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|uses=*Allows Samus's [[beam]] to charge, allowing a greater blast
|uses=*Allows Samus's [[beam]] to charge, allowing a greater blast
*Draws in [[power up]]s ([[Metroid Prime (series)|''Prime'' series]])
*Draws in [[power up]]s ([[Metroid Prime (series)|''Prime'' series]])
}}
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{{Quote|Sharp-looking Charge Beam—Just the way I like it!|[[Galactic Federation|GF]] quarantine officer}}
{{Quote|Sharp-looking Charge Beam—Just the way I like it!|[[Galactic Federation Quarantine Officer|GF quarantine officer]]}}


The Charge Beam was an upgrade to [[Samus Aran]]'s [[Power Suit]] that created a more powerful shot through the [[Arm Cannon]]. The Charge Beam could be used with all of the [[Power Beam]]s acquired through the games. In the 2-D games, Samus can perform [[Charge Attack|a small type of Screw Attack]] when spin-jumping with a fully charged arm cannon. The Charge Beam first appeared in ''[[Super Metroid]]'' for the [[Super Nintendo Entertainment System|SNES]] and has been in all of the games that are after its release.
The '''Charge Beam''' is an upgrade to [[Samus Aran]]'s [[Arm Cannon]] that allows her to deal significantly more destructive shots than regular [[beam]] shots. The Charge Beam modification can be combined with most other weaponry that Samus acquires. The Charge Beam will always deal more damage per time than using regular shots if fired correctly. It can be used to overcome certain obstacles, such as the [[Atmospheric Stabilizer]]s, and is sometimes necessary to defeat creatures, such as the very powerful [[Black Zebesian]]s. The Charge Beam is necessary to fire [[Charge Combo]]s and use the [[Charge Attack]].
 
==Usage==
Though powerful, the Charge Beam requires a small charge time before it can be fired. The charge always pays off, however, dealing a significantly increased amount of damage. The Charge Beam is an upgrade that comes with many other abilities considering that it modifies Samus's beam usage, rather than create a new beam.
 
The Charge Beam usually fires a larger burst of the weapon Samus has equipped, though it may occasionally have special properties that the beam lacked in its unaltered form. The [[Light Beam|Light]], [[Dark Beam|Dark]], and [[Annihilator Beam|Annihilator]] Beams fire the Lightblast, Entangler, and Disruptor respectively. The Lightblast fires a shotgun-like beam consisting of many small, but powerful and fast beams. The Entangler snags the target with shadow tendrils, causing them to be frozen. The Disruptor doesn't have the homing properties of the Annihilator Beam, but can stun enemies for a short time. The [[Hyper Beam (Phazon)|Hyper Beam]] bestowed to Samus by the [[Galactic Federation|Federation's]] ingenuity fires a very unique Charged Shot. Rather than firing one large beam, Samus's charged Hyper Beam fires a stream of Hyper Beam shots with a rapid frequency.  
 
Though most beams can be used in tandem with the Charge Beam, there are few exceptions. Mother Brain's [[Hyper Beam (Mother Brain)|Hyper Beam]], the [[Phazon Beam]], and the [[Paralyzer]]
 
On the ''[[Bottle Ship]]'', Samus finds the [[Diffusion Beam]] upgrade. The Diffusion Beam does not affect Samus's regular weaponry, she can only fire it while firing a fully charged Charge Beam shot.
 
If Samus [[Spin Jump]]s while holding a fully charged Charge Beam, she will execute the [[Charge Attack]], an attack similar to the [[Screw Attack]]. It can damage enemies at most as powerful as the Charge Beam, though at the cost of taking damage herself if she does not destroy the enemy.
 
By combining the power of many of her different beams with the [[Missile Launcher]], Samus can fire extremely powerful [[Charge Combo]]s. Save for the [[Super Missile]], these weapons put a heavy strain on Samus's [[Missile Ammo]] and [[Beam Ammo]] supply, with the benefit if firing heavy amounts of damage in a short period of time.
 
Samus can also combine the Charge Beam to perform various other special moves, most of which are unique to [[Super Metroid|her second mission on Zebes]]. Samus can combine the Charge Beam, [[Power Bomb]], and various weapons to use special abilities such as the [[Crystal Flash]]. She can also hold a Charge then switch to [[Morph Ball]] mode to activate the Five Bomb Drop.
 
