Hive Chamber A

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Revision as of 21:15, 11 December 2012 by Embyr 75 (talk | contribs) (Still missing some Data...)

The Hive Chamber A is a room in the Temple Grounds. The room is entered from the Hive Access Tunnel, and leads to the Hive Tunnel.

Hive Chamber A
Hive Chamber A mp2 Screenshot 01.png

The Hive Chamber A

Game

Metroid Prime 2: Echoes

Location

Temple Grounds

Connected Rooms
Item(s)
Music
Logbook
Logbook

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Features

The first main room is filled with crates and devices rigged to dispense Industrial-grade Pesticide. Residual pesticide lingers in the form of a visible fog throughout the room, and there are piles of dead Splinters scattered around the area.

The far end of the room has a GF Gate Mk VI blocking the exit. A nearby Scan Terminal can be used to activate two Armored Security Locks on the gate, which can be destroyed to raise the gate. If Samus returns to this room after acquiring the first upgrade to her Translator Module, she will fight the Dark Missile Trooper. After its defeat, she will obtain a Missile Expansion.

The second section of the overall room is a small tunnel. The far end of the tunnel is initially blocked by a large gate. It can be moved using a Scan Terminal in a nearby alcove. There are a few large Splinter carcasses in the tunnel. The final area is a room filled with assorted Galactic Federation computers, holoscreens, and terminals. There is a Map Station in this section, along with a webbing blocking the door to the Hive Tunnel. The webbing can be destroyed by shooting the green bulb in the center.

Data

Available Logbook Data

Scan Data

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Located in: Hive Chamber A

Object scan complete.
This is a Galactic Federation Crate.
These storage units are known for their complex lock systems: destroy them to discover their contents.[1]

Located in: Hive Chamber A

Object scan complete.
This is a Heavy Galactic Federation Crate.
These storage units are durable. Only heavy weapons and explosives can damage them.[2]

Scan Data from Metroid Prime 2: Echoes (Ventilation System)
Located in: Hive Chamber A

Object scan complete.
Device is part of a ventilation system, converted to dispense pesticide. System is still active. Pesticide supply at 13% and dropping.[3]

Located in: Hive Chamber A

Object scan complete.
Object is composed of nutrient-grade biomatter, protected by a thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.[4]

Scan Data from Metroid Prime 2: Echoes (Dead Splinters)
Located in: Hive Chamber A

Terminated bioform scan complete.
Codex genome match: Splinter
Source of termination: inhalation of industrial-grade pesticide. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.[5]

Scan Data from Metroid Prime 2: Echoes (Dead Splinters)
Located in: Hive Chamber A

Terminated bioform scan complete.
Codex genome match: Splinter
Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.[6]

Located in: Hive Chamber A

Object scan complete.
Armor plating engaged. Lock unit cannot be damaged while armor is active.[7]

Located in: Hiver Chamber A  

This is an armored security lock. Lock armor disengaged. Unable to bypass security systems. Destory lock to advance.[8]

Scan Data from Metroid Prime 2: Echoes (Scan Terminal)
Located in: Hive Chamber A

Lock armor disengaged. Destroy locks to activate the gate. Gate will remain open once activated.[9]

Scan Data from Metroid Prime 2: Echoes (Scan Terminal)
Located in: Hive Chamber A

Security panel online. Gate control system restored. Moving gate to open position.[10]

Scan Data from Metroid Prime 2: Echoes (Converted Cargo Pod Gate)
Located in: Hive Chamber A

Object scan complete.
This is a converted cargo pod gate. This gate was once part of a starship cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.[11]

Inhabitants

Creature Number Encountered
Dark Missile Trooper 1  After updating Translator Module  

References

  1. "Object scan complete.
    This is a Galactic Federation Crate.
    These storage units are known for their complex lock systems: destroy them to discover their contents.
    " —Scan Data (Metroid Prime 2: Echoes)
  2. "Object scan complete.
    This is a Heavy Galactic Federation Crate.
    These storage units are durable. Only heavy weapons and explosives can damage them.
    " —Scan Data (Metroid PRime 2: Echoes)
  3. "Object scan complete.
    Device is part of a ventilation system, converted to dispense pesticide. System is still active. Pesticide supply at 13% and dropping.
    " —Scan Data (Metroid Prime 2: Echoes)
  4. "Object scan complete.
    Object is composed of nutrient-grade biomatter, protected by a thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.
    " —Scan Data (Metroid Prime 2: Echoes)
  5. "Terminated bioform scan complete.
    Codex genome match: Splinter
    Source of termination: inhalation of industrial-grade pesticide. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.
    " —Scan Data (Metroid Prime 2: Echoes)
  6. "Terminated bioform scan complete.
    Codex genome match: Splinter
    Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.
    " —Scan Data (Metroid Prime 2: Echoes)
  7. "Object scan complete.
    Armor plating engaged. Lock unit cannot be damaged while armor is active.
    " —Scan Data (Metroid Prime 2: Echoes)
  8. "This is an armored security lock. Lock armor disengaged. Unable to bypass security systems. Destory lock to advance." —Scan Data (Metroid Prime 2: Echoes)
  9. "Lock armor disengaged. Destroy locks to activate the gate. Gate will remain open once activated." —Scan Data (Metroid Prime 2: Echoes)
  10. "Security panel online. Gate control system restored. Moving gate to open position." —Scan Data (Metroid Prime 2: Echoes)
  11. "Object scan complete.
    This is a converted cargo pod gate. This gate was once part of a starship cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.
    " —Scan Data (Metroid Prime 2: Echoes)


Temple GroundsAgon WastesTorvus BogSanctuary FortressGreat TempleSky Temple GroundsDark Agon WastesDark Torvus BogIng HiveSky Temple