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{{Boss-infobox
{{Boss-infobox
|image=[[File:Quadraxis.jpg]]
|image=[[File:Samus-vs-quadraxis.jpg|300px]]
|caption=Quadraxis awakens in the Sanctuary Fortress.
|caption=Artwork of Samus battling Quadraxis
|games=''[[Metroid Prime 2: Echoes]]''
|games=''[[Metroid Prime 2: Echoes]]''
|location=[[Ing Hive]]
|location=[[Ing Hive]]
|attacks=[[Annihilator Beam]]<br>Shock Waves<br>Missiles<br>Tornado Attack<br>Turret<br>[[Dark Quad|Dark Quads]]
|room=[[Hive Temple]]
|weaknesses=[[Light Beam]]<br>[[Super Missile|Super Missiles]]<br>[[Morph Ball Bomb|Bombs]]
|attacks=*[[Annihilator Beam]]
*Shock Waves
*Missiles
*Tornado Attack
*Turret
*[[Dark Quad]]s
|weaknesses=*[[Boost Ball]]
*[[Light Beam]]
*[[Super Missile]]s
*[[Morph Ball Bomb]]s
|rewards=[[Annihilator Beam]]
|rewards=[[Annihilator Beam]]
}}
}}
'''Quadraxis''' is an enormous, quadrupedal mechanoid built by the [[Luminoth]]. It serves as the Guardian of the [[Ing Hive|Ing Hive's]] [[Energy Controller]]. During her battle against it, {{Samus}} constantly takes damage from [[Dark Aether|Dark Aether's]] atmosphere due to a lack of Safe Zones.


Although Samus only encounters one Quadraxis unit, there are parts to an incomplete unit at [[Aether|Aether's]] [[Sanctuary Fortress|Sanctuary]] Temple.
'''Quadraxis''' is an enormous, quadrupedal mechanoid built by the [[Luminoth]]. It serves as the Guardian of the [[Ing Hive|Ing Hive's]] [[Energy Controller]].


Quadraxis has a similar design to [[Quad]]s, sharing several abilities. Quadraxis's version of the spin attack sucks in any nearby objects. The Head Module is also capable of functioning without the main body, with limited capacity.
==Properties==
Quadraxis was probably designed and constructed by [[O-Lir]], the last the [[Sentinel of the Temple|Sentinel]] of the [[Sanctuary Temple]].<ref>{{cite|Hear the words of O-Lir, last Sentinel of the Fortress Temple. May they serve you well. This used to be a great fortress, a safe haven for our people during the war. It also holds portals to the Ing Hive, the heart of their dark tribe. During the war, I built a number of mechanical sentinels to join me in battle. They were made to fight the Ing, and fight them they did...for a time. One by one, the Ing corrupted them. Now, they attack with no mercy. Many went to Dark Aether with their Ing masters.|O-Lir|Metroid Prime 2: Echoes}}</ref> It has a similar design to [[Quad]]s, sharing many abilities, but is several times larger and equipped with more advanced tactical systems.
 
In addition to an upgraded [[Annihilator Beam|mater-antimatter]] weapon system, the Head Module of the Quadraxis unit is also capable of functioning without the main body, with limited capacity. The tactical control unit, within the main body of the Quadraxis unit, can send instructions when the modules are separated via high-sonic frequency transmissions.
 
Though Samus only encounters one complete Quadraxis unit, she does find several [[#Gallery|components]] of an incomplete unit in the [[Sanctuary Temple]]. The platforms she uses to navigate the room appear to be scaffolding used in the unit's construction. These pieces are identical to the components used in the Ing-controlled Quadraxis unit. When these components were made, and the reason why the unit was not completed, is unclear.