Samus is able to draw in [[pickup]]s using the tractor beam capabilities of the Charge Beam in the ''[[Metroid Prime (series)|Prime]]'' series.


==Appearances==
==Appearances==
The Charge Beam is a handy tool available during most of Samus's missions. Though she usually has to find where the [[Chozo]] have hidden the upgrade, she will occasionally have it already equipped from a previous mission.
===''Metroid: Zero Mission''===
===''Metroid: Zero Mission''===
The Charge Beam appears as an optional [[upgrade]] in ''[[Metroid: Zero Mission|Zero Mission]]''. It allows Samus to charge her beam for a more powerful shot and allows her to use the [[Charge Attack]]. Interestingly, Samus can use the Charge Beam to a lesser capacity if she skips the [[Long Beam]]. The upgrade is one of few upgrades in ''Zero Mission'' not obtained on a [[Chozo Statue]]. It is dropped by [[Deorem]] in [[Brinstar]] upon its defeat.
The Charge Beam appears as an optional [[upgrade]] in ''[[Metroid: Zero Mission|Zero Mission]]''. It allows Samus to charge her beam for a more powerful shot and allows her to use the [[Charge Attack]]. Interestingly, Samus can use the Charge Beam to a lesser capacity if she skips the [[Long Beam]]. The upgrade is one of few upgrades in ''Zero Mission'' not obtained on a [[Chozo Statue]]. It is dropped by [[Deorem]] in [[Brinstar]] upon its defeat.


=== ''Metroid Prime'' Series ===
=== ''Metroid Prime'' Series ===
In the ''[[Metroid Prime (series)|Metroid Prime]]'' series, the Charge Beam also took longer to travel, with any beam being used. This is most noticeable in ''[[Metroid Prime 3: Corruption]]''. In addition to the Charge Beam, Samus can find [[Charge Combo]]s that, when combined with [[Missile]]s, make new abilities with devastating power. There are Charge Combos for every Beam in ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]''.  
In the ''[[Metroid Prime (series)|Metroid Prime]]'' series, the Charge Beam also took longer to travel, with any beam being used. This is most noticeable in ''[[Metroid Prime 3: Corruption]]''. In addition to the Charge Beam, Samus can find [[Charge Combo]]s that, when combined with [[Missile]]s, make new abilities with devastating power. There are Charge Combos for every Beam in ''[[Metroid Prime (game)|Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]''. Samus is already equipped with the Charge Beam on her missions in [[Aether]] and the planets in ''Corruption'', though she had to find the upgrade on [[Tallon IV]].
 
Samus's Charge Beam is lost to the explosion on ''[[Frigate Orpheon]]'' that disables many of her [[Power Suit|Power Suit's]] functions. She later finds the Charge Beam hidden behind a runic symbol gate along with [[Chozo Lore]] in [[Watery Hall]] on [[Tallon IV]]. She must get past the runic gate by activating four runic symbols; the gate was presumably left behind by the Chozo to grant limited access to the Charge Beam.
 
===''Super Metroid''===
The Chozo left the Charge Beam [[upgrade]] on a [[Chozo Statue]] in [[Brinstar]]. Samus can find this weapon prior to fighting [[Spore Spawn]], and use it to fell many creatures. The Charge Beam can be used with any of Samus's weapons except for the Hyper Beam. Using it with power stored by the Power Bomb endows Samus with interesting abilities, ranging from regaining health to attacking at various angles.
 
===''Metroid: Other M''===
Samus retains her Charge Beam when she enters the ''Bottle Ship'', and she is willing to use it without [[Adam Malkovich|Adam's]] authorization, unlike most of her other weapons. She makes use of the Beam to hinder large or armored enemies, and can combine it with any of her other Beams. She also obtains the [[Diffusion Beam]], giving her Charge Beam more explosive damage to take out many foes at once.
 
===''Metroid Fusion''===
Samus loses her Charge Beam to the [[X Parasite|X]] that eventually become the first [[SA-X]]. The particular [[Hard Core-X]] that takes her Charge Beam takes on a form familiar to the Charge Beam and Samus, that of a [[Fake Chozo Statue]]. Samus regains her Charge Beam upon its defeat, and uses it to regain control over all of the [[Atmospheric Stabilizer]]s.


