Subchamber Four

From Metroid Wiki
Subchamber Four
Subchamber Four mp1 Screenshot 01.png

Subchamber Four after Metroid Prime's retreat

Game Metroid Prime
Location

Impact Crater

Connected Rooms
Music

Metroid Prime Boss Theme


Subchamber Four is a room in the Impact Crater. The room is accessed from the Subchamber Three, and leads to the Metroid Prime Lair through Subchamber Five.

Samus enters the room during the battle with the Metroid Prime. There are a number of orange roots high on the walls that serve no purpose. There are three grooves in the ground which Samus can use to avoid the Metroid Prime when it charges by rolling into the Morph Ball. Once the Metroid Prime has taken 100% damage, it will fall through Subchamber Five into the Metroid Prime Lair, and Samus will follow.

Data

Available Logbook Entries

Scan Data

None

Inhabitants

Creature Number Encountered
Metroid Prime 1  Boss Battle  
Rooms in Metroid Prime
Phendrana Drifts Phazon Mines Impact Crater
Frigate Orpheon Tallon Overworld Chozo Ruins Magmoor Caverns