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{{Room-infobox
|image=[[File:Hive Tunnel.jpg|250px]]
|caption=The Hive Tunnel
|game=''[[Metroid Prime 2: Echoes]]''
|location=[[Temple Grounds]]
|connected=*[[Hive Chamber A]]
*[[Command Chamber]]
|music=[http://metroid.retropixel.net/mprime2/music/mp208.mp3 GFMC Hive Tunnel]
}}
 
The '''Hive Tunnel''' is a room in the [[Temple Grounds]]. The room connects the [[Hive Chamber A]] to the [[Command Chamber]]. The room is filled with thirteen [[Worker Splinter]]s. These Splinters have suspended four [[Federation Marine]] corpses on threads. A webbing blocks the door to the Command Chamber, which can be destroyed by shooting a high green bulb.
 
==Data==
===Available Logbook Entries===
*[[Worker Splinter]]
 
===Scans===
{{scan
|data=Codex genome match: Standard Human<br/>Scans indicate this trooper died of cardiac arrest. Chemical levels in body suggest a state of extreme fear at time of death.<ref>{{cite|Codex genome match: Standard Human<br/>Scans indicate this trooper died of cardiac arrest. Chemical levels in body suggest a state of extreme fear at time of death.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Tunnel
|description=Dead [[Galactic Federation Marine|Marine]]
|order=top
}}
{{scan
|data=Codex genome match: Standard Human<br/>Source of fatal wounds: Galactic Federation assault weapon. Trooper was, in all likelihood, killed by friendly fire. Whether it was an accident or not remains to be seen.<ref>{{cite|Codex genome match: Standard Human<br/>Source of fatal wounds: Galactic Federation assault weapon. Trooper was, in all likelihood, killed by friendly fire. Whether it was an accident or not remains to be seen.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Tunnel
|description=Dead Marine
|order=mid
}}
{{scan
|data=Codex genome match: Standard Human<br/>Cause of death difficult to determine. Digestive fluid present within armor: subject is being broken down into simpler matter for consumption by local predators.<ref>{{cite|Codex genome match: Standard Human<br/>Cause of death difficult to determine. Digestive fluid present within armor: subject is being broken down into simpler matter for consumption by local predators.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Tunnel
|description=Dead Marine
|order=mid
}}
{{scan
|data=Codex genome match: Standard Human<br/>Cause of death: excessive blunt trauma to numerous critical points. Bioscan results indicate that there were at least thirty individual attackers involved in this trooper's demise.<ref>{{cite|Codex genome match: Standard Human<br/>Cause of death: excessive blunt trauma to numerous critical points. Bioscan results indicate that there were at least thirty individual attackers involved in this trooper's demise.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Tunnel
|description=Dead Marine
|order=mid
}}
{{scan
|data=Codex genome match: Standard Human<br/>Scans detect extremely high levels of an unknown toxin in target's body. Numerous micropunctures in armor and body: trace elements of toxin around these areas.<ref>{{cite|Codex genome match: Standard Human<br/>Scans detect extremely high levels of an unknown toxin in target's body. Numerous micropunctures in armor and body: trace elements of toxin around these areas.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Tunnel
|description=Dead Marine
|order=mid
}}
{{scan
|data=Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.<ref>{{cite|Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Tunnel
|description=[[Luminoth Webbing]]
|order=mid
}}
{{scan
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Hive Tunnel
|description=Door
|order=bottom
}}
 
===Inhabitants===
{{Inhabitants-header}}
{{Inhabitants|Worker Splinters|13|All visits|close}}
 
==Gallery==
<gallery>
File:Hive Tunnel shape.png|A map of the Hive Tunnel
</gallery>
 
{{clear}}
{{ref}}
 
{{Foreignname-header}}
{{Foreignname|Spanish|Túnel de la Colmena|Hive Tunnel}}
{{Foreignname|German|Nesttunnel|Nest Tunnel|close}}
 
{{MP2 Rooms-nav|grounds}}
[[Category:Rooms in Temple Grounds]]

Revision as of 18:58, 27 December 2018

Hive Tunnel
Hive Tunnel.jpg

The Hive Tunnel

Game

Metroid Prime 2: Echoes

Location

Temple Grounds

Connected Rooms
Music

GFMC Hive Tunnel


The Hive Tunnel is a room in the Temple Grounds. The room connects the Hive Chamber A to the Command Chamber. The room is filled with thirteen Worker Splinters. These Splinters have suspended four Federation Marine corpses on threads. A webbing blocks the door to the Command Chamber, which can be destroyed by shooting a high green bulb.

