Navigation menu

Ingsmasher: Difference between revisions

From Metroid Wiki
m (Text replace - "Logbookdata" to "logbook")
mNo edit summary
 
(28 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Enemy-infobox
{{Mechanoid-infobox
|image=
|image=[[file:Ingsmasher art.png|200px|Artwork of an Ingsmasher]]
|caption=
|caption=Artwork of an Ingsmasher
|games=''[[Metroid Prime 2: Echoes]]''
|games=''[[Metroid Prime 2: Echoes]]''
|habitats=
|creator=[[Luminoth]]
|location=[[Sanctuary Fortress]]
|planet=[[Aether]]
|mainspecies=
|area=[[Sanctuary Fortress]]
|threat=Hostile
|equipment=*[[Ingsmasher Missile Launcher]]
*Energy shields
|attacks=*Shock waves
|attacks=*Shock waves
*Missiles
*Missiles
|weaknesses=[[Dark Beam]]
*Melee attacks
|vulnerableareas=
|weakness=*[[Dark Beam]]
|rewards=
*[[Light Beam]]
*[[Super Missile]]s
*[[Power Bomb]]
}}
}}
{{image}}
'''Ingsmashers''' are powerful [[Luminoth]] machines built to fight the [[Ing]]. They can create shock waves by slamming their arms into the ground. By alternating between arms, they can generate shock waves in rapid succession or if they slam both arms simultaneously to generate a larger shock wave. They also have Missile launchers allowing them to attack foes at a range. They will generate shields with light or dark energy to deflect nearly all attacks, but it can be disrupted with a beam of the opposite polarity as well as the [[Annihilator Beam]] stunning them in the process. They can be instantly destroyed with [[Power Bomb|Power Bombs]] even with their shields activated.  {{Samus}} battles a number of them in [[Sanctuary Fortress|Sanctuary]].<ref name=Ingsmasher>{{cite|Designed to fight alongside the Luminoth, the Ingsmasher now seeks to destroy them. In close combat, it smashes its energized fists into the earth to send out powerful shock waves, then pulverizes any immobile prey. It will fire salvos of Missiles at long-distance quarry. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams, however, damaging the Ingsmasher in the process.|Logbook|Metroid Prime 2: Echoes}}</ref>


==Logbook==
'''Ingsmashers''' are powerful [[Luminoth]] mechanoids built to fight the [[Ing]] in {{Mp2}}. Ingsmashers appear only in two rooms: the [[Hall of Combat Mastery]] and [[Reactor Access]], both in [[Sanctuary Fortress]].
 
==Properties==
Their primary mode of attack is creating shock waves by slamming their arms into the ground,<ref name="Logbook" /> and by alternating between arms, they can generate shock waves in rapid succession. A larger shock wave can be generated when the Ingsmasher slams both arm into the ground simultaneously. When a target is out of reach they utilize [[Ingsmasher Missile Launcher|missile launchers]] that fire several homing projectiles.<ref name="Logbook" /> At close range, the Ingsmashers will use standard melee attacks. These properties make Ingsmashers priority targets for [[Darkling|possession]].<ref>{{cite|Once the Ing discovered they could possess intelligent machines, the mighty Ingsmashers were top priority targets for the Horde. The drones retain all of their attacks-shock wave fists and Missile launchers. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams.|[[Metroid Prime 2: Echoes Logbook]] "Dark Ingsmasher"|Metroid Prime 2: Echoes}}</ref> 
 
Defensively, Ingsmashers are capable of raising shields of light or dark energy that make these already resilient Mechanoids even more difficult to take down, though they can be overloaded by a beam of the opposite polarity.<ref name="Logbook" /> While they are capable of taking numerous hits before succumbing to the damage, [[Samus Aran|Samus]] is capable of destroying an Ingsmasher instantly with a [[Power Bomb]], even with their shields activated.
{{Clear|Left}}
 