After defeating Quadraxis, Samus can obtain the Annihilator Beam.
==Battle==
==Battle==
[[File:Quadraxis Possessed.jpg|250px|right|thumb|Quadraxis becoming possessed]]
[[File:Quadraxis Possessed.jpg|250px|left|thumb|Quadraxis becoming possessed]]
Shortly after Samus enters the Hive Temple, Quadraxis is possessed by an Ing and activates. Its legs will begin rotating around its body and occasionally one of its knees will become vulnerable. Even if Samus destroys the casing around a knee, it can still remain active. Once several knees are destroyed it will begin to use more powerful attacks such as the Disruptor or its tornado attack.
The battle takes place in a large circular arena with no safe zones; Samus is constantly taking damage from [[Dark Aether]]'s atmosphere.


Its primary weapon is the [[Annihilator Beam]] which it will use to fire both normal and Disruptor blasts. Samus can evade the Disruptor blast with the [[Boost Ball]] or use the [[Screw Attack]] to deflect it. If she fails to dodge it, she will become temporarily stunned. Quadraxis is also armed with homing missiles and a rapid firing turret. Its legs are capable of creating shock waves, and although Samus can disable the generators, they will reactivate.
Shortly after Samus enters the Hive Temple, Quadraxis is possessed by an Ing and activates. Its legs will begin rotating around its body, and occasionally, one of its knees will become vulnerable. Even if Samus destroys the casing around a knee, it can still remain active. Each of the knees will become vulnerable when she uses her [[Boost Ball]] ability to damage the red orb at the bottom of each foot. Once several knees are destroyed, it will begin to use more powerful attacks, such as the Disruptor or its tornado attack.


After its main body is disabled, the Head Module will detach and continue to engage Samus. The main body will send transmissions to the Head Module, instructing it remotely. While receiving signals, the Head will raise a impregnable shield. If Samus uses her [[Echo Visor]], she can target the antenna on the main body to temporarily disable it, causing the shield to drop. She can then target the receivers on the Head Module. Each time a receiver is destroyed, the Head Module will send out [[Dark Quad]]s.
Its primary weapon is the [[Annihilator Beam]], which it will use to fire both normal and Disruptor blasts. Samus can evade the Disruptor blast with the Boost Ball or use the [[Screw Attack]] to deflect it. If she fails to dodge it, she will become temporarily stunned. Quadraxis is also armed with homing Missiles and a rapid-firing turret. Its legs are capable of creating shock waves.
{{clear|left}}


After the three receivers are destroyed, the shield will drop and the Head Module will shatter the armor around the main body's legs, revealing [[Spider Ball Track]]s beneath. The shield around the Head Module will also be permanently disengaged. After stunning it, Samus can climb the tracks and then [[Boost Ball|Boost]] to the magnetically charged surface on the head. After dropping [[Morph Ball Bomb|Bombs]] in the exposed vulnerabilities, the Head Module will crash into the ground and explode.
After its main body is disabled, the Head Module will detach and continue to engage Samus. The main body will send transmissions to the Head Module, instructing it remotely. While receiving signals, the Head Module will raise an impregnable shield. If Samus uses her [[Echo Visor]], she can target the antenna on the main body to temporarily disable it, causing the shield to drop. She can then target the receivers on the Head Module. Each time a receiver is destroyed, the Head Module will send out one [[Dark Quad]].


After the three receivers are destroyed, the shield will drop and the Head Module will shatter the armor around the main body's legs, revealing a [[Spider Ball Track]] beneath each. The shield around the Head Module will also be permanently disengaged. Samus can stun the Head Module easily with the [[Light Beam]] or [[Super Missile]]s. After stunning it, Samus can climb the tracks and then boost to the magnetically charged surface on the head. After dropping a [[Morph Ball Bomb]] into each of the exposed vulnerabilities, the Head Module will crash into the ground and explode, leaving behind the Annihilator Beam.
{{clear}}
{{clear}}


