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The '''Hive Chamber A''' is a room in the [[Temple Grounds]]. The room is entered from the [[Hive Access Tunnel]] and leads to the [[Hive Tunnel]].
The '''Hive Chamber A''' is a room in the [[Temple Grounds]]. The room is entered from the [[Hive Access Tunnel]] and leads to the [[Hive Tunnel]]. [[Samus Aran|Samus]] can later return here much later in the game, after upgrading her [[Translator Module]], to get a [[Missile Expansion]] by defeating a [[Dark Missile Trooper|mini-boss]].


==Features==
==Features==
The first main room is filled with crates and devices rigged to dispense [[Industrial-grade Pesticide]]. Residual pesticide lingers in the form of a visible fog throughout the room, and there are piles of dead [[Splinter]]s scattered around the area.
The first main room is filled with crates and devices rigged to dispense industrial-grade pesticide. Residual pesticide lingers in the form of a visible fog throughout the room, and there are piles of dead [[Splinter|Splinters]] scattered around the area.


The far end of the room has a [[GF Gate Mk VI]] blocking the exit. A nearby [[Scan Visor|Scan Terminal]] can be used to activate two [[Armored Security Lock]]s on the gate, which can be destroyed to raise the gate. If [[Samus Aran|Samus]] returns to this room after acquiring the first upgrade to her [[Translator Module]], she will fight the [[Dark Missile Trooper]]. After its defeat, she will obtain a [[Missile Expansion]].
The far end of the room has a [[GF Gate Mk VI]] blocking the exit. A nearby [[Scan Visor|Scan Terminal]] can be used to activate two [[Armored Security Lock|Armored Security Locks]] on the gate, which can be destroyed to raise the gate. If Samus returns to this room after acquiring the first upgrade to her [[Translator Module]], she will fight the [[Dark Missile Trooper]]. After its defeat, she will obtain a [[Missile Expansion]].


The second section of the overall room is a small tunnel. The far end of the tunnel is initially blocked by a large gate. It can be moved using a Scan Terminal in a nearby alcove. There are a few large Splinter carcasses in the tunnel. The final area is a room filled with assorted [[Galactic Federation]] computers, holoscreens, and terminals. There is a [[Map Station]] in this section, along with a webbing blocking the door to the Hive Tunnel. The webbing can be destroyed by shooting the green bulb in the center.
The second section of the overall room is a small tunnel. The far end of the tunnel is initially blocked by a large gate. It can be moved using a Scan Terminal in a nearby alcove. There are a few large Splinter carcasses in the tunnel. The final area is a room filled with assorted [[Galactic Federation]] computers, holoscreens, and terminals. There is a [[Map Station]] in this section, along with a webbing blocking the door to the Hive Tunnel. The webbing can be destroyed by shooting the green bulb in the center.
===Upgrades===
====[[Missile Expansion]]====
'''Requires: Nothing'''
*Once Samus has her Translator Module upgraded, she can return here at any point to find the [[Dark Missile Trooper]] in the gated area she fell into on her first visit. When she defeats the Trooper, it'll drop an expansion for her [[Missile Launcher]].


==Data==
==Data==
===Available Logbook Entries===
===Available Logbook Entries===
*[[Metroid Prime 2: Echoes Logbook#Dark Missile Trooper|Dark Missile Trooper]]
<gallery>
*[[Metroid Prime 2: Echoes Logbook#GF Gate Mk VI|GF Gate Mk VI]]
File:Dark Missile Trooper.png|[[Metroid Prime 2: Echoes Logbook#Dark Missile Trooper|Dark Missile Trooper]]*
File:GF Gate mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#GF Gate Mk VI|GF Gate Mk VI]]
</gallery>
<nowiki>*</nowiki><small>Denotes limited scan</small>


