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{{Room-infobox
{{Room-infobox
|image=
|image=[[File:Dynamo chamber.jpg|250px]]
|caption=
|caption=
|game=''[[Metroid Prime 2: Echoes]]''
|game=''[[Metroid Prime 2: Echoes]]''
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|music=[http://metroid.retropixel.net/mprime2/music/mp217.mp3 Temple Grounds Main Theme]
|music=[http://metroid.retropixel.net/mprime2/music/mp217.mp3 Temple Grounds Main Theme]
}}
}}
{{image}}


The '''Dynamo Chamber''' is a room in the [[Temple Grounds]]. The room connects the [[Temple Assembly Site]] to the [[Communication Area]]. The main part of the room has a two level tunnel. The bottom level is empty except for a small side panel of [[Denzium]] which can be destroyed with a [[Power Bomb]] to reveal a [[Power Bomb Expansion]]. The top level has three [[Splinter Cocoon]]s in it, with [[Splinter]]s in them. They will attack when [[Samus Aran|Samus]] passes. Two [[GF Gate Mk VII]] will initially block the top path on the first visit. These gates can be destroyed with a Power Bomb. The Temple Assembly Site side of the tunnel is relatively empty. The other end has the door to the Communication Area, behind another GF Gate Mk VII. A nearby device can be [[Scan Visor|scanned]] to move all of the gates from their current position. A cut scene will then show two Splinters breaking free from cocoons near the door to the Communication Area. These Splinters appear only on the first visit. This means that the lower path will be blocked until Samus has obtained the Power Bombs, forcing Samus to use the upper path.  
The '''Dynamo Chamber''' is a room in the [[Temple Grounds]]. The room connects the [[Temple Assembly Site]] to the [[Communication Area]].  


==Inhabitants of the Room==  
==Features==
The main part of the room has a two level tunnel. The bottom level is empty except for a small side panel of [[Denzium]] which can be destroyed with a [[Power Bomb]] to reveal a [[Power Bomb Expansion]]. The top level has three [[Splinter Cocoon]]s in it, with [[Splinter]]s in them. They will attack when [[Samus Aran|Samus]] passes.
 
Two [[GF Gate Mk VII]] will initially block the top path on the first visit. These gates can be destroyed with a Power Bomb. The Temple Assembly Site side of the tunnel is relatively empty. The other end has the door to the Communication Area, behind another GF Gate Mk VII. A nearby device can be [[Scan Visor|scanned]] to move all of the gates from their current position. A cut scene will then show two Splinters breaking free from cocoons near the door to the Communication Area. These Splinters appear only on the first visit. This means that the lower path will be blocked until Samus has obtained the Power Bombs, forcing Samus to use the upper path.
===Upgrades===
====[[Power Bomb Expansion]]====
'''Requires: [[Power Bomb]]s'''
*Samus can destroy one of the [[GF Gate Mk VII|defense gates]] and find a [[Denzium]] wall on the lower pathway. Destroying this wall with a Power Bomb will reveal the expansion just behind it.
 
==Data==
===Available Logbook Entries===
<gallery>
File:Splinter mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#Splinter|Splinter]]
File:Splinter Cocoon.png|[[Metroid Prime 2: Echoes Logbook#Splinter Cocoon|Splinter Cocoon]]
File:GF Gate mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#GF Gate Mk VII|GF Gate Mk VII]]
</gallery>
===Scans===
{{scan
|data=Object is composed of nutrient-grade biomatter, protected by thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.<ref>{{cite|Object is composed of nutrient-grade biomatter, protected by thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Dynamo Chamber
|description=Nutrient-Grade Biomatter
|order=top
}}
{{scan
|data=Structural analysis complete.<br/>Block contains [[Denzium]]. The local creatures have weakened it, along with time and erosion.<ref>{{cite|Structural analysis complete.<br/>Block contains [[Denzium]]. The local creatures have weakened it, along with time and erosion.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Dynamo Chamber
|description=[[Denzium]] Wall
|order=mid
}}
{{scan
|data=[[Power Bomb Expansion]]<br/>Increases the number of [[Power Bomb|Power Bombs]] you can carry by 1.<ref>{{cite|[[Power Bomb Expansion]]<br/>Increases the number of [[Power Bomb|Power Bombs]] you can carry by 1|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Dynamo Chamber
|description=[[Power Bomb Expansion#Metroid Prime 2: Echoes|Power Bomb Expansion]]
|order=mid
}}
{{scan
|data=Morphology: Destroyed [[Splinter Cocoon]]<br/>Compromised hibernation structure.<br/>This cocoon has been heavily damaged. Only remnants of the cocoon shell remain.<ref>{{cite|Destroyed [[Splinter Cocoon]]<br/>Compromised hibernation structure.<br/>This cocoon has been heavily damaged. Only remnants of the cocoon shell remain.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Dynamo Chamber
|description=Destroyed [[Splinter Cocoon]]
|order=mid
}}{{scan
|data=Unable to scan targets.<br/>Local interference blocking scan visor. Recommend scanning objects from close range to counter the interference.<ref>{{cite|Unable to scan targets.<br/>Local interference blocking scan visor. Recommend scanning objects from close range to counter the interference.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Dynamo Chamber
|description=Security System (Scanned From Afar)
|order=mid
}}
{{scan
|data=Gate Security Protocol initiated.<br/>You are cleared to proceed.<br/>Some gates will remain locked down to prevent future incursions by hostile forces.<ref>{{cite|Gate Security Protocol initiated.<br/>You are cleared to proceed.<br/>Some gates will remain locked down to prevent future incursions by hostile forces.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Dynamo Chamber
|description=Security System
|order=mid
}}
 