==Logbook==
==Data==
{{Logbook|Quadraxis|The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.<ref>{{cite|The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.|Logbook|Metroid Prime 2: Echoes}}</ref>|mp2}}
===Logbook===
<br>
{{logbook
{{Logbook|Damaged Quadraxis|Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.<ref>{{cite|Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.|Logbook|Metroid Prime 2: Echoes}}</ref>|mp2}}
|name=Quadraxis
<br>
|entry=The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful Missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.<ref>{{cite|The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful Missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.|[[Metroid Prime 2: Echoes Logbook]] "Quadraxis"|[[Metroid Prime 2: Echoes]]}}</ref>
{{Logbook|Shielded Head Module|The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability. <ref>{{cite|The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.|Logbook|Metroid Prime 2: Echoes}}</ref>|mp2}}
|game=mp2
<br>
|location=[[Hive Temple]]
{{Logbook|Stunned Head Module|Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.<ref>{{cite|Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.|Logbook|Metroid Prime 2: Echoes}}</ref>|mp2}}
|clear=none
<br>
|position=top
{{Logbook|Final Head Module|Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.<ref>{{cite|Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.|Logbook|Metroid Prime 2: Echoes}}</ref>|mp2}}
|onetime=Yes
|ref=no
|image=[[File:Quadraxis mp2 Logbook.png|80px]]
}}
{{logbook
|name=Damaged Quadraxis
|entry=Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.<ref>{{cite|Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.|[[Metroid Prime 2: Echoes Logbook]] "Damaged Quadraxis"|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Hive Temple]]
|image=[[file:Damaged Quadraxis.png|80px]]
|clear=none
|position=mid
|onetime=Yes
|ref=no
}}
{{logbook
|name=Shielded Head Module
|entry=The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.<ref>{{cite|The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.|[[Metroid Prime 2: Echoes Logbook]] "Shielded Head Module"|[[Metroid Prime 2: Echoes]]}}</ref>
|gameabbrev=mp2
|game=mp2
|location=[[Hive Temple]]
|image=[[File:Shielded_Head_Module.png|80px]]
|clear=none
|position=mid
|onetime=Yes
|ref=no
}}
{{logbook
|name=Stunned Head Module
|entry=Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.<ref>{{cite|Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.|[[Metroid Prime 2: Echoes Logbook]] "Stunned Head Module"|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Hive Temple]]
|clear=none
|position=mid
|onetime=Yes
|image=[[File:Stunned Head Module mp2 Logbook.png|80px]]
|ref=no
}}
{{logbook
|name=Final Head Module
|entry=Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.<ref>{{cite|Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.|[[Metroid Prime 2: Echoes Logbook]] "Final Head Module"|[[Metroid Prime 2: Echoes]]}}</ref>
|game=mp2
|location=[[Hive Temple]]
|image=[[file:Final Head Module.png|80px]]
|clear=none
|position=bottom
|onetime=Yes
|ref=no
}}


==Scan Data==
===Scan Data===
{{scan
{{scan
|data=This is a component of an incomplete mechanoid. Design similarities exist between incomplete unit and the rogue mechanoids of Luminoth design found throughout this area.<ref>{{cite|This is a component of an incomplete mechanoid. Design similarities exist between incomplete unit and the rogue mechanoids of Luminoth design found throughout this area.|Scan Data|Metroid Prime 2: Echoes}}</ref>
|data=This is a component of an incomplete mechanoid. Design similarities exist between incomplete unit and the rogue mechanoids of Luminoth design found throughout this area.<ref>{{cite|This is a component of an incomplete mechanoid. Design similarities exist between incomplete unit and the rogue mechanoids of Luminoth design found throughout this area.|Scan Data|Metroid Prime 2: Echoes}}</ref>
|game=mp2
|game=mp2
|location=Sanctuary Fortress
|location=Sanctuary Fortress
|description=Part of an incomplete Quadraxis
|description=Incomplete Quadraxis
}}
}}


