunters}}</ref>
|-
|-
| Seal Sphere 04
| style="{{border}} {{background}}" | Cartograph Artifact{{anchor|Cartograph Artifact}}
| [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | [[Celestial Archives]]
| The Seal Sphere is secure within the Oubliette, from which there is no escape.<ref>{{cite|The Seal Sphere is secure within the Oubliette, from which there is no escape.|Seal Sphere 04|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The Cartograph Artifact is encoded with the spatial coordinates of a hidden chamber.<ref>{{cite|The Cartograph Artifact is encoded with the spatial coordinates of a hidden chamber.|Cartograph Artifact|Metroid Prime Hunters}}</ref>
|-
|-
| Sealing Gorea 01
| style="{{border}} {{background}}" | [[Celestial Archives]]{{anchor|Celestial Archives}}
| [[Oubliette]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Celestial Gateway]]
| No weapon could defeat Gorea.<ref>{{cite|No weapon could defeat Gorea.|Sealing Gorea 01|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This space station, in orbit directly above Alinos, is the primary repository of the combined knowledge of Alimbic Scholars, scientists, and historians.<ref>{{cite|This space station, in orbit directly above Alinos, is the primary repository of the combined knowledge of Alimbic Scholars, scientists, and historians.|Celestial Archives|Metroid Prime Hunters}}</ref>
|-
|-
| Sealing Gorea 02
| style="{{border}} {{background}}" | Ceremonial Charms{{anchor|Ceremonial Charms}}
| [[Oubliette]]
| style="{{border}} {{background}}" | [[Alinos]] - [[Alinos Perch]]
| As the death toll rose, we crafted a plan. Rather than destroy Gorea, we would contain it in a interdimensional prison.<ref>{{cite|As the death toll rose, we crafted a plan. Rather than destroy Gorea, we would contain it in a interdimensional prison.|Sealing Gorea 02|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Alimbic ornaments designed to enhance harmony.<ref>{{cite|Alimbic ornaments designed to enhance harmony.|Ceremonial Charms|Metroid Prime Hunters}}</ref>
|-
|-
| Sealing Gorea 03
| style="{{border}} {{background}}" | Clone Engine{{anchor|Clone Engine}}
| [[Oubliette]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Bioweaponry Lab]]
| We lured Gorea into our trap. The Seal Sphere was deployed and the creature ensnared. With Gorea bound, we had to act quickly.<ref>{{cite|We lured Gorea into our trap. The Seal Sphere was deployed and the creature ensnared. With Gorea bound, we had to act quickly.|Sealing Gorea 03|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Severe deterioration of microcircuitry detected. Systems nonfunctional.<ref>{{cite|Severe deterioration of microcircuitry detected. Systems nonfunctional.|Clone engine|Metroid Prime Hunters}}</ref>
|-
|-
| Sealing Gorea 04
| style="{{border}} {{background}}" | Cooling Fans{{anchor|Cooling Fans}}
| [[Oubliette]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Fan Room Alpha]]
| We transported Gorea to its prison, the Oubliette. Trapping Gorea was not enough, however. Additional security measures were needed for so great a threat.<ref>{{cite|We transported Gorea to its prison, the Oubliette. Trapping Gorea was not enough, however. Additional security measures were needed for so great a threat.|Sealing Gorea 04|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | High-speed fans cool the synergy reactor. There are signs of severe deterioration.<ref>{{cite|High-speed fans cool the synergy reactor. There are signs of severe deterioration.|Cooling Fans|Metroid Prime Hunters}}</ref>
|-
|-
| Sealing Gorea 05
| style="{{border}} {{background}}" | Cooling Vent{{anchor|Cooling Vent}}
| [[Oubliette]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Fuel Stack]]
| We forced open an alternate dimension with the Alimbic Cannon, and the Oubliette was sent into it. The Infinity Void was sealed shut, never to be reopened.<ref>{{cite|We forced open an alternate dimension with the Alimbic Cannon, and the Oubliette was sent into it. The Infinity Void was sealed shut, never to be reopened.|Sealing Gorea 05|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Nitrogen pumps establish and maintain a subzero atmosphere throughout the Vesper Defense Outpost.<ref>{{cite|Nitrogen pumps establish and maintain a subzero atmosphere throughout the Vesper Defense Outpost.|Colling Vent|Metroid Prime Hunters}}</ref>
|-
|-
| Stronghold Void
| style="{{border}} {{background}}" | Cortex Chamber{{anchor|Cortex Chamber}}
| Any stronghold entrance room, the first of which is in the [[Celestial Archives]].
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Cortex CPU]]
| This hidden room, accessible only by extraordinary means, houses our most sacred relics. It is guarded by our most formidable cybernetic security systems. Only by activating a Portal controlled by a trio of Artifacts one can gain access to this secret location.<ref>{{cite|This hidden room, accessible only by extraordinary means, houses our most sacred relics. It is guarded by our most formidable cybernetic security systems. Only by activating a Portal controlled by a trio of Artifacts one can gain access to this secret location.|Stronghold Void|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Controls the entire neural ensemble by processing input from the thalamic coil.<ref>{{cite|Controls the entire neural ensemble by processing input from the thalamic coil.|Cortex Chamber|Metroid Prime Hunters}}</ref>
|}
==Bioforms==
{| border="4" cellpadding=3 cellspacing=2 style="{{round}} border:2px solid #{{mw color light}}; background: #{{mw color}}"
! style="{{roundtl}}" | Entry
! First Location
! Entry Text
! Limited Scan?
! style="{{roundtr}}" | Notes
|-
|-
| [[Alimbic Turret|Alimbic Turret v1.0]]
| style="{{border}} {{background}}" | Council Chamber{{anchor|Council Chamber}}
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Alinos]] - [[Council Chamber]]
| A mounted gun equipped with infrared motion detection and DNA-identification technology. This weapon will fire on any non-Alimbic creature within its range.<ref>{{cite|A mounted gun equipped with infrared motion detection and DNA-identification technology. This weapon will fire on any non-Alimbic creature within its range.|Alimbic Turret v1.0|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Assembly hall for Alimbic Elders. Extreme structural damage evident.<ref>{{cite|Assembly hall for Alimbic Elders. Extreme structural damage evident.|Council Chamber|Metroid Prime Hunters}}</ref>
| No
| Has various locations.
|-
|-
| [[Alimbic Turret|Alimbic Turret v1.4]]
| style="{{border}} {{background}}" | Cryogenic Storage{{anchor|Cryogenic Storage}}
| [[Alinos]] - Alinos Perch
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Fuel Stack]]
| This modified turret is capable of rapid-fire operation with little or no overheating.<ref>{{cite|This modified turret is capable of rapid-fire operation with little or no overheating.|Alimbic Turret v1.4|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Weapon Storage containers. Maintained at subzero temperatures for stability and to prevent overheating of fusion-powered weaponry.<ref>{{Cite|Weapon Storage containers. Maintained at subzero temperatures for stability and to prevent overheating of fusion-powered weaponry.|Cryogenic Storage|Metroid Prime Hunters}}</ref>
| No
| Can also be found on [[Vesper Defense Outpost]].
|-
|-
| [[Alimbic Turret|Alimbic Turret v2.7]]
| style="{{border}} {{background}}" | Damaged Bridge{{anchor|Damned Bridge}}
| [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | [[Arcterra]] - [[Sic Transit]]
| A late model Alimbic Turret with improved targeting capability.<ref>{{cite|A late model Alimbic Turret with improved targeting capability.|Alimbic Turret v2.7|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Structure has been severly compromised by impact. Decay indicates the damage occurred several hundred solar cycles ago.<ref>{{cite|Structure has been severly compromised by impact. Decay indicates the damage occurred several hundred solar cycles ago.|Damaged Bridge|Metroid Prime Hunters}}</ref>
| No
| Has various locations.
|-
|-
| [[Arctic Spawn]]
| style="{{border}} {{background}}" | [[Delano 7]]{{anchor|Delano 7}}
| [[Arcterra]] - Fault Line
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Weapons Complex]]
| Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.<ref>{{cite|Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.|Arctic Spawn|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Sylux's delta-class strike fighter is believed to be a stolen federation prototype. Due to an unresolved design flaw, the autocannon can be temporarily disabled by several direct hits to the ship's hull.<ref>{{cite|Sylux's delta-class strike fighter is believed to be a stolen federation prototype. Due to an unresolved design flaw, the autocannon can be temporarily disabled by several direct hits to the ship's hull.|Delano 7|Metroid Prime Hunters}}</ref>
| style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned while battling it.
|-
|-
| [[Barbed War Wasps]]
| style="{{border}} {{background}}" | Docking Bay L1{{anchor|Docking Bay L1}}
| [[Arcterra]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Transfer Lock]]
| An aggressively territorial insect capable of launching its stinger as a projectile. The more dangerous cousin of the War Wasp, Barbed War Wasps migrate in large swarms, attacking even the largest life-forms in isolated regions of Tallon IV.<ref>{{cite|An aggressively territorial insect capable of launching its stinger as a projectile. The more dangerous cousin of the War Wasp, Barbed War Wasps migrate in large swarms, attacking even the largest life-forms in isolated regions of Tallon IV.|Barbed War Wasps|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Receiving port for Alimbic heavy-cargo starfreighters.<ref>{{cite|Receiving port for Alimbic heavy-cargo starfreighters.|Docking Bay L1|Metroid Prime Hunters}}</ref>
| No
| Is in a couple of rooms on [[Arcterra]].
|-
|-
| [[Blastcap]]
| style="{{border}} {{background}}" | Docking Bay L2{{anchor|Docking Bay L2}}
| [[Alinos]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Transfer Lock]]
| A large mushroom that explodes on contact, emitting noxious gas. Originating on Tallon IV, its spores can survive without atmosphere and have propagated throughout the galaxy on solar winds.<ref>{{cite|A large mushroom that explodes on contact, emitting noxious gas. Originating on Tallon IV, its spores can survive without atmosphere and have propagated throughout the galaxy on solar winds.|Blastcap|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Receiving port for Alimbic medium-range transports.<ref>{{cite|Receiving port for Alimbic medium-range transports.|Docking Bay L2|Metroid Prime Hunters}}</ref>
| No
| This creature was first in ''[[Metroid Prime (game)|Metroid Prime]]''
|-
|-
| [[Blue Barbed War Wasp]]
| style="{{border}} {{background}}" | Docking Bay L3{{anchor|Docking Bay L3}}
| [[Arcterra]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Transfer Lock]]
| A mutated form of the Red War Wasp. The metabolism of the Blue Barbed War Wasp requires a frozen enviroment to produce endothermic projectiles.<ref>{{cite|A mutated form of the Red War Wasp. The metabolism of the Blue Barbed War Wasp requires a frozen enviroment to produce endothermic projectiles.|Blue Barbed War Wasp|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Receiving port for Alimbic passenger carriers.<ref>{{cite|Receiving port for Alimbic passenger carriers.|Docking Bay L3|Metroid Prime Hunters}}</ref>
| No
| Found in only a few rooms.
|-
| [[Crash Pillar]]
| [[Celestial Archives]] - Incubation Vault 02
| Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.<ref>{{cite|Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.|Crash Pillar|Metroid Prime Hunters}}</ref>
| No
| None
|-
| [[Cretaphid|Cretaphid v1]]
| [[Celestial Archives]] - Stronghold Void 01
| Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.|Cretaphid v1|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned while battling it.
|-
| [[Cretaphid|Cretaphid v2]]
| [[Vesper Defense Outpost]] - Stronghold Void 01
| This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.|Cretaphid v2|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned while battling it.
|-
| [[Cretaphid|Cretaphid v3]]
| [[Alinos]] - Stronghold Void 02
| Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.<ref>{{cite|Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.|Cretaphid v3|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned while battling it.
|-
| [[Cretaphid|Cretaphid v4]]
| [[Arcterra]] - Stronghold Void 02
| The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.<ref>{{cite|The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.|Cretaphid v4|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned while battling it.
|-
| Dialanche
| [[Alinos]] - Elder Passage
| Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.<ref>{{cite|Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.|Dialanche|Metroid Prime Hunters}}</ref>
| No
| Can be scanned during any fight with [[Spire]].
|-
| [[Voldrum|Electro Voldrum]]
| [[Celestial Archives]] - Incubation Vault 02
| This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weapondry.<ref>{{cite|This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weapondry.|Electro Voldrum|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| They are only fought once.
|-
|-
| [[Energy Blaster]]
| style="{{border}} {{background}}" | Exposed Rebar{{anchor|Exposed Rebar}}
| [[Alinos]] - Stronghold Void 01
| style="{{border}} {{background}}" | [[Alinos]] - [[Echo Hall]]
| Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.<ref>{{cite|Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.|Energy Blaster|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Structural integrity of load-bearing walls has been compromised by forcible impact.<ref>{{cite|Structural integrity of load-bearing walls has been compromised by forcible impact.|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| They can be scanned during any Slench battle.
|-
|-
| [[Fire Spawn]]
| style="{{border}} {{background}}" | Flow Regulator{{anchor|Flow Regulator}}
| [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | [[Alinos]] - [[High Ground]]
| A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.<ref>{{cite|A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.|Fire Spawn|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This station controls the flow of lava tributaries.<ref>{{cite|This station controls the flow of lava tributaries.|Flow Regulator|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned while battling it.
|-
|-
| [[Geemer]]
| style="{{border}} {{background}}" | Frozen Fuel Line{{anchor|Frozen Fuel Line}}
| [[Alinos]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Weapons Complex]]
| A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on Zebes.<ref>{{cite|A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on Zebes.|Geemer|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Pipes show signs of structural failure.<ref>{{cite|Pipes show signs of structural failure|Frozen Fuel Line|Metroid Prime Hunters}}</ref>
| No
| This creature can also be found on [[Arcterra]].
|-
|-
| [[Gorea]] (First Stage)
| style="{{border}} {{background}}" | Fuel Rod{{anchor|Fuel Rod}}
| [[Oubliette]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Bioweaponry Lab]]
| Superficial scan indicates Gorea's body is impervious to attack.<ref>{{cite|Superficial scan indicates Gorea's body is impervious to attack.|Gorea|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Powers nearby bioweaponry chambers.<ref>{{cite|Powers nearby bioweaponry chambers.|Fuel Rod|Metroid Prime Hunters}}</ref>
| No
| This scan is refered to in-game as "Gorea"
|-
|-
| [[Gorea]] (Second Stage)
| style="{{border}} {{background}}" | Gestation Tanks{{anchor|Gestation Tanks}}
| [[Oubliette]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Weapons Complex]]
| Sensors unable to locate the upper-arm vulnerabililty present in Gorea's prior form.<ref>{{cite|Sensors unable to locate the upper-arm vulnerabililty present in Gorea's prior form.|Gorea|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Reinforced tanks used to grow nanites for Morphing Ammunition and Missiles.<ref>{{cite|Reinforced tanks used to grow nanites for Morphing Ammunition and Missiles.|Gestation Tanks|Metroid Prime Hunters}}</ref>
| No
| This scan is refered to in-game as "Gorea"
|-
|-
| [[Gorea|Gorea 2]]
| style="{{border}} {{background}}" | Glyph Pattern{{anchor|Glyph Pattern}}
| [[Oubliette]]
| style="{{border}} {{background}}" | [[Alinos]] - [[Council Chamber]]
| Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weapondry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it.<ref>{{cite|Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weapondry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it.|Gorea 2|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Contains unknown charecters. Untranslatable.<ref>{{cite|Contains unknown charecters. Untranslatable.|Metroid Prime Hunters}}</ref>
| No
| This is the final stage of Gorea.
|-
|-
| [[Gorea|Gorea Arm]]
| style="{{border}} {{background}}" | Gravity Stabilizer{{anchor|Gravity Stabilizer}}
| [[Oubliette]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Tetra Vista]]
| Analysis indicates the presence of fragile biomorphic neurons in Gorea's shoulders, periodically vulnerable to specific energy types.<ref>{{cite|Analysis indicates the presence of fragile biomorphic neurons in Gorea's shoulders, periodically vulnerable to specific energy types.|Gorea Arm|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Scan registers severe damage.<ref>{{cite|Scan registers severe damage.|Gravity Stabilizer|Metroid Prime Hunters}}</ref>
| No
| Part of Gorea's first form.
|-
|-
| [[Seal Sphere|Gorea Seal Sphere]]
| style="{{border}} {{background}}" | Heating System{{anchor|Heating System}}
| [[Oubliette]]
| style="{{border}} {{background}}" | [[Arcterra]] - [[Ice Hive]]
| Harmonic analysis of the central sphere suggests that it is susceptible to direct attack.<ref>{{cite|Harmonic analysis of the central sphere suggests that it is susceptible to direct attack.|Gorea Seal Sphere|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Thermal tube designed to maintain room temperature. Currently disabled. Scan indicates interior is frozen solid.<ref>{{cite|Thermal tube designed to maintain room temperature. Currently disabled. Scan indicates interior is frozen solid.|Heating System|Metroid Prime Hunters}}</ref>
| No
| Can be scanned when Gorea is vulnerable.
|-
|-
| [[Greater Ithrak]]
| style="{{border}} {{background}}" | Ice Bridge{{anchor|Ice Bridge}}
| [[Celestial Archives]] - New Arrival Registration
| style="{{border}} {{background}}" | [[Arcterra]] - [[Ice Hive]]
| The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.<ref>{{cite|The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.|Greater Ithrak|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A frozen block carved into an overhead catwalk. A structure capable of holding considerable weight.<ref>{{cite|A frozen block carved into an overhead catwalk. A structure capable of holding considerable weight.|Ice Bridge|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Is fought only twice.
|-
|-
| [[Guardian]]
| style="{{border}} {{background}}" | Incubation Tank A{{anchor|Incubation Tank A}}
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Incubation Vault 01]]
| Specifically designed to guard the Alimbic Order, these automatons are now programmed to serve in its absence. These intelligent androids often travel in packs, attacking with energy projectiles produced by three small fusion generators located in the cranium.<ref>{{cite|Specifically designed to guard the Alimbic Order, these automatons are now programmed to serve in its absence. These intelligent androids often travel in packs, attacking with energy projectiles produced by three small fusion generators located in the cranium.|Guardian|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Nanobot incubation tank. Operating at full capacity.<ref>{{cite|Nanobot incubation tank. Operating at full capacity.|Incubation Tank A|Metroid Prime Hunters}}</ref>
| No
| They are fought many times in many locations.
|-
|-
| Halfturret
| style="{{border}} {{background}}" | Incubation Tank B{{anchor|Incubation Tank B}}
| [[Alinos]] - Echo Hall
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Incubation Vault 03]]
| Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weapondry.<ref>{{cite|Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weapondry.|Halfturret|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Nanobot incubation tank. Operating at 67% capacity.<ref>{{cite|Nanobot incubation tank. Operating at 67% capacity.|Incubation Tank B|Metroid Prime Hunters}}</ref>
| No
| Can be scanned during any [[Weavel]] battle.
|-
|-
| [[Voldrum|Ice Voldrum]]
| style="{{border}} {{background}}" | Lab Equipment{{anchor|Lab Equiptment}}
| [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Bioweaponry Lab]]
| A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.<ref>{{cite|A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.|Ice Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Used to grow bioweaponry. Systems inoperative.<ref>{{cite|Used to grow bioweaponry. Systems inoperative.|Lab Equipment|Metroid Prime Hunters}}</ref>
| No
| Can also be found on Alinos.
|-
|-
| [[Kanden]]
| style="{{border}} {{background}}" | Lava Processor 01{{anchor|Lava Processor}}{{anchor|Lava Processor 01}}
| [[Celestial Archives]] - Data Shrine 03
| style="{{border}} {{background}}" | [[Alinos]] - [[Processor Core]]
