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{{Weapon-infobox | {{Weapon-infobox | ||
|image=[[File:Sunburst.png| | |image=[[File:Sunburst.png|200px]] | ||
|caption=The Sunburst | |caption=The Sunburst | ||
|games=[[Metroid Prime 2: Echoes]] | |games=[[Metroid Prime 2: Echoes]] | ||
Line 11: | Line 11: | ||
The '''Sunburst''' is the [[Charge Combo]] for the [[Light Beam]] that appears in ''[[Metroid Prime 2: Echoes]]''. It fires a slow moving sphere of light. If it passes by an enemy, a {{Wp|Solar prominence|prominence}} will extend from the orb, igniting it. Like the Light Beam, [[Ing]] and [[Darkling|Darklings]] are particularly vulnerable to it. Due to its slow speed, it is best used against slower targets. The Sunburst will travel until it impacts an object, causing it to explode. | The '''Sunburst''' is the [[Charge Combo]] for the [[Light Beam]] that appears in ''[[Metroid Prime 2: Echoes]]''. It fires a slow moving sphere of light. If it passes by an enemy, a {{Wp|Solar prominence|prominence}} will extend from the orb, igniting it. Like the Light Beam, [[Ing]] and [[Darkling|Darklings]] are particularly vulnerable to it. Due to its slow speed, it is best used against slower targets. The Sunburst will travel until it impacts an object, causing it to explode. | ||
The Sunburst can only be acquired after completing a | The Sunburst can only be acquired after completing a [[Transdimensional Flux|transdimensional]] [[Spinner]] puzzle in the [[Grand Windchamber]] of [[Temple Grounds]] that spans over both [[Aether|Light]] and [[Dark Aether]]. When a set of Spinners on Dark Aether are used to manipulate corresponding rotating seals into alignment, and the [[Seeker Missile]] is used to destroy the five seals, the center of the chamber on Light Aether where the Sunburst rests becomes accessible. | ||
== | ==Inventory Data== | ||
"Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire."<ref>{{cite|Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire.|Samus's Notes|Metroid Prime 2: Echoes}}</ref> | "Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire."<ref>{{cite|Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire.|Samus's Notes|Metroid Prime 2: Echoes}}</ref> | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
file: | file:Grand Windchamber mp2 Screenshot 01.png|The Grand Windchamber | ||
file: | file:Windchamber_Dark_Aether.png|The seals on Dark Aether | ||
file:Samus Firing Sunburst.png|Samus firing the Sunburst | file:Samus Firing Sunburst.png|Samus firing the Sunburst | ||
</gallery> | </gallery> | ||
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{{clear}} | {{clear}} | ||
{{ref}} | {{ref}} | ||
{{ | {{Foreignname-header}} | ||
{{Luminoth | {{Foreignname|Japanese|{{hover|サンバースト|Sanbāsuto}}|Sunburst}} | ||
{{Foreignname|Spanish|Combo Alfa|Alpha Combo}} | |||
{{Foreignname|French|Explosion de Lumière|Light Burst}} | |||
{{Foreignname|German|Sunburst|-}} | |||
{{Foreignname|Italian|Sole Ardente|Burning Sun|close}} | |||
{{beam-nav|3}} | |||
{{Luminoth Tech-nav|2}} | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Arm Cannon]] | [[Category:Arm Cannon]] | ||
[[Category:Charge Combos]] | [[Category:Charge Combos]] |
Latest revision as of 21:23, 9 September 2013
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The Sunburst is the Charge Combo for the Light Beam that appears in Metroid Prime 2: Echoes. It fires a slow moving sphere of light. If it passes by an enemy, a prominence will extend from the orb, igniting it. Like the Light Beam, Ing and Darklings are particularly vulnerable to it. Due to its slow speed, it is best used against slower targets. The Sunburst will travel until it impacts an object, causing it to explode.
The Sunburst can only be acquired after completing a transdimensional Spinner puzzle in the Grand Windchamber of Temple Grounds that spans over both Light and Dark Aether. When a set of Spinners on Dark Aether are used to manipulate corresponding rotating seals into alignment, and the Seeker Missile is used to destroy the five seals, the center of the chamber on Light Aether where the Sunburst rests becomes accessible.
Inventory Data[edit | edit source]
"Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire."[1]
Gallery[edit | edit source]
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The Grand Windchamber
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The seals on Dark Aether
-
Samus firing the Sunburst
References[edit source]
- ↑ "Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire." —Samus's Notes (Metroid Prime 2: Echoes)
Language | Name | Meaning |
---|---|---|
Japanese | サンバースト | Sunburst |
Spanish | Combo Alfa | Alpha Combo |
French | Explosion de Lumière | Light Burst |
German | Sunburst | - |
Italian | Sole Ardente | Burning Sun |
Beams of Metroid | |
---|---|
Beam Weapons | |
Beam Upgrades | |
Charge Combos | |
Affinity Weapons |
Seeker Launcher · Dark Beam · Light Beam · Annihilator Beam · Darkburst · Sunburst · Sonic Boom · Dark Visor · Echo Visor · Dark Suit · Light Suit · Gravity Boost · Energy Transfer Module
Unused Content
Annihilator Bomb · Dark Bomb · Light Bomb