==Trivia==
*Quadraxis is probably the largest boss [[Samus Aran|Samus]] has ever fought. Other large bosses are [[Kraid (specimen)|Kraid]], [[Flaahgra]], [[Omega Pirate]], [[Mogenar]], [[Omega Ridley]], and [[Amorbis]].
*In an interview with {{Wp|IGN|IGN}}, Bryan Walker of [[Retro Studios]] stated that the battle against Quadraxis was his favorite moment in ''Metroid Prime 2: Echoes''.<ref>{{Cite person| quote= My favorite part about Metroid Prime 2 is the Quadraxis battle. It's the biggest boss that's ever been in a Metroid Prime game, just physically. It's also one of the most grueling. But I think it's just the most logically laid out of the boss encounters in that you have to take this massive structure down, bit by bit, in a realistic way,| name= Bryan Walker| url= http://wii.ign.com/articles/101/1016511p6.html| title= A Space Bounty Hunter in Texas}}</ref>
==Gallery==
==Gallery==
<center><gallery>
<gallery>
File:Incomplete Quadraxis mp2 Screenshot 01.png|Incomplete Quadraxis component
File:Incomplete Quadraxis mp2 Screenshot 02.png|Incomplete Quadraxis component
File:Incomplete Quadraxis mp2 Screenshot 03.png|Incomplete Quadraxis component
File:Incomplete Quadraxis mp2 Screenshot 04.png|Incomplete Quadraxis component
File:Incomplete Quadraxis mp2 Screenshot 05.png|Incomplete Quadraxis component
File:Incomplete Quadraxis mp2 Screenshot 06.png|Incomplete Quadraxis component
File:Incomplete Quadraxis mp2 Screenshot 07.png|Incomplete Quadraxis component
File:Quadraxis.jpg|Quadraxis awakens in the [[Ing Hive]]
File:Quadraxis Hologram.jpg|A hologram of Quadraxis
File:Quadraxis Hologram.jpg|A hologram of Quadraxis
File:Quadraxis Head.jpg|Quadraxis Head Module separating from its body
File:Quadraxis Head.jpg|Quadraxis Head Module separating from its body
File:Quadraxis Final Head Module 2.jpg|Exposing the Spider Ball Tracks
File:Quadraxis Final Head Module 2.jpg|Exposing the [[Spider Ball Track]]s
File:Quadraxis Final Head Module.jpg|The two weak points exposed
File:Quadraxis Final Head Module.jpg|The two weak points exposed
</gallery></center>
File:Quadraxis mp2 Artwork 01.png|Official Artwork
File:Quadraxis mp2 Website 01.png|Japanese Website
</gallery>
 
==Trivia==
*Quadraxis is the largest boss in the ''Metroid Prime'' series.<ref name=BryanWalker/>
*In an interview with {{Wp|IGN|IGN}}, Bryan Walker of [[Retro Studios]] stated that the battle against Quadraxis was his favorite moment in ''Metroid Prime 2: Echoes''.<ref name=BryanWalker>{{Cite person| quote= My favorite part about Metroid Prime 2 is the Quadraxis battle. It's the biggest boss that's ever been in a Metroid Prime game, just physically. It's also one of the most grueling. But I think it's just the most logically laid out of the boss encounters in that you have to take this massive structure down, bit by bit, in a realistic way,| name= Bryan Walker| url= http://wii.ign.com/articles/101/1016511p6.html| title= A Space Bounty Hunter in Texas}}</ref>
{{clear}}
 
==External Links==
*[http://metroid.retropixel.net/mprime2/music/mp249.mp3 Quadraxis' boss theme]
 
{{clear}}
{{refbar}}
{{refbar}}
{{Luminoth Tech}}
 
{{Dark Creatures}}
{{Luminoth Tech-nav|3}}
[[Category:Bosses]]
{{Dark Creatures-nav|3}}
{{MP2 Creatures-nav|2}}
[[Category:Metroid Prime 2: Echoes Bosses]]

Latest revision as of 05:42, 11 August 2015

Quadraxis
Samus-vs-quadraxis.jpg

Artwork of Samus battling Quadraxis

Game(s)

Metroid Prime 2: Echoes

Attacks
Weakness(es)
Location(s)

Ing Hive

Room(s)

Hive Temple

Rewards

Annihilator Beam


Quadraxis is an enormous, quadrupedal mechanoid built by the Luminoth. It serves as the Guardian of the Ing Hive's Energy Controller.