==Data==
===Logbook Entry===
{{logbook
{{logbook
|name=Ingsmasher
|name=Ingsmasher
|entrytext=Designed to fight alongside the Luminoth, the Ingsmasher now seeks to destroy them. In close combat, it smashes its energized fists into the earth to send out powerful shock waves, then pulverizes any immobile prey. It will fire salvos of Missiles at long-distance quarry. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams, however, damaging the Ingsmasher in the process.<ref name=Ingsmasher/>
|entry=Designed to fight alongside the Luminoth, the Ingsmasher now seeks to destroy them. In close combat, it smashes its energized fists into the earth to send out powerful shock waves, then pulverizes any immobile prey. It will fire salvos of Missiles at long-distance quarry. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams, however, damaging the Ingsmasher in the process.
|gameabbrev=mp2
|game=mp2
|image=
|location=
|image=[[File:Ingsmasher mp2 Logbook.png|100px]]
|imageleft=
|imageleft=
}}
}}
===Scan Data===
{{scan
|data=Target Mechanoid is an inactive combat drone. Unit is offline and in power-conservation mode. No command signals are being received. Combat systems offline. Defense grid is not energized. AI does not respond to transmissions.<ref>{{cite|Target Mechanoid is an inactive combat drone. Unit is offline and in power-conservation mode. No command signals are being received. Combat systems offline. Defense grid is not energized. AI does not respond to transmissions.|Scan Data|Metroid Prime 2: Echoes}}</ref>
|game=mp2
|location=[[Sanctuary Fortress]]
|image=[[file:Inactive Ingsmasher mp2 Scan 01.png|80px]]
|description=Inactive Ingsmashers
}}
===Locations===
{{Enemies-header}}
{{Enemies|Sanctuary Fortress|[[Hall of Combat Mastery]]|4}}
{{Enemies|Sanctuary Fortress|[[Reactor Access]]|2|close}}
{{clear}}


==Trivia==
==Trivia==
*Ingsmashers are similar to the [[Elite Pirate]]s in [[Metroid Prime (game)|Metroid Prime]]. Both attack via shock waves and a shoulder-mounted long range weapon and neither return once they are defeated.
*Ingsmashers share several similarities with [[Elite Pirate]]s. Both are armed with shoulder-mounted concussive weapons that can be destroyed, both are capable of generating shock waves, though the Ingsmasher can generate them at a much higher speed. Ingsmashers and Elite Pirates are also capable of rendering themselves invulnerable to attack, though the Ingsmashers shields can be overloaded, while the Elite Pirate will only deactivate their energy siphon system when they choose to.


==See Also==
==Gallery==
*[[Dark Ingsmasher]]
<gallery>
File:Ingsmasher.png|An active Ingsmasher
File:Inactive Ingsmasher mp2 Screenshot 01.png|An Inactive Ingsmasher
File:Reactor Access (Sanctuary Fortress) mp2 Screenshot 01.png|Two Inactive Ingsmashers in the Reactor Access
</gallery>
 
{{clear}}
{{ref}}
{{ref}}
{{Luminoth Mechanoids}}
{{Foreignname-header}}
[[Category:Enemies]]
{{Foreignname|Japanese|{{hover|イングスマッシャー|Ingu Sumasshā}}|Ing Smasher|close}}
[[Category:Enemies in Metroid Prime 2: Echoes]]
 
{{Luminoth Tech-nav|3}}
{{MP2 Creatures-nav}}
[[Category:Luminoth Mechanoids]]

Latest revision as of 18:50, 21 January 2014

Ingsmasher
Artwork of an Ingsmasher

Artwork of an Ingsmasher

Game(s)

Metroid Prime 2: Echoes

Creators

Luminoth

Planet(s)

Aether

Area(s)

Sanctuary Fortress

Threat Capacity

Hostile

Equipment
Attacks
  • Shock waves
  • Missiles
  • Melee attacks
Vulnerabilities


Ingsmashers are powerful Luminoth mechanoids built to fight the Ing in Metroid Prime 2: Echoes. Ingsmashers appear only in two rooms: the Hall of Combat Mastery and Reactor Access, both in Sanctuary Fortress.