===Scans===
===Scans===
Line 30: Line 37:
|data=This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.<ref>{{cite|This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.<ref>{{cite|This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=[[Galactic Federation Crate]]
|description=[[Galactic Federation Crate]]
|order=top
|order=top
Line 37: Line 44:
|data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{cite|This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.<ref>{{cite|This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=[[Heavy Galactic Federation Crate]]
|description=[[Heavy Galactic Federation Crate]]
|order=mid
|order=mid
Line 44: Line 51:
|data=Device is part of a ventilation system, converted to dispense [[Industrial-Grade Pesticide|pesticide]]. System is still active. Pesticide supply at 13% and dropping.<ref>{{cite|Device is part of a ventilation system, converted to dispense pesticide. System is still active. Pesticide supply at 13% and dropping.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Device is part of a ventilation system, converted to dispense [[Industrial-Grade Pesticide|pesticide]]. System is still active. Pesticide supply at 13% and dropping.<ref>{{cite|Device is part of a ventilation system, converted to dispense pesticide. System is still active. Pesticide supply at 13% and dropping.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Ventilation System
|description=Ventilation System
|order=mid
|order=mid
Line 51: Line 58:
|data=Object is composed of nutrient-grade biomatter, protected by a thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.<ref>{{cite|Object is composed of nutrient-grade biomatter, protected by a thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Object is composed of nutrient-grade biomatter, protected by a thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.<ref>{{cite|Object is composed of nutrient-grade biomatter, protected by a thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=[[Nutrient-Grade Biomatter]]
|description=Nutrient-Grade Biomatter
|order=mid
|order=mid
}}
}}
Line 58: Line 65:
|data=Codex genome match: Splinter<br/>Source of termination: inhalation of [[industrial-grade pesticide]]. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.<ref>{{cite|Codex genome match: Splinter<br/>Source of termination: inhalation of industrial-grade pesticide. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Codex genome match: Splinter<br/>Source of termination: inhalation of [[industrial-grade pesticide]]. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.<ref>{{cite|Codex genome match: Splinter<br/>Source of termination: inhalation of industrial-grade pesticide. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Dead [[Splinter]]s
|description=Dead [[Splinter]]s
|order=mid
|order=mid
Line 65: Line 72:
|data=Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.<ref>{{cite|Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.<ref>{{cite|Codex genome match: Splinter<br/>Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Dead [[Splinter]]s
|description=Dead [[Splinter]]s
|order=mid
|order=mid
Line 72: Line 79:
|data=Armor plating engaged. Lock unit cannot be damaged while armor is active.<ref>{{cite|Armor plating engaged. Lock unit cannot be damaged while armor is active.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Armor plating engaged. Lock unit cannot be damaged while armor is active.<ref>{{cite|Armor plating engaged. Lock unit cannot be damaged while armor is active.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=[[Armored Security Lock]]
|description=[[Armored Security Lock]]
|order=mid
|order=mid
Line 79: Line 86:
|data=This is an armored security lock. Lock armor disengaged. Unable to bypass security systems. Destory lock to advance.<ref name=scan>{{cite|This is an armored security lock. Lock armor disengaged. Unable to bypass security systems. Destory lock to advance.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is an armored security lock. Lock armor disengaged. Unable to bypass security systems. Destory lock to advance.<ref name=scan>{{cite|This is an armored security lock. Lock armor disengaged. Unable to bypass security systems. Destory lock to advance.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|image=[[File:Armored Security Lock mp2 Scan 01.png|80px]]
|image=[[File:Armored Security Lock mp2 Scan 01.png|80px]]
|description=[[Armored Security Lock]]
|description=[[Armored Security Lock]]
Line 87: Line 94:
|data=Lock armor disengaged. Destroy locks to activate the gate. Gate will remain open once activated.<ref>{{cite|Lock armor disengaged. Destroy locks to activate the gate. Gate will remain open once activated.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Lock armor disengaged. Destroy locks to activate the gate. Gate will remain open once activated.<ref>{{cite|Lock armor disengaged. Destroy locks to activate the gate. Gate will remain open once activated.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Scan Terminal
|description=Scan Terminal
|order=mid
|order=mid
Line 94: Line 101:
|data=Security panel online. Gate control system restored. Moving gate to open position.<ref>{{cite|Security panel online. Gate control system restored. Moving gate to open position.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Security panel online. Gate control system restored. Moving gate to open position.<ref>{{cite|Security panel online. Gate control system restored. Moving gate to open position.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Scan Terminal
|description=Scan Terminal
|order=mid
|order=mid
Line 101: Line 108:
|data=This is a converted cargo pod gate. This gate was once part of a [[G.F.S. Tyr|starship]] cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.<ref>{{cite|This is a converted cargo pod gate. This gate was once part of a starship cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is a converted cargo pod gate. This gate was once part of a [[G.F.S. Tyr|starship]] cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.<ref>{{cite|This is a converted cargo pod gate. This gate was once part of a starship cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Converted Cargo Pod Gate