Properties[edit | edit source]

Quadraxis was probably designed and constructed by O-Lir, the last the Sentinel of the Sanctuary Temple.[1] It has a similar design to Quads, sharing many abilities, but is several times larger and equipped with more advanced tactical systems.

In addition to an upgraded mater-antimatter weapon system, the Head Module of the Quadraxis unit is also capable of functioning without the main body, with limited capacity. The tactical control unit, within the main body of the Quadraxis unit, can send instructions when the modules are separated via high-sonic frequency transmissions.

Though Samus only encounters one complete Quadraxis unit, she does find several components of an incomplete unit in the Sanctuary Temple. The platforms she uses to navigate the room appear to be scaffolding used in the unit's construction. These pieces are identical to the components used in the Ing-controlled Quadraxis unit. When these components were made, and the reason why the unit was not completed, is unclear.

Battle[edit | edit source]

Quadraxis becoming possessed

The battle takes place in a large circular arena with no safe zones; Samus is constantly taking damage from Dark Aether's atmosphere.

Shortly after Samus enters the Hive Temple, Quadraxis is possessed by an Ing and activates. Its legs will begin rotating around its body, and occasionally, one of its knees will become vulnerable. Even if Samus destroys the casing around a knee, it can still remain active. Each of the knees will become vulnerable when she uses her Boost Ball ability to damage the red orb at the bottom of each foot. Once several knees are destroyed, it will begin to use more powerful attacks, such as the Disruptor or its tornado attack.

Its primary weapon is the Annihilator Beam, which it will use to fire both normal and Disruptor blasts. Samus can evade the Disruptor blast with the Boost Ball or use the Screw Attack to deflect it. If she fails to dodge it, she will become temporarily stunned. Quadraxis is also armed with homing Missiles and a rapid-firing turret. Its legs are capable of creating shock waves.

After its main body is disabled, the Head Module will detach and continue to engage Samus. The main body will send transmissions to the Head Module, instructing it remotely. While receiving signals, the Head Module will raise an impregnable shield. If Samus uses her Echo Visor, she can target the antenna on the main body to temporarily disable it, causing the shield to drop. She can then target the receivers on the Head Module. Each time a receiver is destroyed, the Head Module will send out one Dark Quad.

After the three receivers are destroyed, the shield will drop and the Head Module will shatter the armor around the main body's legs, revealing a Spider Ball Track beneath each. The shield around the Head Module will also be permanently disengaged. Samus can stun the Head Module easily with the Light Beam or Super Missiles. After stunning it, Samus can climb the tracks and then boost to the magnetically charged surface on the head. After dropping a Morph Ball Bomb into each of the exposed vulnerabilities, the Head Module will crash into the ground and explode, leaving behind the Annihilator Beam.

Data[edit | edit source]

Logbook[edit | edit source]

Logbook entry from Metroid Prime 2: Echoes: Quadraxis
First Location: Hive Temple Limited Scan
The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful Missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile.[2]
Quadraxis mp2 Logbook.png
Logbook entry from Metroid Prime 2: Echoes: Damaged Quadraxis
First Location: Hive Temple Limited Scan
Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight.[3]
Damaged Quadraxis.png
Logbook entry from Metroid Prime 2: Echoes: Shielded Head Module
First Location: Hive Temple Limited Scan
The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability.[4]
Shielded Head Module.png
Logbook entry from Metroid Prime 2: Echoes: Stunned Head Module
First Location: Hive Temple Limited Scan
Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this.[5]
Stunned Head Module mp2 Logbook.png
Logbook entry from Metroid Prime 2: Echoes: Final Head Module
First Location: Hive Temple Limited Scan
Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull.[6]
Final Head Module.png

