Navigation menu

Sacred Path: Difference between revisions

From Metroid Wiki
No edit summary
mNo edit summary
Line 17: Line 17:
{{Inhabitants-header}}
{{Inhabitants-header}}
{{Inhabitants|[[War Wasp]]s|∞|All visits|close}}
{{Inhabitants|[[War Wasp]]s|∞|All visits|close}}
 
{{MP2 Rooms-nav|grounds}}
[[Category:Rooms in Temple Grounds]]
[[Category:Rooms in Temple Grounds]]

Revision as of 21:03, 24 September 2011

Sacred Path

Game

Metroid Prime 2: Echoes

Location

Temple Grounds

Connected Rooms
Counterpart

Profane Path

Music

Temple Grounds Main Theme


The Sacred Path is a room in the Temple Grounds. The room connects the Sacred Bridge to the Temple Transport A. The room consists of a lower area and a higher ledge. The higher ledge can be accessed with the Space Jump Boots, but Samus does not have them on her first trip through, forcing her to use an alternative route. There is a building on the left that can be opened. Samus must first fire a Missile at it to weaken the wall. She must use a Kinetic Orb Cannon on the southwestern end of the lower area. The cannon can be activated by scanning a terminal in a tunnel near the cannon. Once inside the building, Samus can follow a Morph Ball tunnel that leads to the higher ledge, which has the door to Temple Transport A. There is also a platform high in the middle of the room that Samus can access from the higher ledge that leads to another area on the west side of the room. This area has a Portal that leads to the Profane Path. There are four War Wasp Hives, which will spawn War Wasps.

Inhabitants of the Room

Creature Number Encountered
War Wasps  All visits  
Temple GroundsAgon WastesTorvus BogSanctuary FortressGreat TempleSky Temple GroundsDark Agon WastesDark Torvus BogIng HiveSky Temple