|description=Converted Cargo Pod Gate
|order=mid
|order=mid
Line 108: Line 115:
|data=Ventilation system conversion complete. Dispensing of pesticide has commenced. Pesticide is proving effective. Hostile forces decreasing in number, though still at critical levels.<ref>{{cite|Ventilation system conversion complete. Dispensing of pesticide has commenced. Pesticide is proving effective. Hostile forces decreasing in number, though still at critical levels.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Ventilation system conversion complete. Dispensing of pesticide has commenced. Pesticide is proving effective. Hostile forces decreasing in number, though still at critical levels.<ref>{{cite|Ventilation system conversion complete. Dispensing of pesticide has commenced. Pesticide is proving effective. Hostile forces decreasing in number, though still at critical levels.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Computer
|description=Computer
|order=mid
|order=mid
Line 115: Line 122:
|data=Security gate report. All gates remain intact. Several gates have taken considerable damage from hostile forces. Repeated assaults may lead to a gate breach in chambers A and C.<ref>{{cite|Security gate report. All gates remain intact. Several gates have taken considerable damage from hostile forces. Repeated assaults may lead to a gate breach in chambers A and C.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>  
|data=Security gate report. All gates remain intact. Several gates have taken considerable damage from hostile forces. Repeated assaults may lead to a gate breach in chambers A and C.<ref>{{cite|Security gate report. All gates remain intact. Several gates have taken considerable damage from hostile forces. Repeated assaults may lead to a gate breach in chambers A and C.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>  
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Computer
|description=Computer
|order=mid
|order=mid
Line 123: Line 130:
Analysis indicates wiring damage in three crucial areas. Local hostilities are likely source of damage. Unable to repair system.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
Analysis indicates wiring damage in three crucial areas. Local hostilities are likely source of damage. Unable to repair system.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Computer
|description=Computer
|order=mid
|order=mid
Line 130: Line 137:
|data=Casualty report, sector A. Three troopers lost. They were unable to open Gate A1 when a gas trap was engaged, and could not escape to safety. Lock malfunction is to blame.<ref>{{cite|Casualty report, sector A. Three troopers lost. They were unable to open Gate A1 when a gas trap was engaged, and could not escape to safety. Lock malfunction is to blame.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Casualty report, sector A. Three troopers lost. They were unable to open Gate A1 when a gas trap was engaged, and could not escape to safety. Lock malfunction is to blame.<ref>{{cite|Casualty report, sector A. Three troopers lost. They were unable to open Gate A1 when a gas trap was engaged, and could not escape to safety. Lock malfunction is to blame.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Computer
|description=Computer
|order=mid
|order=mid
Line 137: Line 144:
|data=Map Station<br/>Step into hologram to update map data.<ref>{{cite|Map Station<br/>Step into hologram to update map data.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Map Station<br/>Step into hologram to update map data.<ref>{{cite|Map Station<br/>Step into hologram to update map data.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=[[Map Station]]
|description=[[Map Station]]
|order=mid
|order=mid
Line 144: Line 151:
|data=Galactic Federation trooper. Zero lifesigns. Trooper's armor computer heavily damaged. Unable to recover Log entries.<ref>{{cite|Galactic Federation trooper. Zero lifesigns. Trooper's armor computer heavily damaged. Unable to recover Log entries.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Galactic Federation trooper. Zero lifesigns. Trooper's armor computer heavily damaged. Unable to recover Log entries.<ref>{{cite|Galactic Federation trooper. Zero lifesigns. Trooper's armor computer heavily damaged. Unable to recover Log entries.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Dead [[Galactic Federation Marine|Marine]]
|description=Dead [[Galactic Federation Marine|Marine]]
|order=mid
|order=mid
Line 151: Line 158:
|data=Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.<ref>{{cite|Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.<ref>{{cite|Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=[[Luminoth Webbing]]  
|description=[[Luminoth Webbing]]  
|order=mid
|order=mid
Line 158: Line 165:
|data=Missile Expansion<br/>Increases the number of Missiles you can carry by 5.<ref>{{cite|Missile Expansion<br/>Increases the number of Missiles you can carry by 5.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=Missile Expansion<br/>Increases the number of Missiles you can carry by 5.<ref>{{cite|Missile Expansion<br/>Increases the number of Missiles you can carry by 5.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=[[Missile Expansion]]
|description=[[Missile Expansion]]
|order=mid
|order=mid
Line 165: Line 172:
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|game=mp2
|location=Temple Grounds - Hive Chamber A
|location=[[Temple Grounds]] - Hive Chamber A
|description=Door
|description=Door
|order=bottom
|order=bottom
Line 172: Line 179:
===Inhabitants===  
===Inhabitants===  
{{Inhabitants-header}}
{{Inhabitants-header}}
{{Inhabitants|Dark Missile Trooper|1|After updating [[Translator Module]]|close}}
{{Inhabitants|[[Dark Missile Trooper]]|1|After updating [[Translator Module]]|close}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Hive Chamber A shape.png|A map of the Hive Chamber A
File:Hive Chamber A shape.png|A map of the Hive Chamber A
File:Missile_Trooper_Body_MP2.png|The [[Dark Missile Trooper]] before possession
File:Dark Missile Trooper Possession MP2.png|The Dark Missile Trooper being possessed
File:Missile Expansion - Hive Chamber A.png|The Missile Expansion after defeating the Dark Missile Trooper
</gallery>
</gallery>


