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Hall of Honored Dead

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Hall of Honored Dead


The Hall of Honored Dead

Game

Metroid Prime 2: Echoes

Location

Temple Grounds

Connected Rooms
Counterpart

Sky Temple Gateway

Item(s)

Seeker Missile Launcher

Music

Temple Grounds Main Theme


The Hall of Honored Dead is a room in Metroid Prime 2: Echoes. It is located in the center of the Temple Grounds and acts as a statuary honoring Aether's first four Sentinels: X-Qar, Q-Cis, V-Mos, and J-Gnk. A holographic message left behind by the Sentinel of the Torvus Temple, A-Voq, reveals that the chamber is also a vault for the Seeker Launcher and is considered sacred by the Luminoth.[1]

Appearance and Navigation[edit | edit source]

The room is initially accessed using a Morph Ball tunnel that hangs above the Path of Honor, as the main Door from the Path of Honor is covered by a Blast Shield that can only be destroyed using the Seeker Missile, which is obtained in the room.

The chamber is a massive, open-air arena. A Luminoth-built Portal to Dark Aether rests on a high ledge opposite the main entrance that cannot be reached by conventional means; additionally, though the Portal is active, it is unstable and security measures on the Portal Generation System prevent travel through the rift. There is also a corpse of an aged Luminoth, beneath the statue of X-Qar, and an adolescent Luminoth, beneath the statue of V-Mos, both of whom died while defending the site.[2][3] In the center of the room is the Seeker Launcher upgrade, surrounded by an advanced security system set in place by the Luminoth.

The security system can only be deactivated using the Boost Ball in conjunction with the four Spinner devices that rest at the base of the Sentinel Statues. She must rotate them in the proper sequence and the correct number of times to align the circular sections of the chamber floor in the correct order. Upon completion of the puzzle, a large structure equipped with beam emitters rises out of the floor and focuses beams of ultra-high frequency waves at the central containment chamber, shattering it and unveiling the Seeker Missile, the missile launcher previously used by the Champion of Aether.

Data[edit | edit source]

Available Logbook Entries[edit | edit source]

Scan Data[edit | edit source]

Scan Data from Metroid Prime 2: Echoes (Deceased Luminoth)
Located in: Temple Grounds - Hall of Honored Dead

Bioscan complete.
Target has been dead for 1.5 decacycles. Subject was an elderly Luminoth. Approximate age is 4.2 centicycles. Advanced age did not keep him from defending this site or engaging in combat, however.[2]

Scan Data from Metroid Prime 2: Echoes (Deceased Luminoth)
Located in: Temple Grounds - Hall of Honored Dead

Bioscan complete.
Luminoth subject expired 1.5 decacycles ago. Scan indicates that this Luminoth was very young at time of death, not quite to adulthood. That a child would be pressed into combat duty suggests how desperate the Luminoth were at the war's end.[3]

Scan Data from Metroid Prime 2: Echoes (Statue of X-Qar)
Located in: Temple Grounds - Hall of Honored Dead

This is a statue of X-Qar, the first Sentinel of Aether. It was X-Qar who discovered the world of Aether, and led her people to settle on its wondrous surface.[4]

Scan Data from Metroid Prime 2: Echoes (Statue of Q-Cis)
Located in: Temple Grounds - Hall of Honored Dead

This is a statue of Q-Cis, the second Sentinel of Aether. Q-Cis was the first Sentinel born on Aether, and protected the planet for three centicycles.[5]

Scan Data from Metroid Prime 2: Echoes (Statue of V-Mos)
Located in: Temple Grounds - Hall of Honored Dead

This is a statue of V-Mos, the third Sentinel of Aether. She died giving birth to her son U-Mos, who, in time, became the fifth Sentinel of Aether.[6]

Scan Data from Metroid Prime 2: Echoes (Statue of J-Gnk)
Located in: Temple Grounds - Hall of Honored Dead

This is a statue of J-Gnk, the fourth sentinel of Aether. J-Gnk was the Sentinel of Aether when the Ing brought war to Aether. He died in battle while defending the Great Temple.[7]

Scan Data from Metroid Prime 2: Echoes (Unstable Portal)
Located in: Temple Grounds - Hall of Honored Dead

System analysis complete. Portal is online, but unstable. Security system active. Portal use is currently impossible due to safety measures in place on the system.[8]

Scan Data from Metroid Prime 2: Echoes (Central Containment Unit)
Located in: Temple Grounds - Hall of Honored Dead

