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Hive Chamber A: Difference between revisions

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{{Room-infobox
{{Room-infobox
|image=[[File:Hive Chamber A.jpg|250px]]
|image=[[File:Hive Chamber A mp2 Screenshot 01.png|250px]]
|caption=The Hive Chamber A
|caption=The Hive Chamber A
|game=''[[Metroid Prime 2: Echoes]]''
|game=''[[Metroid Prime 2: Echoes]]''
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*[http://metroid.retropixel.net/mprime2/music/mp209.mp3 Dark Trooper Battle]
*[http://metroid.retropixel.net/mprime2/music/mp209.mp3 Dark Trooper Battle]
}}
}}
{{sources}}


The '''Hive Chamber A''' is a room in the [[Temple Grounds]]. The room is entered from the [[Hive Access Tunnel]], and leads to the [[Hive Tunnel]]. The first main room is filled with crates and devices. There is also a fog throughout the room. One end of the room has a [[GF Gate Mk VI]]. A nearby [[Scan Visor|Scan Terminal]] can be used to activate two targets on the gate, which can be shot to raise the gate. There is a pile of dead [[Splinter]]s on the side of the room. If [[Samus Aran|Samus]] returns to this room later, she will fight the [[Dark Missile Trooper]]. After its defeat, she will obtain a [[Missile Expansion]]. The second section of the overall room is a small tunnel. The far end of the tunnel is initially blocked by a large gate. It can be moved using a Scan Terminal in a nearby alcove. There are a few large Splinter carcasses in the tunnel. The final area is a room filled with assorted [[Galactic Federation]] computers, screens, and terminals. There is a [[Map Station]] in this section, along with a webbing blocking the door to the Hive Tunnel. The webbing can be destroyed by shooting the green bulb in the center.
The '''Hive Chamber A''' is a room in the [[Temple Grounds]]. The room is entered from the [[Hive Access Tunnel]], and leads to the [[Hive Tunnel]].


==Inhabitants of the Room==  
==Features==
The first main room is filled with crates and devices rigged to dispense [[Industrial-grade Pesticide]]. Residual pesticide lingers in the form of a visible fog throughout the room, and there are piles of dead [[Splinter]]s on the side of the room.
 
The far end of the room has a [[GF Gate Mk VI]] blocking the exit. A nearby [[Scan Visor|Scan Terminal]] can be used to activate two [[Armored Security Lock]]s on the gate, which can be destroyed to raise the gate. If [[Samus Aran|Samus]] returns to this room later, she will fight the [[Dark Missile Trooper]]. After its defeat, she will obtain a [[Missile Expansion]].
 
The second section of the overall room is a small tunnel. The far end of the tunnel is initially blocked by a large gate. It can be moved using a Scan Terminal in a nearby alcove. There are a few large Splinter carcasses in the tunnel. The final area is a room filled with assorted [[Galactic Federation]] computers, holoscreens, and terminals. There is a [[Map Station]] in this section, along with a webbing blocking the door to the Hive Tunnel. The webbing can be destroyed by shooting the green bulb in the center.
 
==Data==
===Available Logbook Data===
{{sectstub}}
===Scan Data===
{{sectstub}}
===Inhabitants===  
{{Inhabitants-header}}
{{Inhabitants-header}}
{{Inhabitants|Dark Missile Trooper|1|Minor Boss Battle on second visit|close}}
{{Inhabitants|Dark Missile Trooper|1|Minor Boss Battle on second visit|close}}
{{clear}}
{{MP2 Rooms-nav|grounds}}
{{MP2 Rooms-nav|grounds}}
[[Category:Rooms in Temple Grounds]]
[[Category:Rooms in Temple Grounds]]

Revision as of 15:40, 24 June 2012

Hive Chamber A


The Hive Chamber A

Game

Metroid Prime 2: Echoes

Location

Temple Grounds

Connected Rooms
Item(s)
Music
Logbook
Logbook

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The Hive Chamber A is a room in the Temple Grounds. The room is entered from the Hive Access Tunnel, and leads to the Hive Tunnel.

Features

The first main room is filled with crates and devices rigged to dispense Industrial-grade Pesticide. Residual pesticide lingers in the form of a visible fog throughout the room, and there are piles of dead Splinters on the side of the room.

The far end of the room has a GF Gate Mk VI blocking the exit. A nearby Scan Terminal can be used to activate two Armored Security Locks on the gate, which can be destroyed to raise the gate. If Samus returns to this room later, she will fight the Dark Missile Trooper. After its defeat, she will obtain a Missile Expansion.

The second section of the overall room is a small tunnel. The far end of the tunnel is initially blocked by a large gate. It can be moved using a Scan Terminal in a nearby alcove. There are a few large Splinter carcasses in the tunnel. The final area is a room filled with assorted Galactic Federation computers, holoscreens, and terminals. There is a Map Station in this section, along with a webbing blocking the door to the Hive Tunnel. The webbing can be destroyed by shooting the green bulb in the center.

Data

Available Logbook Data

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Scan Data

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You can help Metroid Wiki by expanding it.

Inhabitants

Creature Number Encountered
Dark Missile Trooper 1  Minor Boss Battle on second visit  
Temple GroundsAgon WastesTorvus BogSanctuary FortressGreat TempleSky Temple GroundsDark Agon WastesDark Torvus BogIng HiveSky Temple