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{{Weapon-infobox
{{Weapon-infobox
|image=[[File:Plasmabeam.png]]
|image=[[File:SupermetroidPlasmabeam.jpg]]
|caption=Plasma Beam in Metroid Prime
|caption=The Plasma Beam before collecting it in [[Super Metroid]]
|games=*''[[Metroid: Zero Mission]]''
|games=*''[[Metroid: Zero Mission]]''
*''[[Metroid Prime (game)|Metroid Prime]]''
*''[[Metroid Prime 3: Corruption]]''
*''[[Metroid II: Return of Samus]]''
*''[[Metroid II: Return of Samus]]''
*''[[Metroid: Samus Returns]]''
*''[[Super Metroid]]''
*''[[Super Metroid]]''
*''[[Metroid: Other M]]''
*''[[Metroid: Other M]]''
*''[[Metroid Fusion]]''
*''[[Metroid Fusion]]''
*''[[Metroid Dread]]''
|users=*[[Samus Aran]]
|users=*[[Samus Aran]]
*[[Plasma Trooper]]
*[[Dark Samus]]
*[[Ghor]]
*[[SA-X]]
*[[SA-X]]
|location=*Metroid Zero Mission: [[Crateria]]
*[[Nettori]]
*Metroid Prime: [[Magmoor Caverns]]
|location=*[[Crateria]] {{small|(''Metroid Zero Mission'')}}
*Metroid Prime 3: Corruption: [[SkyTown]]
*[[Maridia]] {{small|(''Super Metroid'')}}
*Super Metroid: [[Maridia]]
*[[Sector 2 (TRO)]] {{small|(''Metroid Fusion'')}}
*Metroid Fusion: [[Sector 2 (TRO)]]
*[[Elun]] {{small|(''Metroid Dread'')}}
|authorized=[[Sector 3 (Pyrosphere)]]
|authorized=[[Sector 3 (Pyrosphere)]]
|properties=*Travels through enemies
|properties=*Travels through enemies
*Ignites foes (Metroid Prime)
|combo=[[Flamethrower]]
}}
}}
The '''Plasma Beam''' is a [[Chozo]]-designed upgrade to Samus's [[Arm Cannon]]. It serves different functions in its different appearances in the ''[[Metroid (series)|Metroid]]'' series. It is the one of the most powerful beam weapons in Samus's arsenal.
{{image}}
{{articleabout|the green, piercing beam familiar in 2D games|red, super hot [[beam]]|[[Plasma Beam (Metroid Prime series)]]}}


In ''[[Metroid II: Return of Samus]]'', ''[[Super Metroid]]'', and ''[[Metroid Fusion]]'' It has the ability to pass through enemies allowing it to hit multiple targets, this effect is also carried over when the Plasma Beam is stacked with other weapons.<ref name=mf/><ref name=sm/> In Metroid II, the Plasma Beam can also travel through walls.<ref name=m2/> Samus can obtain the Plasma Beam in [[Metroid: Zero Mission]] as an [[Unknown Item]] with the same effects, though she cannot use it until she defeats the [[Ruins Test]].  
The '''Plasma Beam''' is a [[Chozo]]-designed upgrade to Samus's [[Arm Cannon]]. The powerful beam gives Samus's beam a much stronger blast and grants it the ability to pierce through any number of foes, dealing a large amount of damage to multiple targets at once. It is one of the most powerful beam weapons in Samus's entire arsenal.


In Super Metroid, it allows Samus to execute a [[Plasma Shield]], but it cannot be equipped with the [[Spazer Beam]].
==Properties==
The Plasma Beam has the ability to pass through enemies allowing it to hit multiple targets, this effect is also carried over when it is stacked with other weapons.<ref name=mf/><ref name=sm/> In ''Metroid II'', the Plasma Beam can also travel through walls, giving it the same effect as the [[Wave Beam]].<ref name=m2/>.


==Metroid Prime series==
In ''Super Metroid'', it allows Samus to execute a [[Plasma Shield]] under certain conditions, but it cannot be equipped with the [[Spazer Beam]].