{{scan
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Dynamo Chamber
|description=Door
|order=bottom
}}
 
===Inhabitants of the Room===  
{{Inhabitants-header}}
{{Inhabitants-header}}
{{Inhabitants|[[Splinter]]s|3|On all visits}}
{{Inhabitants|[[Splinter]]s|3|On all visits}}
{{Inhabitants|Splinters|2|First visit only|close}}
{{Inhabitants|[[Splinter]]s|2|First visit only|close}}


{{MP2 Rooms-nav|grounds}}
[[Category:Rooms in Temple Grounds]]
[[Category:Rooms in Temple Grounds]]

Latest revision as of 08:40, 2 April 2020

Dynamo Chamber
Dynamo chamber.jpg

Game

Metroid Prime 2: Echoes

Location

Temple Grounds

Connected Rooms
Item(s)
Music

Temple Grounds Main Theme


The Dynamo Chamber is a room in the Temple Grounds. The room connects the Temple Assembly Site to the Communication Area.

Features[edit | edit source]

The main part of the room has a two level tunnel. The bottom level is empty except for a small side panel of Denzium which can be destroyed with a Power Bomb to reveal a Power Bomb Expansion. The top level has three Splinter Cocoons in it, with Splinters in them. They will attack when Samus passes.

Two GF Gate Mk VII will initially block the top path on the first visit. These gates can be destroyed with a Power Bomb. The Temple Assembly Site side of the tunnel is relatively empty. The other end has the door to the Communication Area, behind another GF Gate Mk VII. A nearby device can be scanned to move all of the gates from their current position. A cut scene will then show two Splinters breaking free from cocoons near the door to the Communication Area. These Splinters appear only on the first visit. This means that the lower path will be blocked until Samus has obtained the Power Bombs, forcing Samus to use the upper path.

Upgrades[edit | edit source]

Power Bomb Expansion[edit | edit source]

Requires: Power Bombs

  • Samus can destroy one of the defense gates and find a Denzium wall on the lower pathway. Destroying this wall with a Power Bomb will reveal the expansion just behind it.

Data[edit | edit source]

Available Logbook Entries[edit | edit source]

Scans[edit | edit source]

Scan Data from Metroid Prime 2: Echoes (Nutrient-Grade Biomatter)
Located in: Temple Grounds - Dynamo Chamber

Object is composed of nutrient-grade biomatter, protected by thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.[1]

Scan Data from Metroid Prime 2: Echoes (Denzium Wall)
Located in: Temple Grounds - Dynamo Chamber

Structural analysis complete.
Block contains Denzium. The local creatures have weakened it, along with time and erosion.[2]

Located in: Temple Grounds - Dynamo Chamber

Power Bomb Expansion
Increases the number of Power Bombs you can carry by 1.[3]

Scan Data from Metroid Prime 2: Echoes (Destroyed Splinter Cocoon)
Located in: Temple Grounds - Dynamo Chamber

Morphology: Destroyed Splinter Cocoon
Compromised hibernation structure.
This cocoon has been heavily damaged. Only remnants of the cocoon shell remain.[4]

Scan Data from Metroid Prime 2: Echoes (Security System (Scanned From Afar))
Located in: Temple Grounds - Dynamo Chamber

Unable to scan targets.
Local interference blocking scan visor. Recommend scanning objects from close range to counter the interference.[5]

Scan Data from Metroid Prime 2: Echoes (Security System)
Located in: Temple Grounds - Dynamo Chamber

Gate Security Protocol initiated.
You are cleared to proceed.
Some gates will remain locked down to prevent future incursions by hostile forces.[6]

Scan Data from Metroid Prime 2: Echoes (Door)
Located in: Temple Grounds - Dynamo Chamber

This is a powered door system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.[7]

Inhabitants of the Room[edit | edit source]

Creature Number Encountered
Splinters 3  On all visits  
Splinters 2  First visit only  
Temple GroundsAgon WastesTorvus BogSanctuary FortressGreat TempleSky Temple GroundsDark Agon WastesDark Torvus BogIng HiveSky Temple
  1. "Object is composed of nutrient-grade biomatter, protected by thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms." —Scan Data (Metroid Prime 2: Echoes)
  2. "Structural analysis complete.
    Block contains Denzium. The local creatures have weakened it, along with time and erosion.
    " —Scan Data (Metroid Prime 2: Echoes)
  3. "Power Bomb Expansion
    Increases the number of Power Bombs you can carry by 1
    " —Scan Data (Metroid Prime 2: Echoes)
  4. "Destroyed Splinter Cocoon
    Compromised hibernation structure.
    This cocoon has been heavily damaged. Only remnants of the cocoon shell remain.
    " —Scan Data (Metroid Prime 2: Echoes)
  5. "Unable to scan targets.
    Local interference blocking scan visor. Recommend scanning objects from close range to counter the interference.
    " —Scan Data (Metroid Prime 2: Echoes)
  6. "Gate Security Protocol initiated.
    You are cleared to proceed.
    Some gates will remain locked down to prevent future incursions by hostile forces.
    " —Scan Data (Metroid Prime 2: Echoes)
  7. "This is a powered door system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door." —Scan Data (Metroid Prime 2: Echoes)