Navigation menu
Hive Chamber A: Difference between revisions
m (Fixed a broken link and some grammar issues :)) |
(Added more information and tidied up the page) |
||
Line 12: | Line 12: | ||
}} | }} | ||
The '''Hive Chamber A''' is a room in the [[Temple Grounds]]. The room is entered from the [[Hive Access Tunnel]] and leads to the [[Hive Tunnel]]. | The '''Hive Chamber A''' is a room in the [[Temple Grounds]]. The room is entered from the [[Hive Access Tunnel]] and leads to the [[Hive Tunnel]]. [[Samus Aran|Samus]] can later return here much later in the game, after upgrading her [[Translator Module]], to get a [[Missile Expansion]] by defeating a [[Dark Missile Trooper|mini-boss]]. | ||
==Features== | ==Features== | ||
The first main room is filled with crates and devices rigged to dispense industrial-grade pesticide. Residual pesticide lingers in the form of a visible fog throughout the room, and there are piles of dead [[Splinter|Splinters]] scattered around the area. | The first main room is filled with crates and devices rigged to dispense industrial-grade pesticide. Residual pesticide lingers in the form of a visible fog throughout the room, and there are piles of dead [[Splinter|Splinters]] scattered around the area. | ||
The far end of the room has a [[GF Gate Mk VI]] blocking the exit. A nearby [[Scan Visor|Scan Terminal]] can be used to activate two [[Armored Security Lock|Armored Security Locks]] on the gate, which can be destroyed to raise the gate. If | The far end of the room has a [[GF Gate Mk VI]] blocking the exit. A nearby [[Scan Visor|Scan Terminal]] can be used to activate two [[Armored Security Lock|Armored Security Locks]] on the gate, which can be destroyed to raise the gate. If Samus returns to this room after acquiring the first upgrade to her [[Translator Module]], she will fight the [[Dark Missile Trooper]]. After its defeat, she will obtain a [[Missile Expansion]]. | ||
The second section of the overall room is a small tunnel. The far end of the tunnel is initially blocked by a large gate. It can be moved using a Scan Terminal in a nearby alcove. There are a few large Splinter carcasses in the tunnel. The final area is a room filled with assorted [[Galactic Federation]] computers, holoscreens, and terminals. There is a [[Map Station]] in this section, along with a webbing blocking the door to the Hive Tunnel. The webbing can be destroyed by shooting the green bulb in the center. | The second section of the overall room is a small tunnel. The far end of the tunnel is initially blocked by a large gate. It can be moved using a Scan Terminal in a nearby alcove. There are a few large Splinter carcasses in the tunnel. The final area is a room filled with assorted [[Galactic Federation]] computers, holoscreens, and terminals. There is a [[Map Station]] in this section, along with a webbing blocking the door to the Hive Tunnel. The webbing can be destroyed by shooting the green bulb in the center. | ||
Line 23: | Line 23: | ||
==Data== | ==Data== | ||
===Available Logbook Entries=== | ===Available Logbook Entries=== | ||
<gallery> | |||
File:Dark Missile Trooper.png|[[Metroid Prime 2: Echoes Logbook#Dark Missile Trooper|Dark Missile Trooper]] | |||
File:GF Gate mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#GF Gate Mk VI|GF Gate Mk VI]] | |||
</gallery> | |||
===Scans=== | ===Scans=== | ||
Line 52: | Line 54: | ||
|game=mp2 | |game=mp2 | ||
|location=Temple Grounds - Hive Chamber A | |location=Temple Grounds - Hive Chamber A | ||
|description= | |description=Nutrient-Grade Biomatter | ||
|order=mid | |order=mid | ||
}} | }} | ||
Line 172: | Line 174: | ||
===Inhabitants=== | ===Inhabitants=== | ||
{{Inhabitants-header}} | {{Inhabitants-header}} | ||
{{Inhabitants|Dark Missile Trooper|1|After updating [[Translator Module]]|close}} | {{Inhabitants|[[Dark Missile Trooper]]|1|After updating [[Translator Module]]|close}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Hive Chamber A shape.png|A map of the Hive Chamber A | File:Hive Chamber A shape.png|A map of the Hive Chamber A | ||
File:Missile_Trooper_Body_MP2.png|The [[Dark Missile Trooper]] before possession | |||
File:Dark Missile Trooper Possession MP2.png|The Dark Missile Trooper being possessed | |||
</gallery> | </gallery> | ||
Revision as of 14:11, 26 March 2020
| ||||||||||
|
The Hive Chamber A is a room in the Temple Grounds. The room is entered from the Hive Access Tunnel and leads to the Hive Tunnel. Samus can later return here much later in the game, after upgrading her Translator Module, to get a Missile Expansion by defeating a mini-boss.
Features
The first main room is filled with crates and devices rigged to dispense industrial-grade pesticide. Residual pesticide lingers in the form of a visible fog throughout the room, and there are piles of dead Splinters scattered around the area.
