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Revision as of 23:35, 6 August 2011

Mekenobite
Game(s)

Metroid Prime 2: Echoes

Planet(s)

Aether

Area(s)

Sanctuary Fortress

Threat Capacity

Hostile

Attacks
  • Homing projectiles
  • Self-destruct
Vulnerabilities
Vulnerable areas

Arms

Dancing Zoomer is inadequate
Dancing Zoomer is inadequate

It has been requested that images, better images, or more images be added to this page or section.

Mekenobites are Luminoth built mechanoids found in Sanctuary Fortress. They magnetically attach to objects with their two arms and will firing homing projectiles. Mekenobites can only be destroyed if both arms are detached causing them to fall to the ground and explode. This can normally only be done by using Seeker Missiles to hit both arms simultaneously. Samus can also destroy them with the Screw Attack.

Logbook

Logbook entry from Metroid Prime 2: Echoes: Mekenobite
The Luminoth created the Mekenobite to help patrol the corridors and shafts of Sanctuary Fortress. It uses magnetism to keep itself attached to the walls and ceilings. In combat, it will fire projectiles toward its target with a magnetic accelerator. It can only be dislodged by simultaneous explosive blasts. Mekenobites self-destruct once they are heavily damaged.[1]

References

  1. "The Luminoth created the Mekenobite to help patrol the corridors and shafts of Sanctuary Fortress. It uses magnetism to keep itself attached to the walls and ceilings. In combat, it will fire projectiles toward its target with a magnetic accelerator. It can only be dislodged by simultaneous explosive blasts. Mekenobites self-destruct once they are heavily damaged." — Logbook "Mekenobite" (Metroid Prime 2: Echoes)


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Quad Creatures from Metroid Prime 2: Echoes    Warrior Ing
AetherDark AetherOffworld