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{{Room-infobox
{{Room-infobox
|image=
|image=[[File:Sacred Bridge 01.png|250px]]
|caption=
|caption=The gate before being lowered
|game=''[[Metroid Prime 2: Echoes]]''
|game=''[[Metroid Prime 2: Echoes]]''
|location=[[Temple Grounds]]
|location=[[Temple Grounds]]
Line 9: Line 9:
|music=[http://metroid.retropixel.net/mprime2/music/mp217.mp3 Temple Grounds Main Theme]
|music=[http://metroid.retropixel.net/mprime2/music/mp217.mp3 Temple Grounds Main Theme]
}}
}}
{{image}}


The '''Sacred Bridge''' is a room in the [[Temple Grounds]]. The room connects the [[GFMC Compound]] to the [[Sacred Path]]. When [[Samus Aran|Samus]] first enters the room from the GFMC Compound, she will be in a small room. There is a gate blocking the way out, which can only be lowered from the other side. Two small [[Morph Ball]] tunnels are on each side of the door. One is blocked by the corpse of a [[Federation Marine]], while the other can be used to drop down to the lower area. This lower area has a [[Kinetic Orb Cannon]] that is initially deactivated. It can be activated by [[Scan Visor|scanning]] a terminal far above on a ledge. The cannon will send her up to this ledge. This ledge has the door to the Sacred Path. Samus can also lower that gate from the ledge by using the [[Seeker Missile]] along with the [[Dark Visor]] to hit invisible targets. Three [[War Wasp]]s will appear on the first trip through the room.
The '''Sacred Bridge''' is a room in the [[Temple Grounds]]. The room connects the [[GFMC Compound]] to the [[Sacred Path]].  


==Inhabitants of the Room==  
==Appearance and Navigation==
When [[Samus Aran|Samus]] first enters the room from the GFMC Compound, she will be in a small room. There is a gate blocking the way out, which can only be lowered from the other side. Two small [[Morph Ball]] tunnels are on each side of the door. One is blocked by the corpse of a [[Federation Marine]] named [[PFC E. Denys]], while the other can be used to drop down to the lower area. This lower area has a [[Kinetic Orb Cannon]] that can be activated by [[Scan Visor|scanning]] a terminal far above on a ledge. The cannon will send her up to this ledge, where the door to the Sacred Path is. Samus can also lower that gate from the ledge by using the [[Seeker Missile]] along with the [[Dark Visor]] to hit invisible targets. Three [[War Wasp]]s will appear on the first trip through the room.
 
==Data==
===Available Logbook Entries===
<gallery>
File:War Wasp mp2 Logbook 01.png|[[Metroid Prime 2: Echoes Logbook#War Wasp|War Wasp]]
File:Kinetic Orb Cannon.png|[[Metroid Prime 2: Echoes Logbook#Kinetic Orb Cannon|Kinetic Orb Cannon]]
File:Trooper Data.png|[[Metroid Prime 2: Echoes Logbook#PFC E. Denys|PFC E. Denys]]
</gallery>
 
===Scans===
{{scan
|data=Scans indicate a presence of a control system.<br>Interface method unknown. Control units not present in the [[Dark Visor|visible spectrum]] or current timespace.<ref>{{cite|Scans indicate a presence of a control system.<br>Interface method unknown. Control units not present in the visible spectrum or current timespace.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Sacred Bridge
|description=Gate
|order=top
}}
{{scan
|data=Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.<ref>{{cite|Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Sacred Bridge
|description=Luminoth Storage Devices
|order=mid
}}
{{scan
|data=Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.<ref>{{cite|Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Sacred Bridge
|description=Terminal
|order=mid
}}
{{scan
|data=Enter hologram in Morph Ball mode to fire Cannon.<ref>{{cite|Enter hologram in Morph Ball mode to fire Cannon.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Sacred Bridge
|description=Hologram
|order=mid
}}
{{scan
|data=This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.<ref>{{cite|This is a powered [[door]] system. [[Blue Door|Low-level energy shield]] on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.|Scan Data|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=Temple Grounds - Sacred Bridge
|description=Door
|order=bottom
}}
 