| A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.<ref>{{cite|A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.|Kanden|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Utilizes organic activity for treatment and processing of igneous material.<ref>{{cite|Utilizes organic activity for treatment and processing of igneous material.|Lava Processor 01|Metroid Prime Hunters}}</ref>
| No
| Can be found in many other locations later.
|-
|-
| [[Lesser Ithrak]]
| style="{{border}} {{background}}" | Lava Processor 02{{anchor|Lava Processor 02}}
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Alinos]] - [[Processor Core]]
| This nocturnal creature clings to the ceiling and is exceptionally fierce when disturbed.<ref>{{cite|This nocturnal creature clings to the ceiling and is exceptionally fierce when disturbed.|Lesser Ithrak|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Operating at minimum capacity.<ref>{{cite|Operating at minimum capacity.|Lava Processor 02|Metroid Prime Hunters}}</ref>
| No
| Can also be found on [[Vesper Defense Outpost]].
|-
|-
| Lockjaw
| style="{{border}} {{background}}" | Lift Controls{{anchor|Lift Controls}}
| [[Vesper Defense Outpost]] - Weapons Complex
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Synergy Core]]
| Stylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.<ref>{{cite|Stylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.|Lockjaw|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Control panel for anti-gravity lifts. System offline.<ref>{{cite|Control panel for anti-gravity lifts. System offline.|Lift Controls|Metroid Prime Hunters}}</ref>
| No
| Can be scanned during any [[Stylux]] battle.
|-
|-
| [[Voldrum|Magma Voldrum]]
| style="{{border}} {{background}}" | Literary Hub{{anchor|Literary Hub}}
| [[Vesper Defense Outpost]] - Stasis Bunker
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 02]]
| Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weapondry.<ref>{{cite|Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weapondry.|Magma Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Access denied. Alimbic literary data bank severely damaged.<ref>{{cite|Access denied. Alimbic literary data bank severely damaged.|Literary Hub|Metroid Prime Hunters}}</ref>
| No
| Can also be found on Alinos.
|-
|-
| [[Noxus]]
| style="{{border}} {{background}}" | Magma Station{{anchor|Magma Station}}
| [[Arcterra]] - Sic Transit
| style="{{border}} {{background}}" | [[Alinos]] - [[Alinos Gateway]]
| Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.<ref>{{Cite|Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.|Noxus|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Senors operating at 79% lava levels stable.<ref>{{cite|Senors operating at 79% lava levels stable.|Magma Station|Metroid Prime Hunters}}</ref>
| No
| Can be found in many other locations later.
|-
|-
| [[Petrasyl]]
| style="{{border}} {{background}}" | Magma Vent{{anchor|Magma Vent}}
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Alinos]] - [[High Ground]]
| Harmless from a distance, this airborne creature secretes a corrosive toxin that can burn through all but the toughest materials on contact.<ref>{{Cite|Harmless from a distance, this airborne creature secretes a corrosive toxin that can burn through all but the toughest materials on contact.|Petrasyl|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Relieves pressure buildup from the unstable planetary core.<ref>{{cite|Relieves pressure buildup from the unstable planetary core.|Magma Vent|Metroid Prime Hunters}}</ref>
| No
| Can be found in many areas.
|-
|-
| [[Psycho Bit|Psycho Bit v1.0]]
| style="{{border}} {{background}}" | Medical Hub{{anchor|Medical Hub}}
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 02]]
| A levitating spherical sentry droid equipped with 360-degree sensors and a low level teleportation device. The basic silver model fires an energy blast, whereas the advanced green model features a Heavy-Duty gun powered by a nanoscale nuclear reactor.<ref>{{Cite|A levitating spherical sentry droid equipped with 360-degree sensors and a low level teleportation device. The basic silver model fires an energy blast, whereas the advanced green model features a Heavy-Duty gun powered by a nanoscale nuclear reactor.|Psycho Bit v1.0|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Access denied. Alimbic medical data bank severely damaged.<ref>{{cite|Access denied. Alimbic medical data bank severely damaged.|Medical Hub|Metroid Prime Hunters}}</ref>
| No
| Can be found in many areas.
|-
|-
| [[Psycho Bit|Psycho Bit v2.0]]
| style="{{border}} {{background}}" | Methane Pipeline{{anchor|Methane Pipeline}}
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Fuel Stack]]
| A levitating spherical sentry droid equipped with 360-degree sensors and a low-level teleportation device. This model uses High-Voltage electromagnetic pulse to drain energy from its target.<ref>{{cite|A levitating spherical sentry droid equipped with 360-degree sensors and a low-level teleportation device. This model uses High-Voltage electromagnetic pulse to drain energy from its target.|Psycho Bit v2.0|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Liquid methane fuel delivery system.<ref>{{cite|Liquid methane fuel delivery system.|Methane Pipeline|Metroid Prime Hunters}}</ref>
| No
| None
|-
|-
| [[Psycho Bit|Psycho Bit v3.0]]
| style="{{border}} {{background}}" | Mixing Tanks{{anchor|Mixing Tanks}}
| [[Alinos]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Bioweaponry Lab]]
| Similar in design to earlier models, this version fires Superheated Magma at its target.<ref>{{cite|Similar in design to earlier models, this version fires Superheated Magma at its target.|Psycho Bit v3.0|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Used to synthesize poisonous gases. Trace amounts of toxic materials detected.<ref>{{cite|Used to synthesize poisonous gases. Trace amounts of toxic materials detected.|Mixing Tanks|Metroid Prime Hunters}}</ref>
| No
| Can also be found on Vesper Defense Outpost.
|-
|-
| [[Psycho Bit|Psycho Bit v4.0]]
| style="{{border}} {{background}}" | Navigational Chart{{anchor|Navigational Chart}}
| [[Vesper Defense Outpost]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Meditation Room]]
| Cryogenic nanite technology enables this advanced sentry droid to freeze its prey with Supercooled Plasma.<ref>{{cite|Cryogenic nanite technology enables this advanced sentry droid to freeze its prey with Supercooled Plasma.|Psycho Bit v4.0|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Holographic directory of the Tetra Galaxy.<ref>{{cite|Holographic directory of the Tetra Galaxy.|Navigational Chart|Metroid Prime Hunters}}</ref>
|-
|-
| [[Quadtroid]]
| style="{{border}} {{background}}" | Octolith{{anchor|Ocolith}}
| [[Celestial Archives]] - New Arrival Registration
| style="{{border}} {{background}}" | [[Celestial Archives]]
| Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.<ref>{{Cite|Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.|Quadtroid|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Carbon analysis indicates Octoliths are Alimbic on origen.<ref>{{cite|Carbon analysis indicates Octoliths are Alimbic on origen.|Octolith|Metroid Prime Hunters}}</ref>
| No
| Can also be found on Vesper Defense Outpost.
|-
|-
| [[Red Barbed War Wasp]]
| style="{{border}} {{background}}" | Photon Stabilizer{{anchor|Photon Stabilizer}}
| [[Alinos]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Transfer Lock]]
| One of the most aggressive varieties of wasp, the Red Barbed War Wasp uses body heat to generate an igneous projectile.<ref>{{cite|One of the most aggressive varieties of wasp, the Red Barbed War Wasp uses body heat to generate an igneous projectile.|Red Barbed War Wasp|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Bridge secured by beam of tripolarized photons.<ref>{{cite|Bridge secured by beam of tripolarized photons.|Photon Stabilizer|Metroid Prime Hunters}}</ref>
| No
| None
|-
|-
| [[Shriekbat]]
| style="{{border}} {{background}}" | Political Hub{{anchor|Political Hub}}
| [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 03]]
| A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.<ref>{{cite|A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.|Shriekbat|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Access denied. Alimbic political data bank severely damaged.<ref>{{cite|Access denied. Alimbic political data bank severely damaged.|Political Hub|Metroid Prime Hunters}}</ref>
| No
| Scanning from a distance will make this easier.
|-
|-
| [[Slench|Slench 1A]]
| style="{{border}} {{background}}" | Port Helm{{anchor|Port Helm}}
| [[Alinos]] - Stronghold Void 01
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Helm Room]]
| Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.<ref>{{cite|Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.|Slench 1A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | "The secret to ultimate power lies in the Alimbic Cluster." Author and origen unknown.<ref>{{cite|"The secret to ultimate power lies in the Alimbic Cluster." Author and origen unknown.|Port Helm|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
|-
|-
| [[Slench|Slench 1B]]
| style="{{border}} {{background}}" | Science Hub{{anchor|Science Hub}}
| [[Alinos]] - Stronghold Void 01
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Data Shrine 01]]
| When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.|Slench 1B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Access denied. Alimbic scientific data bank severely damaged.<ref>{{cite|Access denied. Alimbic scientific data bank severely damaged.|Science Hub|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
|-
|-
| [[Slench|Slench 2A]]
| style="{{border}} {{background}}" | Shield Generator{{anchor|Shield Generator}}
| [[Arcterra]] - Stronghold Void 01
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Tetra Vista]]
| This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.<ref>{{cite|This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.|Slench 2A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Force shield compromised.<ref>{{cite|Force shield compromised.|Shield Generator|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
|-
|-
| [[Slench|Slench 2B]]
| style="{{border}} {{background}}" | Shield Key{{anchor|Shield Key}}
| [[Arcterra]] - Stronghold Void 01
| style="{{border}} {{background}}" | [[Celestial Archives]]
| When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.<ref>{{cite|When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.|Slench 2B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | When retrieved, this Dynamic piece of technology will deactivate the Artifact Shield in this area.<ref>{{cite|When retrieved, this Dynamic piece of technology will deactivate the Artifact Shield in this area.|Shield Key|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
|-
|-
| [[Slench|Slench 3A]]
| style="{{border}} {{background}}" | Silo Levitator{{anchor|Silo Levitator}}
| [[Celestial Archives]] - Stronghold Void 02
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Fuel Stack]]
| This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weapondry.<ref>{{cite|This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weapondry.|Slench 3A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Repository for heavy interplanetary warheads, held in place by a continual updraft from a high-pressure wind tunnel.<ref>{{cite|Repository for heavy interplanetary warheads, held in place by a continual updraft from a high-pressure wind tunnel.|Silo Levitator|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
|-
|-
| [[Slench|Slench 3B]]
| style="{{border}} {{background}}" | Sniper Shield{{anchor|Sniper Shield}}
| [[Celestial Archives]] - Stronghold Void 02
| style="{{border}} {{background}}" | [[Alinos]] - [[Combat Hall]]
| Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.<ref>{{cite|Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.|Slench 3B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Used for precision projectile training.<ref>{{cite|Used for precision projectile training.|Sniper Shield|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
|-
|-
| [[Slench|Slench 4A]]
| style="{{border}} {{background}}" | Spore Farm{{anchor|Spore Farm}}
| [[Vesper Defense Outpost]] - Stronghold Void 02
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[Bioweaponry Lab]]
| The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.<ref>{{cite|The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.|Slench 4A|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | A controlled enviroment used to grow toxic spores. The spores have expired.<ref>{{cite|A controlled enviroment used to grow toxic spores. The spores have expired.|Spore Farm|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
|-
|-
| [[Slench|Slench 4B]]
| style="{{border}} {{background}}" | Starboard Helm{{anchor|Starboard Helm}}
| [[Vesper Defense Outpost]] - Stronghold Void 02
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Helm Room]]
| Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.<ref>{{cite|Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.|Slench 4B|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | "The secret to ultimate power lies in the Alimbic Cluster." Binary irregularities indicate the message was broadcast telepathically.<ref>{{cite|"The secret to ultimate power lies in the Alimbic Cluster." Binary irregularities indicate the message was broadcast telepathically.|Starboard Helm|Metroid Prime Hunters}}</ref>
|style="border:1px solid #{{mw color light}}; background:#{{mw color dark}}; " | Yes
| Must be scanned during the battle.
|-
|-
| [[Spire]]
| style="{{border}} {{background}}" | Stronghold Portal{{anchor|Stronghold Portal}}
| [[Alinos]] - High Ground
| style="{{border}} {{background}}" | [[Celestial Archives]]
| Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.<ref>{{cite|Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.|Spire|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Three Artifacts are necessary to restore functionality.<ref>{{cite|Three Artifacts are necessary to restore functionality.|Stronghold Portal|Metroid Prime Hunters}}</ref>
| No
| Can be scanned in various locations later.
|-
|-
| Stinglarva
| style="{{border}} {{background}}" | Structural Debris{{anchor|Structural Debris}}
| [[Celestial Archives]] - Data Shrine 03
| style="{{border}} {{background}}" | [[Alinos]] - [[Crash Site]]
| Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.<ref>{{cite|Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.|Stinglarva|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Severe architectural damage. Evidence of unidentifiable interstellar matter, a result of an extraterrestrial collision.<ref>{{cite|Severe architectural damage. Evidence of unidentifiable interstellar matter, a result of an extraterrestrial collision.|Structural Debris|Metroid Prime Hunters}}</ref>
| No
| Can be scanned during any Kanden fight.
|-
|-
| [[Sylux]]
| style="{{border}} {{background}}" | Synergy Drive{{anchor|Synergy Drive}}
| [[Vesper Defense Outpost]] - Weapons Complex
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Helm Room]]
| This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.<ref{{cite|This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.|Sylux|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This device maintains the orbit and rotation of the space station. Operation appears normal.<ref>{{cite|This device maintains the orbit and rotation of the space station. Operation appears normal.|Synergy Drive|Metroid Prime Hunters}}</ref>
| No
| Can be scanned in varius locations later.
|-
|-
| [[Trace]]
| style="{{border}} {{background}}" | Synergy Processor{{anchor|Synergy Processor}}
| [[Arcterra]] - Sic Transit
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Helm Room]]
| Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerablility may explain Trace's tactical preference for sniping. Its weapon of choice, the Imprialist, is a long-range quantum cascade laser with precision targeting.<ref>{{Cite|Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerablility may explain Trace's tactical preference for sniping. Its weapon of choice, the Imprialist, is a long-range quantum cascade laser with precision targeting.|Trace|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Works in tandem with the synergy drive to make subtle changes in the station's orbit and rotation.<ref>{{cite|Works in tandem with the synergy drive to make subtle changes in the station's orbit and rotation.|Synergy Processor|Metroid Prime Hunters}}</ref>
| No
| Can be scanned in varius locations later.
|-
|-
| Triskelion
| style="{{border}} {{background}}" | Synergy Strut{{anchor|Synergy Strut}}
| [[Arcterra]] - Sic Transit
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Meditation Room]]
| Trace's alternative form, the Triskelion, is a sophisticated Kricken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisable while immobile.<ref>{{cite|Trace's alternative form, the Triskelion, is a sophisticated Kricken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisable while immobile.|Triskelion|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Reinforcement pillar for synergy drive.<ref>{{cite|Reinforcement pillar for synergy drive.|Synergy Strut|Metroid Prime Hunters}}</ref>
| No
| Can be scanned during any Trace fight.
|-
|-
| [[Trocra]]
| style="{{border}} {{background}}" | [[Tetra Galaxy]]{{anchor|Tetra Galaxy}}
| [[Oubliette]]
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Fan Room Beta]]
| These crystallized colonies of cynobacteria are highly unstable, and will detonate when they contact a solid surface. Avoid contact.<ref>{{cite|These crystallized colonies of cynobacteria are highly unstable, and will detonate when they contact a solid surface. Avoid contact.|Trocra|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This area was once under Alimbic control. Ruins detected on varius planets indicate a vast civilization.<ref>{{cite|This area was once under Alimbic control. Ruins detected on varius planets indicate a vast civilization.|Tetra Galaxy|Metroid Prime Hunters}}</ref>
| No
| Scan during the fight with Gorea
|-
|-
| Vhoscythe
| style="{{border}} {{background}}" | Tetra Trade Map{{anchor|Tetra Trade Map}}
| [[Arcterra]] - Sic Transit
| style="{{border}} {{background}}" | [[Celestial Archives]] - [[Meditation Room]]
| The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.<ref>{{Cite|The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.|Vhosythe|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Schematic of Alimbic interstellar shipping routes.<ref>{{cite|Schematic of Alimbic interstellar shipping routes.|Tetra Trade Map|Metroid Prime Hunters}}</ref>
| No
| Can be scanned during any Noxus fight.
|-
|-
| [[Voldrum]]
| style="{{border}} {{background}}" | Thermal Regulator{{anchor|Thermal Regulator}}
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Alinos]] - [[High Ground]]
| A high-speed rollingrobot in nearly constant motion. Equipped with two large guns for attacking from a distance, it is equally efficient at close-quarters combat.<ref>{{cite|A high-speed rollingrobot in nearly constant motion. Equipped with two large guns for attacking from a distance, it is equally efficient at close-quarters combat.|Voldrum|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Transduces volcanic heat into usable energy.<ref>{{cite|Transduces volcanic heat into usable energy.|Thermal Regulator|Metroid Prime Hunters}}</ref>
| No
| Can be found in many locations.
|-
|-
| [[War Wasp]]
| style="{{border}} {{background}}" | [[Vesper Defense Outpost|VDO]]{{anchor|VDO}}{{anchor|Vesper Defense Outpost}}
| [[Alinos]] - Echo Hall
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - [[VDO Gateway]]
| An aggresive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.<ref>{{cite|An aggresive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.|War Wasp|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Vesper Defense Outpost is situated on the outer edge of Alimbic territory. Serving as a refueling station and munitions dump, subzero temperature is maintained to prevent overheating of fusion-powered weapons systems. Structural failure of fuel containers has resulted in a vast radioactive spill into space, leaving toxic and explosive fuel frozen to the sides of the structure.<ref>{{cite|Vesper Defense Outpost is situated on the outer edge of Alimbic territory. Serving as a refueling station and munitions dump, subzero temperature is maintained to prevent overheating of fusion-powered weapons systems. Structural failure of fuel containers has resulted in a vast radioactive spill into space, leaving toxic and explosive fuel frozen to the sides of the structure.|VDO|Metroid Prime Hunters}}</ref>
| No
| Can also be found on Arcterra.
|-
|-
| [[Weavel]]
| style="{{border}} {{background}}" | Wall Scroll{{anchor|Wall Scroll}}
| [[Alinos]] - Echo Hall
| style="{{border}} {{background}}" | [[Alinos]] - [[Council Chamber]]
| Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.<ref>{{cite|Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.|Weavel|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This language cannot be translated.<ref>{{cite|This language cannot be translated.|Wall Scroll|Metroid Prime Hunters}}</ref>
| No
| Can be found in various locations later.
|-
|-
| [[Zoomer]]
| style="{{roundbl}} {{border}} {{background}}" | Witherite Shards{{anchor|Witherite Shards}}
| [[Alinos]]
| style="{{border}} {{background}}" | [[Arcterra]] - [[Ice Hive]]
| Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.<ref>{{cite|Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.|Zoomer|Metroid Prime Hunters}}</ref>
| style="{{roundbr}} {{border}} {{background}}" | Naturally occuring minerals with phosphorescent properties.<ref>{{cite|Naturally occuring minerals with phosphorescent properties.|Witherite Shards|Metroid Prime Hunters}}</ref>
| No
| Can be found in many locations.
|}
|}


