Assault Aerotroopers are Space Pirate Troopers that are equipped with equipment that enables them to hover for moderate periods of time. They are part of the Assault class of Pirate Troopers, meaning that they are skilled in melee attacks and wear Missile-resistant armor. Therefore, only the best can join the Aerotrooper rank of said class. Beam weapons are still quite effective against Assault Aerotroopers. Like normal Aerotroopers, they are equipped with dual Remote Attack Pods at their disposal. One Pod features a Particle Cannon, while the other holds a rack of Gel Bombs, a special Semtex-like bomb that sticks to enemies until it detonates. High-velocity movement, such as charging a Boost Ball, can remove a Gel Bomb.
- In the strategy guide to Metroid Prime Trilogy by Prima Games, there is a mistake regarding the Assault Aerotroopers. In the beginning of Corruption during the attack on Norion, two normal Aerotroopers guard Generator A. Upon stepping inside the room, they will take off and be out of sight. The strategy guide states that the two Aerotroopers there are in fact Assault Aerotroopers and can only be scanned by scanning them through the doorway to Generator A, and that letting them fly up will prevent them from being scanned for the rest of the game. The real Assault Aerotrooper is a one-time scan, but appears much later in the Pirate Homeworld in the Craneyard. In the back of the guide, however, when all of the scans are listed, it states that the Assault Aerotrooper is indeed located in the Craneyard. This has led to confusion from readers and criticism of the guides.
- "Only the best can join the ranks of the Assault Aerotroopers. Heavily armored, they are resistant to most weapon systems. Their unique armor is able to deflect all Missile attacks, but can still be damaged by Beam weapons. Like regular Aerotroopers, they wield two Remote Attack Pods in combat. One is equipped with a Particle Cannon, the other with a Gel Bomb Rack. Gel Bombs stick to their targets until detonation. High-velocity movement can remove Gel Bombs." — Logbook "Assault Aerotrooper" (Metroid Prime 3: Corruption)
- "Don't rush through the door leading into Generator A. If you do, the two Assault Aerotroopers inside will take off, preventing you from scanning them. Instead, creep midway into the doorway until you can see and scan one of the two Assault Aerotroopers standing next to the Plasma Generator. This is the only point in the game where you can scan this pirate, so step lightly." —Prima Games (Metroid Prime Trilogy Strategy Guide)
- GameFAQs: Official Guide Mistake?, gamefaqs.com