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Meeting Grounds

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Meeting Grounds
Game

Metroid Prime 2: Echoes

Location

Temple Grounds

Connected Rooms
Counterpart

War Ritual Grounds

Music
Dancing Zoomer is inadequate
Dancing Zoomer is inadequate

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The Meeting Grounds is a room in the Temple Grounds. The room connects the Service Access, the Temple Transport C, and the Hall of Eyes. The room is relatively open. Starting from the door to the Service Access, which is blocked by a Green Blast Shield, the room starts off in a narrow corridor, then widens up. It leads to a gate that can only be lowered with the amber upgrade to the Translator Module. The door to the Temple Transport C is behind the gate. There is a large Half Pipe opposite the gate. Once Samus has obtained the Boost Ball, she can climb up the half pipe to a ledge. This ledge has an entry of Luminoth Lore and a Morph Ball that leads to a special area in the Service Access. Beyond the Half Pipe is a looping hallway leading to the door to the Hall of Eyes. Sandbats will fly down this hallway on Samus's first visit. War Wasps will also appear from War Wasp Hives on the first visit. Three Dark Pirate Commandos will appear after Samus defeats Chykka.

Inhabitants

Creature Number Encountered
Sandbats Many  First visit only  
War Wasps  Prior to defeating Chykka  
Dark Pirate Commandos 3  After defeating Chykka  
Temple GroundsAgon WastesTorvus BogSanctuary FortressGreat TempleSky Temple GroundsDark Agon WastesDark Torvus BogIng HiveSky Temple