==Objects==
==Equipment==
{| border="4" cellpadding=3 cellspacing=2 style="{{round}} border:2px solid #{{mw color light}}; background: #{{mw color}}"
Note: All but the gunship will be autologged as they are obtained.
! style="{{roundtl}}" | Entry
{| cellpadding="5" cellspacing="3" style="{{round|20px}} {{border|2}} {{background|neutral}}"
! First Location
! width="20%" style="{{roundtl}}" | Entry
! Entry Text
! width="20%" |  First Location
|-
! width="60%" style="{{roundtr}}" | Entry Text
| Alimbic Artifacts
| [[Celestial Archives]] - Data Shrine 01
| Artifacts are encoded with program data unique to the Stronghold Portal. Three Artifacts are necessary to activate the Portal.<ref>{{cite|Artifacts are encoded with program data unique to the Stronghold Portal. Three Artifacts are necessary to activate the Portal.|Alimbic Artifacts|Metroid Prime Hunters}}</ref>
|-
| Alimbic Crest
| [[Arcterra]] - Arcterra Gateway
| Each of these crests celebrates the accomplishments of a major Alimbic tribe<ref>{{cite|Each of these crests celebrates the accomplishments of a major Alimbic tribe|Alimbic Crest|Metroid Prime Hunters}}</ref>
|-
| Alimbic Emblem
| [[Arcterra]] - Sic Transit
| This emblem commemorates fallen Alimbic heroes.<ref>{{cite|This emblem commemorates fallen Alimbic heroes.|Alimbic Emblem|Metroid Prime Hunters}}</ref>
|-
| Alimbic Garden
| [[Alinos]] - Alimbic Gardens
| Scan indicates fossilized remains of Alimbic plant life.<ref>{{cite|Scan indicates fossilized remains of Alimbic plant life.|Alimbic Garden|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Insignia
| style="{{border}} {{background}}" | [[Arm Cannon]]{{anchor|Arm Cannon}}
| [[Arcterra]] - Ice Hive
| style="{{border}} {{background}}" | None
| A large ceremonial emblem of the Alimbic Order, celebrating their victories and leadership. Solar-cycle counter dates its creation after Alinos first came under attack.<ref>{{cite|A large ceremonial emblem of the Alimbic Order, celebrating their victories and leadership. Solar-cycle counter dates its creation after Alinos first came under attack.|Alimbic Insignia|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | An essential part of Samus's Power Suit, the Arm Cannon is Upgradable and adaptable to other weaponry. To fire the weapon, press the fire button. Switch weapons by tapping the weapon icons at the top of the touch screen.<ref>{{cite|An essential part of Samus's Power Suit, the Arm Cannon is Upgradable and adaptable to other weaponry. To fire the weapon, press the fire button. Switch weapons by tapping the weapon icons at the top of the touch screen.|Arm Cannon|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Joist
| style="{{border}} {{background}}" | [[Battlehammer]]{{anchor|Battlehammer}}
| [[Celestial Archives]] - Data Shrine 02
| style="{{border}} {{background}}" | [[Vesper Defense Outpost]] - Cortex CPU
| The design of this joist suggests highly evolved conceptual architecture.<ref>{{cite|The design of this joist suggests highly evolved conceptual architecture.|Alimbic Joist|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The Battlehammer is powered by a miniature nuclear reactor. This Heavy-Duty repeater is recommended only for those familiar with high-caliber weaponry.<ref>{{cite|The Battlehammer is powered by a miniature nuclear reactor. This Heavy-Duty repeater is recommended only for those familiar with high-caliber weaponry.|Battlehammer|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Panel
| style="{{border}} {{background}}" | [[Charge Beam|Charge Shot]]{{anchor|Charge Beam}}{{anchor|Charge Shot}}
| [[Celestial Archives]] - Meditation Room
| style="{{border}} {{background}}" | None
| Alpha waves emanate from this architectural structure. It appears designed to calm the senses and to create an environment ideal for meditation.<ref>{{cite|Alpha waves emanate from this architectural structure. It appears designed to calm the senses and to create an environment ideal for meditation.|Alimbic Panel|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | By holding down and releasing the Fire button, the Arm Cannon is able to fire concentrated charge bursts.<ref>{{cite|By holding down and releasing the Fire button, the Arm Cannon is able to fire concentrated charge bursts.|Charge Shot|Metroid Prime Hunters}}</ref>
|-
|-
| Alimbic Scripture
| style="{{border}} {{background}}" | [[Energy Tank]]{{anchor|Energy Tank}}
| [[Alinos]] - High Ground
| style="{{border}} {{background}}" | Various
| This language cannot be translated.<ref>{{Cite|This language cannot be translated.|Alimbic Scripture|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Increases the Power Suit's maximum energy storage capacity by 100 units.<ref>{{cite|Increases the Power Suit's maximum energy storage capacity by 100 units.|Energy Tank|Metroid Prime Hunters}}</ref>
|-
|-
| [[Alinos]]
| style="{{border}} {{background}}" | [[Samus Aran's Gunship|Hunter Gunship]]{{anchor|Samus Aran's Gunship}}{{anchor|Hunter Gunship}}
| [[Alinos]] - Alinos Gateway
| style="{{border}} {{background}}" | [[Celestial Archives]] - Celestial Gateway
| This once-beautiful planet of Alinos, home to the Alimbic Elders, has fallen into disrepair since the explosion of the planet's core.<ref>{{cite|This once-beautiful planet of Alinos, home to the Alimbic Elders, has fallen into disrepair since the explosion of the planet's core.|Alinos|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Hunter-Class Gunship registered to Samus Aran. Return to this ship to save your progress and to recover your energy.<ref>{{cite|Hunter-Class Gunship registered to Samus Aran. Return to this ship to save your progress and to recover your energy.|Hunter Gunship|Metroid Prime Hunters}}</ref>
|-
|-
| Ammolite Shards
| style="{{border}} {{background}}" | [[Imperialist]]{{anchor|Imperialist}}
| [[Arcterra]] - Ice Hive
| style="{{border}} {{background}}" | [[Arcterra]] - Fault Line
| Naturally occuring minerals with phosphorescent properties.<ref>{{cite|Naturally occuring minerals with phosphorescent properties.|Ammolite Shards|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Equipped with a Zoom function ideal for Precision targeting. The Imperialist fires a thin and lethal laser beam with high accuracy over long distances.<ref>{{cite|Equipped with a Zoom function ideal for Precision targeting. The Imperialist fires a thin and lethal laser beam with high accuracy over long distances.|Imperialist|Metroid Prime Hunters}}</ref>
|-
|-
| Anthropological Hub
| style="{{border}} {{background}}" | [[Judicator]]{{anchor|Judicator}}
| [[Celestial Archives]] - Data Shrine 03
| style="{{border}} {{background}}" | [[Arcterra]] - Ice Hive
| Access denied. Alimbic anthropological data bank severely damaged.<ref>{{cite|Access denied. Alimbic anthropological data bank severely damaged.|Anthropological Hub}}</ref>
| style="{{border}} {{background}}" | The Judicator is powered by cold-fusion synthesis. It fires Supercooled Plasma at temperatures approaching absolute zero.<ref>{{cite|The Judicator is powered by cold-fusion synthesis. It fires Supercooled Plasma at temperatures approaching absolute zero.|Judicator|Metroid Prime Hunters}}</ref>
|-
|-
| [[Arcterra]]
| style="{{border}} {{background}}" | [[Space Jump Boots|Jump Boots]]{{anchor|Space Jump Boots}}{{anchor|Jump Boots}}
| [[Arcterra]] - Arcterra Gateway
| style="{{border}} {{background}}" | None
| The outmost planet in the Alimbic Cluster, Arcterra is an inhospitable wasteland noteworthy for a honeycomb of tunnels and caves within its frozen interior.<ref>{{cite|The outmost planet in the Alimbic Cluster, Arcterra is an inhospitable wasteland noteworthy for a honeycomb of tunnels and caves within its frozen interior.|Arcterra|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | An essential part of Samus's Power Suit. To jump, double-tap the touch screen or press the jump button. These boots can also be used in midair.<ref>{{cite|An essential part of Samus's Power Suit. To jump, double-tap the touch screen or press the jump button. These boots can also be used in midair.|Jump Boots|Metroid Prime Hunters}}</ref>
|-
|-
| Artifact Shield
| style="{{border}} {{background}}" | Large Energy{{anchor|Large Energy}}{{anchor|Energy}}
| [[Celestial Archives]]
| style="{{border}} {{background}}" | Various
| A security device that protects the Artifacts. This device can be unlocked with the proper key.<ref>{{Cite|A security device that protects the Artifacts. This device can be unlocked with the proper key.|Artifact Shield|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Replenishes 100 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.<ref>{{cite|Replenishes 100 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.|Large Energy|Metroid Prime Hunters}}</ref>
|-
|-
| Attameter Artifact
| style="{{border}} {{background}}" | Large Missile Pack{{anchor|Large Missile Pack}}
| [[Celestial Archives]]
| style="{{border}} {{background}}" | Various
| The Attameter Artifact contains schematics for atomic mapping, allowing a Portal to disassemble the molecular structure of anything within the teleportation matrix.<ref>{{cite|The Attameter Artifact contains schematics for atomic mapping, allowing a Portal to disassemble the molecular structure of anything within the teleportation matrix.|Attameter Artifact|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Replenishes Missile reserves by 25 Missiles.<ref>{{cite|Replenishes Missile reserves by 25 Missiles.|Large Missile Pack|Metroid Prime Hunters}}</ref>
|-
|-
| Backup Processor
| style="{{border}} {{background}}" | Large UA Pack{{anchor|Large UA Pack}}
| [[Alinos]] - Processor Core
| style="{{border}} {{background}}" | Various
| Deconstructed for maintenance, apparently incomplete.<ref>{{Cite|Deconstructed for maintenance, apparently incomplete.|Backup Processor|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Replenishes 25 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.<ref>{{cite|Replenishes 25 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.|Large UA Pack|Metroid Prime Hunters}}</ref>
|-
|-
| Binary Subscripture
| style="{{border}} {{background}}" | [[Magmaul]]{{anchor|Magmaul}}
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Alinos]] - Council Chamber
| The Binary Subscripture Artifact contains the precise frequency of the Stronghold Portal's spectral transponder, allowing anything within the teleportation matrix to warp from one point to another.<ref>{{cite|The Binary Subscripture Artifact contains the precise frequency of the Stronghold Portal's spectral transponder, allowing anything within the teleportation matrix to warp from one point to another.|Binary Subscripture|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The Magmaul, powered by a hyperstatic hydrogen core, fires cohesive projectiles of Superheated Magma.<ref>{{cite|The Magmaul, powered by a hyperstatic hydrogen core, fires cohesive projectiles of Superheated Magma.|Magmaul|Metroid Prime Hunters}}</ref>
|-
|-
| Blast Shield
| style="{{border}} {{background}}" | Medium Energy{{anchor|Medium Energy}}
| [[Alinos]] - Combat Hall
| style="{{border}} {{background}}" | Various
| Used for projectile weapons training.<ref>{{cite|Used for projectile weapons training.|Blast Shield|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Replenishes 60 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuenating effect on alien technology and physiology.<ref>{{cite|Replenishes 60 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuenating effect on alien technology and physiology.|Medium Energy|Metroid Prime Hunters}}</ref>
|-
|-
| Cartograph Artifact
| style="{{border}} {{background}}" | [[Missile Expansion]]{{anchor|Missile Expansion}}
| [[Celestial Archives]]
| style="{{border}} {{background}}" | Various
| The Cartograph Artifact is encoded with the spatial coordinates of a hidden chamber.<ref>{{cite|The Cartograph Artifact is encoded with the spatial coordinates of a hidden chamber.|Cartograph Artifact|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Increases the capacity of the Arm Cannon's arsenal by 10 Missiles.<ref>{{cite|Increases the capacity of the Arm Cannon's arsenal by 10 Missiles.|Missile Expansion|Metroid Prime Hunters}}</ref>
|-
|-
| [[Celestial Archives]]
| style="{{border}} {{background}}" | [[Missile Launcher]]{{anchor|Missile Launcher}}
| [[Celestial Archives]] - Celestial Gateway
| style="{{border}} {{background}}" | None
| This space station, in orbit directly above Alinos, is the primary repository of the combined knowledge of Alimbic Scholars, scientists, and historians.<ref>{{cite|This space station, in orbit directly above Alinos, is the primary repository of the combined knowledge of Alimbic Scholars, scientists, and historians.|Celestial Archives|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Launches explosive-tipped Missies that detonate in a percussive blast. This standard-issue weapon is extremely effective in dealing with biological threats. Hold the Fire button to charge the weapon and cause the Missile to seek heat signatures. Charging will attract energy and ammo.<ref>{{cite|Launches explosive-tipped Missies that detonate in a percussive blast. This standard-issue weapon is extremely effective in dealing with biological threats. Hold the Fire button to charge the weapon and cause the Missile to seek heat signatures. Charging will attract energy and ammo.|Missile Launcher|Metroid Prime Hunters}}</ref>
|-
|-
| Ceremonial Charms
| style="{{border}} {{background}}" | [[Morph Ball]]{{anchor|Morph Ball}}
| [[Alinos]] - Alinos Perch
| style="{{border}} {{background}}" | None
| Alimbic ornaments designed to enhance harmony.<ref>{{cite|Alimbic ornaments designed to enhance harmony.|Ceremonial Charms|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Samus has the ability to transform into a ball that can move at high speeds and access areas her bipedal form cannot. To enter the alt-form, tap the icon in the lower corner of the touch screen. Use the +control pad or A, B, X, and Y buttons to move the Morph Ball. use the touch screen for more precise control with gentle direction or by pressing the Boost button.<ref>{{cite|Samus has the ability to transform into a ball that can move at high speeds and access areas her bipedal form cannot. To enter the alt-form, tap the icon in the lower corner of the touch screen. Use the +control pad or A, B, X, and Y buttons to move the Morph Ball. use the touch screen for more precise control with gentle direction or by pressing the Boost button.|Morph Ball|Metroid Prime Hunters}}</ref>
|-
|-
| Clone Engine
| style="{{border}} {{background}}" | [[Morph Ball Bomb]]{{anchor|Morph Ball Bomb}}
| [[Vesper Defense Outpost]] - Bioweaponry Lab
| style="{{border}} {{background}}" | None
| Severe deterioration of microcircuitry detected. Systems nonfunctional.<ref>{{cite|Severe deterioration of microcircuitry detected. Systems nonfunctional.|Clone engine|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Small bursts of energy detonate from the Morph Ball shortly after after being triggered. Ideal for opening secret passages and eliminating small creatures. Press the Fire button while in Morph Ball mode to place the Bombs. Bomb Jumping is possible by triggering Bombs with proper timing.<ref>{{cite|Small bursts of energy detonate from the Morph Ball shortly after after being triggered. Ideal for opening secret passages and eliminating small creatures. Press the Fire button while in Morph Ball mode to place the Bombs. Bomb Jumping is possible by triggering Bombs with proper timing.|Morph Ball Bomb|Metroid Prime Hunters}}</ref>
|-
|-
| Cooling Fans
| style="{{border}} {{background}}" | [[Omega Cannon]]{{anchor|Omega Cannon}}
| [[Celestial Archives]] - Fan Room Alpha
| style="{{border}} {{background}}" | [[Oubliette]]
| High-speed fans cool the synergy reactor. There are signs of severe deterioration.<ref>{{cite|High-speed fans cool the synergy reactor. There are signs of severe deterioration.|Cooling Fans|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | This proscribed weapon of mass destruction was called an abomination by the Alimbic Elders because of the harm it could inflict on anyone desperate enough to use it.<ref>{{cite|This proscribed weapon of mass destruction was called an abomination by the Alimbic Elders because of the harm it could inflict on anyone desperate enough to use it.|Omega Cannon|Metroid Prime Hunters}}</ref>
|-
|-
| Cooling Vent
| style="{{border}} {{background}}" | [[Power Beam]]{{anchor|Power Beam}}
| [[Vesper Defense Outpost]] - Fuel Stack
| style="{{border}} {{background}}" | None
| Nitrogen pumps establish and maintain a subzero atmosphere throughout the Vesper Defense Outpost.<ref>{{cite|Nitrogen pumps establish and maintain a subzero atmosphere throughout the Vesper Defense Outpost.|Colling Vent|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The standard-issue Power Beam has limited offensive capability and unlimited ammunition. As with all charge weapons, press and hold the Fire button to attract energy and ammo, and to charge up the shot. Release to fire a powerful blast. This weapon overheats quickly and works best when fired in controlled spurts.<ref>{{cite|The standard-issue Power Beam has limited offensive capability and unlimited ammunition. As with all charge weapons, press and hold the Fire button to attract energy and ammo, and to charge up the shot. Release to fire a powerful blast. This weapon overheats quickly and works best when fired in controlled spurts.|Power Beam|Metroid Prime Hunters}}</ref>
|-
|-
| Cortex Chamber
| style="{{border}} {{background}}" | [[Scan Visor]]{{anchor|Scan Visor}}
