Navigation menu
Path of Eyes: Difference between revisions
m (Text replace - "Category:MP2" to "") |
(Added more information and tidied up the page) |
||
Line 1: | Line 1: | ||
{{Room-infobox | {{Room-infobox | ||
|image= | |image=[[File:Path of Eyes.png|250px]] | ||
|caption= | |caption= | ||
|game=''[[Metroid Prime 2: Echoes]]'' | |game=''[[Metroid Prime 2: Echoes]]'' | ||
Line 10: | Line 10: | ||
|music=*[http://metroid.retropixel.net/mprime2/music/mp217.mp3 Temple Grounds Main Theme] | |music=*[http://metroid.retropixel.net/mprime2/music/mp217.mp3 Temple Grounds Main Theme] | ||
}} | }} | ||
The '''Path of Eyes''' is a room in the [[Temple Grounds]]. The room connects the [[Hall of Eyes]], the [[Windchamber Gateway]], and the [[Torvus Transport Access (Temple Grounds)|Torvus Transport Access]], the first two are blocked by [[Green Blast Shield]]s. The other door is blocked by a gate that can only be lowered using the amber upgrade to the [[Translator Module]] | The '''Path of Eyes''' is a room in the [[Temple Grounds]]. The room connects the [[Hall of Eyes]], the [[Windchamber Gateway]], and the [[Torvus Transport Access (Temple Grounds)|Torvus Transport Access]], the first two are blocked by [[Green Blast Shield]]s. The other door is blocked by a gate that can only be lowered using the amber upgrade to the [[Translator Module]]. | ||
==Inhabitants== | ==Appearance and Navigation== | ||
Since [[Samus Aran|Samus]] cannot collect the [[Super Missile]]s until she travels through this room, she must enter from a [[Portal]] in the [[Abandoned Base]]. The room is essentially a long hallway. Starting from the Hall of Eyes, the room starts in a small room. When Samus first enters from the Portal, she will see a [[Shrike-Class Assault Skiff]] flying away in the second room. Two [[Pirate Trooper]]s will then jump down, but will be quickly possessed to become [[Dark Pirate Trooper]]s. A block will block the way forward, bu can be moved by hitting the purple crystal on it with the [[Light Beam]]. | |||
When Samus enters the next room, a [[Pirate Grenadier]] will appear above and attack. In order to access the ledge above, Samus must hit another block on the east side of the room with the Light Beam to move it into a position to act as a step. The door to the Windchamber Gateway is behind another block on the north side of this small room. The next open section has a small layer of water on the bottom making jumping difficult. Another block must be moved to act as a step to a higher ledge. This will lead to the final room with the gate blocking the door to the Torvus Transport Access. There is also a small [[Morph Ball]] tunnel that leads back to a small alcove off the first area. This alcove looks onto the purple crystal in a block blocking the alcove's access from the main area, and also has a [[Luminoth Lore]] entry in it. Once the block has been moved, Samus can use the tunnel as a shortcut through the room. A number of [[War Wasp Hive]]s will appear on later visits, and will spawn [[War Wasp]]s until destroyed. | |||
==Data== | |||
===Available Logbook Entries=== | |||
<gallery> | |||
File:Pirate Trooper mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#Pirate Trooper|Pirate Trooper]] | |||
File:Pirate Grenadier mp2 Logbook.png|[[Metroid Prime 2: Echoes Logbook#Pirate Grenadier|Pirate Grenadier]] | |||
File:Dark Pirate Trooper.png|[[Metroid Prime 2: Echoes Logbook#Dark Pirate Trooper|Dark Pirate Trooper]] | |||
File:War Wasp mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#War Wasp|War Wasp]] | |||
File:War Wasp Hive (Echoes).png|[[Metroid Prime 2: Echoes Logbook#War Wasp Hive|War Wasp Hive]] | |||
File:The World Warped mp2 Logbook.png|[[Metroid Prime 2: Echoes Logbook#The World Warped|The World Warped]]<sup>NTSC</sup> | |||
File:Age of Anxiety mp2 Logbook.png|[[Metroid Prime 2: Echoes Logbook#Age of Anxiety|Age of Anxiety]]<sup>PAL/[[Metroid Prime Trilogy|Trilogy]]</sup> | |||
</gallery> | |||
===Scans=== | |||
{{scan | |||
|data=There is a [[Blast Shield]] on the door blocking access.<br/>Analysis indicates that the Blast Shield is invulnerable to most weapons. A [[Super Missile]] blast may damage it.<ref>{{cite|There is a [[Blast Shield]] on the door blocking access.<br/>Analysis indicates that the Blast Shield is invulnerable to most weapons. A [[Super Missile]] blast may damage it.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Path of Eyes | |||
|image=[[File:Green Blast Shield mp2 Screenshot.png|80px]] | |||
|description=[[Green Blast Shield]] | |||