In the [[Metroid Prime (series)|Metroid Prime series]], it serves as a heat based weapon, allowing [[Samus Aran|Samus]] to melt both ice and [[frigidite]] and ignite foes.<ref name=prime/> A [[Charge Beam|charged]] shot can reduce most enemies to a cloud of ashes instantly.
The SA-X uses a combination of the beams Samus had previously obtained, the Ice Beam, Wave Beam, and Plasma Beam.


In [[Metroid Prime 3: Corruption|Metroid Prime 3]] it can be used to weld or melt some objects. While the beam is weaker than in Metroid Prime, it has a higher rate of fire.<ref name=tri/>
Nettori's Plasma Beam behaves slightly different from Samus's. It still has its piercing ability, but Nettori is able to hold it in place for a few moments, functioning much like a solid.


While not present in ''[[Metroid Prime 2: Echoes]]'', the [[Light Beam]] is capable of igniting enemies.
==Acquisition==
The green Plasma Beam was initially granted to Samus on her [[Metroid: Zero Mission|first]] mission to the planet she was raised on, [[Zebes]]. Although she found the relic containing the Plasma Beam in [[Crateria]], she was unable to use or even identify it, like the [[Gravity Suit]] and [[Space Jump]]. It wasn't until a weakened [[Zero Suit Samus]] defeated the Chozo [[Ruins Test]] that she obtains the [[Legendary Power Suit]] and is able to make use of the heavy Plasma Beam.


==Flamethrower==
Samus seems to not be able to keep many of her weapons, as she must obtain the Plasma Beam again on the planet [[SR388]] in her genocide of the dangerous [[Metroid (species)|Metroid species]].
{{Main|Flamethrower}}
 
The Flamethrower is the Plasma Beam's [[Charge Combo]]. It allows Samus to fire a steady stream of fire that ignites any nearby opponents.
She again is unable to keep the Plasma Beam, and retrieves the Plasma Beam from a [[Chozo Statue]] one final time on her [[Super Metroid|second]] mission on the planet Zebes after defeating [[Draygon]].
 
Armed with the Plasma Beam, Samus enters the ''[[Bottle Ship]]'' to fight the threat of bio-weapons alongside the other members of the [[Galactic Federation 07th Platoon|07th Platoon]]. She doesn't use the Plasma Beam, however, until she faces off against a fully mature clone of [[Ridley]] in [[Sector 3 (Pyrosphere)]].
 
The [[X Parasite|X]] rob Samus of her Plasma Beam along with other Chozo upgrades, meaning that the [[SA-X]] is fully armed with the powerful beam. While attempting to restore power to the [[Reactor Core]], Samus comes across [[Kihunter]]s and heavy vegetation trapping the entire [[Reactor Silo]] area. Samus finds that the statue [[Nettori]] resembling a Chozo Statue is the source of the rapidly growing vegetation. Nettori is an X armed with the Plasma Beam, and uses it to attempt to ward Samus off. Samus manages to defeat it and break the [[Hard Core-X]], allowing Samus to absorb the X and regain her Plasma Beam ability.