| [[Vesper Defense Outpost]] - Cortex CPU
| style="{{border}} {{background}}" | None
| Controls the entire neural ensemble by processing input from the thalamic coil.<ref>{{cite|Controls the entire neural ensemble by processing input from the thalamic coil.|Cortex Chamber|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | An essential tool, the Scan Visor is able to identify most forms of alien language and xenobiology. To activate the Scan Visor, tap and hold the small button centered at the bottom of the touch screen. Once it is activated, press and hold the Fire button to scan an object. Scroll data by tapping the left and right arrows. Tap the Scan Visor button again to deactivate.<ref>{{cite|An essential tool, the Scan Visor is able to identify most forms of alien language and xenobiology. To activate the Scan Visor, tap and hold the small button centered at the bottom of the touch screen. Once it is activated, press and hold the Fire button to scan an object. Scroll data by tapping the left and right arrows. Tap the Scan Visor button again to deactivate.|Scan Visor|Metroid Prime Hunters}}</ref>
|-
|-
| Council Chamber
| style="{{border}} {{background}}" | [[Shock Coil]]{{anchor|Shock Coil}}
| [[Alinos]] - Council Chamber
| style="{{border}} {{background}}" | [[Celestial Archives]] - Incubation Vault 02
| Assembly hall for Alimbic Elders. Extreme structural damage evident.<ref>{{cite|Assembly hall for Alimbic Elders. Extreme structural damage evident.|Council Chamber|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | The Shock Coil is a prototype federation weapon that emits a concentrated beam of high-density Neutrinos within a set radius.<ref>{{cite|The Shock Coil is a prototype federation weapon that emits a concentrated beam of high-density Neutrinos within a set radius.|Shock Coil|Metroid Prime Hunters}}</ref>
|-
|-
| Cryogenic Storage
| style="{{border}} {{background}}" | Small Energy{{anchor|small Energy}}
| [[Vesper Defense Outpost]] - Fuel Stack
| style="{{border}} {{background}}" | Various
| Weapon Storage containers. Maintained at subzero temperatures for stability and to prevent overheating of fusion-powered weaponry.<ref>{{Cite|Weapon Storage containers. Maintained at subzero temperatures for stability and to prevent overheating of fusion-powered weaponry.|Cryogenic Storage|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Replenishes 30 units of energy from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.<ref>{{cite|Replenishes 30 units of energy from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.|Small Energy|Metroid Prime Hunters}}</ref>
|-
|-
| Damaged Bridge
| style="{{border}} {{background}}" | Small Missile Pack{{anchor|Small Missile Pack}}
| [[Arcterra]] - Sic Transit
| style="{{border}} {{background}}" | Various
| Structure has been severly compromised by impact. Decay indicates the damage occurred several hundred solar cycles ago.<ref>{{cite|Structure has been severly compromised by impact. Decay indicates the damage occurred several hundred solar cycles ago.|Damaged Bridge|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Replenishes Missile reserves by 10 Missiles.<ref>{{cite|Replenishes Missile reserves by 10 Missiles.|Small Missile Pack|Metroid Prime Hunters}}</ref>
|-
|-
| [[Delano 7]]
| style="{{border}} {{background}}" | Small UA Pack{{anchor|Small UA Pack}}
| [[Vesper Defense Outpost]] - Weapons Complex
| style="{{border}} {{background}}" | Various
| Sylux's delta-class strike fighter is believed to be a stolen federation prototype. Due to an unresolved design flaw, the autocannon can be temporarily disabled by several direct hits to the ship's hull.<ref>{{cite|Sylux's delta-class strike fighter is believed to be a stolen federation prototype. Due to an unresolved design flaw, the autocannon can be temporarily disabled by several direct hits to the ship's hull.|Delano 7|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Replenishes 10 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.<ref>{{cite|Replenishes 10 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.|Small UA Pack|Metroid Prime Hunters}}</ref>
|-
|-
| Docking Bay L1
| style="{{border}} {{background}}" | Thermal Positioner{{anchor|Thermal Positioner}}
| [[Celestial Archives]] - Transfer Lock
| style="{{border}} {{background}}" | None
| Recieving port for Alimbic heavy-cargo starfreighters.<ref>{{cite|Recieving port for Alimbic heavy-cargo starfreighters.|Docking Bay L1|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Samus's location is tracked by a Thermal Positioner which relays an image of Samus and he surroundings. This valuable imaging tool also identifies objects objects and entities with unique Power Sigatures. Access the Thermal Positioner by pressing Start.<ref>{{cite|Samus's location is tracked by a Thermal Positioner which relays an image of Samus and he surroundings. This valuable imaging tool also identifies objects objects and entities with unique Power Sigatures. Access the Thermal Positioner by pressing Start.|Thermal Positioner|Metroid Prime Hunters}}</ref>
|-
|-
| Docking Bay L2
| style="{{border}} {{background}}" | UA Expansion{{anchor|UA Expansion}}
| [[Celestial Archives]] - Transfer Lock
| style="{{border}} {{background}}" | Various
| Recieving port for Alimbic medium-range transports.<ref>{{cite|Recieving port for Alimbic medium-range transports.|Docking Bay L2|Metroid Prime Hunters}}</ref>
| style="{{border}} {{background}}" | Increases the Universal Ammo capacity by 30 Units.<ref>{{cite|Increases the Universal Ammo capacity by 30 Units.|UA Expansion|Metroid Prime Hunters}}</ref>
|-
|-
| Docking Bay L3
| style="{{roundbl}} {{border}} {{background}}" | [[Volt Driver]]{{anchor|Volt Driver}}
| [[Celestial Archives]] - Transfer Lock
| style="{{border}} {{background}}" | [[Celestial Archives]] - Data Shrine 02
| Recieving port for Alimbic passenger carriers.<ref>{{cite|Recieving port for Alimbic passenger carriers.|Docking Bay L3|Metroid Prime Hunters}}</ref>
| style="{{roundbr}} {{border}} {{background}}" | The Volt Driver draws energy from the planetary electromagnetic field and converts it into multi-terawatt bursts of High Voltage.<ref>{{cite|The Volt Driver draws energy from the planetary electromagnetic field and converts it into multi-terawatt bursts of High Voltage.|Volt Driver|Metroid Prime Hunters}}</ref>
|-
| Exposed Rebar
| [[Alinos]] - Echo Hall
| Structural integrity of load-bearing walls has been compromised by forcible impact.<ref>{{cite|Structural integrity of load-bearing walls has been compromised by forcible impact.|Metroid Prime Hunters}}</ref>
|-
| Flow Regulator
| [[Alinos]] - High Ground
| This station controls the flow of lava tributaries.<ref>{{cite|This station controls the flow of lava tributaries.|Flow Regulator|Metroid Prime Hunters}}</ref>
|-
| Frozen Fuel Line
| [[Vesper Defense Outpost]] - Weapons Complex
| Pipes show signs of structural failure.<ref>{{cite|Pipes show signs of structural failure|Frozen Fuel Line|Metroid Prime Hunters}}</ref>
|-
| Fuel Rod
| [[Vesper Defense Outpost]] - Bioweaponry Lab
| Powers nearby bioweapondry chambers.<ref>{{cite|Powers nearby bioweapondry chambers.|Fuel Rod|Metroid Prime Hunters}}</ref>
|-
| Gestation Tanks
| [[Vesper Defense Outpost]] - Weapons Complex
| Reinforced tanks used to grow nanites for Morphing Ammunition and Missiles.<ref>{{cite|Reinforced tanks used to grow nanites for Morphing Ammunition and Missiles.|Gestation Tanks|Metroid Prime Hunters}}</ref>
|-
| Glyph Pattern
| [[Alinos]] - Council Chamber
| Contains unknown charecters. Untranslatable.<ref>{{cite|Contains unknown charecters. Untranslatable.|Metroid Prime Hunters}}</ref>
|-
| Gravity Stabilizer
| [[Celestial Archives]] - Tetra Vista
| Scan registers severe damage.<ref>{{cite|Scan registers severe damage.|Gravity Stabilizer|Metroid Prime Hunters}}</ref>
|-
| Heating System
| [[Arcterra]] - Ice Hive
| Thermal tube designed to maintain room temperature. Currently disabled. Scan indicates interior is frozen solid.<ref>{{cite|Thermal tube designed to maintain room temperature. Currently disabled. Scan indicates interior is frozen solid.|Heating System|Metroid Prime Hunters}}</ref>
|-
| Ice Bridge
| [[Arcterra]] - Ice Hive
| A frozen block carved into an overhead catwalk. A structure capable of holding considerable weight.<ref>{{cite|A frozen block carved into an overhead catwalk. A structure capable of holding considerable weight.|Ice Bridge|Metroid Prime Hunters}}</ref>
|-
| Incubation Tank A
| [[Celestial Archives]] - Incubation Vault 01
| Nanobot incubation tank. Operating at full capacity.<ref>{{cite|Nanobot incubation tank. Operating at full capacity.|Incubation Tank A|Metroid Prime Hunters}}</ref>
|-
| Incubation Tank B
| [[Celestial Archives]] - Incubation Vault 03
| Nanobot incubation tank. Operating at 67% capacity.<ref>{{cite|Nanobot incubation tank. Operating at 67% capacity.|Incubation Tank B|Metroid Prime Hunters}}</ref>
|-
| Lab Equipment
| [[Vesper Defense Outpost]] - Bioweaponry Lab
| Used to grow bioweaponry. Systems inoperative.<ref>{{cite|Used to grow bioweaponry. Systems inoperative.|Lab Equipment|Metroid Prime Hunters}}</ref>
|-
| Lava Processor 01
| [[Alinos]] - Processor Core
| Utilizes organic activity for treatment and processing of igneous material.<ref>{{cite|Utilizes organic activity for treatment and processing of igneous material.|Lava Processor 01|Metroid Prime Hunters}}</ref>
|-
| Lava Processor 02
| [[Alinos]] - Processor Core
| Operating at minimum capacity.<ref>{{cite|Operating at minimum capacity.|Lava Processor 02|Metroid Prime Hunters}}</ref>
|-
| Lift Controls
| [[Celestial Archives]] - Synergy Core
| Control panel for anti-gravity lifts. System offline.<ref>{{cite|Control panel for anti-gravity lifts. System offline.|Lift Controls|Metroid Prime Hunters}}</ref>
|-
| Literary Hub
| [[Celestial Archives]] - Data Shrine 02
| Access denied. Alimbic literary data bank severely damaged.<ref>{{cite|Access denied. Alimbic literary data bank severely damaged.|Literary Hub|Metroid Prime Hunters}}</ref>
|-
| Magma Station
| [[Alinos]] - Alinos Gateway
| Senors operating at 79% lava levels stable.<ref>{{cite|Senors operating at 79% lava levels stable.|Magma Station|Metroid Prime Hunters}}</ref>
|-
| Magma Vent
| [[Alinos]] - High Ground
| Relieves pressure buildup from the unstable planetary core.<ref>{{cite|Relieves pressure buildup from the unstable planetary core.|Magma Vent|Metroid Prime Hunters}}</ref>
|-
| Medical Hub
| [[Celestial Archives]] - Data Shrine 02
| Access denied. Alimbic medical data bank severely damaged.<ref>{{cite|Access denied. Alimbic medical data bank severely damaged.|Medical Hub|Metroid Prime Hunters}}</ref>
|-
| Methane Pipeline
| [[Vesper Defense Outpost]] - Fuel Stack
| Liquid methane fuel delivery system.<ref>{{cite|Liquid methane fuel delivery system.|Methane Pipeline|Metroid Prime Hunters}}</ref>
|-
| Mixing Tanks
| [[Vesper Defense Outpost]] - Bioweaponry Lab
| Used to synthesize poisonous gases. Trace amounts of toxic materials detected.<ref>{{cite|Used to synthesize poisonous gases. Trace amounts of toxic materials detected.|Mixing Tanks|Metroid Prime Hunters}}</ref>
|-
| Navigational Chart
| [[Celestial Archives]] - Meditation Room
| Holographic directory of the Tetra Galaxy.<ref>{{cite|Holographic directory of the Tetra Galaxy.|Navigational Chart|Metroid Prime Hunters}}</ref>
|-
| Octolith
| [[Celestial Archives]]
| Carbon analysis indicates Octoliths are Alimbic on origen.<ref>{{cite|Carbon analysis indicates Octoliths are Alimbic on origen.|Octolith|Metroid Prime Hunters}}</ref>
|-
| Photon Stabilizer
| [[Celestial Archives]] - Transfer Lock
| Bridge secured by beam of tripolarized photons.<ref>{{cite|Bridge secured by beam of tripolarized photons.|Photon Stabilizer|Metroid Prime Hunters}}</ref>
|-
| Political Hub
| [[Celestial Archives]] - Data Shrine 03
| Access denied. Alimbic political data bank severely damaged.<ref>{{cite|Access denied. Alimbic political data bank severely damaged.|Political Hub|Metroid Prime Hunters}}</ref>
|-
| Port Helm
| [[Celestial Archives]] - Helm Room
| "The secret to ultimate power lies in the Alimbic Cluster." Author and origen unknown.<ref>{{cite|"The secret to ultimate power lies in the Alimbic Cluster." Author and origen unknown.|Port Helm|Metroid Prime Hunters}}</ref>
|-
| Science Hub
| [[Celestial Archives]] - Data Shrine 01
| Access denied. Alimbic scientific data bank severely damaged.<ref>{{cite|Access denied. Alimbic scientific data bank severely damaged.|Science Hub|Metroid Prime Hunters}}</ref>
|-
| Shield Generator
| [[Celestial Archives]] - Tetra Vista
| Force shield compromised.<ref>{{cite|Force shield compromised.|Shield Generator|Metroid Prime Hunters}}</ref>
|-
| Shield Key
| [[Celestial Archives]]
| When retrieved, this Dynamic piece of technology will deactivate the Artifact Shield in this area.<ref>{{cite|When retrieved, this Dynamic piece of technology will deactivate the Artifact Shield in this area.|Shield Key|Metroid Prime Hunters}}</ref>
|-
| Silo Levitator
| [[Vesper Defense Outpost]] - Fuel Stack
| Repository for heavy interplanetary warheads, held in place by a continual updraft from a high-pressure wind tunnel.<ref>{{cite|Repository for heavy interplanetary warheads, held in place by a continual updraft from a high-pressure wind tunnel.|Silo Levitator|Metroid Prime Hunters}}</ref>
|-
| Sniper Shield
| [[Alinos]] - Combat Hall
| Used for precision projectile training.<ref>{{cite|Used for precision projectile training.|Sniper Shield|Metroid Prime Hunters}}</ref>
|-
| Spore Farm
| [[Vesper Defense Outpost]] - Bioweaponry Lab
| A controlled enviroment used to grow toxic spores. The spores have expired.<ref>{{cite|A controlled enviroment used to grow toxic spores. The spores have expired.|Spore Farm|Metroid Prime Hunters}}</ref>
|-
| Starboard Helm
| [[Celestial Archives]] - Helm Room
| "The secret to ultimate power lies in the Alimbic Cluster." Binary irregularities indicate the message was broadcast telepathically.<ref>{{cite|"The secret to ultimate power lies in the Alimbic Cluster." Binary irregularities indicate the message was broadcast telepathically.|Starboard Helm|Metroid Prime Hunters}}</ref>
|-
| Stronghold Portal
| [[Celestial Archives]]
| Three Artifacts are necessary to restore functionality.<ref>{{cite|Three Artifacts are necessary to restore functionality.|Stronghold Portal|Metroid Prime Hunters}}</ref>
|-
| Structural Debris
| [[Alinos]] - Crash Site
| Severe architectural damage. Evidence of unidentifiable interstellar matter, a result of an extraterrestrial collision.<ref>{{cite|Severe architectural damage. Evidence of unidentifiable interstellar matter, a result of an extraterrestrial collision.|Structural Debris|Metroid Prime Hunters}}</ref>
|-
| Synergy Drive
| [[Celestial Archives]] - Helm Room
| This device maintains the orbit and rotation of the space station. Operation appears normal.<ref>{{cite|This device maintains the orbit and rotation of the space station. Operation appears normal.|Synergy Drive|Metroid Prime Hunters}}</ref>
|-
| Synergy Processor
| [[Celestial Archives]] - Helm Room
| Works in tandem with the synergy drive to make subtle changes in the station's orbit and rotation.<ref>{{cite|Works in tandem with the synergy drive to make subtle changes in the station's orbit and rotation.|Synergy Processor|Metroid Prime Hunters}}</ref>
|-
| Synergy Strut
| [[Celestial Archives]] - Meditation Room
| Reinforcement pillar for synergy drive.<ref>{{cite|Reinforcement pillar for synergy drive.|Synergy Strut|Metroid Prime Hunters}}</ref>
|-
| [[Tetra Galaxy]]
| [[Celestial Archives]] - Fan Room Beta
| This area was once under Alimbic control. Ruins detected on varius planets indicate a vast civilization.<ref>{{cite|This area was once under Alimbic control. Ruins detected on varius planets indicate a vast civilization.|Tetra Galaxy|Metroid Prime Hunters}}</ref>
|-
| Tetra Trade Map
| [[Celestial Archives]] - Meditation Room
| Schematic of Alimbic interstellar shipping routes.<ref>{{cite|Schematic of Alimbic interstellar shipping routes.|Tetra Trade Map|Metroid Prime Hunters}}</ref>
|-
| Thermal Regulator
| [[Alinos]] - High Ground
| Transduces volcanic heat into usable energy.<ref>{{cite|Transduces volcanic heat into usable energy.|Thermal Regulator|Metroid Prime Hunters}}</ref>
|-
| [[Vesper Defense Outpost|VDO]]
| [[Vesper Defense Outpost]] - VDO Gateway
| Vesper Defense Outpost is situated on the outer edge of Alimbic territory. Serving as a refueling station and munitions dump, subzero temperature is maintained to prevent overheating of fusion-powered weapons systems. Structural failure of fuel containers has resulted in a vast radioactive spill into space, leaving toxic and explosive fuel frozen to the sides of the structure.<ref>{{cite|Vesper Defense Outpost is situated on the outer edge of Alimbic territory. Serving as a refueling station and munitions dump, subzero temperature is maintained to prevent overheating of fusion-powered weapons systems. Structural failure of fuel containers has resulted in a vast radioactive spill into space, leaving toxic and explosive fuel frozen to the sides of the structure.|VDO|Metroid Prime Hunters}}</ref>
|-
| Wall Scroll
| [[Alinos]] - Council Chamber
| This language cannot be translated.<ref>{{cite|This language cannot be translated.|Wall Scroll|Metroid Prime Hunters}}</ref>
|-
| Witherite Shards
| [[Arcterra]] - Ice Hive
| Naturally occuring minerals with phosphorescent properties.<ref>{{cite|Naturally occuring minerals with phosphorescent properties.|Witherite Shards|Metroid Prime Hunters}}</ref>
|}
|}