Data

Available Logbook Entries

Scans

Scan Data from Metroid Prime 2: Echoes (Dead Marine)
Located in: Temple Grounds - Hive Tunnel

Codex genome match: Standard Human
Scans indicate this trooper died of cardiac arrest. Chemical levels in body suggest a state of extreme fear at time of death.[1]

Scan Data from Metroid Prime 2: Echoes (Dead Marine)
Located in: Temple Grounds - Hive Tunnel

Codex genome match: Standard Human
Source of fatal wounds: Galactic Federation assault weapon. Trooper was, in all likelihood, killed by friendly fire. Whether it was an accident or not remains to be seen.[2]

Scan Data from Metroid Prime 2: Echoes (Dead Marine)
Located in: Temple Grounds - Hive Tunnel

Codex genome match: Standard Human
Cause of death difficult to determine. Digestive fluid present within armor: subject is being broken down into simpler matter for consumption by local predators.[3]

Scan Data from Metroid Prime 2: Echoes (Dead Marine)
Located in: Temple Grounds - Hive Tunnel

Codex genome match: Standard Human
Cause of death: excessive blunt trauma to numerous critical points. Bioscan results indicate that there were at least thirty individual attackers involved in this trooper's demise.[4]

Scan Data from Metroid Prime 2: Echoes (Dead Marine)
Located in: Temple Grounds - Hive Tunnel

Codex genome match: Standard Human
Scans detect extremely high levels of an unknown toxin in target's body. Numerous micropunctures in armor and body: trace elements of toxin around these areas.[5]

Located in: Temple Grounds - Hive Tunnel

Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.[6]

Scan Data from Metroid Prime 2: Echoes (Door)
Located in: Temple Grounds - Hive Tunnel

This is a powered door system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.[7]

Inhabitants

Creature Number Encountered
Worker Splinters 13  All visits  

Gallery

References

  1. "Codex genome match: Standard Human
    Scans indicate this trooper died of cardiac arrest. Chemical levels in body suggest a state of extreme fear at time of death.
    " —Scan Data (Metroid Prime 2: Echoes)
  2. "Codex genome match: Standard Human
    Source of fatal wounds: Galactic Federation assault weapon. Trooper was, in all likelihood, killed by friendly fire. Whether it was an accident or not remains to be seen.
    " —Scan Data (Metroid Prime 2: Echoes)
  3. "Codex genome match: Standard Human
    Cause of death difficult to determine. Digestive fluid present within armor: subject is being broken down into simpler matter for consumption by local predators.
    " —Scan Data (Metroid Prime 2: Echoes)
  4. "Codex genome match: Standard Human
    Cause of death: excessive blunt trauma to numerous critical points. Bioscan results indicate that there were at least thirty individual attackers involved in this trooper's demise.
    " —Scan Data (Metroid Prime 2: Echoes)
  5. "Codex genome match: Standard Human
    Scans detect extremely high levels of an unknown toxin in target's body. Numerous micropunctures in armor and body: trace elements of toxin around these areas.
    " —Scan Data (Metroid Prime 2: Echoes)
  6. "Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire." —Scan Data (Metroid Prime 2: Echoes)
  7. "This is a powered door system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door." —Scan Data (Metroid Prime 2: Echoes)


Language Name Meaning
Spanish Túnel de la Colmena Hive Tunnel
German Nesttunnel Nest Tunnel 
Temple GroundsAgon WastesTorvus BogSanctuary FortressGreat TempleSky Temple GroundsDark Agon WastesDark Torvus BogIng HiveSky Temple