===Inhabitants===
{{Inhabitants-header}}
{{Inhabitants-header}}
{{Inhabitants|[[War Wasp]]s|3|First visit only|close}}
{{Inhabitants|[[War Wasp]]s|3|First visit only|close}}
==Gallery==
<gallery>
File:Sacred bridge.jpg|Samus goes through the tunnel
</gallery>
{{MP2 Rooms-nav|Grounds}}


[[Category:Rooms in Temple Grounds]]
[[Category:Rooms in Temple Grounds]]

Latest revision as of 09:38, 2 April 2020

Sacred Bridge
Sacred Bridge 01.png

The gate before being lowered

Game

Metroid Prime 2: Echoes

Location

Temple Grounds

Connected Rooms
Counterpart

Phazon Pit

Music

Temple Grounds Main Theme


The Sacred Bridge is a room in the Temple Grounds. The room connects the GFMC Compound to the Sacred Path.

Appearance and Navigation[edit | edit source]

When Samus first enters the room from the GFMC Compound, she will be in a small room. There is a gate blocking the way out, which can only be lowered from the other side. Two small Morph Ball tunnels are on each side of the door. One is blocked by the corpse of a Federation Marine named PFC E. Denys, while the other can be used to drop down to the lower area. This lower area has a Kinetic Orb Cannon that can be activated by scanning a terminal far above on a ledge. The cannon will send her up to this ledge, where the door to the Sacred Path is. Samus can also lower that gate from the ledge by using the Seeker Missile along with the Dark Visor to hit invisible targets. Three War Wasps will appear on the first trip through the room.

Data[edit | edit source]

Available Logbook Entries[edit | edit source]

Scans[edit | edit source]

Scan Data from Metroid Prime 2: Echoes (Gate)
Located in: Temple Grounds - Sacred Bridge

Scans indicate a presence of a control system.
Interface method unknown. Control units not present in the visible spectrum or current timespace.[1]

Scan Data from Metroid Prime 2: Echoes (Luminoth Storage Devices)
Located in: Temple Grounds - Sacred Bridge

Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible.[2]

Scan Data from Metroid Prime 2: Echoes (Terminal)
Located in: Temple Grounds - Sacred Bridge

Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled.[3]

Scan Data from Metroid Prime 2: Echoes (Hologram)
Located in: Temple Grounds - Sacred Bridge

Enter hologram in Morph Ball mode to fire Cannon.[4]

Scan Data from Metroid Prime 2: Echoes (Door)
Located in: Temple Grounds - Sacred Bridge

This is a powered door system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door.[5]

Inhabitants[edit | edit source]

Creature Number Encountered
War Wasps 3  First visit only  

Gallery[edit | edit source]

Temple GroundsAgon WastesTorvus BogSanctuary FortressGreat TempleSky Temple GroundsDark Agon WastesDark Torvus BogIng HiveSky Temple
  1. "Scans indicate a presence of a control system.
    Interface method unknown. Control units not present in the visible spectrum or current timespace.
    " —Scan Data (Metroid Prime 2: Echoes)
  2. "Object analysis complete. This is a storage device. Most of the materials used to make it are indigenous to Aether. It is sturdy, but not indestructible." —Scan Data (Metroid Prime 2: Echoes)
  3. "Power restored to Kinetic Orb Cannon. Unit locked in current firing position. Autofire feature enabled." —Scan Data (Metroid Prime 2: Echoes)
  4. "Enter hologram in Morph Ball mode to fire Cannon." —Scan Data (Metroid Prime 2: Echoes)
  5. "This is a powered door system. Low-level energy shield on door to prevent activation by local creatures. Weapon fire of any type will disrupt the shield and open the door." —Scan Data (Metroid Prime 2: Echoes)