{{clear}}
{{clear}}

Latest revision as of 02:33, 20 April 2020

Hive Chamber A
Hive Chamber A mp2 Screenshot 01.png

The Hive Chamber A

Game

Metroid Prime 2: Echoes

Location

Temple Grounds

Connected Rooms
Item(s)

1 Missile Expansion

Music


The Hive Chamber A is a room in the Temple Grounds. The room is entered from the Hive Access Tunnel and leads to the Hive Tunnel. Samus can later return here much later in the game, after upgrading her Translator Module, to get a Missile Expansion by defeating a mini-boss.

Features[edit | edit source]

The first main room is filled with crates and devices rigged to dispense industrial-grade pesticide. Residual pesticide lingers in the form of a visible fog throughout the room, and there are piles of dead Splinters scattered around the area.

The far end of the room has a GF Gate Mk VI blocking the exit. A nearby Scan Terminal can be used to activate two Armored Security Locks on the gate, which can be destroyed to raise the gate. If Samus returns to this room after acquiring the first upgrade to her Translator Module, she will fight the Dark Missile Trooper. After its defeat, she will obtain a Missile Expansion.

The second section of the overall room is a small tunnel. The far end of the tunnel is initially blocked by a large gate. It can be moved using a Scan Terminal in a nearby alcove. There are a few large Splinter carcasses in the tunnel. The final area is a room filled with assorted Galactic Federation computers, holoscreens, and terminals. There is a Map Station in this section, along with a webbing blocking the door to the Hive Tunnel. The webbing can be destroyed by shooting the green bulb in the center.

