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The '''Hive Chamber C''' is a room in the [[Temple Grounds]]. The room connects [[Hive Chamber B]] to the [[Hive Save Station]] and the [[Hive Transport Area]]. The room circles counterclockwise, and contains four [[Dark Trooper]]s. The door to the Hive Save Station is located about halfway through the room, and is blocked by crates. The door to the Hive Transport Area is located at the end of the room.  
The '''Hive Chamber C''' is a room in the [[Temple Grounds]]. The room connects [[Hive Chamber B]] to the [[Hive Save Station]] and the [[Hive Transport Area]]. The room circles counterclockwise, and contains four [[Dark Trooper]]s. The door to the Hive Save Station is located about halfway through the room, and is blocked by crates. The door to the Hive Transport Area is located at the end of the room.  


==Inhabitants of the Room==  
==Data==
===Available Logbook Entries===
<gallery>
File:Dark Trooper.png|[[Metroid Prime 2: Echoes Logbook#Dark Trooper|Dark Trooper]]
</gallery>
===Scans===
{{scan
|data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{cite|This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Chamber C
|description=[[Galactic Federation Crate|Heavy Galactic Federation Crate]]
|order=top
}}
{{scan
|data=This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.<ref>{{cite|This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Chamber C
|description=[[Galactic Federation Crate]]
|order=mid
}}
{{scan
|data=Gate system malfunction. Unit is offline<br/>Unit will not move from current position.<ref>{{cite|Gate system malfunction. Unit is offline<br/>Unit will not move from current position.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Chamber C
|description=Gate
|order=mid
}}
{{scan
|data=Bioscan complete.<br/>[[Galactic Federation]] trooper. Zero lifesigns.<br/>Trooper's armor computer heavily damaged. Unable to recover [[Logbook|Log]] entries.<ref>{{cite|Bioscan complete.<br/>[[Galactic Federation]] trooper. Zero lifesigns.<br/>Trooper's armor computer heavily damaged. Unable to recover [[Logbook|Log]] entries.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Chamber C
|description=Morph Ball Tunnel Cap
|order=mid
}}
{{scan
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Chamber C
|description=Door
|order=bottom
}}
 
===Inhabitants===
{{Inhabitants-header}}
{{Inhabitants-header}}
{{Inhabitants|Dark Troopers|4|On all visits|close}}
{{Inhabitants|[[Dark Troopers]]|4|On first visit}}
{{Inhabitants|[[Dark Troopers]]|2|On subsequent visits|close}}
 
{{MP2 Rooms-nav|grounds}}
{{MP2 Rooms-nav|grounds}}
[[Category:Rooms in Temple Grounds]]
[[Category:Rooms in Temple Grounds]]

Revision as of 06:15, 26 March 2020

Hive Chamber C
Hive Chamber C.jpg

The Hive Chamber C

Game

Metroid Prime 2: Echoes

Location

Temple Grounds

Connected Rooms
Music


The Hive Chamber C is a room in the Temple Grounds. The room connects Hive Chamber B to the Hive Save Station and the Hive Transport Area. The room circles counterclockwise, and contains four Dark Troopers. The door to the Hive Save Station is located about halfway through the room, and is blocked by crates. The door to the Hive Transport Area is located at the end of the room.

Data

Available Logbook Entries

Scans

Located in: Temple Grounds - Hive Chamber C

This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.[1]

Located in: Temple Grounds - Hive Chamber C

This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.[2]

Scan Data from Metroid Prime 2: Echoes (Gate)
Located in: Temple Grounds - Hive Chamber C

Gate system malfunction. Unit is offline
Unit will not move from current position.[3]

Scan Data from Metroid Prime 2: Echoes (Morph Ball Tunnel Cap)
Located in: Temple Grounds - Hive Chamber C

Bioscan complete.
Galactic Federation trooper. Zero lifesigns.
Trooper's armor computer heavily damaged. Unable to recover Log entries.[4]

Scan Data from Metroid Prime 2: Echoes (Door)
Located in: Temple Grounds - Hive Chamber C

This is a powered door system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.[5]

Inhabitants

Creature Number Encountered
Dark Troopers 4  On first visit  
Dark Troopers 2  On subsequent visits  
Temple GroundsAgon WastesTorvus BogSanctuary FortressGreat TempleSky Temple GroundsDark Agon WastesDark Torvus BogIng HiveSky Temple
  1. "This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them." —Scan Data (Metroid Prime 2: Echoes)
  2. "This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents." —Scan Data (Metroid Prime 2: Echoes)
  3. "Gate system malfunction. Unit is offline
    Unit will not move from current position.
    " —Scan Data (Metroid Prime 2: Echoes)
  4. "Bioscan complete.
    Galactic Federation trooper. Zero lifesigns.
    Trooper's armor computer heavily damaged. Unable to recover Log entries.
    " —Scan Data (Metroid Prime 2: Echoes)
  5. "This is a powered door system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door." —Scan Data (Metroid Prime 2: Echoes)