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Pirate Grenadier: Difference between revisions

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===Locations of Pirate Grenadiers===
===Locations of Pirate Grenadiers===
{{Enemies-header}}
{{Enemies-header}}
{{Enemies|Agon Wastes|[[Command Center]]|2}}
{{Enemies|Agon Wastes|[[Command Center (Agon Wastes)|Command Center]]|2}}
{{Enemies|Temple Grounds|[[Path of Eyes]]|2|close}}
{{Enemies|Temple Grounds|[[Path of Eyes]]|2|close}}
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Revision as of 12:02, 27 August 2011

Template:Enemy-infobox

Pirate Grenadiers are Space Pirates armed with an experimental grenade launcher.[1] The size of the launchers prevent Grenadiers carrying the scythes or beam weapons wielded by other Pirates; the launcher is also ineffective against nearby opponents.[1] At close range, the Grenadiers will resort to ramming. Due to the time it takes to charge the launcher, Samus can easily get out of the grenades' blast radius. Samus first encounters the Grenadiers in the Space Pirate base in Agon after the first battle with Dark Samus. They also appear Temple Grounds on the way to Torvus Bog, but they do not respawn on subsequent visits.

Along with the Aerotroopers, Pirate Grenadiers are the only Space Pirate varieties in Echoes that were not possessed by the Ing.

Data

Logbook entry

Logbook entry from Metroid Prime 2: Echoes: Pirate Grenadier
First Location: Agon Wastes - Command Center
The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units: while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers rendering their main weapon somewhat ineffective.[1]
Pirate Grenadier mp2 Logbook.png

Locations of Pirate Grenadiers

Area Room Number in Room
Agon Wastes Command Center
Temple Grounds Path of Eyes

References

  1. 1.0 1.1 1.2 "The Space Pirates have begun to use an experimental energy grenade launcher in the field. The weapon is viewed as a mixed blessing to the Grenadier units: while the grenade launchers are powerful weapons, Grenadiers must leave their rifles behind to carry them. Fast-moving targets can close range on Grenadiers rendering their main weapon somewhat ineffective." — Logbook "Pirate Grenadier" (Metroid Prime 2: Echoes)



Ground TroopersAerotroopersZebesiansProject HelixSpace Pirate MachinerySpace Pirate VesselsSpace Pirate CreaturesHigh-Ranking Space Pirates


Quad Creatures from Metroid Prime 2: Echoes    Warrior Ing
AetherDark AetherOffworld