Upgrades[edit | edit source]

Missile Expansion[edit | edit source]

Requires: Nothing

  • Once Samus has her Translator Module upgraded, she can return here at any point to find the Dark Missile Trooper in the gated area she fell into on her first visit. When she defeats the Trooper, it'll drop an expansion for her Missile Launcher.

Data[edit | edit source]

Available Logbook Entries[edit | edit source]

*Denotes limited scan

Scans[edit | edit source]

Located in: Temple Grounds - Hive Chamber A

This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents.[1]

Located in: Temple Grounds - Hive Chamber A

This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them.[2]

Scan Data from Metroid Prime 2: Echoes (Ventilation System)
Located in: Temple Grounds - Hive Chamber A

Device is part of a ventilation system, converted to dispense pesticide. System is still active. Pesticide supply at 13% and dropping.[3]

Scan Data from Metroid Prime 2: Echoes (Nutrient-Grade Biomatter)
Located in: Temple Grounds - Hive Chamber A

Object is composed of nutrient-grade biomatter, protected by a thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms.[4]

Scan Data from Metroid Prime 2: Echoes (Dead Splinters)
Located in: Temple Grounds - Hive Chamber A

Codex genome match: Splinter
Source of termination: inhalation of industrial-grade pesticide. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.[5]

Scan Data from Metroid Prime 2: Echoes (Dead Splinters)
Located in: Temple Grounds - Hive Chamber A

Codex genome match: Splinter
Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.[6]

Located in: Temple Grounds - Hive Chamber A

Armor plating engaged. Lock unit cannot be damaged while armor is active.[7]

Located in: Temple Grounds - Hive Chamber A Armored Security Lock mp2 Scan 01.png

This is an armored security lock. Lock armor disengaged. Unable to bypass security systems. Destory lock to advance.[8]

Scan Data from Metroid Prime 2: Echoes (Scan Terminal)
Located in: Temple Grounds - Hive Chamber A

Lock armor disengaged. Destroy locks to activate the gate. Gate will remain open once activated.[9]

Scan Data from Metroid Prime 2: Echoes (Scan Terminal)
Located in: Temple Grounds - Hive Chamber A

Security panel online. Gate control system restored. Moving gate to open position.[10]

Scan Data from Metroid Prime 2: Echoes (Converted Cargo Pod Gate)
Located in: Temple Grounds - Hive Chamber A

This is a converted cargo pod gate. This gate was once part of a starship cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned.[11]

Scan Data from Metroid Prime 2: Echoes (Computer)
Located in: Temple Grounds - Hive Chamber A

Ventilation system conversion complete. Dispensing of pesticide has commenced. Pesticide is proving effective. Hostile forces decreasing in number, though still at critical levels.[12]

Scan Data from Metroid Prime 2: Echoes (Computer)
Located in: Temple Grounds - Hive Chamber A

Security gate report. All gates remain intact. Several gates have taken considerable damage from hostile forces. Repeated assaults may lead to a gate breach in chambers A and C.[13]

Scan Data from Metroid Prime 2: Echoes (Computer)
Located in: Temple Grounds - Hive Chamber A

Communication system offline. Analysis indicates wiring damage in three crucial areas. Local hostilities are likely source of damage. Unable to repair system.[14]

Scan Data from Metroid Prime 2: Echoes (Computer)
Located in: Temple Grounds - Hive Chamber A

Casualty report, sector A. Three troopers lost. They were unable to open Gate A1 when a gas trap was engaged, and could not escape to safety. Lock malfunction is to blame.[15]

Located in: Temple Grounds - Hive Chamber A

Map Station
Step into hologram to update map data.[16]

Scan Data from Metroid Prime 2: Echoes (Dead Marine)
Located in: Temple Grounds - Hive Chamber A

Galactic Federation trooper. Zero lifesigns. Trooper's armor computer heavily damaged. Unable to recover Log entries.[17]

