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{{Weapon-infobox
{{Weapon-infobox
|image=[[File:Sunburst.png|300px]]
|image=[[File:Sunburst.png|200px]]
|caption=The Sunburst
|caption=The Sunburst
|games=[[Metroid Prime 2: Echoes]]
|games=[[Metroid Prime 2: Echoes]]
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The '''Sunburst''' is the [[Charge Combo]] for the [[Light Beam]] that appears in ''[[Metroid Prime 2: Echoes]]''. It fires a slow moving sphere of light. If it passes by an enemy, a {{Wp|Solar prominence|prominence}} will extend from the orb, igniting it. Like the Light Beam, [[Ing]] and [[Darkling|Darklings]] are particularly vulnerable to it. Due to its slow speed, it is best used against slower targets. The Sunburst will travel until it impacts an object, causing it to explode.
The '''Sunburst''' is the [[Charge Combo]] for the [[Light Beam]] that appears in ''[[Metroid Prime 2: Echoes]]''. It fires a slow moving sphere of light. If it passes by an enemy, a {{Wp|Solar prominence|prominence}} will extend from the orb, igniting it. Like the Light Beam, [[Ing]] and [[Darkling|Darklings]] are particularly vulnerable to it. Due to its slow speed, it is best used against slower targets. The Sunburst will travel until it impacts an object, causing it to explode.


The Sunburst can only be acquired after completing a transdimentional [[Spinner]] puzzle in the [[Windchamber]] of [[Temple Grounds]] that spans over both [[Aether|Light]] and [[Dark Aether]]. When a set of Spinners on Dark Aether are used to manipulate corresponding rotating seals into alignment, and the [[Seeker Missile]] is used to destroy the five seals, the center of the chamber on Light Aether where the Sunburst rests becomes accessible.
The Sunburst can only be acquired after completing a [[Transdimensional Flux|transdimensional]] [[Spinner]] puzzle in the [[Grand Windchamber]] of [[Temple Grounds]] that spans over both [[Aether|Light]] and [[Dark Aether]]. When a set of Spinners on Dark Aether are used to manipulate corresponding rotating seals into alignment, and the [[Seeker Missile]] is used to destroy the five seals, the center of the chamber on Light Aether where the Sunburst rests becomes accessible.


==In Game Data==
==Inventory Data==
"Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire."<ref>{{cite|Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire.|Samus's Notes|Metroid Prime 2: Echoes}}</ref>
"Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire."<ref>{{cite|Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire.|Samus's Notes|Metroid Prime 2: Echoes}}</ref>


==Gallery==
==Gallery==
<gallery>
<gallery>
file:Windchamber_Dark_Aether.png|Destroying the seals on Dark Aether.
file:Grand Windchamber mp2 Screenshot 01.png|The Grand Windchamber
file:Windchamber_1.png|Samus using a [[Kinetic Orb Cannon]] to approach the [[Sunburst]].
file:Windchamber_Dark_Aether.png|The seals on Dark Aether
file:Samus Firing Sunburst.png|Samus firing the Sunburst
file:Samus Firing Sunburst.png|Samus firing the Sunburst
</gallery>
</gallery>
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{{clear}}
{{clear}}
{{ref}}
{{ref}}
{{beams}}
{{Foreignname-header}}
{{Luminoth Equipment}}
{{Foreignname|Japanese|{{hover|サンバースト|Sanbāsuto}}|Sunburst}}
{{Foreignname|Spanish|Combo Alfa|Alpha Combo}}
{{Foreignname|French|Explosion de Lumière|Light Burst}}
{{Foreignname|German|Sunburst|-}}
{{Foreignname|Italian|Sole Ardente|Burning Sun|close}}
 
{{beam-nav|3}}
{{Luminoth Tech-nav|2}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Arm Cannon]]
[[Category:Arm Cannon]]
[[Category:Charge Combos]]
[[Category:Charge Combos]]

Latest revision as of 21:23, 9 September 2013

Sunburst
Sunburst.png

The Sunburst

Game(s)

Metroid Prime 2: Echoes

Users

Samus Aran

Located in

Temple Grounds

Ammunition

30 Units of Light Ammo and 5 Missiles

Properties

Long range, incinerates enemies

The Sunburst is the Charge Combo for the Light Beam that appears in Metroid Prime 2: Echoes. It fires a slow moving sphere of light. If it passes by an enemy, a prominence will extend from the orb, igniting it. Like the Light Beam, Ing and Darklings are particularly vulnerable to it. Due to its slow speed, it is best used against slower targets. The Sunburst will travel until it impacts an object, causing it to explode.

The Sunburst can only be acquired after completing a transdimensional Spinner puzzle in the Grand Windchamber of Temple Grounds that spans over both Light and Dark Aether. When a set of Spinners on Dark Aether are used to manipulate corresponding rotating seals into alignment, and the Seeker Missile is used to destroy the five seals, the center of the chamber on Light Aether where the Sunburst rests becomes accessible.

Inventory Data[edit | edit source]

"Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire."[1]

Gallery[edit | edit source]

References[edit source]

  1. "Each Sunburst shot requires 5 Missiles and 30 Light Ammo. Sunburst is a slow-moving blast. It is limited against speedy and agile targets. The Sunburst can set enemy targets and objects on fire." —Samus's Notes (Metroid Prime 2: Echoes)


Language Name Meaning
Japanese サンバースト Sunburst
Spanish Combo Alfa Alpha Combo
French Explosion de Lumière Light Burst
German Sunburst -
Italian Sole Ardente Burning Sun 
Annihilator Beam 2.png Beams of Metroid Light Beam (Echoes).png
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