Properties[edit | edit source]

Their primary mode of attack is creating shock waves by slamming their arms into the ground,[1] and by alternating between arms, they can generate shock waves in rapid succession. A larger shock wave can be generated when the Ingsmasher slams both arm into the ground simultaneously. When a target is out of reach they utilize missile launchers that fire several homing projectiles.[1] At close range, the Ingsmashers will use standard melee attacks. These properties make Ingsmashers priority targets for possession.[2]

Defensively, Ingsmashers are capable of raising shields of light or dark energy that make these already resilient Mechanoids even more difficult to take down, though they can be overloaded by a beam of the opposite polarity.[1] While they are capable of taking numerous hits before succumbing to the damage, Samus is capable of destroying an Ingsmasher instantly with a Power Bomb, even with their shields activated.

Data[edit | edit source]

Logbook Entry[edit | edit source]

Logbook entry from Metroid Prime 2: Echoes: Ingsmasher
Designed to fight alongside the Luminoth, the Ingsmasher now seeks to destroy them. In close combat, it smashes its energized fists into the earth to send out powerful shock waves, then pulverizes any immobile prey. It will fire salvos of Missiles at long-distance quarry. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams, however, damaging the Ingsmasher in the process.[1]
Ingsmasher mp2 Logbook.png

Scan Data[edit | edit source]

Scan Data from Metroid Prime 2: Echoes (Inactive Ingsmashers)
Located in: Sanctuary Fortress Inactive Ingsmasher mp2 Scan 01.png

Target Mechanoid is an inactive combat drone. Unit is offline and in power-conservation mode. No command signals are being received. Combat systems offline. Defense grid is not energized. AI does not respond to transmissions.[3]

Locations[edit | edit source]

Area Room Number in Room
Sanctuary Fortress Hall of Combat Mastery
Sanctuary Fortress Reactor Access

Trivia[edit | edit source]

  • Ingsmashers share several similarities with Elite Pirates. Both are armed with shoulder-mounted concussive weapons that can be destroyed, both are capable of generating shock waves, though the Ingsmasher can generate them at a much higher speed. Ingsmashers and Elite Pirates are also capable of rendering themselves invulnerable to attack, though the Ingsmashers shields can be overloaded, while the Elite Pirate will only deactivate their energy siphon system when they choose to.

Gallery[edit | edit source]

References[edit source]

  1. 1.0 1.1 1.2 1.3 "Designed to fight alongside the Luminoth, the Ingsmasher now seeks to destroy them. In close combat, it smashes its energized fists into the earth to send out powerful shock waves, then pulverizes any immobile prey. It will fire salvos of Missiles at long-distance quarry. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams, however, damaging the Ingsmasher in the process." — Logbook "Ingsmasher" (Metroid Prime 2: Echoes)
  2. "Once the Ing discovered they could possess intelligent machines, the mighty Ingsmashers were top priority targets for the Horde. The drones retain all of their attacks-shock wave fists and Missile launchers. It uses an energy shield in battle that can be adjusted to protect against a variety of beam weapons. The shield can be overloaded by opposite-polarity beams." —Metroid Prime 2: Echoes Logbook "Dark Ingsmasher" (Metroid Prime 2: Echoes)
  3. "Target Mechanoid is an inactive combat drone. Unit is offline and in power-conservation mode. No command signals are being received. Combat systems offline. Defense grid is not energized. AI does not respond to transmissions." —Scan Data (Metroid Prime 2: Echoes)


Language Name Meaning
Japanese イングスマッシャー Ing Smasher 
TechnologyEquipmentMechanoidsCrystalsBiotechnology



Quad Creatures from Metroid Prime 2: Echoes    Warrior Ing
AetherDark AetherOffworld