Scan Data[edit | edit source]

Scan Data from Metroid Prime 2: Echoes (Incomplete Quadraxis)
Located in: Sanctuary Fortress

This is a component of an incomplete mechanoid. Design similarities exist between incomplete unit and the rogue mechanoids of Luminoth design found throughout this area.[7]

Gallery[edit | edit source]

Trivia[edit | edit source]

  • Quadraxis is the largest boss in the Metroid Prime series.[8]
  • In an interview with IGN, Bryan Walker of Retro Studios stated that the battle against Quadraxis was his favorite moment in Metroid Prime 2: Echoes.[8]

External Links[edit | edit source]

References

  1. "Hear the words of O-Lir, last Sentinel of the Fortress Temple. May they serve you well. This used to be a great fortress, a safe haven for our people during the war. It also holds portals to the Ing Hive, the heart of their dark tribe. During the war, I built a number of mechanical sentinels to join me in battle. They were made to fight the Ing, and fight them they did...for a time. One by one, the Ing corrupted them. Now, they attack with no mercy. Many went to Dark Aether with their Ing masters." —O-Lir (Metroid Prime 2: Echoes)
  2. "The Quadraxis unit went rogue and entered the service of the Ing. Its primary weapon system fires destructive matter-antimatter blasts. It uses a powerful Missile battery for long-distance attacks. The Quadraxis is incredibly durable and well-armored, but its leg and foot joints are vulnerable. Damaging these joints will eventually render it immobile." —Metroid Prime 2: Echoes Logbook "Quadraxis" (Metroid Prime 2: Echoes)
  3. "Though the main body is disabled, the tactical control unit within it is still active. It will guide the Head Module in battle via high-sonic transmissions. Disabling this module will impair the Head Module's ability to fight." —Metroid Prime 2: Echoes Logbook "Damaged Quadraxis" (Metroid Prime 2: Echoes)
  4. "The Head Module of the Quadraxis is highly mobile and well armed. It is shielded by an impervious force field. Tactical commands are sent to the module from the crippled main body: sever this link to impair the Head Module's combat ability." —Metroid Prime 2: Echoes Logbook "Shielded Head Module" (Metroid Prime 2: Echoes)
  5. "Head Module is unable to receive tactical data. Force field offline. Unit is generating drones to defend itself while it attempts to restore tactical link to main body. Destroy sonic receptors on unit to prevent this." —Metroid Prime 2: Echoes Logbook "Stunned Head Module" (Metroid Prime 2: Echoes)
  6. "Module has lost its tactical link to the main body. Two points of structural weakness have been located on its hull: Morph Ball Bombs can cause damage to these areas. Scans indicate that the Spider Ball can attach to the Module's outer hull." —Metroid Prime 2: Echoes Logbook "Final Head Module" (Metroid Prime 2: Echoes)
  7. "This is a component of an incomplete mechanoid. Design similarities exist between incomplete unit and the rogue mechanoids of Luminoth design found throughout this area." —Scan Data (Metroid Prime 2: Echoes)
  8. 8.0 8.1 "My favorite part about Metroid Prime 2 is the Quadraxis battle. It's the biggest boss that's ever been in a Metroid Prime game, just physically. It's also one of the most grueling. But I think it's just the most logically laid out of the boss encounters in that you have to take this massive structure down, bit by bit, in a realistic way," —Bryan Walker (A Space Bounty Hunter in Texas)


TechnologyEquipmentMechanoidsCrystalsBiotechnology



Quad Creatures from Metroid Prime 2: Echoes    Warrior Ing
AetherDark AetherOffworld