==Equipment==
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[[Category:Logbooks]]
[[Category:Logbooks]]

Latest revision as of 15:50, 24 December 2023

This is the entire logbook of Metroid Prime Hunters, with all of the scans' descriptions and other details.

Lore[edit | edit source]

Bioforms[edit | edit source]

Entry First Location Entry Text Limited Scan? Notes
Alimbic Turret v1.0 Celestial Archives A mounted gun equipped with infrared motion detection and DNA-identification technology. This weapon will fire on any non-Alimbic creature within its range.[1] No Has various locations.
Alimbic Turret v1.4 Alinos - Alinos Perch This modified turret is capable of rapid-fire operation with little or no overheating.[2] No Can also be found on Vesper Defense Outpost.
Alimbic Turret v2.7 Vesper Defense Outpost - Stasis Bunker A late model Alimbic Turret with improved targeting capability.[3] No Has various locations.
Arctic Spawn Arcterra - Fault Line Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice.[4] Yes Must be scanned while battling it.
Barbed War Wasp Arcterra An aggressively territorial insect capable of launching its stinger as a projectile. The more dangerous cousin of the War Wasp, Barbed War Wasps migrate in large swarms, attacking even the largest life-forms in isolated regions of Tallon IV.[5] No Is in the Ice Hive.
Blastcap Alinos A large mushroom that explodes on contact, emitting noxious gas. Originating on Tallon IV, its spores can survive without atmosphere and have propagated throughout the galaxy on solar winds.[6] No This creature was first in Metroid Prime
Blue Barbed War Wasp Arcterra A mutated form of the Red Barbed War Wasp. The metabolism of the Blue Barbed War Wasp requires a frozen enviroment to produce endothermic projectiles.[7] No Found in only the Ice Hive.
Crash Pillar Celestial Archives - Incubation Vault 02 Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base.[8] No None
Cretaphid v1 Celestial Archives - Stronghold Void 01 Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects.[9] Yes Must be scanned while battling it.
Cretaphid v2 Vesper Defense Outpost - Stronghold Void 01 This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects.[10] Yes Must be scanned while battling it.
Cretaphid v3 Alinos - Stronghold Void 02 Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects.[11] Yes Must be scanned while battling it.
Cretaphid v4 Arcterra - Stronghold Void 02 The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail.[12] Yes Must be scanned while battling it.
Dialanche Alinos - Elder Passage Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries.[13] No Can be scanned during any fight with Spire.
Electro Voldrum Celestial Archives - Incubation Vault 02 This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weaponry.[14] Yes They are only fought once.
Energy Blaster Alinos - Stronghold Void 01 Turrets on the walls of the chamber fire blasts of plasma generated by the Slench.[15] No They can be scanned during any Slench battle.
Fire Spawn Alinos - Council Chamber A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory.[16] Yes Must be scanned while battling it.
Geemer Alinos A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on Zebes.[17] No This creature can also be found on Arcterra.
Gorea (First Stage) Oubliette Superficial scan indicates Gorea's body is impervious to attack.[18] No This scan is refered to in-game as "Gorea"
Gorea (Second Stage) Oubliette Sensors unable to locate the upper-arm vulnerabililty present in Gorea's prior form.[19] No This scan is refered to in-game as "Gorea"
Gorea 2 Oubliette Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weaponry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it.[20] No This is the final stage of Gorea.
Gorea Arm Oubliette Analysis indicates the presence of fragile biomorphic neurons in Gorea's shoulders, periodically vulnerable to specific energy types.[21] No Part of Gorea's first form.
Gorea Seal Sphere Oubliette Harmonic analysis of the central sphere suggests that it is susceptible to direct attack.[22] No Can be scanned when Gorea is vulnerable.
Greater Ithrak Celestial Archives - New Arrival Registration The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator.[23] No Is fought only twice.
Guardian Celestial Archives Specifically designed to guard the Alimbic Order, these automatons are now programmed to serve in its absence. These intelligent androids often travel in packs, attacking with energy projectiles produced by three small fusion generators located in the cranium.[24] No They are fought many times in many locations.
Halfturret Alinos - Echo Hall Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weaponry.[25] No Can be scanned during any Weavel battle.
Ice Voldrum Vesper Defense Outpost - Stasis Bunker A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact.[26] No Can also be found on Alinos.
Kanden Celestial Archives - Data Shrine 03 A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor.[27] No Can be found in many other locations later.
Lesser Ithrak Celestial Archives This nocturnal creature clings to the ceiling and is exceptionally fierce when disturbed.[28] No Can also be found on Vesper Defense Outpost.
Lockjaw Vesper Defense Outpost - Weapons Complex Sylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire.[29] No Can be scanned during any Sylux battle.
Magma Voldrum Vesper Defense Outpost - Stasis Bunker Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weaponry.[30] No Can also be found on Alinos.
Noxus Arcterra - Sic Transit Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks.[31] No Can be found in many other locations later.
Petrasyl Celestial Archives Harmless from a distance, this airborne creature secretes a corrosive toxin that can burn through all but the toughest materials on contact.[32] No Can be found in many areas.
Psycho Bit v1.0 Celestial Archives A levitating spherical sentry droid equipped with 360-degree sensors and a low level teleportation device. The basic silver model fires an energy blast, whereas the advanced green model features a Heavy-Duty gun powered by a nanoscale nuclear reactor.[33] No Can be found in many areas.
Psycho Bit v2.0 Celestial Archives A levitating spherical sentry droid equipped with 360-degree sensors and a low-level teleportation device. This model uses High-Voltage electromagnetic pulse to drain energy from its target.[34] No None
Psycho Bit v3.0 Alinos Similar in design to earlier models, this version fires Superheated Magma at its target.[35] No Can also be found on Vesper Defense Outpost.
Psycho Bit v4.0 Vesper Defense Outpost Cryogenic nanite technology enables this advanced sentry droid to freeze its prey with Supercooled Plasma.[36] No Can also be found on Arcterra.
Quadtroid Celestial Archives - New Arrival Registration Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp.[37] No Can also be found on Vesper Defense Outpost.
Red Barbed War Wasp Alinos One of the most aggressive varieties of wasp, the Red Barbed War Wasp uses body heat to generate an igneous projectile.[38] No None
Shriekbat Alinos - Council Chamber A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet.[39] No Scanning from a distance will make this easier.
Slench 1A Alinos - Stronghold Void 01 Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser.[40] Yes Must be scanned during the battle.
Slench 1B Alinos - Stronghold Void 01 When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation.[41] Yes Must be scanned during the battle.
Slench 2A Arcterra - Stronghold Void 01 This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon.[42] Yes Must be scanned during the battle.
Slench 2B Arcterra - Stronghold Void 01 When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation.[43] Yes Must be scanned during the battle.
Slench 3A Celestial Archives - Stronghold Void 02 This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry.[44] Yes Must be scanned during the battle.
Slench 3B Celestial Archives - Stronghold Void 02 Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey.[45] Yes Must be scanned during the battle.
Slench 4A Vesper Defense Outpost - Stronghold Void 02 The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit.[46] Yes Must be scanned during the battle.
Slench 4B Vesper Defense Outpost - Stronghold Void 02 Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised.[47] Yes Must be scanned during the battle.
Spire Alinos - High Ground Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma.[48] No Can be scanned in various locations later.
Stinglarva Celestial Archives - Data Shrine 03 Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding.[49] No Can be scanned during any Kanden fight.
Sylux Vesper Defense Outpost - Weapons Complex This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos.[50] No Can be scanned in varius locations later.
Trace Arcterra - Sic Transit Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerability may explain Trace's tactical preference for sniping. Its weapon of choice, the Imperialist, is a long-range quantum cascade laser with precision targeting.[51] No Can be scanned in various locations later.
Triskelion Arcterra - Sic Transit Trace's alternative form, the Triskelion, is a sophisticated Kriken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisible while immobile.[52] No Can be scanned during any Trace fight.
Trocra Oubliette These crystallized colonies of cynobacteria are highly unstable, and will detonate when they contact a solid surface. Avoid contact.[53] No Scan during the fight with Gorea
Vhoscythe Arcterra - Sic Transit The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes.[54] No Can be scanned during any Noxus fight.
Voldrum Celestial Archives A high-speed rollingrobot in nearly constant motion. Equipped with two large guns for attacking from a distance, it is equally efficient at close-quarters combat.[55] No Can be found in many locations.
War Wasp Alinos - Echo Hall An aggressive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll.[56] No Can also be found on Arcterra.
Weavel Alinos - Echo Hall Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon.[57] No Can be found in various locations later.
Zoomer Alinos Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species.[58] No Can be found in many locations.

Objects[edit | edit source]

Entry First Location Entry Text
Alimbic Artifacts Celestial Archives - Data Shrine 01 Artifacts are encoded with program data unique to the Stronghold Portal. Three Artifacts are necessary to activate the Portal.[59]
Alimbic Crest Arcterra - Arcterra Gateway Each of these crests celebrates the accomplishments of a major Alimbic tribe[60]
Alimbic Emblem Arcterra - Sic Transit This emblem commemorates fallen Alimbic heroes.[61]
Alimbic Garden Alinos - Alimbic Gardens Scan indicates fossilized remains of Alimbic plant life.[62]
Alimbic Insignia Arcterra - Ice Hive A large ceremonial emblem of the Alimbic Order, celebrating their victories and leadership. Solar-cycle counter dates its creation after Alinos first came under attack.[63]
Alimbic Joist Celestial Archives - Data Shrine 02 The design of this joist suggests highly evolved conceptual architecture.[64]
Alimbic Panel Celestial Archives - Meditation Room Alpha waves emanate from this architectural structure. It appears designed to calm the senses and to create an environment ideal for meditation.[65]
Alimbic Scripture Alinos - High Ground This language cannot be translated.[66]
Alinos Alinos - Alinos Gateway This once-beautiful planet of Alinos, home to the Alimbic Elders, has fallen into disrepair since the explosion of the planet's core.[67]
Ammolite Shards Arcterra - Ice Hive Naturally occuring minerals with phosphorescent properties.[68]
Anthropological Hub Celestial Archives - Data Shrine 03 Access denied. Alimbic anthropological data bank severely damaged.[69]
Arcterra Arcterra - Arcterra Gateway The outmost planet in the Alimbic Cluster, Arcterra is an inhospitable wasteland noteworthy for a honeycomb of tunnels and caves within its frozen interior.[70]
Artifact Shield Celestial Archives A security device that protects the Artifacts. This device can be unlocked with the proper key.[71]
Attameter Artifact Celestial Archives The Attameter Artifact contains schematics for atomic mapping, allowing a Portal to disassemble the molecular structure of anything within the teleportation matrix.[72]
Backup Processor Alinos - Processor Core Deconstructed for maintenance, apparently incomplete.[73]
Binary Subscripture Celestial Archives The Binary Subscripture Artifact contains the precise frequency of the Stronghold Portal's spectral transponder, allowing anything within the teleportation matrix to warp from one point to another.[74]
Blast Shield Alinos - Combat Hall Used for projectile weapons training.[75]
Cartograph Artifact Celestial Archives The Cartograph Artifact is encoded with the spatial coordinates of a hidden chamber.[76]
Celestial Archives Celestial Archives - Celestial Gateway This space station, in orbit directly above Alinos, is the primary repository of the combined knowledge of Alimbic Scholars, scientists, and historians.[77]
Ceremonial Charms Alinos - Alinos Perch Alimbic ornaments designed to enhance harmony.[78]
Clone Engine Vesper Defense Outpost - Bioweaponry Lab Severe deterioration of microcircuitry detected. Systems nonfunctional.[79]
Cooling Fans Celestial Archives - Fan Room Alpha High-speed fans cool the synergy reactor. There are signs of severe deterioration.[80]
Cooling Vent Vesper Defense Outpost - Fuel Stack Nitrogen pumps establish and maintain a subzero atmosphere throughout the Vesper Defense Outpost.[81]
Cortex Chamber Vesper Defense Outpost - Cortex CPU Controls the entire neural ensemble by processing input from the thalamic coil.[82]
Council Chamber Alinos - Council Chamber Assembly hall for Alimbic Elders. Extreme structural damage evident.[83]
Cryogenic Storage Vesper Defense Outpost - Fuel Stack Weapon Storage containers. Maintained at subzero temperatures for stability and to prevent overheating of fusion-powered weaponry.[84]
Damaged Bridge Arcterra - Sic Transit Structure has been severly compromised by impact. Decay indicates the damage occurred several hundred solar cycles ago.[85]
Delano 7 Vesper Defense Outpost - Weapons Complex Sylux's delta-class strike fighter is believed to be a stolen federation prototype. Due to an unresolved design flaw, the autocannon can be temporarily disabled by several direct hits to the ship's hull.[86]
Docking Bay L1 Celestial Archives - Transfer Lock Receiving port for Alimbic heavy-cargo starfreighters.[87]
Docking Bay L2 Celestial Archives - Transfer Lock Receiving port for Alimbic medium-range transports.[88]
Docking Bay L3 Celestial Archives - Transfer Lock Receiving port for Alimbic passenger carriers.[89]
Exposed Rebar Alinos - Echo Hall Structural integrity of load-bearing walls has been compromised by forcible impact.[90]
Flow Regulator Alinos - High Ground This station controls the flow of lava tributaries.[91]
Frozen Fuel Line Vesper Defense Outpost - Weapons Complex Pipes show signs of structural failure.[92]
Fuel Rod Vesper Defense Outpost - Bioweaponry Lab Powers nearby bioweaponry chambers.[93]
Gestation Tanks Vesper Defense Outpost - Weapons Complex Reinforced tanks used to grow nanites for Morphing Ammunition and Missiles.[94]
Glyph Pattern Alinos - Council Chamber Contains unknown charecters. Untranslatable.[95]
Gravity Stabilizer Celestial Archives - Tetra Vista Scan registers severe damage.[96]
Heating System Arcterra - Ice Hive Thermal tube designed to maintain room temperature. Currently disabled. Scan indicates interior is frozen solid.[97]
Ice Bridge Arcterra - Ice Hive A frozen block carved into an overhead catwalk. A structure capable of holding considerable weight.[98]
Incubation Tank A Celestial Archives - Incubation Vault 01 Nanobot incubation tank. Operating at full capacity.[99]
Incubation Tank B Celestial Archives - Incubation Vault 03 Nanobot incubation tank. Operating at 67% capacity.[100]
Lab Equipment Vesper Defense Outpost - Bioweaponry Lab Used to grow bioweaponry. Systems inoperative.[101]
Lava Processor 01 Alinos - Processor Core Utilizes organic activity for treatment and processing of igneous material.[102]
Lava Processor 02 Alinos - Processor Core Operating at minimum capacity.[103]
Lift Controls Celestial Archives - Synergy Core Control panel for anti-gravity lifts. System offline.[104]
Literary Hub Celestial Archives - Data Shrine 02 Access denied. Alimbic literary data bank severely damaged.[105]
Magma Station Alinos - Alinos Gateway Senors operating at 79% lava levels stable.[106]
Magma Vent Alinos - High Ground Relieves pressure buildup from the unstable planetary core.[107]
Medical Hub Celestial Archives - Data Shrine 02 Access denied. Alimbic medical data bank severely damaged.[108]
Methane Pipeline Vesper Defense Outpost - Fuel Stack Liquid methane fuel delivery system.[109]
Mixing Tanks Vesper Defense Outpost - Bioweaponry Lab Used to synthesize poisonous gases. Trace amounts of toxic materials detected.[110]
Navigational Chart Celestial Archives - Meditation Room Holographic directory of the Tetra Galaxy.[111]
Octolith Celestial Archives Carbon analysis indicates Octoliths are Alimbic on origen.[112]
Photon Stabilizer Celestial Archives - Transfer Lock Bridge secured by beam of tripolarized photons.[113]
Political Hub Celestial Archives - Data Shrine 03 Access denied. Alimbic political data bank severely damaged.[114]
Port Helm Celestial Archives - Helm Room "The secret to ultimate power lies in the Alimbic Cluster." Author and origen unknown.[115]
Science Hub Celestial Archives - Data Shrine 01 Access denied. Alimbic scientific data bank severely damaged.[116]
Shield Generator Celestial Archives - Tetra Vista Force shield compromised.[117]
Shield Key Celestial Archives When retrieved, this Dynamic piece of technology will deactivate the Artifact Shield in this area.[118]
Silo Levitator Vesper Defense Outpost - Fuel Stack Repository for heavy interplanetary warheads, held in place by a continual updraft from a high-pressure wind tunnel.[119]
Sniper Shield Alinos - Combat Hall Used for precision projectile training.[120]
Spore Farm Vesper Defense Outpost - Bioweaponry Lab A controlled enviroment used to grow toxic spores. The spores have expired.[121]
Starboard Helm Celestial Archives - Helm Room "The secret to ultimate power lies in the Alimbic Cluster." Binary irregularities indicate the message was broadcast telepathically.[122]
Stronghold Portal Celestial Archives Three Artifacts are necessary to restore functionality.[123]
Structural Debris Alinos - Crash Site Severe architectural damage. Evidence of unidentifiable interstellar matter, a result of an extraterrestrial collision.[124]
Synergy Drive Celestial Archives - Helm Room This device maintains the orbit and rotation of the space station. Operation appears normal.[125]
Synergy Processor Celestial Archives - Helm Room Works in tandem with the synergy drive to make subtle changes in the station's orbit and rotation.[126]
Synergy Strut Celestial Archives - Meditation Room Reinforcement pillar for synergy drive.[127]
Tetra Galaxy Celestial Archives - Fan Room Beta This area was once under Alimbic control. Ruins detected on varius planets indicate a vast civilization.[128]
Tetra Trade Map Celestial Archives - Meditation Room Schematic of Alimbic interstellar shipping routes.[129]
Thermal Regulator Alinos - High Ground Transduces volcanic heat into usable energy.[130]
VDO Vesper Defense Outpost - VDO Gateway Vesper Defense Outpost is situated on the outer edge of Alimbic territory. Serving as a refueling station and munitions dump, subzero temperature is maintained to prevent overheating of fusion-powered weapons systems. Structural failure of fuel containers has resulted in a vast radioactive spill into space, leaving toxic and explosive fuel frozen to the sides of the structure.[131]
Wall Scroll Alinos - Council Chamber This language cannot be translated.[132]
Witherite Shards Arcterra - Ice Hive Naturally occuring minerals with phosphorescent properties.[133]

Equipment[edit | edit source]

Note: All but the gunship will be autologged as they are obtained.