The far end of the room has a GF Gate Mk VI blocking the exit. A nearby Scan Terminal can be used to activate two Armored Security Locks on the gate, which can be destroyed to raise the gate. If Samus returns to this room after acquiring the first upgrade to her Translator Module, she will fight the Dark Missile Trooper. After its defeat, she will obtain a Missile Expansion.
The second section of the overall room is a small tunnel. The far end of the tunnel is initially blocked by a large gate. It can be moved using a Scan Terminal in a nearby alcove. There are a few large Splinter carcasses in the tunnel. The final area is a room filled with assorted Galactic Federation computers, holoscreens, and terminals. There is a Map Station in this section, along with a webbing blocking the door to the Hive Tunnel. The webbing can be destroyed by shooting the green bulb in the center.
Data
Available Logbook Entries
Scans
Inhabitants
Gallery
-
A map of the Hive Chamber A
-
The Dark Missile Trooper before possession
-
The Dark Missile Trooper being possessed
References
- ↑ "This is a Galactic Federation Crate. These storage units are known for their complex lock systems: destroy them to discover their contents." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "This is a Heavy Galactic Federation Crate. These storage units are durable. Only heavy weapons and explosives can damage them." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "Device is part of a ventilation system, converted to dispense pesticide. System is still active. Pesticide supply at 13% and dropping." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "Object is composed of nutrient-grade biomatter, protected by a thick exobarrier and tensile webbing. Possible source of nourishment for local bioforms." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "Codex genome match: Splinter
Source of termination: inhalation of industrial-grade pesticide. Toxic elements still present in local atmosphere. Maintain suit lockdown for effective life support." —Scan Data (Metroid Prime 2: Echoes) - ↑ "Codex genome match: Splinter
Bioscan indicates creature was hit by an unusual amount of weapon fire: more than necessary to kill it. Marines are not prone to such overkill." —Scan Data (Metroid Prime 2: Echoes) - ↑ "Armor plating engaged. Lock unit cannot be damaged while armor is active." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "This is an armored security lock. Lock armor disengaged. Unable to bypass security systems. Destory lock to advance." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "Lock armor disengaged. Destroy locks to activate the gate. Gate will remain open once activated." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "Security panel online. Gate control system restored. Moving gate to open position." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "This is a converted cargo pod gate. This gate was once part of a starship cargo bay. It has been modified for security purposes. It will move when a nearby panel is scanned." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "Ventilation system conversion complete. Dispensing of pesticide has commenced. Pesticide is proving effective. Hostile forces decreasing in number, though still at critical levels." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "Security gate report. All gates remain intact. Several gates have taken considerable damage from hostile forces. Repeated assaults may lead to a gate breach in chambers A and C." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "Communication system offline. Analysis indicates wiring damage in three crucial areas. Local hostilities are likely source of damage. Unable to repair system." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "Casualty report, sector A. Three troopers lost. They were unable to open Gate A1 when a gas trap was engaged, and could not escape to safety. Lock malfunction is to blame." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "Map Station
Step into hologram to update map data." —Scan Data (Metroid Prime 2: Echoes) - ↑ "Galactic Federation trooper. Zero lifesigns. Trooper's armor computer heavily damaged. Unable to recover Log entries." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "Object contains large quantity of acidic fluid. Fluids may be used by indigenous bioforms for digestive purposes. Shell is vulnerable to weapon fire." —Scan Data (Metroid Prime 2: Echoes)
- ↑ "Missile Expansion
Increases the number of Missiles you can carry by 5." —Scan Data (Metroid Prime 2: Echoes) - ↑ "This is a powered door system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door." —Scan Data (Metroid Prime 2: Echoes)
Language | Name | Meaning |
---|---|---|
Japanese | スプリンターハイブA | Splinter Hive A |
Spanish | Cámara A de la Colmena | Hive Chamber A |
French | Chambre A de la Ruche | Hive Chamber A |
German | Nestkammer A | Nest Chamber A |
Italian | Camera del Nido | Nest Chamber |
