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Biohazard Containment (Frigate Orpheon): Difference between revisions

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|music=[http://metroid.retropixel.net/mprime/music/mp06.mp3 Desolate Frigate Orpheon]
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'''Biohazard Containment''' is a room on the [[Frigate Orpheon]]. The center of the room is taken up by a large glass container with a dead specimen in it. The lower level of this room has a number of containment areas lining the walls that are used to hold creatures. One of these areas shakes due to the creatures aggressiveness. The lower level of the room also has an [[Auto Defense Turret]] which can be disabled using a nearby terminal. An elevator can be activated using the [[Scan Visor]] which leads to the second level. The second level has more of the containment areas, along with a number of injured [[Space Pirate]]s with varying levels of injuries.  
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'''Biohazard Containment''' is a room on the [[Frigate Orpheon]]. The center of the room is taken up by a large glass container with a dead specimen in it. The lower level of this room has a number of containment areas lining the walls that are used to hold creatures. One of these areas shakes due to the creatures aggressiveness. The lower level of the room also has an [[Auto Defense Turret]] which can be disabled using a nearby terminal. An elevator can be activated using the [[Scan Visor]] which leads to the second level. The second level has more of the containment areas, along with a number of injured [[Space Pirate]]s with varying levels of injuries.
 
{{MP1 Rooms-nav}}
{{MP1 Rooms-nav}}
[[Category:Rooms in the Frigate Orpheon]]
[[Category:Rooms in the Frigate Orpheon]]

Revision as of 20:20, 14 October 2011

Biohazard Containment
Biohazard Containment.jpg

Samus engaging a Space Pirate in the Biohazard Containment

Game

Metroid Prime

Location

Frigate Orpheon

Connected Rooms
Inhabitants
Music

Desolate Frigate Orpheon

Logbook
Logbook

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Biohazard Containment is a room on the Frigate Orpheon. The center of the room is taken up by a large glass container with a dead specimen in it. The lower level of this room has a number of containment areas lining the walls that are used to hold creatures. One of these areas shakes due to the creatures aggressiveness. The lower level of the room also has an Auto Defense Turret which can be disabled using a nearby terminal. An elevator can be activated using the Scan Visor which leads to the second level. The second level has more of the containment areas, along with a number of injured Space Pirates with varying levels of injuries.

Rooms in Metroid Prime
Frigate OrpheonTallon OverworldChozo RuinsMagmoor CavernsPhendrana DriftsPhazon MinesImpact Crater