Structural analysis complete.
Object is part of a containment system. It is secured by a series of rotating locks around it, which are in turn controlled by a group of Spinners.[9]

Scan Data from Metroid Prime 2: Echoes (Containment Structure)
Located in: Temple Grounds - Hall of Honored Dead

Structural analysis complete.
Structure is part of a security system. Powerful beam emitters are turned to the frequency needed to shatter the central containment chamber.[10]

Located in: Temple Grounds - Hall of Honored Dead

Seeker Launcher[11]

Located in: Temple Grounds - Hall of Honored Dead

There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is powered by 5 energy pods nearby. Destroy all 5 pods at once to remove the Blast Shield.[12]

Scan Data from Metroid Prime 2: Echoes (Offline Spinner)
Located in: Temple Grounds - Hall of Honored Dead

Spinner unit offline. Unable to restore function to this unit.[13]

Gallery[edit | edit source]

Trivia[edit | edit source]

  • The portal on the ledge can be reached by using advanced jumping techniques or through cheating devices, such as an Action Replay. Even if players do make it up there, Samus walks through the portal, yet nothing happens. This portal is eventually used in the final cutscene of the game to escape a collapsing Dark Aether after Samus steals back the last of the Light of Aether.
  • According to the map of the Temple Grounds, the entire Great Temple is considered a part of this room. It is most likely that the image could not be put in the map unless it had room data, and so was integrated into the Hall of Honored Dead map image.

References

  1. "The missile launcher of our last champion was a potent weapon. It had the ability to hit multiple targets at once. Claim this weapon from its sacred vault." —A-Voq (Metroid Prime 2: Echoes)
  2. 2.0 2.1 "Bioscan complete.
    Target has been dead for 1.5 decacycles. Subject was an elderly Luminoth. Approximate age is 4.2 centicycles. Advanced age did not keep him from defending this site or engaging in combat, however.
    " —Scan Data (Metroid Prime 2: Echoes)
  3. 3.0 3.1 "Bioscan complete.
    Luminoth subject expired 1.5 decacycles ago. Scan indicates that this Luminoth was very young at time of death, not quite to adulthood. That a child would be pressed into combat duty suggests how desperate the Luminoth were at the war's end.
    " —Scan Data (Metroid Prime 2: Echoes)
  4. "This is a statue of X-Qar, the first Sentinel of Aether. It was X-Qar who discovered the world of Aether, and led her people to settle on its wondrous surface." —Scan Data (Metroid Prime 2: Echoes)
  5. "This is a statue of Q-Cis, the second Sentinel of Aether. Q-Cis was the first Sentinel born on Aether, and protected the planet for three centicycles." —Scan Data (Metroid Prime 2: Echoes)
  6. "This is a statue of V-Mos, the third Sentinel of Aether. She died giving birth to her son U-Mos, who, in time, became the fifth Sentinel of Aether." —Scan Data (Metroid Prime 2: Echoes)
  7. "This is a statue of J-Gnk, the fourth sentinel of Aether. J-Gnk was the Sentinel of Aether when the Ing brought war to Aether. He died in battle while defending the Great Temple." —Scan Data (Metroid Prime 2: Echoes)
  8. "System analysis complete. Portal is online, but unstable. Security system active. Portal use is currently impossible due to safety measures in place on the system." —Scan Data (Metroid Prime 2: Echoes)
  9. "Structural analysis complete.
    Object is part of a containment system. It is secured by a series of rotating locks around it, which are in turn controlled by a group of Spinners.
    " —Scan Data (Metroid Prime 2: Echoes)
  10. "Structural analysis complete.
    Structure is part of a security system. Powerful beam emitters are turned to the frequency needed to shatter the central containment chamber.
    " —Scan Data (Metroid Prime 2: Echoes)
  11. "Seeker Launcher" —Scan Data (Metroid Prime 2: Echoes)
  12. "There is a Blast Shield on the door blocking access. Analysis indicates that the Blast Shield is powered by 5 energy pods nearby. Destroy all 5 pods at once to remove the Blast Shield." —Scan Data (Metroid Prime 2: Echoes)
  13. "Spinner unit offline. Unable to restore function to this unit." —Scan Data (Metroid Prime 2: Echoes)


Temple GroundsAgon WastesTorvus BogSanctuary FortressGreat TempleSky Temple GroundsDark Agon WastesDark Torvus BogIng HiveSky Temple