Gathering Hall (Chozo Ruins)
The bottom floor of the room contains doors to the Gathering Hall Access, the Watery Hall Access, and Save Station 2. The lowest sections are flooded with toxic water, which purify after the defeat of Flaahgra. A number of platforms around the chamber can be scaled to reach the East Atrium. Blastcaps and Shriekbats nestle around the ruins along the various routes. A Morph Ball tunnel on an upper ledge wraps around to the East Atrium entrance, which has a Luminescent Cylinder on either side. Above this door is a small gate concealing a Missile Expansion that can be destroyed with a Morph Ball Bomb.
Available Logbook Entries
- "Luminescent cylinders functioning at 80%." —Scan Data (Metroid Prime)
- "The path of corruption leads ever higher." —Scan Data (Metroid Prime)
- "Derelict mechanism once controlled the water pump. Currently nonoperational." —Scan Data (Metroid Prime)