Entry First Location Entry Text
Arm Cannon None An essential part of Samus's Power Suit, the Arm Cannon is Upgradable and adaptable to other weaponry. To fire the weapon, press the fire button. Switch weapons by tapping the weapon icons at the top of the touch screen.[134]
Battlehammer Vesper Defense Outpost - Cortex CPU The Battlehammer is powered by a miniature nuclear reactor. This Heavy-Duty repeater is recommended only for those familiar with high-caliber weaponry.[135]
Charge Shot None By holding down and releasing the Fire button, the Arm Cannon is able to fire concentrated charge bursts.[136]
Energy Tank Various Increases the Power Suit's maximum energy storage capacity by 100 units.[137]
Hunter Gunship Celestial Archives - Celestial Gateway Hunter-Class Gunship registered to Samus Aran. Return to this ship to save your progress and to recover your energy.[138]
Imperialist Arcterra - Fault Line Equipped with a Zoom function ideal for Precision targeting. The Imperialist fires a thin and lethal laser beam with high accuracy over long distances.[139]
Judicator Arcterra - Ice Hive The Judicator is powered by cold-fusion synthesis. It fires Supercooled Plasma at temperatures approaching absolute zero.[140]
Jump Boots None An essential part of Samus's Power Suit. To jump, double-tap the touch screen or press the jump button. These boots can also be used in midair.[141]
Large Energy Various Replenishes 100 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.[142]
Large Missile Pack Various Replenishes Missile reserves by 25 Missiles.[143]
Large UA Pack Various Replenishes 25 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.[144]
Magmaul Alinos - Council Chamber The Magmaul, powered by a hyperstatic hydrogen core, fires cohesive projectiles of Superheated Magma.[145]
Medium Energy Various Replenishes 60 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuenating effect on alien technology and physiology.[146]
Missile Expansion Various Increases the capacity of the Arm Cannon's arsenal by 10 Missiles.[147]
Missile Launcher None Launches explosive-tipped Missies that detonate in a percussive blast. This standard-issue weapon is extremely effective in dealing with biological threats. Hold the Fire button to charge the weapon and cause the Missile to seek heat signatures. Charging will attract energy and ammo.[148]
Morph Ball None Samus has the ability to transform into a ball that can move at high speeds and access areas her bipedal form cannot. To enter the alt-form, tap the icon in the lower corner of the touch screen. Use the +control pad or A, B, X, and Y buttons to move the Morph Ball. use the touch screen for more precise control with gentle direction or by pressing the Boost button.[149]
Morph Ball Bomb None Small bursts of energy detonate from the Morph Ball shortly after after being triggered. Ideal for opening secret passages and eliminating small creatures. Press the Fire button while in Morph Ball mode to place the Bombs. Bomb Jumping is possible by triggering Bombs with proper timing.[150]
Omega Cannon Oubliette This proscribed weapon of mass destruction was called an abomination by the Alimbic Elders because of the harm it could inflict on anyone desperate enough to use it.[151]
Power Beam None The standard-issue Power Beam has limited offensive capability and unlimited ammunition. As with all charge weapons, press and hold the Fire button to attract energy and ammo, and to charge up the shot. Release to fire a powerful blast. This weapon overheats quickly and works best when fired in controlled spurts.[152]
Scan Visor None An essential tool, the Scan Visor is able to identify most forms of alien language and xenobiology. To activate the Scan Visor, tap and hold the small button centered at the bottom of the touch screen. Once it is activated, press and hold the Fire button to scan an object. Scroll data by tapping the left and right arrows. Tap the Scan Visor button again to deactivate.[153]
Shock Coil Celestial Archives - Incubation Vault 02 The Shock Coil is a prototype federation weapon that emits a concentrated beam of high-density Neutrinos within a set radius.[154]
Small Energy Various Replenishes 30 units of energy from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology.[155]
Small Missile Pack Various Replenishes Missile reserves by 10 Missiles.[156]
Small UA Pack Various Replenishes 10 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon.[157]
Thermal Positioner None Samus's location is tracked by a Thermal Positioner which relays an image of Samus and he surroundings. This valuable imaging tool also identifies objects objects and entities with unique Power Sigatures. Access the Thermal Positioner by pressing Start.[158]
UA Expansion Various Increases the Universal Ammo capacity by 30 Units.[159]
Volt Driver Celestial Archives - Data Shrine 02 The Volt Driver draws energy from the planetary electromagnetic field and converts it into multi-terawatt bursts of High Voltage.[160]