|order=top | |||
}} | |||
{{scan | |||
|data=This is a powered [[Door|door]] system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[Door|door]] system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Path of Eyes | |||
|description=[[Blue Door]] | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Beyond this door, the path to the [[Torvus Bog]] lies. A verdant land, ravaged by a great deluge and the folly of battle. We honor the life that remains.<ref>{{cite|Beyond this door, the path to the [[Torvus Bog]] lies. A verdant land, ravaged by a great deluge and the folly of battle. We honor the life that remains.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Path of Eyes | |||
|description=[[Translator Door]] | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.<ref>{{cite|Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Path of Eyes | |||
|description=Luminoth Storage Devices | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Object scan complete.<br/>This is a Space Pirate Crate.<br/>Space pirates, strangely, dislike theft. The only way into their crates is through the use of force.<ref>{{cite|Object scan complete. This is a Space Pirate Crate. Space pirates, strangely, dislike theft. The only way into their crates is through the use of force.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Path of Eyes | |||
|description=Space Pirate Crate | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Structural analysis complete.<br/>This storage unit has been modified to transport radioactive material. Rad scans indicate the presence of Phazon energy. Handle with caution.<ref>{{cite|Structural analysis complete. This storage unit has been modified to transport radioactive material. Rad scans indicate the presence of Phazon energy. Handle with caution.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Path of Eyes | |||
|description=[[Phazon]] Canister | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Object scan complete.<br/>Statue's motivator unit is functional, but requires power to operate. The [[Power Beam]] can't energize the statue. Seek an [[Light Beam|alternate energy source]].<ref>{{cite|Object scan complete. Statue's motivator unit is functional, but requires power to operate. The [[Power Beam]] can't energize the statue. Seek an [[Light Beam|alternate energy source]].|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Path of Eyes | |||
|description=Purple Eye Statue | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Object scan complete.<br/>Statue's motivator unit has burned out. It will remain at its current position.<ref>{{cite|Object scan complete. Statue's motivator unit has burned out. It will remain at its current position.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Path of Eyes | |||
|description=Purple Eye Statue (Deactivated) | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Objects scan complete.<br/>Luminoth Lore Projector is offline.<br/>Power cannot be restored to the unit.<ref>{{cite|Objects scan complete.<br/>Luminoth Lore Projector is offline.<br/>Power cannot be restored to the unit.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Path of Eyes | |||
|description=Luminoth Lore Projector | |||
|order=mid | |||
}} | |||
{{scan | |||
|data=Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.<ref>{{cite|Morphology: Destroyed [[War Wasp Hive]]<br>Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref> | |||
|game=mp2 | |||
|location=[[Temple Grounds]] - Path of Eyes | |||
|description=Destroyed [[War Wasp Hive]] | |||
|order=bottom | |||
}} | |||
===Inhabitants=== | |||
{{Inhabitants-header}} | {{Inhabitants-header}} | ||
{{Inhabitants|[[Dark Pirate Trooper]]s|2|First visit only}} | {{Inhabitants|[[Dark Pirate Trooper]]s|2|First visit only}} | ||
{{Inhabitants|[[Pirate Grenadier]]|1|First visit only}} | {{Inhabitants|[[Pirate Grenadier]]|1|First visit only}} | ||
{{Inhabitants|[[War Wasp]]s|∞|All later visits|close}} | {{Inhabitants|[[War Wasp]]s|∞|All later visits|close}} | ||
{{refbar}} | |||
{{MP2 Rooms-nav|grounds}} | {{MP2 Rooms-nav|grounds}} | ||
[[Category:Rooms in Temple Grounds]] | [[Category:Rooms in Temple Grounds]] |
Latest revision as of 08:43, 20 April 2020
| ||||||||||
|
The Path of Eyes is a room in the Temple Grounds. The room connects the Hall of Eyes, the Windchamber Gateway, and the Torvus Transport Access, the first two are blocked by Green Blast Shields. The other door is blocked by a gate that can only be lowered using the amber upgrade to the Translator Module.