In ''[[Metroid Prime 2: Echoes]]'', the Charge attacks for the [[Light Beam]], [[Dark Beam]], and [[Annihilator Beam]] have very different attacks from when they are normally shot. For instance, when shot without charging, the Dark Beam fires swirling, star-shaped piece of dark matter. However, the charged Dark Beam creates a compact blob of dark matter that ensnares the enemy with dark energy that prevents movement, like the [[Ice Beam|Ice Beam's]] charge beam. The Light Beam is similar to a shotgun when shot without charging because it fires a long, powerful shot. When a charged Light shot is fired, it releases a volley of fast spherical projectiles that home in on locked-on enemies. When a charged Annihilator shot is fired, it creates a super-powered shot that creates a space rift that massively damages targets and stuns enemies near the rift.  
Though the SA-X takes Samus's Charge Beam, it does not use it itself, opting instead to fire single Beams powered by the Ice, Wave, and Plasma Beams.


In the ''Metroid Prime'' series, as long as the button is held, the charged shot creates a tractor beam to draw in power-ups.
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Revision as of 00:21, 18 July 2013

Charge Beam
Artwork of the Charge Beam upgrade from Super Metroid

The Charge Beam upgrade from Super Metroid

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The Charge Beam is an upgrade to Samus Aran's Arm Cannon that allows her to deal significantly more destructive shots than regular beam shots. The Charge Beam modification can be combined with most other weaponry that Samus acquires. The Charge Beam will always deal more damage per time than using regular shots if fired correctly. It can be used to overcome certain obstacles, such as the Atmospheric Stabilizers, and is sometimes necessary to defeat creatures, such as the very powerful Black Zebesians. The Charge Beam is necessary to fire Charge Combos and use the Charge Attack.

Usage

Though powerful, the Charge Beam requires a small charge time before it can be fired. The charge always pays off, however, dealing a significantly increased amount of damage. The Charge Beam is an upgrade that comes with many other abilities considering that it modifies Samus's beam usage, rather than create a new beam.

The Charge Beam usually fires a larger burst of the weapon Samus has equipped, though it may occasionally have special properties that the beam lacked in its unaltered form. The Light, Dark, and Annihilator Beams fire the Lightblast, Entangler, and Disruptor respectively. The Lightblast fires a shotgun-like beam consisting of many small, but powerful and fast beams. The Entangler snags the target with shadow tendrils, causing them to be frozen. The Disruptor doesn't have the homing properties of the Annihilator Beam, but can stun enemies for a short time. The Hyper Beam bestowed to Samus by the Federation's ingenuity fires a very unique Charged Shot. Rather than firing one large beam, Samus's charged Hyper Beam fires a stream of Hyper Beam shots with a rapid frequency.

Though most beams can be used in tandem with the Charge Beam, there are few exceptions. Mother Brain's Hyper Beam, the Phazon Beam, and the Paralyzer

On the Bottle Ship, Samus finds the Diffusion Beam upgrade. The Diffusion Beam does not affect Samus's regular weaponry, she can only fire it while firing a fully charged Charge Beam shot.

If Samus Spin Jumps while holding a fully charged Charge Beam, she will execute the Charge Attack, an attack similar to the Screw Attack. It can damage enemies at most as powerful as the Charge Beam, though at the cost of taking damage herself if she does not destroy the enemy.

By combining the power of many of her different beams with the Missile Launcher, Samus can fire extremely powerful Charge Combos. Save for the Super Missile, these weapons put a heavy strain on Samus's Missile Ammo and Beam Ammo supply, with the benefit if firing heavy amounts of damage in a short period of time.

Samus can also combine the Charge Beam to perform various other special moves, most of which are unique to her second mission on Zebes. Samus can combine the Charge Beam, Power Bomb, and various weapons to use special abilities such as the Crystal Flash. She can also hold a Charge then switch to Morph Ball mode to activate the Five Bomb Drop.

Samus is able to draw in pickups using the tractor beam capabilities of the Charge Beam in the Prime series.