References

  1. "A mounted gun equipped with infrared motion detection and DNA-identification technology. This weapon will fire on any non-Alimbic creature within its range." —Alimbic Turret v1.0 (Metroid Prime Hunters)
  2. "This modified turret is capable of rapid-fire operation with little or no overheating." —Alimbic Turret v1.4 (Metroid Prime Hunters)
  3. "A late model Alimbic Turret with improved targeting capability." —Alimbic Turret v2.7 (Metroid Prime Hunters)
  4. "Native to frozen habitats, this creature depends on low temperatures to survive. The Arctic Spawn is territorial in the extreme and will attack any percieved threat by hurling immobilizing shards of razor-sharp ice." —Arctic Spawn (Metroid Prime Hunters)
  5. "An aggressively territorial insect capable of launching its stinger as a projectile. The more dangerous cousin of the War Wasp, Barbed War Wasps migrate in large swarms, attacking even the largest life-forms in isolated regions of Tallon IV." —Barbed War Wasps (Metroid Prime Hunters)
  6. "A large mushroom that explodes on contact, emitting noxious gas. Originating on Tallon IV, its spores can survive without atmosphere and have propagated throughout the galaxy on solar winds." —Blastcap (Metroid Prime Hunters)
  7. "A mutated form of the Red Barbed War Wasp. The metabolism of the Blue Barbed War Wasp requires a frozen enviroment to produce endothermic projectiles." —Blue Barbed War Wasp (Metroid Prime Hunters)
  8. "Highly pleasing to Alimbic aestetics, this sentry cyborg is dormant until it senses an intruder, and returns to a dormant state once the threat retreats. The Crash Pillar levitates by means of antigravity propulsion before attempting to smash its quarry. Vulnerable neurocircuitry is housed underneath the base." —Crash Pillar (Metroid Prime Hunters)
  9. "Utilizing the most sophisticated Alimbic cybernetics, this massive cylindrical defense mechanism features precision chemical lasers. The Cretaphid is a key component of Alimbic military defense technology, designed to safeguard the Alimbic's most sacred objects." —Cretaphid v1 (Metroid Prime Hunters)
  10. "This modified version of the Cretaphid cybernetic defense mechanism features bursts of heat-seeking plasma. A key component of Alimbic military defense technology, it was designed to safeguard the Alimbic's most sacred objects." —Cretaphid v2 (Metroid Prime Hunters)
  11. "Combining the features of its predecessors, this version of the cybernetic Cretaphid tower features both precision chemical lasers and bursts of heat-seeking plasma. A central component of the Alimbic military defense system, it was designed to safeguard the Alimbic's most sacred objects." —Cretaphid v3 (Metroid Prime Hunters)
  12. "The apex of the Cretaphid line of cybernetic defenses, this ultimate model deploys lethal lasers and homing plasma from a mobile tower whose very casing is an offensive weapon. A key component of Alimbic military defense technology, it was designed to succeed where all others fail." —Cretaphid v4 (Metroid Prime Hunters)
  13. "Spire's alternative form is the Dialanche, a hypercondensed ferrous orb able to roll at high speeds. The Dialanche is equipped with two retractable titanium limbs used to batter adversaries." —Dialanche (Metroid Prime Hunters)
  14. "This version of the Voldrum has a weaker hull than the standard model, rendering it vulnerable to rapid-fire weaponry." —Electro Voldrum (Metroid Prime Hunters)
  15. "Turrets on the walls of the chamber fire blasts of plasma generated by the Slench." —Energy Blaster (Metroid Prime Hunters)
  16. "A large creature that thrives on extreme heat, the Fire Spawn breathes superheated lava and never ventures far from its home pit. This creature is particularly unfriendly to carbon-based life-forms, and will hurl fireballs at anything approaching its territory." —Fire Spawn (Metroid Prime Hunters)
  17. "A small but dangerous creature that exposes sharp spikes on its back when threatened. This scavenger is known to forage through human refuse and is an infamous pest on Zebes." —Geemer (Metroid Prime Hunters)
  18. "Superficial scan indicates Gorea's body is impervious to attack." —Gorea (Metroid Prime Hunters)
  19. "Sensors unable to locate the upper-arm vulnerabililty present in Gorea's prior form." —Gorea (Metroid Prime Hunters)
  20. "Gorea's final form is impervious to all weapons currently equipped in the Power Suit. Alternative weaponry is required to penetrate Gorea's armor. Sensors detect that Alimbic essence is no longer present in the Seal Sphere. Gorea remains attached to the sphere in order to draw all remaining energy from it." —Gorea 2 (Metroid Prime Hunters)
  21. "Analysis indicates the presence of fragile biomorphic neurons in Gorea's shoulders, periodically vulnerable to specific energy types." —Gorea Arm (Metroid Prime Hunters)
  22. "Harmonic analysis of the central sphere suggests that it is susceptible to direct attack." —Gorea Seal Sphere (Metroid Prime Hunters)
  23. "The impenetrable hide on this cousin of the Lesser Ithrak makes it a formidable threat. Anecdotal evidence suggests that frontal assault is eneffective against this aggressive predator." —Greater Ithrak (Metroid Prime Hunters)
  24. "Specifically designed to guard the Alimbic Order, these automatons are now programmed to serve in its absence. These intelligent androids often travel in packs, attacking with energy projectiles produced by three small fusion generators located in the cranium." —Guardian (Metroid Prime Hunters)
  25. "Cybernetic enhancements allow Weavel's body to detach from its mechanical lower half and convert into the Halfturret alt-form. The arms provide locomotion for the upper body, while the legs are equipped with powerful projectile weaponry." —Halfturret (Metroid Prime Hunters)
  26. "A late advance in Voldrum technology featuring freezing projectiles. Its pulse-tube cryocoolers are extremely susceptible to high temperature impact." —Ice Voldrum (Metroid Prime Hunters)
  27. "A disruptive electromagnetic field appears to surround the hunter Kanden. Analysis suggests voltage potential comparable to that found in lightning storms. Kanden carries the Volt Driver, which is capable of a charged blast that can disrupt the Combat Visor." —Kanden (Metroid Prime Hunters)
  28. "This nocturnal creature clings to the ceiling and is exceptionally fierce when disturbed." —Lesser Ithrak (Metroid Prime Hunters)
  29. "Sylux's alternative form, the Lockjaw, may consist of stolen prototype federation technology. It allows the user to transform into two tetracarbon ceramic-alloy blades joined by an energy thread. Its principal method of attack is to weave a network of explosive trip wire." —Lockjaw (Metroid Prime Hunters)
  30. "Another modification of Voldrum technology. Its high operating temperature causes reduced defensive capability against subzero weaponry." —Magma Voldrum (Metroid Prime Hunters)
  31. "Analysis indicates that the skin of this hunter has extraordinary insulating properties. Noxus's weapon is the Judicator, capable of a charged shot that can freeze an opponent in its tracks." —Noxus (Metroid Prime Hunters)
  32. "Harmless from a distance, this airborne creature secretes a corrosive toxin that can burn through all but the toughest materials on contact." —Petrasyl (Metroid Prime Hunters)
  33. "A levitating spherical sentry droid equipped with 360-degree sensors and a low level teleportation device. The basic silver model fires an energy blast, whereas the advanced green model features a Heavy-Duty gun powered by a nanoscale nuclear reactor." —Psycho Bit v1.0 (Metroid Prime Hunters)
  34. "A levitating spherical sentry droid equipped with 360-degree sensors and a low-level teleportation device. This model uses High-Voltage electromagnetic pulse to drain energy from its target." —Psycho Bit v2.0 (Metroid Prime Hunters)
  35. "Similar in design to earlier models, this version fires Superheated Magma at its target." —Psycho Bit v3.0 (Metroid Prime Hunters)
  36. "Cryogenic nanite technology enables this advanced sentry droid to freeze its prey with Supercooled Plasma." —Psycho Bit v4.0 (Metroid Prime Hunters)
  37. "Genetically engineered from leech and reptile DNA, this creature can crawl on almost any surface. The Quadtroid seeks sources of biological energy. The use of a Morph Ball Bomb is the only method to break free of its grasp." —Quadtroid (Metroid Prime Hunters)
  38. "One of the most aggressive varieties of wasp, the Red Barbed War Wasp uses body heat to generate an igneous projectile." —Red Barbed War Wasp (Metroid Prime Hunters)
  39. "A winged creature that explodes on contact to defend its territory, it will attack any creature approaching its nesting grounds. Inhabitants of Tallon IV have called for its extermination because of the threat it poses to the infrastructure and cultural heritage of the planet." —Shriekbat (Metroid Prime Hunters)
  40. "Another member of the Alimbic defensive arsenal, this enormous cybernetic eyeball was engineered to protect sacred Alimbic relics. The Slench attaches itself to the biodefense chamber with three synapses which transfer power to Energy Blasters. Its primary weapons are the green venom torpedo and the deuterium laser." —Slench 1A (Metroid Prime Hunters)
  41. "When aggravated, the Slench detaches from the wall to commence a hovering attack. analysis indicates its shield is inoperable during levitation." —Slench 1B (Metroid Prime Hunters)
  42. "This revision of Alimbic cyber-defense technology features enhanced capabilities. The Slench attaches itself to the biodefense chamber with three synapses which transfer Superheated Magma to the Energy Blasters. Green venom torpedoes can be neutralized with the Arm Cannon." —Slench 2A (Metroid Prime Hunters)
  43. "When aggrevated, the Slench detaches from the wall to fire bursts of Superheated Magma while hovering. Analysis indicates its shield is inoperable during levitation." —Slench 2B (Metroid Prime Hunters)
  44. "This improved model of the Slench utilizes three synapses to transfer High Voltage to the Energy Blasters, whose electromagnetic pulse can disrupt the Combat Visor. The synaptic fibers may be vulnerable to Heavy-Duty weaponry." —Slench 3A (Metroid Prime Hunters)
  45. "Analysis indicates that although the shield is down, the improved exoskeleton on this model may allow it to charge at its prey." —Slench 3B (Metroid Prime Hunters)
  46. "The pinnacle of Slench technology, this model employs three synapses three synapses to transfer Supercooled Plasma to the Energy Blasters. Cryogenic projectiles can temporarily immobilize the Power Suit." —Slench 4A (Metroid Prime Hunters)
  47. "Analysis indicates its shield is down while hovering, but the Slench may be impregnable while rolling. Evasive action is advised." —Slench 4B (Metroid Prime Hunters)
  48. "Analysis of this creature's physiology indicates the presence of molten ferrous compounds normally found only in a planet's core. Spire is armed with the Magmaul, a weapon that lobs cohesive bursts of Superheated Magma." —Spire (Metroid Prime Hunters)
  49. "Bioengineered with genetic material from the galaxy's most dangerous predatory insects, Kanden can transform into the Stinglarva. This fast-moving segmented insect has a detachable regenerating tail that homes in on its target before exploding." —Stinglarva (Metroid Prime Hunters)
  50. "This hunter's power suit appears to be based on a federation prototype and possesses extraordinary offensive and defensive capabilities. Sylux's weapon is the Shock Coil, a banned technology that fires charged blasts of high-density neutrinos." —Sylux (Metroid Prime Hunters)
  51. "Scan indicates the exoskeleton of the hunter may not be as durable as it appears. This potential vulnerability may explain Trace's tactical preference for sniping. Its weapon of choice, the Imperialist, is a long-range quantum cascade laser with precision targeting." —Trace (Metroid Prime Hunters)
  52. "Trace's alternative form, the Triskelion, is a sophisticated Kriken military biotechnology that allows Trace to biomorph into a three-legged war machine with a powerful lunge attack. It also features stealth cloaking, enabling Trace to become invisible while immobile." —Triskelion (Metroid Prime Hunters)
  53. "These crystallized colonies of cynobacteria are highly unstable, and will detonate when they contact a solid surface. Avoid contact." —Trocra (Metroid Prime Hunters)
  54. "The Vhosythe is the alternative form of the hunter Noxus. An evolutionary defense mechanism of the Vhozon species, it serves both offensive and defensive purposes." —Vhosythe (Metroid Prime Hunters)
  55. "A high-speed rollingrobot in nearly constant motion. Equipped with two large guns for attacking from a distance, it is equally efficient at close-quarters combat." —Voldrum (Metroid Prime Hunters)
  56. "An aggressive flying insect that will vigorously defend its territory. The royal jelly of the War Wasp queen is so highly valued that hives continue to be harvested on Aether in spite of the shocking death toll." —War Wasp (Metroid Prime Hunters)
  57. "Weavel's weapon of choice is the Battlehammer, a Heavy-Duty repeating weapon with a lethal blast radius. Maintain distance and avoid a direct hit from this high-caliber weapon." —Weavel (Metroid Prime Hunters)
  58. "Best known for breeding rapidly and carrying disease, Zoomers are responsible for the spread of flesh-eating bacteria on Zebes, resulting in the extinction of many native species." —Zoomer (Metroid Prime Hunters)
  59. "Artifacts are encoded with program data unique to the Stronghold Portal. Three Artifacts are necessary to activate the Portal." —Alimbic Artifacts (Metroid Prime Hunters)
  60. "Each of these crests celebrates the accomplishments of a major Alimbic tribe" —Alimbic Crest (Metroid Prime Hunters)
  61. "This emblem commemorates fallen Alimbic heroes." —Alimbic Emblem (Metroid Prime Hunters)
  62. "Scan indicates fossilized remains of Alimbic plant life." —Alimbic Garden (Metroid Prime Hunters)
  63. "A large ceremonial emblem of the Alimbic Order, celebrating their victories and leadership. Solar-cycle counter dates its creation after Alinos first came under attack." —Alimbic Insignia (Metroid Prime Hunters)
  64. "The design of this joist suggests highly evolved conceptual architecture." —Alimbic Joist (Metroid Prime Hunters)
  65. "Alpha waves emanate from this architectural structure. It appears designed to calm the senses and to create an environment ideal for meditation." —Alimbic Panel (Metroid Prime Hunters)