[edit | edit source]
Since Samus cannot collect the Super Missiles until she travels through this room, she must enter from a Portal in the Abandoned Base. The room is essentially a long hallway. Starting from the Hall of Eyes, the room starts in a small room. When Samus first enters from the Portal, she will see a Shrike-Class Assault Skiff flying away in the second room. Two Pirate Troopers will then jump down, but will be quickly possessed to become Dark Pirate Troopers. A block will block the way forward, bu can be moved by hitting the purple crystal on it with the Light Beam.
When Samus enters the next room, a Pirate Grenadier will appear above and attack. In order to access the ledge above, Samus must hit another block on the east side of the room with the Light Beam to move it into a position to act as a step. The door to the Windchamber Gateway is behind another block on the north side of this small room. The next open section has a small layer of water on the bottom making jumping difficult. Another block must be moved to act as a step to a higher ledge. This will lead to the final room with the gate blocking the door to the Torvus Transport Access. There is also a small Morph Ball tunnel that leads back to a small alcove off the first area. This alcove looks onto the purple crystal in a block blocking the alcove's access from the main area, and also has a Luminoth Lore entry in it. Once the block has been moved, Samus can use the tunnel as a shortcut through the room. A number of War Wasp Hives will appear on later visits, and will spawn War Wasps until destroyed.
Data[edit | edit source]
Available Logbook Entries[edit | edit source]
-
The World WarpedNTSC
Scans[edit | edit source]
Inhabitants[edit | edit source]
References
- ↑ "There is a Blast Shield on the door blocking access.
Analysis indicates that the Blast Shield is invulnerable to most weapons. A Super Missile blast may damage it." —Scan Data (Metroid Prime 2: Echoes) - ↑ "This is a powered door system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "Beyond this door, the path to the Torvus Bog lies. A verdant land, ravaged by a great deluge and the folly of battle. We honor the life that remains." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "Object scan complete. This is a Space Pirate Crate. Space pirates, strangely, dislike theft. The only way into their crates is through the use of force." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "Structural analysis complete. This storage unit has been modified to transport radioactive material. Rad scans indicate the presence of Phazon energy. Handle with caution." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "Object scan complete. Statue's motivator unit is functional, but requires power to operate. The Power Beam can't energize the statue. Seek an alternate energy source." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "Object scan complete. Statue's motivator unit has burned out. It will remain at its current position." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "Objects scan complete.
Luminoth Lore Projector is offline.
Power cannot be restored to the unit." —Scan Data (Metroid Prime 2: Echoes) - ↑ "Morphology: Destroyed War Wasp Hive
Compromised insect dwelling. This hive has been heavily damaged. Only remnants of the cocoon shell remain." —Scan Data (Metroid Prime 2: Echoes)
Agon Transport Access · Collapsed Tunnel · Command Chamber · Communication Area · Dynamo Chamber · Fortress Transport Access · GFMC Compound · Grand Windchamber · Hall of Eyes · Hall of Honored Dead · Hive Access Tunnel · Hive Chamber A · Hive Chamber B · Hive Chamber C · Hive Save Station · Hive Storage · Hive Transport Area · Hive Tunnel · Industrial Site · Landing Site · Meeting Grounds · Path of Eyes · Path of Honor · Sacred Bridge · Sacred Path · Service Access · Storage Cavern A · Storage Cavern B · Temple Assembly Site · Temple Transport A · Temple Transport B · Temple Transport C · Torvus Transport Access · Transport to Agon Wastes · Transport to Sanctuary Fortress · Transport to Torvus Bog · Trooper Security Station · Windchamber Gateway · Windchamber Tunnel
