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{{ | {{Mechanoid-infobox | ||
|image= | |image= | ||
|caption= | |caption= | ||
|games=''[[Metroid Prime 2: Echoes]]'' | |games=''[[Metroid Prime 2: Echoes]]'' | ||
| | |appearances= | ||
| | |creator= | ||
| | |planet=[[Aether]] | ||
|attacks=Homing projectiles | |area=[[Sanctuary Fortress]] | ||
| | |threat=Hostile | ||
|equipment= | |||
|attacks=*Homing projectiles | |||
*Self-destruct | |||
|weakness=*[[Seeker Missile]]s | |||
*[[Screw Attack]] | *[[Screw Attack]] | ||
| | |weakpoint=Arms | ||
| | |reward= | ||
}} | }} | ||
{{image}} | {{image}} | ||
'''Mekenobites''' are [[Luminoth]] built mechanoids found in [[Sanctuary Fortress]]. They magnetically attach to objects with their two arms and will firing homing projectiles. Mekenobites can only be destroyed if both arms are detached causing them to fall to the ground and explode. This can normally only be done by using [[Seeker Missile|Seeker Missiles]] to hit both arms simultaneously. [[Samus Aran|Samus]] can also destroy them with the [[Screw Attack]]. | '''Mekenobites''' are [[Luminoth]] built mechanoids found in [[Sanctuary Fortress]]. They magnetically attach to objects with their two arms and will firing homing projectiles. Mekenobites can only be destroyed if both arms are detached causing them to fall to the ground and explode. This can normally only be done by using [[Seeker Missile|Seeker Missiles]] to hit both arms simultaneously. [[Samus Aran|Samus]] can also destroy them with the [[Screw Attack]]. | ||
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{{Ref}} | {{Ref}} | ||
{{Luminoth Tech-nav|3}} | {{Luminoth Tech-nav|3}} | ||
Revision as of 19:54, 26 July 2011
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Mekenobites are Luminoth built mechanoids found in Sanctuary Fortress. They magnetically attach to objects with their two arms and will firing homing projectiles. Mekenobites can only be destroyed if both arms are detached causing them to fall to the ground and explode. This can normally only be done by using Seeker Missiles to hit both arms simultaneously. Samus can also destroy them with the Screw Attack.
Logbook
References
- ↑ "The Luminoth created the Mekenobite to help patrol the corridors and shafts of Sanctuary Fortress. It uses magnetism to keep itself attached to the walls and ceilings. In combat, it will fire projectiles toward its target with a magnetic accelerator. It can only be dislodged by simultaneous explosive blasts. Mekenobites self-destruct once they are heavily damaged." — Logbook "Mekenobite" (Metroid Prime 2: Echoes)
TechnologyEquipmentMechanoidsCrystalsBiotechnology
Concealed Movement Pad · Conveyor System · Echo Key Beam System · Electro-Dynamo Wheel · Energy Controller · Gyroscopic Ring · Hibernetic Stasis Chamber · Kinetic Orb · Kinetic Orb Cannon · Kinetic Orb Target · Light-Based Teleportation System · Luminoth Datapac · Luminoth Elevator · Luminoth Energy Control System · Luminoth Holoprojector · Luminoth Laser Emitter · Luminoth Laser Turret · Luminoth Lore Projector · Luminoth Security Sensor Array · Luminoth Security Sensor Probe · Luminoth Sentry Pod · Luminoth Statue · Luminoth Supply Transport · Luminoth Tech Crate · Luminoth Temple Security Station · Luminoth Vault Chamber · Portal Dynamo · Portal Generation System · Sandgate · Solar Lens · Sonic Security System · Storage Device · Translator Door
Seeker Launcher · Dark Beam · Light Beam · Annihilator Beam · Darkburst · Sunburst · Sonic Boom · Dark Visor · Echo Visor · Dark Suit · Light Suit · Gravity Boost · Energy Transfer Module
Unused Content
Annihilator Bomb · Dark Bomb · Light Bomb
Airthorn · Ingsmasher · Dark Ingsmasher · Mekenobite · Lightflyer · Quad · Dark Quad · Watchdrone · Harmony Class Drone · Mechlops · Octopede · Rezbit · Diligence Class Drone· Dark Diligence Drone· Serenity Class Drone · Caretaker Class Drone · Luminoth Turret · Corrupted Sentreye · Quadraxis