  66. "This language cannot be translated." —Alimbic Scripture (Metroid Prime Hunters)
  67. "This once-beautiful planet of Alinos, home to the Alimbic Elders, has fallen into disrepair since the explosion of the planet's core." —Alinos (Metroid Prime Hunters)
  68. "Naturally occuring minerals with phosphorescent properties." —Ammolite Shards (Metroid Prime Hunters)
  69. "Access denied. Alimbic anthropological data bank severely damaged." —Anthropological Hub ({{{3}}})
  70. "The outmost planet in the Alimbic Cluster, Arcterra is an inhospitable wasteland noteworthy for a honeycomb of tunnels and caves within its frozen interior." —Arcterra (Metroid Prime Hunters)
  71. "A security device that protects the Artifacts. This device can be unlocked with the proper key." —Artifact Shield (Metroid Prime Hunters)
  72. "The Attameter Artifact contains schematics for atomic mapping, allowing a Portal to disassemble the molecular structure of anything within the teleportation matrix." —Attameter Artifact (Metroid Prime Hunters)
  73. "Deconstructed for maintenance, apparently incomplete." —Backup Processor (Metroid Prime Hunters)
  74. "The Binary Subscripture Artifact contains the precise frequency of the Stronghold Portal's spectral transponder, allowing anything within the teleportation matrix to warp from one point to another." —Binary Subscripture (Metroid Prime Hunters)
  75. "Used for projectile weapons training." —Blast Shield (Metroid Prime Hunters)
  76. "The Cartograph Artifact is encoded with the spatial coordinates of a hidden chamber." —Cartograph Artifact (Metroid Prime Hunters)
  77. "This space station, in orbit directly above Alinos, is the primary repository of the combined knowledge of Alimbic Scholars, scientists, and historians." —Celestial Archives (Metroid Prime Hunters)
  78. "Alimbic ornaments designed to enhance harmony." —Ceremonial Charms (Metroid Prime Hunters)
  79. "Severe deterioration of microcircuitry detected. Systems nonfunctional." —Clone engine (Metroid Prime Hunters)
  80. "High-speed fans cool the synergy reactor. There are signs of severe deterioration." —Cooling Fans (Metroid Prime Hunters)
  81. "Nitrogen pumps establish and maintain a subzero atmosphere throughout the Vesper Defense Outpost." —Colling Vent (Metroid Prime Hunters)
  82. "Controls the entire neural ensemble by processing input from the thalamic coil." —Cortex Chamber (Metroid Prime Hunters)
  83. "Assembly hall for Alimbic Elders. Extreme structural damage evident." —Council Chamber (Metroid Prime Hunters)
  84. "Weapon Storage containers. Maintained at subzero temperatures for stability and to prevent overheating of fusion-powered weaponry." —Cryogenic Storage (Metroid Prime Hunters)
  85. "Structure has been severly compromised by impact. Decay indicates the damage occurred several hundred solar cycles ago." —Damaged Bridge (Metroid Prime Hunters)
  86. "Sylux's delta-class strike fighter is believed to be a stolen federation prototype. Due to an unresolved design flaw, the autocannon can be temporarily disabled by several direct hits to the ship's hull." —Delano 7 (Metroid Prime Hunters)
  87. "Receiving port for Alimbic heavy-cargo starfreighters." —Docking Bay L1 (Metroid Prime Hunters)
  88. "Receiving port for Alimbic medium-range transports." —Docking Bay L2 (Metroid Prime Hunters)
  89. "Receiving port for Alimbic passenger carriers." —Docking Bay L3 (Metroid Prime Hunters)
  90. "Structural integrity of load-bearing walls has been compromised by forcible impact." —Metroid Prime Hunters ({{{3}}})
  91. "This station controls the flow of lava tributaries." —Flow Regulator (Metroid Prime Hunters)
  92. "Pipes show signs of structural failure" —Frozen Fuel Line (Metroid Prime Hunters)
  93. "Powers nearby bioweaponry chambers." —Fuel Rod (Metroid Prime Hunters)
  94. "Reinforced tanks used to grow nanites for Morphing Ammunition and Missiles." —Gestation Tanks (Metroid Prime Hunters)
  95. "Contains unknown charecters. Untranslatable." —Metroid Prime Hunters ({{{3}}})
  96. "Scan registers severe damage." —Gravity Stabilizer (Metroid Prime Hunters)
  97. "Thermal tube designed to maintain room temperature. Currently disabled. Scan indicates interior is frozen solid." —Heating System (Metroid Prime Hunters)
  98. "A frozen block carved into an overhead catwalk. A structure capable of holding considerable weight." —Ice Bridge (Metroid Prime Hunters)
  99. "Nanobot incubation tank. Operating at full capacity." —Incubation Tank A (Metroid Prime Hunters)
  100. "Nanobot incubation tank. Operating at 67% capacity." —Incubation Tank B (Metroid Prime Hunters)
  101. "Used to grow bioweaponry. Systems inoperative." —Lab Equipment (Metroid Prime Hunters)
  102. "Utilizes organic activity for treatment and processing of igneous material." —Lava Processor 01 (Metroid Prime Hunters)
  103. "Operating at minimum capacity." —Lava Processor 02 (Metroid Prime Hunters)
  104. "Control panel for anti-gravity lifts. System offline." —Lift Controls (Metroid Prime Hunters)
  105. "Access denied. Alimbic literary data bank severely damaged." —Literary Hub (Metroid Prime Hunters)
  106. "Senors operating at 79% lava levels stable." —Magma Station (Metroid Prime Hunters)
  107. "Relieves pressure buildup from the unstable planetary core." —Magma Vent (Metroid Prime Hunters)
  108. "Access denied. Alimbic medical data bank severely damaged." —Medical Hub (Metroid Prime Hunters)
  109. "Liquid methane fuel delivery system." —Methane Pipeline (Metroid Prime Hunters)
  110. "Used to synthesize poisonous gases. Trace amounts of toxic materials detected." —Mixing Tanks (Metroid Prime Hunters)
  111. "Holographic directory of the Tetra Galaxy." —Navigational Chart (Metroid Prime Hunters)
  112. "Carbon analysis indicates Octoliths are Alimbic on origen." —Octolith (Metroid Prime Hunters)
  113. "Bridge secured by beam of tripolarized photons." —Photon Stabilizer (Metroid Prime Hunters)
  114. "Access denied. Alimbic political data bank severely damaged." —Political Hub (Metroid Prime Hunters)
  115. ""The secret to ultimate power lies in the Alimbic Cluster." Author and origen unknown." —Port Helm (Metroid Prime Hunters)
  116. "Access denied. Alimbic scientific data bank severely damaged." —Science Hub (Metroid Prime Hunters)
  117. "Force shield compromised." —Shield Generator (Metroid Prime Hunters)
  118. "When retrieved, this Dynamic piece of technology will deactivate the Artifact Shield in this area." —Shield Key (Metroid Prime Hunters)
  119. "Repository for heavy interplanetary warheads, held in place by a continual updraft from a high-pressure wind tunnel." —Silo Levitator (Metroid Prime Hunters)
  120. "Used for precision projectile training." —Sniper Shield (Metroid Prime Hunters)
  121. "A controlled enviroment used to grow toxic spores. The spores have expired." —Spore Farm (Metroid Prime Hunters)
  122. ""The secret to ultimate power lies in the Alimbic Cluster." Binary irregularities indicate the message was broadcast telepathically." —Starboard Helm (Metroid Prime Hunters)
  123. "Three Artifacts are necessary to restore functionality." —Stronghold Portal (Metroid Prime Hunters)
  124. "Severe architectural damage. Evidence of unidentifiable interstellar matter, a result of an extraterrestrial collision." —Structural Debris (Metroid Prime Hunters)
  125. "This device maintains the orbit and rotation of the space station. Operation appears normal." —Synergy Drive (Metroid Prime Hunters)
  126. "Works in tandem with the synergy drive to make subtle changes in the station's orbit and rotation." —Synergy Processor (Metroid Prime Hunters)
  127. "Reinforcement pillar for synergy drive." —Synergy Strut (Metroid Prime Hunters)
  128. "This area was once under Alimbic control. Ruins detected on varius planets indicate a vast civilization." —Tetra Galaxy (Metroid Prime Hunters)
  129. "Schematic of Alimbic interstellar shipping routes." —Tetra Trade Map (Metroid Prime Hunters)
  130. "Transduces volcanic heat into usable energy." —Thermal Regulator (Metroid Prime Hunters)
  131. "Vesper Defense Outpost is situated on the outer edge of Alimbic territory. Serving as a refueling station and munitions dump, subzero temperature is maintained to prevent overheating of fusion-powered weapons systems. Structural failure of fuel containers has resulted in a vast radioactive spill into space, leaving toxic and explosive fuel frozen to the sides of the structure." —VDO (Metroid Prime Hunters)
  132. "This language cannot be translated." —Wall Scroll (Metroid Prime Hunters)
  133. "Naturally occuring minerals with phosphorescent properties." —Witherite Shards (Metroid Prime Hunters)
  134. "An essential part of Samus's Power Suit, the Arm Cannon is Upgradable and adaptable to other weaponry. To fire the weapon, press the fire button. Switch weapons by tapping the weapon icons at the top of the touch screen." —Arm Cannon (Metroid Prime Hunters)
  135. "The Battlehammer is powered by a miniature nuclear reactor. This Heavy-Duty repeater is recommended only for those familiar with high-caliber weaponry." —Battlehammer (Metroid Prime Hunters)
  136. "By holding down and releasing the Fire button, the Arm Cannon is able to fire concentrated charge bursts." —Charge Shot (Metroid Prime Hunters)
  137. "Increases the Power Suit's maximum energy storage capacity by 100 units." —Energy Tank (Metroid Prime Hunters)
  138. "Hunter-Class Gunship registered to Samus Aran. Return to this ship to save your progress and to recover your energy." —Hunter Gunship (Metroid Prime Hunters)
  139. "Equipped with a Zoom function ideal for Precision targeting. The Imperialist fires a thin and lethal laser beam with high accuracy over long distances." —Imperialist (Metroid Prime Hunters)
  140. "The Judicator is powered by cold-fusion synthesis. It fires Supercooled Plasma at temperatures approaching absolute zero." —Judicator (Metroid Prime Hunters)
  141. "An essential part of Samus's Power Suit. To jump, double-tap the touch screen or press the jump button. These boots can also be used in midair." —Jump Boots (Metroid Prime Hunters)
  142. "Replenishes 100 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology." —Large Energy (Metroid Prime Hunters)
  143. "Replenishes Missile reserves by 25 Missiles." —Large Missile Pack (Metroid Prime Hunters)
  144. "Replenishes 25 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon." —Large UA Pack (Metroid Prime Hunters)
  145. "The Magmaul, powered by a hyperstatic hydrogen core, fires cohesive projectiles of Superheated Magma." —Magmaul (Metroid Prime Hunters)
  146. "Replenishes 60 units of energy expended from the Power Suit due to battle damage. Energy has also been known to have a rejuenating effect on alien technology and physiology." —Medium Energy (Metroid Prime Hunters)
  147. "Increases the capacity of the Arm Cannon's arsenal by 10 Missiles." —Missile Expansion (Metroid Prime Hunters)
  148. "Launches explosive-tipped Missies that detonate in a percussive blast. This standard-issue weapon is extremely effective in dealing with biological threats. Hold the Fire button to charge the weapon and cause the Missile to seek heat signatures. Charging will attract energy and ammo." —Missile Launcher (Metroid Prime Hunters)
  149. "Samus has the ability to transform into a ball that can move at high speeds and access areas her bipedal form cannot. To enter the alt-form, tap the icon in the lower corner of the touch screen. Use the +control pad or A, B, X, and Y buttons to move the Morph Ball. use the touch screen for more precise control with gentle direction or by pressing the Boost button." —Morph Ball (Metroid Prime Hunters)
  150. "Small bursts of energy detonate from the Morph Ball shortly after after being triggered. Ideal for opening secret passages and eliminating small creatures. Press the Fire button while in Morph Ball mode to place the Bombs. Bomb Jumping is possible by triggering Bombs with proper timing." —Morph Ball Bomb (Metroid Prime Hunters)
  151. "This proscribed weapon of mass destruction was called an abomination by the Alimbic Elders because of the harm it could inflict on anyone desperate enough to use it." —Omega Cannon (Metroid Prime Hunters)
  152. "The standard-issue Power Beam has limited offensive capability and unlimited ammunition. As with all charge weapons, press and hold the Fire button to attract energy and ammo, and to charge up the shot. Release to fire a powerful blast. This weapon overheats quickly and works best when fired in controlled spurts." —Power Beam (Metroid Prime Hunters)
  153. "An essential tool, the Scan Visor is able to identify most forms of alien language and xenobiology. To activate the Scan Visor, tap and hold the small button centered at the bottom of the touch screen. Once it is activated, press and hold the Fire button to scan an object. Scroll data by tapping the left and right arrows. Tap the Scan Visor button again to deactivate." —Scan Visor (Metroid Prime Hunters)
  154. "The Shock Coil is a prototype federation weapon that emits a concentrated beam of high-density Neutrinos within a set radius." —Shock Coil (Metroid Prime Hunters)
  155. "Replenishes 30 units of energy from the Power Suit due to battle damage. Energy has also been known to have a rejuvenating effect on alien technology and physiology." —Small Energy (Metroid Prime Hunters)
  156. "Replenishes Missile reserves by 10 Missiles." —Small Missile Pack (Metroid Prime Hunters)
  157. "Replenishes 10 Rounds of Universal Ammo. Morphing UA contains munitions nanotechnology engineered for instant adaptation to almost any weapon, altering caliber and composition at the molecular level to match the ballistic specifications of the host weapon." —Small UA Pack (Metroid Prime Hunters)
  158. "Samus's location is tracked by a Thermal Positioner which relays an image of Samus and he surroundings. This valuable imaging tool also identifies objects objects and entities with unique Power Sigatures. Access the Thermal Positioner by pressing Start." —Thermal Positioner (Metroid Prime Hunters)
  159. "Increases the Universal Ammo capacity by 30 Units." —UA Expansion (Metroid Prime Hunters)
  160. "The Volt Driver draws energy from the planetary electromagnetic field and converts it into multi-terawatt bursts of High Voltage." —Volt Driver (Metroid Prime Hunters)



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