Located in: Temple Grounds - Hive Chamber A

Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire.[18]

Located in: Temple Grounds - Hive Chamber A

Missile Expansion
Increases the number of Missiles you can carry by 5.[19]

Scan Data from Metroid Prime 2: Echoes (Door)
Located in: Temple Grounds - Hive Chamber A

This is a powered door system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.[20]

Inhabitants[edit | edit source]

Creature Number Encountered
Dark Missile Trooper 1  After updating Translator Module  

Gallery[edit | edit source]


References

  1. "This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents." —Scan Data (Metroid Prime 2: Echoes)
  2. "This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them." —Scan Data (Metroid Prime 2: Echoes)
  3. "Device is part of a ventilation system, converted to dispense pesticide. System is still active. Pesticide supply at 13% and dropping." —Scan Data (Metroid Prime 2: Echoes)
  4. "Object is composed of nutrient-grade biomatter, protected by a thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms." —Scan Data (Metroid Prime 2: Echoes)
  5. "Codex genome match: Splinter
    Source of termination: inhalation of industrial-grade pesticide. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support.
    " —Scan Data (Metroid Prime 2: Echoes)
  6. "Codex genome match: Splinter
    Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill.
    " —Scan Data (Metroid Prime 2: Echoes)
  7. "Armor plating engaged. Lock unit cannot be damaged while armor is active." —Scan Data (Metroid Prime 2: Echoes)
  8. "This is an armored security lock. Lock armor disengaged. Unable to bypass security systems. Destory lock to advance." —Scan Data (Metroid Prime 2: Echoes)
  9. "Lock armor disengaged. Destroy locks to activate the gate. Gate will remain open once activated." —Scan Data (Metroid Prime 2: Echoes)
  10. "Security panel online. Gate control system restored. Moving gate to open position." —Scan Data (Metroid Prime 2: Echoes)
  11. "This is a converted cargo pod gate. This gate was once part of a starship cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned." —Scan Data (Metroid Prime 2: Echoes)
  12. "Ventilation system conversion complete. Dispensing of pesticide has commenced. Pesticide is proving effective. Hostile forces decreasing in number, though still at critical levels." —Scan Data (Metroid Prime 2: Echoes)
  13. "Security gate report. All gates remain intact. Several gates have taken considerable damage from hostile forces. Repeated assaults may lead to a gate breach in chambers A and C." —Scan Data (Metroid Prime 2: Echoes)
  14. "Communication system offline. Analysis indicates wiring damage in three crucial areas. Local hostilities are likely source of damage. Unable to repair system." —Scan Data (Metroid Prime 2: Echoes)
  15. "Casualty report, sector A. Three troopers lost. They were unable to open Gate A1 when a gas trap was engaged, and could not escape to safety. Lock malfunction is to blame." —Scan Data (Metroid Prime 2: Echoes)
  16. "Map Station
    Step into hologram to update map data.
    " —Scan Data (Metroid Prime 2: Echoes)
  17. "Galactic Federation trooper. Zero lifesigns. Trooper's armor computer heavily damaged. Unable to recover Log entries." —Scan Data (Metroid Prime 2: Echoes)
  18. "Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire." —Scan Data (Metroid Prime 2: Echoes)
  19. "Missile Expansion
    Increases the number of Missiles you can carry by 5.
    " —Scan Data (Metroid Prime 2: Echoes)
  20. "This is a powered door system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door." —Scan Data (Metroid Prime 2: Echoes)


Language Name Meaning
Japanese スプリンターハイブA Splinter Hive A
Spanish Cámara A de la Colmena Hive Chamber A
French Chambre A de la Ruche Hive Chamber A
German Nestkammer A Nest Chamber A
Italian Camera del Nido Nest Chamber 
Temple GroundsAgon WastesTorvus BogSanctuary FortressGreat TempleSky Temple GroundsDark Agon WastesDark Torvus BogIng HiveSky Temple