==Data==
==Data==
===Manuals===
===Manuals===
{{Manual
|game=mp1
|name=Plasma Beam
|entry=The most powerful beam weapon in Samus's arsenal, the short-range Plasma Beam launches streams of molten energy that can ignite some enemies and melt ice. Like all beam weapons, the Plasma Beam can combine with Missiles for a high-powered combo attack once Samus finds its combo power-up.<ref name=prime>{{Cite manual|The most powerful beam weapon in Samus's arsenal, the short-range Plasma Beam launches streams of molten energy that can ignite some enemies and melt ice. Like all beam weapons, the Plasma Beam can combine with Missiles for a high-powered combo attack once Samus finds its combo power-up.|Metroid Prime|17}}</ref>
|order=top
}}
{{Manual
|game=trilogy
|name=Plasma Beam
|entry=This beam launches streams of molten energy. It can ignite some enemies, and sometimes it can melt ice, but it is a short-range weapon.<ref>{{Cite manual|This beam launches streams of molten energy. It can ignite some enemies, and sometimes it can melt ice, but it is a short-range weapon.|Metroid Prime: Trilogy|14}}</ref>
|order=middle
}}
{{Manual
|game=trilogy
|name=Plasma Beam
|entry=When you obtain the Plasma Beam, you will be able to burn or melt some enemies and obstacles.<ref name=tri>{{Cite manual|When you obtain the Plasma Beam, you will be able to burn or melt some enemies and obstacles.|Metroid Prime: Trilogy|44}}</ref>
|order=middle
}}
{{Manual
{{Manual
|game=m2
|game=m2
|name=Plasma Beam
|name=Plasma Beam
|entry=This extremely powerful weapon fires a beam that can even penetrate the solid walls. It is the strongest and most destructive of all of the beam type items.<ref name=m2>{{Cite manual|This extremely powerful weapon fires a beam that can even penetrate the solid walls. It is the strongest and most destructive of all of the beam type items.|Metroid II: Return of Samus|22}}</ref>
|entry=This extremely powerful weapon fires a beam that can even penetrate the solid walls. It is the strongest and most destructive of all of the beam type items.<ref name=m2>{{Cite manual|This extremely powerful weapon fires a beam that can even penetrate the solid walls. It is the strongest and most destructive of all of the beam type items.|Metroid II: Return of Samus|22}}</ref>
|order=middle
|order=top
}}
}}
{{Manual
{{Manual
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}}
}}
{{Manual
{{Manual
|game=fu
|game=mf
|name=Plasma Beam
|name=Plasma Beam
|entry=This beam passes through enemies, hitting multiple targets.<ref name=mf>{{Cite manual|This beam passes through enemies, hitting multiple targets.|Metroid Fusion|32}}</ref>
|entry=This beam passes through enemies, hitting multiple targets.<ref name=mf>{{Cite manual|This beam passes through enemies, hitting multiple targets.|Metroid Fusion|32}}</ref>
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{{clear}}
{{clear}}
===In Game Data===
 
===In-Game Data===
{{sectstub}}
{{sectstub}}
====''Metroid: Zero Mission''====
====''Metroid: Zero Mission''====
"This powerful beam can blast through multiple enemies."<ref>{{cite|This powerful beam can blast through multiple enemies.|Inventory Data|Metroid: Zero Mission}}</ref>
"This powerful beam can blast through multiple enemies."<ref>{{cite|This powerful beam can blast through multiple enemies.|Inventory Data|Metroid: Zero Mission}}</ref>


====''Metroid Prime''====
====''Super Metroid''====
"​Fire the Plasma Beam to open Red Doors.​ ​The Plasma Beam is very effective against cold-​based enemies.​ ​Charge the Plasma Beam to fire a sphere of plasma.​ Enemies struck by this blast will be engulfed in flames for a few moments."<ref>{{cite|Fire the Plasma Beam to open Red Doors.​ ​ ​The Plasma Beam is very effective against cold-​based enemies.​ Charge the Plasma Beam to fire a sphere of plasma.​ Enemies struck by this blast will be engulfed in flames for a few moments.|Samus's Notes|Metroid Prime}}</ref>


====''Metroid Prime 3: Corruption''====
====''Metroid: Other M''====
====''Metroid: Other M''====
====''Metroid Fusion''====
"Beam now pierces enemies."
{{clear}}
==Gallery==
<gallery>
file:Plasma Beam om Website 02.png|American Website (''Other M'')
</gallery>
{{clear}}
{{refbar}}
{{refbar}}
{{beams}}
{{beam-nav}}
[[Category:Weapons]]
[[Category:Beams]]
[[Category:Beams]]
[[Category:Weapons]]
[[Category:Arm Cannon]]
[[Category:Arm Cannon]]
[[Category:Chozo Technology]]

Latest revision as of 17:13, 1 February 2024

Plasma Beam
SupermetroidPlasmabeam.jpg

The Plasma Beam before collecting it in Super Metroid

Game(s)
Users
Located in
Authorized in

Sector 3 (Pyrosphere)

Properties
  • Travels through enemies
Dancing Zoomer is inadequate
Dancing Zoomer is inadequate

It has been requested that images, better images, or more images be added to this page or section.

This article is about the green, piercing beam familiar in 2D games. For red, super hot beam, see Plasma Beam (Metroid Prime series).

The Plasma Beam is a Chozo-designed upgrade to Samus's Arm Cannon. The powerful beam gives Samus's beam a much stronger blast and grants it the ability to pierce through any number of foes, dealing a large amount of damage to multiple targets at once. It is one of the most powerful beam weapons in Samus's entire arsenal.