Appearances

The Charge Beam is a handy tool available during most of Samus's missions. Though she usually has to find where the Chozo have hidden the upgrade, she will occasionally have it already equipped from a previous mission.

Metroid: Zero Mission

The Charge Beam appears as an optional upgrade in Zero Mission. It allows Samus to charge her beam for a more powerful shot and allows her to use the Charge Attack. Interestingly, Samus can use the Charge Beam to a lesser capacity if she skips the Long Beam. The upgrade is one of few upgrades in Zero Mission not obtained on a Chozo Statue. It is dropped by Deorem in Brinstar upon its defeat.

Metroid Prime Series

In the Metroid Prime series, the Charge Beam also took longer to travel, with any beam being used. This is most noticeable in Metroid Prime 3: Corruption. In addition to the Charge Beam, Samus can find Charge Combos that, when combined with Missiles, make new abilities with devastating power. There are Charge Combos for every Beam in Metroid Prime and Metroid Prime 2: Echoes. Samus is already equipped with the Charge Beam on her missions in Aether and the planets in Corruption, though she had to find the upgrade on Tallon IV.

Samus's Charge Beam is lost to the explosion on Frigate Orpheon that disables many of her Power Suit's functions. She later finds the Charge Beam hidden behind a runic symbol gate along with Chozo Lore in Watery Hall on Tallon IV. She must get past the runic gate by activating four runic symbols; the gate was presumably left behind by the Chozo to grant limited access to the Charge Beam.

Super Metroid

The Chozo left the Charge Beam upgrade on a Chozo Statue in Brinstar. Samus can find this weapon prior to fighting Spore Spawn, and use it to fell many creatures. The Charge Beam can be used with any of Samus's weapons except for the Hyper Beam. Using it with power stored by the Power Bomb endows Samus with interesting abilities, ranging from regaining health to attacking at various angles.

Metroid: Other M

Samus retains her Charge Beam when she enters the Bottle Ship, and she is willing to use it without Adam's authorization, unlike most of her other weapons. She makes use of the Beam to hinder large or armored enemies, and can combine it with any of her other Beams. She also obtains the Diffusion Beam, giving her Charge Beam more explosive damage to take out many foes at once.

Metroid Fusion

Samus loses her Charge Beam to the X that eventually become the first SA-X. The particular Hard Core-X that takes her Charge Beam takes on a form familiar to the Charge Beam and Samus, that of a Fake Chozo Statue. Samus regains her Charge Beam upon its defeat, and uses it to regain control over all of the Atmospheric Stabilizers.

Though the SA-X takes Samus's Charge Beam, it does not use it itself, opting instead to fire single Beams powered by the Ice, Wave, and Plasma Beams.

Data

Manuals

Manual Entries
Manual info from Metroid: Zero Mission

Charge Beam zm Manual Image.jpg

Charge: Obtaining this power-up allows Samus to charge beam energy into a single, powerful beam blast. Hold the B button to charge and release it to fire.[1]
Manual info from Super Metroid

The Charge Beam upgrade

Charge: The charge item allows you to charge your beam and send out a super-powerful blast.[2]
Manual info from Metroid Fusion

Charge Beam mf Manual Image.jpg

Charge: Charge up the normal beam's energy for a more powerful shot. Press and hold the B Button. Release when energy is built up.[3]


Screen Data

Screen data from Metroid: Other M
CHARGE BEAM
Press and hold 1 Button Wii.png until fully charged and then release.[4]


Gallery

References

  1. "Obtaining this power-up allows Samus to charge beam energy into a single, powerful beam blast. Hold the B button to charge and release it to fire." Metroid: Zero Mission Instruction Booklet, Pg 24
  2. "The charge item allows you to charge your beam and send out a super-powerful blast." Super Metroid Instruction Booklet, Pg 23
  3. "Charge up the normal beam's energy for a more powerful shot. Press and hold the B Button. Release when energy is built up." Metroid Fusion Instruction Booklet, Pg 32
  4. "CHARGE BEAM
    Press and hold 1 Button Wii.png until fully charged and then release.
    " —Screen Data (Metroid: Other M)


Annihilator Beam 2.png Beams of Metroid Light Beam (Echoes).png
Beam Weapons
Beam Upgrades
Charge Combos
Affinity Weapons