The room is very large and open. There are a number of pillars in the room around which many Flickerbats fly. One of these pillars contains a Missile Expansion on the side encased in ice that can be melted with the Plasma Beam.
Crystallites can be found throughout the room, along with two Baby Sheegoths. A large tunnel on the east side of the room leads to Save Station B. There is a small river in the room that flows from a small tunnel on the east end of the room. The tunnel is blocked by a gate that can be destroyed with a Missile or the Charge Beam. The tunnel, once accessed with the Morph Ball, contains a Crystallite along with a Scan Terminal that unlocks the door above which leads to the Ice Ruins Access. This door can be accessed from a side walkway.
The Space Jump Boots can also be used to climb onto an artificial ledge that has a door that leads to the Temple Entryway. There is a wall on this ledge with a Cordite decoration that can be destroyed with a Super Missile. There is a Scan Terminal underneath the decoration that opens a path to a Spider Ball Track that leads up to another Missile Expansion.