Agon Transport Access · Collapsed Tunnel · Command Chamber · Communication Area · Dynamo Chamber · Fortress Transport Access · GFMC Compound · Grand Windchamber · Hall of Eyes · Hall of Honored Dead · Hive Access Tunnel · Hive Chamber A · Hive Chamber B · Hive Chamber C · Hive Save Station · Hive Storage · Hive Transport Area · Hive Tunnel · Industrial Site · Landing Site · Meeting Grounds · Path of Eyes · Path of Honor · Sacred Bridge · Sacred Path · Service Access · Storage Cavern A · Storage Cavern B · Temple Assembly Site · Temple Transport A · Temple Transport B · Temple Transport C · Torvus Transport Access · Transport to Agon Wastes · Transport to Sanctuary Fortress · Transport to Torvus Bog · Trooper Security Station · Windchamber Gateway · Windchamber Tunnel
Agon Energy Controller · Agon Map Station · Agon Temple · Bioenergy Production · Biostorage Access · Biostorage Station · Central Mining Station · Central Station Access · Command Center · Command Center Access · Controller Access · Main Reactor · Mine Shaft · Mining Plaza · Mining Station A · Mining Station Access · Mining Station B · Plaza Access · Portal Access A · Portal Terminal · Sandcanyon · Sand Cache · Sand Processing · Save Station A · Save Station B · Security Station A · Security Station B · Storage A · Storage B · Storage C · Storage D· Temple Access · Transit Station · Transport Center · Transport to Sanctuary Fortress · Transport to Temple Grounds · Transport to Torvus Bog · Ventilation Area A · Ventilation Area B
Upper Level
Abandoned Worksite · Controller Access · Forgotten Bridge · Great Bridge · Grove Access · Meditation Vista · Path of Roots · Plaza Access · Portal Chamber · Ruined Alcove · Save Station A · Temple Access · Temple Transport Access · Torvus Energy Controller · Torvus Grove · Torvus Lagoon · Torvus Map Station · Torvus Plaza · Torvus Temple · Transport to Agon Wastes · Transport to Temple Grounds · Underground Transport · Underground Tunnel
Subterranean Level
Catacombs · Catacombs Access · Fortress Transport Access · Gathering Access · Gathering Hall · Hydrochamber Storage · Hydrodynamo Shaft · Hydrodynamo Station · Main Hydrochamber · Save Station B · Training Access · Training Chamber · Transit Tunnel East · Transit Tunnel South · Transit Tunnel West · Transport to Sanctuary Fortress
Aerie · Aerie Transport Station · Agon Transport Access · Checkpoint Station · Central Area Transport East · Central Area Transport West · Controller Access · Dynamo Access · Dynamo Storage · Dynamo Works · Grand Abyss · Hall of Combat Mastery · Main Gyro Chamber · Main Research · Minigyro Chamber · Power Junction · Reactor Access · Reactor Core · Sanctuary Energy Controller · Sanctuary Entrance · Sanctuary Map Station · Sanctuary Temple · Save Station A · Save Station B · Sentinel's Path · Temple Access · Temple Transport Access · Torvus Transport Access · Transport to Agon Wastes · Transport to Temple Grounds · Transport to Torvus Bog · Transit Station · Vault · Watch Station · Watch Station Access · Workers Path
Controller Transport · Main Energy Controller · Temple Sanctuary · Temple Transport A · Temple Transport B · Temple Transport C · Transport A Access · Transport B Access · Transport C Access
Abandoned Base · Accursed Lake · Base Access · Defiled Shrine · Gateway Access · Ing Reliquary · Ing Windchamber · Lake Access · Phazon Grounds · Phazon Pit · Plain of Dark Worship · Profane Path · Reliquary Grounds · Reliquary Access · Shrine Access · Sky Temple Gateway · War Ritual Grounds
Battleground · Bitter Well · Crossroads · Dark Agon Energy Controller · Dark Agon Temple · Dark Agon Temple Access · Dark Controller Access · Dark Oasis · Dark Transit Station · Doomed Entry · Double Path · Duelling Range · Feeding Pit · Feeding Pit Access · Hall of Stairs · Ing Cache 1 · Ing Cache 2 · Ing Cache 3 · Ing Cache 4 · Judgment Pit · Junction Site · Oasis Access · Phazon Site · Portal Access · Portal Site · Save Station 1 · Save Station 2 · Save Station 3 · Trial Grounds · Trial Tunnel · Warrior's Walk · Watering Hole
Upper Level
Ammo Station · Brooding Ground · Cache A · Cache B · Dark Arena Tunnel · Dark Controller Access · Dark Falls · Dark Forgotten Bridge · Dark Torvus Arena · Dark Torvus Energy Controller · Dark Torvus Temple · Dark Torvus Temple Access · Gloom Vista · Poisoned Bog · Polluted Mire · Portal Chamber · Putrid Alcove · Save Station 1 · Venomous Pond
Subterranean Level
Crypt · Crypt Tunnel · Dungeon · Sacrificial Chamber · Sacrificial Chamber Tunnel · Save Station 2 · Undertemple · Undertemple Access · Undertemple Shaft · Undertransit One · Undertransit Two
Aerial Training Site · Central Hive East Transport · Central Hive West Transport · Culling Chamber · Entrance Defense Hall · Hazing Cliff · Hive Ammo Station · Hive Cache 1 · Hive Cache 2 · Hive Controller Access · Hive Dynamo Access · Hive Dynamo Works · Hive Energy Controller · Hive Entrance · Hive Gyro Access · Hive Gyro Chamber · Hive Portal Chamber · Hive Reactor · Hive Reactor Access · Hive Save Station 1 · Hive Save Station 2 · Hive Summit · Hive Temple · Hive Temple Access · Judgment Drop · Staging Area · Temple Security Access · Unseen Way · Vault Attack Portal