Agon Energy Controller · Agon Map Station · Agon Temple · Bioenergy Production · Biostorage Access · Biostorage Station · Central Mining Station · Central Station Access · Command Center · Command Center Access · Controller Access · Main Reactor · Mine Shaft · Mining Plaza · Mining Station A · Mining Station Access · Mining Station B · Plaza Access · Portal Access A · Portal Terminal · Sandcanyon · Sand Cache · Sand Processing · Save Station A · Save Station B · Security Station A · Security Station B · Storage A · Storage B · Storage C · Storage D· Temple Access · Transit Station · Transport Center · Transport to Sanctuary Fortress · Transport to Temple Grounds · Transport to Torvus Bog · Ventilation Area A · Ventilation Area B
Upper Level
Abandoned Worksite · Controller Access · Forgotten Bridge · Great Bridge · Grove Access · Meditation Vista · Path of Roots · Plaza Access · Portal Chamber · Ruined Alcove · Save Station A · Temple Access · Temple Transport Access · Torvus Energy Controller · Torvus Grove · Torvus Lagoon · Torvus Map Station · Torvus Plaza · Torvus Temple · Transport to Agon Wastes · Transport to Temple Grounds · Underground Transport · Underground Tunnel
Subterranean Level
Catacombs · Catacombs Access · Fortress Transport Access · Gathering Access · Gathering Hall · Hydrochamber Storage · Hydrodynamo Shaft · Hydrodynamo Station · Main Hydrochamber · Save Station B · Training Access · Training Chamber · Transit Tunnel East · Transit Tunnel South · Transit Tunnel West · Transport to Sanctuary Fortress
Aerie · Aerie Transport Station · Agon Transport Access · Checkpoint Station · Central Area Transport East · Central Area Transport West · Controller Access · Dynamo Access · Dynamo Storage · Dynamo Works · Grand Abyss · Hall of Combat Mastery · Main Gyro Chamber · Main Research · Minigyro Chamber · Power Junction · Reactor Access · Reactor Core · Sanctuary Energy Controller · Sanctuary Entrance · Sanctuary Map Station · Sanctuary Temple · Save Station A · Save Station B · Sentinel's Path · Temple Access · Temple Transport Access · Torvus Transport Access · Transport to Agon Wastes · Transport to Temple Grounds · Transport to Torvus Bog · Transit Station · Vault · Watch Station · Watch Station Access · Workers Path
Controller Transport · Main Energy Controller · Temple Sanctuary · Temple Transport A · Temple Transport B · Temple Transport C · Transport A Access · Transport B Access · Transport C Access
Abandoned Base · Accursed Lake · Base Access · Defiled Shrine · Gateway Access · Ing Reliquary · Ing Windchamber · Lake Access · Phazon Grounds · Phazon Pit · Plain of Dark Worship · Profane Path · Reliquary Grounds · Reliquary Access · Shrine Access · Sky Temple Gateway · War Ritual Grounds
Battleground · Bitter Well · Crossroads · Dark Agon Energy Controller · Dark Agon Temple · Dark Agon Temple Access · Dark Controller Access · Dark Oasis · Dark Transit Station · Doomed Entry · Double Path · Duelling Range · Feeding Pit · Feeding Pit Access · Hall of Stairs · Ing Cache 1 · Ing Cache 2 · Ing Cache 3 · Ing Cache 4 · Judgment Pit · Junction Site · Oasis Access · Phazon Site · Portal Access · Portal Site · Save Station 1 · Save Station 2 · Save Station 3 · Trial Grounds · Trial Tunnel · Warrior's Walk · Watering Hole
Upper Level
Ammo Station · Brooding Ground · Cache A · Cache B · Dark Arena Tunnel · Dark Controller Access · Dark Falls · Dark Forgotten Bridge · Dark Torvus Arena · Dark Torvus Energy Controller · Dark Torvus Temple · Dark Torvus Temple Access · Gloom Vista · Poisoned Bog · Polluted Mire · Portal Chamber · Putrid Alcove · Save Station 1 · Venomous Pond
Subterranean Level
Crypt · Crypt Tunnel · Dungeon · Sacrificial Chamber · Sacrificial Chamber Tunnel · Save Station 2 · Undertemple · Undertemple Access · Undertemple Shaft · Undertransit One · Undertransit Two
Aerial Training Site · Central Hive East Transport · Central Hive West Transport · Culling Chamber · Entrance Defense Hall · Hazing Cliff · Hive Ammo Station · Hive Cache 1 · Hive Cache 2 · Hive Controller Access · Hive Dynamo Access · Hive Dynamo Works · Hive Energy Controller · Hive Entrance · Hive Gyro Access · Hive Gyro Chamber · Hive Portal Chamber · Hive Reactor · Hive Reactor Access · Hive Save Station 1 · Hive Save Station 2 · Hive Summit · Hive Temple · Hive Temple Access · Judgment Drop · Staging Area · Temple Security Access · Unseen Way · Vault Attack Portal