Properties[edit | edit source]

The Plasma Beam has the ability to pass through enemies allowing it to hit multiple targets, this effect is also carried over when it is stacked with other weapons.[1][2] In Metroid II, the Plasma Beam can also travel through walls, giving it the same effect as the Wave Beam.[3].

In Super Metroid, it allows Samus to execute a Plasma Shield under certain conditions, but it cannot be equipped with the Spazer Beam.

The SA-X uses a combination of the beams Samus had previously obtained, the Ice Beam, Wave Beam, and Plasma Beam.

Nettori's Plasma Beam behaves slightly different from Samus's. It still has its piercing ability, but Nettori is able to hold it in place for a few moments, functioning much like a solid.

Acquisition[edit | edit source]

The green Plasma Beam was initially granted to Samus on her first mission to the planet she was raised on, Zebes. Although she found the relic containing the Plasma Beam in Crateria, she was unable to use or even identify it, like the Gravity Suit and Space Jump. It wasn't until a weakened Zero Suit Samus defeated the Chozo Ruins Test that she obtains the Legendary Power Suit and is able to make use of the heavy Plasma Beam.

Samus seems to not be able to keep many of her weapons, as she must obtain the Plasma Beam again on the planet SR388 in her genocide of the dangerous Metroid species.

She again is unable to keep the Plasma Beam, and retrieves the Plasma Beam from a Chozo Statue one final time on her second mission on the planet Zebes after defeating Draygon.

Armed with the Plasma Beam, Samus enters the Bottle Ship to fight the threat of bio-weapons alongside the other members of the 07th Platoon. She doesn't use the Plasma Beam, however, until she faces off against a fully mature clone of Ridley in Sector 3 (Pyrosphere).

The X rob Samus of her Plasma Beam along with other Chozo upgrades, meaning that the SA-X is fully armed with the powerful beam. While attempting to restore power to the Reactor Core, Samus comes across Kihunters and heavy vegetation trapping the entire Reactor Silo area. Samus finds that the statue Nettori resembling a Chozo Statue is the source of the rapidly growing vegetation. Nettori is an X armed with the Plasma Beam, and uses it to attempt to ward Samus off. Samus manages to defeat it and break the Hard Core-X, allowing Samus to absorb the X and regain her Plasma Beam ability.

Data[edit | edit source]

Manuals[edit | edit source]

Manual Entries
Plasma Beam: This extremely powerful weapon fires a beam that can even penetrate the solid walls. It is the strongest and most destructive of all of the beam type items.[3]
Manual info from Super Metroid
Plasma Beam: The most powerful of all the beams can destroy several targets at once.[2]
Manual info from Metroid: Other M
Plasma Beam: Gives Samus' beam the ability to pass through enemies. This most powerful beam can also be shot as a Charge Beam.[4]
Manual info from Metroid Fusion
Plasma Beam: This beam passes through enemies, hitting multiple targets.[1]


In-Game Data[edit | edit source]

This section of the page is incomplete or missing.
You can help Metroid Wiki by expanding it.

Metroid: Zero Mission[edit | edit source]

"This powerful beam can blast through multiple enemies."[5]

Super Metroid[edit | edit source]

Metroid: Other M[edit | edit source]

Metroid Fusion[edit | edit source]

"Beam now pierces enemies."

Gallery[edit | edit source]

References

  1. 1.0 1.1 "This beam passes through enemies, hitting multiple targets." Metroid Fusion Instruction Booklet, Pg 32
  2. 2.0 2.1 "The most powerful of all the beams can destroy several targets at once." Super Metroid Instruction Booklet, Pg 23
  3. 3.0 3.1 "This extremely powerful weapon fires a beam that can even penetrate the solid walls. It is the strongest and most destructive of all of the beam type items." Metroid II: Return of Samus Instruction Booklet, Pg 22
  4. "Gives Samus' beam the ability to pass through enemies. This most powerful beam can also be shot as a Charge Beam" Metroid: Other M Instruction Booklet, Pg 23
  5. "This powerful beam can blast through multiple enemies." —Inventory Data (Metroid: Zero Mission)


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